azame
azame
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Comments
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@Kellie said:
Me getting my characters back to where they were. I recently lost all my progress because my DBD disc has a unsolvable downloading error, and now I have to start all over again. :)
RIP knew someone who lost their progress the quit nice to see you stayed.
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@Khar said:
https://forum.deadbydaylight.com/en/discussion/comment/1558612#Comment_1558612
I've seen otherwise, so. Sorry. Not buyin' what you're sellin'.
The advantage it gives is so slight even 1080 x 1080 isnt even that big except for nurse thags cheating. Provide me some videos that prove me other wise.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1558544#Comment_1558544
https://us.v-cdn.net/6030815/uploads/6AE5YXVFLNRP/idk.jpg
The top one is my monitor I play dbd on.
https://us.v-cdn.net/6030815/uploads/6J4K21H8GT55/image.png
And this is the res I have to play on because of it's size.
But I guess I'm a dirty cheater for not playing on the perfect 1920x1080 res and ######### myself over because I won't be able to see most of the screen.
Karu leave em be people will call anything cheating nowadays. Stretched res isnt cheating nor are you using your monitor. Bad players will be bad good players will be good thats all that matters.
Meanwhile you have truetalent I believe changing the sounds eith a 3rd party software to make the chase music softer. but that isnt cheating I guess.
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@Khar said:
Oh, it's definitely cheating. And those who use it know that.
Bad players will be bad good players will be good regardless of res. Are 4:3 monitor people cheating? Also it only let's you see more distance and not more of the killer.
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@Dwinchester said:
Just because you get survivors that allow you to get by without slowdown doesn't mean everyone gets those potato survivors as well.
I wouldnt have to run those slowdown perks if every map didnt have 20 pallets, or if it took longer than 4 minutes for all gens to be done, or if every survivor didn't bring 4 second chance perks, or if maps like ormond and midwich didnt exist.
The max amount is 16 so that's a gross exaggeration the only map I'd consider exceeding the numbers are Hawkins and maybe ormond but definitely Hawkins.
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@BananaBlooD95 said:
This map is a real joke. Almost impossible to mind any pallet on the map with mid-low tier killer and as long as survivor know how to loop most tile even 4 random can easily escape and the corn.
I faced a 4swf with my rank 1 Clown and I could legit do nothing. I get that I can't win them all but unless you face potato survivor/ you play like a god with a mid-high tier killer there's no way to get a 4k on this map.
This map has a high chance of spawning double pallets meaning is had a hard time spawning 6! Which is the minimum btw.
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@OniWantsYourMacaroni said:
Well,it's the same for killers aswell.
Wanna have some fun playing clown,legion or wraith with different builds?
Nooo,toxic sweaty 4 man SWFs.
Guess,i just stay with Pop + Freddy and Stridor Spirit.
You dont need those killers to win but I agree with what you said it goes both ways the meta is meta for a reason pop bbq? swf hyper focus gens DS/UB killers tunnel and slug.
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@PigMainClaudette said:
Yeah, it's a nightmare but ThEiR job Is To KiLl. People can easily pip without a single kill, but those 4 skulls at the end screen are apparently more important than actual fun.
It's also our job to survive so killers cant be big mad if we run DS.
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@Buttercake said:
Anyone else want this? Also what would be a good name??
That would be dope I already got 111 purple flashlights, 241 yellows, and 110 green flashlights on claud i could get even more.
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@Artick said:
Just like the movement extrapolation system, but at least they tried that one in a PTB.
Pretty good job so far.
Yeah pretty much no word on what went wrong or when it's coming. Thatd the only reason I was excited for the patch.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1553498#Comment_1553498
If the killer slugs and it works effectively, the survivors grouped up and had short chases. That is the survivors fault 100%. The killer is not in control and is simply going of the survivors mistakes of grouping up.
The only killer that unbreakable is actually balanced towards is nurse, but that's because she's mental. Even then if the survivors split up she'll have a much harder time slugging. Every other killer - even oni and billy - are screwed against it.
Also, if survivors quit because one of their crutches gets removed, then that really shows what type of playerbase we have. IMO though only the ones who crutched off unbreakable would complain, while many others wouldn't. I doubt many survivors would quit.
