Mxmay
Mxmay
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- Mxmay
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Can you give me an example for the point 4 for killer that would be abusable? Same for the point 2 and 3 on the survivor side because they are ideas to give a counterplay to the survivor on hook that have really nothing to do but to look around.
I understand that people that want to camp will camp, hopefully the major lost of BPs could still discourage some of them but about an incentive not to camp, there is already not losing more gens. Maybe with more informations on the survivor side, the survivor can handle better the situation and with time it could discourage the first group. But I see what you mean.
I really like the idea of a counterplay for the person on hook, so they can feel they are contributing to allow their save. I really hope we can see something that goes this direction at some point.
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On point 3, you read me wrong, I just said that aura reading is lost after a few seconds standing in the area, so it does not canceled the effect of perks like Barbecue & Chili but let sometime for the killer to get out of the area. And yeah once they go out of a certain area after caming or being too near from the hook, the aura reading abilities are then restored.
On point 5, it cannot be after only 3 seconds because it is too short to get out of the area and if you have an actual survivor near the hook while hooking, you cannot just ignore this survivor, this will be stupid. If you have to chase the survivor around the hook because there is a jungle gym or a pallet, the killer would have to go out of the area when the survivor is just throwing the game by staying in the area. I think the 10 seconds system for emblem points loss that has already the game for camping could be still used.
I can only agree for endgame, no one should be mad at the killer to camp a survivor while the end game collapse or after the last gen popped and as long as there are 2 survivors left except for the one on the hook, you can always try to go for a save which can be quite enjoyable if you can get it. I don't see the issue with survivors waiting at the exit gate, it can get both survivors and killer extra points, allows killer to do some endgame plays eventually (playing with Deathslinger or using blood warden for example) or train your hatchet skills and more. The only issue is tea bagging and toxicity in general.
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This is another issue then. I would also like to know what do you think about what I suggest. The idea of this discussion was more to expose these ideas and to expend the discussion from it, rather than everyone makes their own suggestion from scratch. This way it is more a discussion than a list of suggestions.
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@Pyrosorc said:
Presumably this will be changed soon anyway with the announced plans to make moris only an end-game thing ?
I don't think so. What about Pyramid head and Sadako's mini moris then? This is an add-on that gives you the mori animation but it is not a mori
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@SgtMittens said:
Before MMR it was BBQ & Chili. Now that doesn't have as much appeal as it used to. If the killer doesn't have insidious, if they're within 16 meters of the hook the crows should start circling and giving the same noise notification that killers get. After 20 seconds of that, start the point loss counter. If they get a kill from that, it should be treated like a player disconnecting from a few years ago where it doesn't count for anything. The killer would be playing for nothing and wasting their own time.
- I would also still insidious plays happen.
- Crows are also a solution to inform
- Why not 10 seconds when it is already how points for the chaser emblem work?
"-3 points: deducted each second you are within moderate proximity (16 metres) to a hooked Survivor (only applied after 10 seconds)
-7.5 points: deducted each second you are within extreme proximity (8 metres) to a hooked Survivor (only applied after 10 seconds)"
- I like the idea of considering the kill as a player disconnecting but it penalizes only the killer and does not compensate anything for the survivor.
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An achievement is a challenge and as it is an achievement that you need only to get once, I find it perfectly find that it is actually a challenge to get. The locker play is not toxic, it is the only safe way for survivors not to get killed. I would recommend letting survivors struggleon the side of a high plateform or a hill where no locker are nearby so they lose their momentum and you have the time to catch them.
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I take hits when I need to take one for sure, I like to play as a team and get also the hard saves on hook in the end game collapse, I rather get such a save than just escaping.
How many hours do you have? I still see some people over 1000 hours that still do not have most of the achievements and I don't speak about adepts.
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@Simfeliz BHVR would change it, not Sony though. I think achievement work differently from Steam to PlayStation, so the numbers might be different, I am not totally sure though.
@bm33 if you would have read my second message, you would have seen that I have only 2 achievements to do and even after 800 hours I did not get this achievement before. Also some people are completionists and they will try to get this achievement whatever it takes. Actually lowering the number of hits to get the achievement will make it happen earlier and on its own could be a small fix, but maybe not for the completionists.
I really think overall that achievements or challenges should always be a real challenge, not something that make you go out of your way to play the game and here with the current changes I think taking a hit by unhooking in the face of the killer and when you could have let the survivor take the hit in the next 5 seconds is really unecessary.
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@Vagab0ndCat said:
https://forum.deadbydaylight.com/en/discussion/342914/make-camping-fun
"Just a simple little taunting gesture or dance"
You survivor mains are just so full of "awesome" and "great" ideas for additions to the game... Like we dont have enough clicky clicky tea bagging...
Sigh...
