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bm33

bm33

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bm33
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  • They enjoy it. Addiction. Sunk cost fallacy. Masochism. They had fun at one point and while they are miserable 99% of the time now they get glimpses of the fun they used to have and get hope maybe it'll be fun more often again.

    These are just some reasons off the top of my head.

  • Yes, there's no point except to continue making players grind. Unless they'll make it so you can choose which tier you want to use they should just remove tiers entirely.

  • I love that they nerfed Self Care so much that it hurts more than helps survivors and now have a challenge that has nothing to do with it because it's such a bad perk.

    The problem is they want a challenge associated with the perks but they've made so many of the perks extremely situational or just really bad. Boon Exponential only works in situations where you've been slugged by the killer and near the boon you set up without the killer snuffing the boon before you can make use out of it. So instead it's escape through the exit gate because that is more likely to be done than picking yourself up with the boon.

    I get they want to make challenges using the perks in the game to get players to try something they don't normally use but the problem is the perks aren't used for a reason - they aren't as useful or fun as the perks players go for.

  • I still run BT because basekit 5 seconds is way too short.

  • Depends on the game, how my teammates were, how the killer is playing, or even just my mood. Sometimes I'm trying for end game save that gets me killed, other times I just open exit as fast as possible and leave.

  • That's actually impressive the Plague managed to infect multiple survivors in less than 30 seconds into the game.

    Some players prefer to cleanse and force her into her power instead of letting her choose when to use it. Some people don't like playing sick/injured. Some want the BP from cleansing. Some players just don't care. Unfortunately if you're not playing in a 4SWF you have to deal with the randoms not choosing same playstyle as you. It's what makes solo or even duos so frustrating - the randoms that aren't on same page as you.

  • I won't be buying it, I haven't bought a chapter since the Silent Hill chapter. I'll see if I can win it from some fog whisperers like I did with Ringu and first RE chapter, otherwise I'm fine without them. There's already so many characters/perks in the game. While Reassurance is nice when it comes to camping killers I'm not a fan of the camping solution not only being locked behind a perk but also a pay wall.

  • @BenOfMilam said:

    It would be nice if the game had a timer. Like 30 minutes is the absolute longest a game can go, no reason to let games go on longer than that.

    Could even be 20 minutes and it'd be long enough. Have it just end in a draw if time runs out before everyone is killed or escapes, there's no winner/loser at that point. If you're stacking slow downs to make the game last forever but you're not actually killing anyone you don't win by default. If you're just hiding for 20 minutes not even trying to escape you also don't win by default.

  • They know, it's why they are putting in a perk that is behind a pay wall to counter camping instead of making basekit changes.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3136703#Comment_3136703

    we've never said you get Auric Cells with Prime. Rumours are abound constantly, which is why we advise players to only listen to our official communications.

    Your official communication said it would be a "special run of cosmetics to help grow their collection" - a cosmetic players already own from a previous rift does not "help grow" our collections. A recolor at the very least would've helped to grow our collections.

    _20220815_144823.JPG


  • Could be survivors were just waiting for the gens to stop being infected but you kept puking on them and the survivors were hopping in lockers not to avoid crows but instead to avoid you every time you came near to puke on gens. They're avoiding getting sick because most Plagues run Thana so they're avoiding getting sick/injured so don't have to cleanse and give Plague power. They touched gens once they saw you were busy with someone else.

  • Lately while playing survivor I've had alot of matches where I'm injured being chased by the killer while on death hook. I'll be running to the exit and the random will just be standing there with the gate at 99% instead of popping open the door. If they would open the door I would be able to make it out without even needing them to take a hit but instead I get downed in front of the unopened gatw. It isn't until I'm downed that they finally tap it open. One of these times the random did that but didn't leave before the killer hooked me. Killer had bloodwarden and turned what would've been a 1k from someone dying earlier in the match into a 4k. I guess that survivor was just trolling trying to get the others killed and ended up getting themself killed too.

  • It's against forum rules to name and shame.

  • I'm guessing they just decided to test what they could get away with when it comes to the prime cosmetics. Probably figured if they can just reuse an old cosmetic without putting any effort in then it would save time/effort.

    If they're going to reuse cosmetics for prime they should atleast recolor them or make it so if the player already owns the cosmetic they will get iri shards equivalent to the rarity of the cosmetic that way those with prime can actually use the code. Other option would be release on prime first and then make it available in the store at some point in the future, again so those with prime can actually use the code. They shouldn't reuse the same cosmetic, without even recoloring it, with the rift and prime.