Yes its 100% the survivors fault but also we play the game to have fun being slugged is not fun. Slugging isnt healthy from a gameplay pov because you arent doing much of the gameplay. What if you are solo and none of your teammates have it and you run the killer until they bleed out and then you finally go down you think that survivor should lose?
Unbreakable is balanced against all killers not just nurse. Slugging survivors was meta in 2016 before bill. The devs have already stated how they dont like slugging nor encourage it. That's why they made bill they didnt want to make it bannable so they gave him a perk to stop it.
So let me ask you if the devs made this perk with the sole responsiblity for it to counter slugging how is it a crutch? Regardless of your skill you will go down at some point if the killers chooses to you will be slugged.
You are entitled to your opinion even if it's wrong and you are so wrong. People will quit the killer queue times will get longer. Why do you think DS is the only thing *good* killers complain about when it comes to the DS/UB combo?
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@Opex said:
https://forum.deadbydaylight.com/en/discussion/comment/1553250#Comment_1553250
I mean you are right many times the devs mess up simply things. 9 Months ago they said they are gonna fix matchmaking and now they just add MMR because they couldn't fix it. They messed up the auras first time and they might mess up the DH / Dedicated server fix too or not even do it.
I started playing in 2017 (about summer), but you shouldn't say a perk is better or worse because of a bug. The bugs are suppost to get fixed and its not the perks fault. I mean I just think you shouldn't use that as an argument.
Sprintburst is fine and might be better than DH but it got downsides (which are not bugs), it takes more skill than DH and doesn't just give you a second chance by pressing one button, you have to 99% it first and as soon as you have to stop sprinting and so on you wont have it 99% anymore. Its not about DH doing its job, its about what its job is. I mean its good that it does its job but its job is just giving you a second chance by the press of one button multiple times per game.
This perks been bugged for 2years so what can you really say? The devs dont care enough to change it just like they dont care enough to enable server side hit validation. If you call its job a second chance so be it.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1552759#Comment_1552759
People are still under the misconception that you can 12 hook everybody and still win the game without slugging. So ya, i'm really not surprised by any of the comments here.
I agree with you though, Unbreakable needs to go, it would stop the stacking of UB + Soul guard + DS and make survivors a lot less crutch reliant. Either that, or give unbreakable a condition to use it (a strict one).
So what happens when survivors start getting slugged when unbreakable doesnt exist or the requirement is too strict. If the game becomes like that the playerbase for survivors will drop and you wont get any games unbreakable was made to counter slugging.
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@BastardKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1548462#Comment_1548462
That's... wrong. Very, very wrong. Hatch literally only exists to benefit survivor. What? It also makes keys MORE powerful and MORE in need of tunneling, because now instead of spawning randomly, they spawn in one of two locations, and keys are completely uncounterable.
Like, I am hoping this is sarcasm/trolling, but I have met people who could actually think this.
Hatch is killer sided they always have priority if both parties are on it. When they close it it's usually a win if doors spawn close together. They cant find it freely and move faster because they are killerm the hatch exists to give the last survivor means to escape.
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@Opex said:
https://forum.deadbydaylight.com/en/discussion/comment/1550932#Comment_1550932
The devs said in a QA livestream that they are gonna fix dedication with their servers, survivors wont get hit through windows anymore. They wont get hit from 10 miles away and wont be exhausted on the floor.
It is good that DH does its job yea, but the problem is not that its doing its job the problem is what its job is. I mean it really doesn't take any skill and gives you so much value from it. Sometimes it ######### up and you are exhausted on the floor yes but thats gonna be fixed soon, you cant use an bug as an argument.
For example Spirit needs a nerf and Nurse doesn't, but nurse is stronger than spirit. Thats because Nurse is the hardest killer in the entire game to play, she takes a lot of skill and practice and the only thing this killer does is rewarding skill with a really strong killer. Spirit just needs a good headset and that's it, you need MAX 5 GAMES and you can play her. It doesn't take much skill and is just really strong, TOO STRONG.
If you think about it like that with DH and SB. DH just gives you 3 second chances for the press of a button. It counters 50% of all killer abilitys with no counterplay (exeption deathslinger). The only counter against DH is respecting it which is really situational and survivors are just not getting punished for making a mistake because they can just DH and get a second chance. Takes no skill at all.
