Should Alert get a secondary effect?

Alert is a decent perk, though I feel like it could have something more to it without being necessarily overpowering, such as giving it a "technically a nerf" that I call a helpful nerf: While active, increases the odds of triggering a skill check by 50%. For someone running Autodidact, Alert could help get your stacks a little quicker, for other things it could be useless or harmful (such as facing Skillcheck Doctors), but I think it makes sense with what being alerted tends to do to someone in the middle of something.

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