If you want to read more productive suggestions, just read my post 5 messages above yours. And I am playing both side (all perks unlock tier 3 on every character) so I can talk about it from both perspective. I never tea bag or go clicky clicky with my flashlight and do not have a macro for it. So you know my point of view. I just follow this simple idea that if there is no counterplay or if it disable completly for the rest of the game a feature of the game, it is boring, frustrating and unfair.
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Still the window of time to get it is small, even if you follow the survivor after the unhook to protect them, after 7 seconds you do not get any progression for the achievement. Also I read about how to get the achievement and someone was suggesting to run empathy to get as close as possible from survivor so you can get the unhook in the face of the killer. So if it is not throwing the game, I don't know what it is.
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@KerJuice said:
I don’t know about you, Fran- but I don’t think I’d be in a position (or the mood) to taunt the guy who just placed a 6 inch wide hook through my shoulder blade. 😂
You just throw a foot at the killer to stun him so the teammates can get the unhook ^^ Also if we start to follow the rationality and logic of DbD mecanics, you should not be able to recover that easily from a hook going through your chest or even be able to unhook yourself.
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Here is some suggestions to make it harder on killer to play this way and more fun for survivors.
I think on one side, camping should punish the killer:
- By making the rate at which the survivor goes to stage 1 to stage 2 slower depending on how close the killer is from the hook. Some sort of base-kit reassurance.
- Face camping in a 6 meters area could even be punished by providing a mini kindred to the survivor as a base-kit, showing the killer in a 10 meters area.
- It could also blind the killer from all aura reading perks or add-ons after a few seconds standing near the hook.
- Grabing a survivor while unhooking another should not cause the survivor to be in the dying state when dropped after so the killer is not able to slug and face camp. When dropped, they would fall on the ground and get up directly but injured while they have an endurance effect and/or a haste effect that apply to them for a few seconds. This way the killer is forced to hook this survivor or to let the survivor go.
- Losing BPs after a certain amount of time spent near the hook (as you lose points for the chaser emblem after 10 seconds) and having a big minus of BPs when near the hook when the hook stage changes and this amount of BP lost would go up for each hook stage change while you are face camping the survivor.
On the other side, survivors should be somehow rewarded in BP or have more way to counter it or inform others about it:
- On the first hook stage, as the game love so much skill checks, you could actually have a classic skill check with a great skill check area that would reveal the killer in a more or less 10 meters area around the hook each time you hit a great skill check for around 3 seconds that survivors outside of 30 meters of the hook could see.
- Chances of unhooking yourself should augment overtime if the killer is nearby allowing for example at the very last seconds of stage 1 a 30% unhook chance and then a buffed endurance of around 8 seconds if so.
- A screaming sound of terror could be also added when the killer is close to the hook that every other survivor could listen in all the map, so they know they have to go together for the unhook or decide to work on gen instead. This could only activate and be used by the survivor themselves for each 8 seconds where the killer stayed in a 10 meters area around the hook (going in and out of the area would stop and start the timer again). It could also altered the killer vision or audio or even cancel the possibility to grabe the survivor unhooking you when timed correctly.
- Gaining BPs and survival points for each second spent with your lovely face camping killer in order to at least compensate the non fun of the situation and the risk of losing a pip.
What do you think about this suggestions? Of course they should probably not be applied all at once, it is more ideas here and there.
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I agree completly. Some survivors name are censored, perk names as well and the word "main" as I recall, so you cannot say that you are a Zaryna main or ask if someone is or simply use the word for what it is
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Okay today it worked as I received the 50K
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So just a quick update to this post, I tried to do the achievement again yesterday after the grades reset and got it with only a 3K. So it should be working, for you as well. I stood still after hooking the last survivor, so I was not teleporting to any locker or playing around with the Dredge's power.
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I am adding to this too because I was unsure on friday already about the 50K. I was connected after 5 PM CEST and feels that I did not receive any BP but was unsure. For yesterday it was the same I try to connect after 5PM CEST and today again before 5 PM CEST and did not receive the 5 RF. I did receive the first 50K on thursday 11th but that is it. I hope we can have a quick fix or even a late BP refund on this one. I will as well post a report to DBD support.
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I got an answer today and here is what they said:
"First, I'd like to thank you for the time you took to submit this ticket. I'm sorry that you've encountered an issue with Adept Dredge Achievement. Surely I can understand how this would affect the gaming experience negatively for you. I would like to inform you that the team is aware of this issue and investigating it. We're working hard to fix this issue as soon as possible. While I can't provide you with any further updates for bug reports, I highly suggest you to follow DBD Forums and BHVR Twitter regarding bugs, future hotfixes, news and announcements"
I send them again all the screenshots possible of the end game and a screenshot of the 0/1 Adept Dredge in Steam and asked them if, once the issue is resolved, I will be granted automatically the Adept as I already theorically got it or if I will have to do it again.
So lets hope for some update on this soon.
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Hey Freddu,
I exactly had the same issue. I send the bug report to DbD official website: https://support.deadbydaylight.com/hc/en-us
I will try to keep you updated if I get any news on their part.