SB is a perk that just gives you distance, its not a second chance perk if you look at it like that its just a little bit of time waste or from getting away from an open area. But its not as strong as DH while used like that. You can 99% SB and I don't think the devs planed people to do that but I mean okay its a strat found by survivors. If you look at it like that yes it is a second chance perk, but first it doesn't counter 50% of all killer abilitys. You have downsides like as soon as you stop sprinting your 99% is gone. While not being in a chase you cant sprint otherwise you will just waste your SB. Yes SB is really strong but it got downsides and got more counterplay to it, and most of the time survivors are not gonna 99% it and instead use it for distance. That's why SB shouldn't get changed in my opinion, only DH.
Ok once again the devs aren known to mess simple things up like auras I have alot of hope for them to fix it. So I dont understand why you repeated that.
You can use the bug as an argument because it has been buggy since patch 2.0 the animation made it worse then dedicated servers killed it. If you played in 2017-2018 pre 2.0 the perk was amazing and better than sprint burst every 40 seconds whipe running or walking you had that marvelous perk you never got hit through it and you could still use it for distance.
Sprint burst is fine as a perk but still better than dead hard because you can instantly reposition yourself idk if you play alot of survivor but you dont know how much that means. You say deadhead counters 50% Of powers I mean the perk says avoid damage during the dash so isnt it supposed to do that so once again complaining about a perk doing its job and besides it is a one use. Per 40 seconds.
You should use sprintburst more you it has a skill cap not a big one but a skill cap it's too much to type into words but using the perk will teach you how to be efficient with it. DH doesn't need to be changed because if you complain about you losing hits it's doing its job if you complain about distance it's still doing its job it's a dash.
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@HollowsGrief said:
https://forum.deadbydaylight.com/en/discussion/183999/soooooo-devs-server-side-hit-validation-when
They won't prioritize it? Please don't insult others about matters you know nothing about. Setting up something like that is extremely difficult to get done correctly, because if it is off by even just a fraction of a second it can utterly ruin a Killer's ability to even play the game. This is absolutely something they need to take their time with because it effects the core aspect of playing killer. I for one am glad they are taking their time with it.
Insulting others are you coming with me? I'm tired of getting unfair hits as survivor the fact that you think I'm "insulting" someone makes me suspect you use a vpn frequently but I will give you the benefit of the doubt.
Also setting up a VPN is incredibly easy on pc simply download a free vpn move your location to a foreign country and enjoy your free hits. The game will be stable but you will be behind the server giving you unfair hits. The fact that you sont think they should prioritize this is disgusting.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1550943#Comment_1550943
yea his atk is odd but his perks may need a nerf your right.
He needs more control and a small hitbox when doing rush. The perks seem a bit to strong but I'll see.
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@DontNerf said:
https://forum.deadbydaylight.com/en/discussion/comment/1547761#Comment_1547761
Couldnt find you :/ also this post aged like spoiled milk lol
It really did tell me yours and I'll add it when I get home.
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1550387#Comment_1550387
Exactly. People use it for distance aka as a second chance in form of a exhaustion perk.
Nah its definitely second chance but I use sprint burst because my looping is good. That being said the way its used is because you cant bait hits because a)killers respect it and b) you get downed and exhausted.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1549163#Comment_1549163
yea but new killer not like PH or GS look like we should worry about his new perk then the killer him self.
The new killer seems like he. Needs buff and his perks seem like they need nerfs, but lets wait and see.
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@Opex said:
https://forum.deadbydaylight.com/en/discussion/comment/1550423#Comment_1550423
I'm not sure if you want to say that spirit needs nerf, but if so yes that is true she needs changes. But that doesn't mean that DH doesn't need changes.
Yes if you could use DH only once per game no one would use it anymore and they should not do that with DH.
A good idea would be in my opinion that you can only use DH while being chased for 30 seconds or longer. It would still do the exact same and give you a lot of value. But it would also take more skill because you have to hold the killer for a certain amount of time before using it. That would also make it harder to use, if it takes more skill it can also be strong. If the killer plays really well and kills you fast he will get his deserved kill and you wont get a second chance just like that even tho the killer played better than you.
That idea is also just my opinion and there might be even better ways to change DH. (I know DH wont get changed, survivors love DH, survivors spend money, devs love money.)
I'm gonna start with we dont know if the devs are gonna fix window hits so DH still might not be broken. The devs have a track record of messing things up.