  • People already get upset by teabagging and pointing. Adding more emotes is unnecessary.

  • @My_Aespa said:

    https://forum.deadbydaylight.com/en/discussion/comment/3135894#Comment_3135894

    I do believe that should've been an option, but I just don't think the devs deserve this amount of hate for something they are trying to do for other people :/

    The problem is the devs advertise it as "helping players grow their collection" but are releasing something that prevents all players with prime from doing that. This is not "doing something for other people" - putting the rift cosmetic in the store for iri shards, like they have done with previous rift cosmetics, would be the way to do something for the players that missed out on it when it was part of the rift. People are telling the devs this is not OK because it currently is setting a precedent for them to do this again if the player base does not speak up.

  • They should've put this outfit in the shop for iri shards like other rift cosmetics not part of the prime gaming exclusives. At the very least they should've made the outfit a recolor so everyone with Prime could get it (not only those that did not grind the rift) or for those that already owned the outfit made it so they could atleast get iri shards equivalent to the cost of a purple outfit.

  • I think it's just the crappy match making. One match I'll get randoms that understand teamwork, the next I'll get ones that are just hiding in a corner or locker hopping. It's unfortunately what happens when only escapes/kills - eventually you get completely selfish players mixed in with the players that are all about teamwork and they make the match miserable for the teamwork players.

  • I'm not getting any notifications today.

    *edit to add: it also showed this post as having 1 new comment when I was the only comment. Keep noticing that too, my comment will be the most recent on a post but it will show it as a "new comment" when I'm looking at the post list.

  • _20220815_144823.JPG

    It's supposed to help you grow your collection. This definitely does not do that for those that grinded through the rift. Should've done a recolor or given out iri shards equivalent to purple cosmetic for those that already own it.

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3135713#Comment_3135713

    Same here. I'm a little hesitant to claim it on the vague hope this was an error, but if anyone needs it, let me know and I'll have a code up for grabs.

    Seriously, SMH. They just released a 4-skin pop collection. Why didn't they take one of those for Prime? Or Haddie's missing outfit recolor? Or wherever the Dredge's Rare skin from release went? Or why not recolor the Maiden Guard outfit, if they really had nothing else to offer right now?

    At the very least, set it up to give iri shards if people already have the outfit, when you're rereleasing something directly from a rift...

    Shards equivalent to purple outfit for those that already had the outfit from grinding the rift definitely would've been great alternative, especially since if it went into the store it'd be available for shards anyway. It also would've "helped grow players collection" like they claim the prime partnership is supposed to do.

  • @Madjura said:

    It is literally the exact the same outfit from the battlepass. I though it might at least have a new description or name (or rarity) to differentiate it from the old outfit. But if you have the old outfit then you literally can't redeem the code.

    https://us.v-cdn.net/6030815/uploads/ZFUMIX8RPJD1/dbdcode-png.png

    πŸ¦†πŸ¦‚

    So what DBD wrote in their news about Prime Gaming helping players grow their cosmetic collections obviously isn't true anymore.

    _20220815_144823.JPG

    https://deadbydaylight.com/news/prime-gaming-x-dead-by-daylight

  • @AshInTheTallGrass said:

    https://forum.deadbydaylight.com/en/discussion/comment/3135301#Comment_3135301

    I mean, I kinda don't want to see it because don't like stuff like that, but I kinda do at the same time haha Do you at least have the picture?

    I do have a pic. The rope was tied fairly high up the tree so probably wasn't done by some little kid.

    _20220815_142358.JPG


  • @UnknownKiller said:

    @Mandy any explanation to this? I mean why? This skin will be on the shops eventually yet you putted in on amazon prime.

    We wanna hear your point of view.

    It will be in the shops for Iri Shards like the other rift cosmetics too, not auric cells only.

  • BP gains from BBQ/WGLF were removed so you get less BP.

    You repeatedly now go through the smaller bloodwebs that don't give you as much good stuff as the level 50.

    You have to waste 20k BP every 50 levels because they decided to add an unnecessary toll. You have no choice to avoid it and stay level 50.