DH is also just an exhaustion perk sure it corrects mistakes but I'm suprised you arent speaking about sprint burst when in the hands of a good looper you can instantly correct your positioning and loop optimally. You also have to remember all the things you mentioned are what dead hard is supposed to do make you avoid damage so you are complaining about a perk that when working does its job.
Having that 30 second wont do much as you can just waste a pallet to insure use do it's just a waste making that change. All in all DH is fine and when used for distance you cant complain when it doesnt work half the time.
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/1550423#Comment_1550423
- That was an example
- At least Spirit forces survivor's to use the perk as intended to avoid taking a hit instead using it to gain distance
- Your right! I did admit to being to being a Spirit main, but just because I main her doesn't mean she's the only killer I play. If you re-read my comment your replying to you can see that I said "Ever since I stopped playing Spirit religiously and improved my gameplay with other killers and got better at mindgaming" So you can stop attacking me for being a Spirit main now
1. Understandable but still not a well thought out one.
2.9/10 if you use it to avoid taking a hit you get downed and exhausted it's too many inconsistent to not use it for distance. You know that so you cant truly complain.
3. I already seen your comment rhat said you stopped. But you said you stopped to get better at mindgames which means you werent good at them before we which also means spirit carried you. Not attacking you for maiming spirit just saying its proof that spirit needs to be reworked.
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/182673/dead-hard-is-overpowered
Imo DH needs to be changed! Ever since I stopped playing Spirit religiously and improved my gameplay with other killers and got better at mindgaming, DH is a perk that tells killers "######### you for playing your cards right" and killers "HAVE TO CAPITALIZE ON SURVIVORS MISTAKES"
As a survivor I stopped using DH because it felt like a crutch that wasn't improving my looping gameplay!
I feel that DH needs to be changed to maybe a 1 time use perk or something
That would kill the perk completely, you admitted ot spirit carrying you that's a problem in itself tha tf needs to be changed.
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@RakimSockem said:
This person would not have been able to play when Exhaustion recovered while running and the perk was actually usable every 40 seconds XD
He dont know about that dont mention it most of these knew killer mains dont know I respect the ogs who know whatever op.
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1542475#Comment_1542475
You mean i should slam my head against a wall, if i blink perfect on a survivor as nurse and don't even swing because i know that he'll DH?
Or do you mean the totally counterable DH for distance?
The perk hardly works most of the time. Killers respect it if not used for distance. How else is it supposed it be used? You cant even be mad.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1549970#Comment_1549970
Yeah, can you see why complaining about something you know nothing about might be a bad idea?
I was never complaining it was pure speculation based off of their last 2 killers.
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@Squirrel_Thicc said:
He hasn't even been out for one day chill tf out.
This was made before he came out
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@LittilAvindar said:
https://forum.deadbydaylight.com/en/discussion/183275/new-killer-wont-have-counterplay
So I checked in on the forums today because of the rush of activity from a new killer. I checked the new perks, survivors got a meh, a situational and a a strong perk. The new killers perks sound extremely bonkers to me. I think the new hex perk is kind of overhyped as a hex build type thing and also soul guard exists. The other two perks seem kind of strong. And of course, with every new strong addition to killer or every new weak addition to survivors, people come to the forums to complain about both the weak survivor perks and strkng killer perks.
I made this before he was revealed the killer seems weak but I'll just wait until he gets played and tested.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1549513#Comment_1549513
It got deleted, one of the gazillion "pc is better than console" threads
Yup now I remember even though I've been clapping pc players on xbox. They really got nothing on us console guys. Take a look
Azame San playing Dead by Daylight: Special Edition. View more Xbox clips at GameClips.io -
@NateyBoi said:
Welcome back to This Or That. The series where you choose between this or that!
Todays question is Lithe Or Sprintburst? Both Sprinting Perks. (I believe)
Sprint burst is superior by a long shot. If you are a good looper you can instantly reset positioning and also you can repair deadzone generators freely. It is the best exhaustion perk.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1549262#Comment_1549262
I called someone a fart huffer 🤷♂️😂
Yo I remember seeing that comment which post was it on?
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@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1549238#Comment_1549238
Where were one side's problems ignored, both sides need lots of change imo, utterly useless perks plague both sides for one.