  • @AshInTheTallGrass said:

    https://forum.deadbydaylight.com/en/discussion/comment/3135208#Comment_3135208

    Oh lol I thought maybe you were a little kid and it scarred you for life πŸ˜‚

    Nope, adult and freaked out because I know how crazy people can be. πŸ˜‚

  • I thought the charm they obviously removed from a rift was bad. πŸ˜‚

    They should've recolored it. It's fine they are using the same cosmetic look, just recolor it so it isn't one player's probably already own.

  • While I think it's good that the look of the cosmetic was available to those without Prime I do think it should be a recolored version. Make the Plague outfit blue or red or some other color that isn't the one from the Forsaken rift.

  • I don't get why they didn't atleast recolor it.

  • It's the same plague cosmetic as the Forsaken rift, not even a recolor.

  • Same reason you see similar playstyles/load outs on most killers (or even survivors). Someone makes a YouTube video, people watch it and copy OR it happened to them while they were survivor and when they play killer they copied.

  • It was not Halloween. 😬 It was an overcast day though which added to the creep factor.

  • In my mid/late 20s. πŸ˜‚ I took a pic because I couldn't believe it.

  • @ThatOneDemoPlayer said:

    I don't think there's a single Nurse skin that has a visible face, so I don't think this would fit Nurse

    There are ones that show her face but her eyes are covered.


    Raggedy Ann dolls can be freaky. That's the actual doll Annabelle is based off of. From personal experience one time on the way to my brother's house we passed by trailer park in the woods and someone had hung a raggedy Ann doll from a tree by a noose so that freaked me out so anytime I see something about raggedy Ann I think of that time - although I know it has less to do with the doll and more what someone did with it.

    Nurse could have raggedy Ann cosmetic where she has sack over her head with raggedy Ann face drawn on.

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/3134893#Comment_3134893

    I agree with everything except letting survivors get back up on their own. They deserve to be slugged if their whole team royally screwed up and all got downed.

    The only thing that I’d agree to is the game needs to detect when all four are down, checks if anyone has any anti-slug perks like UnbreakaBill and if not, decrease the bleed out time to something like 30/60 seconds.

    If you can't see downed survivors auras thanks to Knock Out and you're in solo q it isn't difficult for the killer to slug everyone. Knock Out prevents you from being able to use aura perks to see your teammate, there is no counter for your teammates to be able to find you except for being in a swf on comms.

    Having the risk of survivors being able to get up once they have fully recovered and then collected 3 crows (which is like 90 seconds of not moving for that to happen) will only hurt killers that slug and leave the survivor to bleed out.

    If the killer is using the survivor as bait when slugging for 4k the killer is usually nearby so can easily down the survivor again. If they need 3 crows it will make the survivor have to choose to stay in one place which will give them opportunity to get up but also make it easier for killer to find them or crawl around which will prevent crows but make it more difficult for killer to find them.

    If the killer is just slugging because there are other survivors nearby they usually aren't slugging for long anyway, or atleast not long enough for 3 crows to show up. They'll injure the other survivors to scare them off and then pick up the downed survivor.

    Even if survivors are running a no hook build they'd be more likely to run No Mither anyway because they can pick themselves up faster. If they chose to rely on waiting 90 seconds for 3 crows instead of running a perk to pick themselves up much faster they'd actually bleed out faster since it'll be 90 seconds at a time instead of 24-30 seconds depending on the perks you're using.

  • I had a Dredge do that recently while running Knock Out. He started doing it at start of game, no one even had a chance to try to bully him.

    I get slugging for short periods during match when there are other survivors nearby, when it's the last 2 survivors and trying to bait a survivor out, or even when survivors are running a build where you can't hook them - but slugging all 4 and waiting for them to bleed out for nor reason other than to just make the other side miserable is unnecessary.

    There should be a limit on how long a killer can slug someone without hooking them. Something like if the killer has left someone on the ground long enough that they've collected crows the survivor can get up but they are broken for a short period. Killer could stand over one survivor and hit them back down but it makes slugging all 4 at a time more difficult.

  • I think a BP incentive would be good. Double it when the killer is camping as "distraction" points and it will lessen the amount of killers camping just because they're trying to ruin the survivors time and keep them from earning BP.

  • I think you should have more if you scroll down because skill checks and activate ability aren't showing on your list and it'd be weird that PC wouldn't have those as input binding options.

  • @SoloQKev said:

    https://forum.deadbydaylight.com/en/discussion/comment/3133907#Comment_3133907

    So I feel its only on the survivor side as the killer there isn't many buttons to deal with so yeah I get what you mean.

    Definitely only survivor side, way more on input binding than killer. Also on killer side vaulting/checking lockers/breaking pallets is under "interactions pick up survivor" the input bindings while on survivor side pallets/vaulting/lockers is under "actions" so if you are used to playing killer and see their bindings only have one button for everything it's easy someone would assume survivor is the same without ever checking.

    _20220814_171146.JPG _20220814_171200.JPG


  • The problem is not only are actions and interactions default set to the same button so people get used to using one button for everything but also people don't realize the only actions on survivor side are pallets/vaults/lockers and everything else is an interaction so they assume the issues they have with them being the same button they can't change anyway (like thinking vault and breaking chains are both actions when one is an action and the other is an interaction).

    I think it would help if 1. They were default separate buttons so it prevents people from getting used to using one button for everything and 2. Have there be like a little pop up when you highlight interactions or actions to list what they are so players can see that vaults/pallets are not the same as heal/break chains.

  • @Braincell1973 said:

    I have been a casual player for a couple of months, mostly at weekends......

    Not bothered about positive feedback, just seems to me that playing something that's frustrating will cause people to stop playing.......

    I played a good part of yesterday with my son alternating as killers , I think I got 2 kills all day, As soon as you chase one person your looped silly, then they send you messages saying your tunnelling........

    Whilst in a loop it's impossible to catch up, seems broken considering a killer moves quicker........

    When you say playing with you son alternating killer does that mean you're using your son's account? Has he been playing the game longer/more than you? If so he has probably played enough to have a decent MMR and you are getting matched against experienced survivors instead of new survivors. If you're new being matched v experienced players on either side is going to feel hopeless.

    Also what killer are you using? There are ones that are good for new players while they get used to the game and then ones that are better once you've played for a bit.

    Do you play survivor at all? Playing the other side is key because it gives you a different perspective of the game. You learn where survivors would hide, how being chased feels from the survivor side, how mind games look for the survivor, etc.

    As others recommended there are also YouTube videos you can check out. There are ones that focus on looping that can help you if you find you are struggling mostly with that part of the game.

  • I've had this issue on PS4 since May. Happens after a few matches. I have to close out and reopen the game every time. It's obnoxious when playing in an SWF where you're alternating who gets the error. Happens when I play solo, swf, or killer.

    https://forum.deadbydaylight.com/en/discussion/323354/ps4-grade-progress-error#latest

  • On the 12th when I logged in on my PS4 after 11AM ET there was no pop up. I for some reason convinced myself the event must've started the 10th and I had already received 2 logins of 50k BP and then assumed since there was no pop up I had received rift fragments since my BP was still around 500 (I had used up my BP night before) and I couldn't remember where I was on my current tier of the rift. I logged in just now (1:15pm ET) with no pop up, just my grade reset reward and that's the only amount my BP increased (I used up my BP again before logging off yesterday). I didn't remember to check where I was in rift before logging off yesterday so I can only hope I received rift fragments today.

  • Atleast BT was a free perk so it was accessible to everyone. Reassurance is not only a band aid fix that requires a perk slot to use but it's also locked behind a pay wall.

  • I keep getting the same map/realm multiple games in a row which is wicked annoying when there's 17 different realms. Doesn't help it when it's same killer too so just feels like I'm playing same match over and over.

  • I thought we were on day 3 of log in rewards because I could've sworn I already got 2 days of log in rewards of 50k BP before today. Today I definitely didn't get any BP because I only had around 500 BP when I logged in today. I figured it must've been rift fragments because no pop up and I couldn't remember where exactly I was on current tier.

  • Blastmine amusing me when the killer kicks it is the main reason I run it, the highlighting so my teammates can go work on it is a bonus. I just enjoy the killer blinding/stunning themself. πŸ˜‚

  • I play against Dredge pretty frequently.

  • She only has 3 cosmetics that weren't recolors of her default cosmetic - 1 is linked and other 2 were limited time exclusives. Her default cosmetic itself is pretty boring so the recolors don't do much and for the few recolored heads it's just her makeup/jewelry is recolored so you can barely tell the difference from her default head.

    It will be like all the other survivors that have few cosmetic options - only people that really like them/don't care about cosmetic options will play them, the rest of players will play a character that has more cosmetic options or even just cosmetic options they like more.

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