I've seen hisnposts he typically doesn't look at the survivors problems and brushes them off as just wanting easy killers. Yes I do agree meta wont change with bad perks that oldont compare.
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/1547589#Comment_1547589
If you have to beg for a 1v1 then it invalidates your argument, the counterplay is to avoid getting hit by the spear by using cover and strafing
I'm not "begging" I'm simply saying if you cant prove the counterplay in a 1v1 wha tf makes your claim that the killer has counterplay true? If you cant prove your claim dont make it.
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1547677#Comment_1547677
See, that's the problem. If you push people away who's opinions you don't like, you're left with an echo chamber. So what if somebody favors one side of the other? By that logic, killers that have issue with DS shouldn't listen to survivor sided reasons for it's existence. If that's the case, how do you compromise? How can you 'view things objectively' if you push others of differing opinion away? How can you have a discussion if all that's left are people that parrot what you think?
You imply wanting people to prove their experience when you spam '1v1 me' to anybody saying the killers of your choice 'have no counterplay.' That shouldn't be the case. I may have greater skill than you. Would that make my point more relevant than yours? You might stomp me. Should that validate your point? Or can you just watch the thousands of hours of streams, mix with your own experience, and come to a conclusion? You don't 'need' to 1v1 somebody, especially in a game that isn't made for 1v1.
I agree the chase is the best part. Deathslinge rand PHead are great anti loopers, and deny part of that chase potential. But then, when matches fly in just a few minutes, that's needed. My guess, both killers are answers to long time complains for gen rushing. Part of gen rushing comes from great loopers that can waste an enormous amount of time at a loop. Personally, I thought they were a breath of fresh air. Well, PHead, that is. I still pick Huntress over Deathslinger.
So what if I favor killer more? My view, or anybody that favors a side, shouldn't be taken any less objectively. If I said you appeared survivor sided, should anything you say be thrown out and regarded as moot?
If you want a debate, and that appears to be the case, with you posting on an open forum, you need to have both sides in on it. You're never going to find a purely objective player, because everybody has tastes. That doesn't negate validity to arguments simply because one side enjoys the other more.
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Now, have you seen the new killer? He's hot garbage, from my view. His perks, though. . . mmm. Those look tasty.
I dont know how many times I have to tell you before you understand he does not look at things from a survivors pov and says things like "oh you want easy killers to loop." I'm on with you favoring one side but you need to be able to see opposing pov to properly have a discussion. He doesnt do that well so I rather not discuss with him.
Once again if you can claim x but can not prove it what gives any of your claims validity? I could care less if they were good or bad but all I get is slinger has counterplay so I say ok let's do a 1v1 chase and show me it. Why cant you show me it? You have dodged my question of wanting to play a custom so you can show me. And regarding the experience of players ok so if you are less experience why are you making such a bold claims it boggles my mind. Yeah i dont need to 1v1 anybody but if you fully believe your claim be able to back it up. Once again the 1v1 is the most interesting part but that's next.
PH, Deathslinger have disgustingly oppressive anti loop it requires very little to no skill to preform such anti loop. This causes survivor players to feel cheated. Yes good loopers waste time and make you lose gen pressure but they are good why should they be hindered by a flawed designed killer? Why is the killer chasing a good player? That's a mistake they made they deserve to lose. You thought it was breath of fresh air because you play killer, killers aren't having a problem with slinger.
Back to this if I wanna debate with someone they better look at both side and understand each problem. I dont mind if you gavor killer that is fine. But when you say something like "you want easy killers" or "you just wanna camp." You argument becomes instantly invalid if you dont look at both pics.
The new killer needs work to make him better like more controller when rushing and methal rushing. The perks seem really good. Gonna have to see how they play out before they do nerfs or buffs.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1548612#Comment_1548612
Yeah true, looking forward to running devour, ruin, toth and undying. Undying makes retribution obsolete
Why you ge trailed you are a pretty cool guy.
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@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1549163#Comment_1549163
Well doesn't everyone favour one side more? It doesnt stop you from seeing others points of view and having discussion.
I favor survivor side more but I do definitely want some buffs to help killer. But you shouldn't be ignoring one sides problems because you favor a side more.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1548371#Comment_1548371
If they are easy to catch yes, I'll remove them. If you think DS only protects survivors vs hard tunnelers then you're delusional. I don't see survivors getting punished for real by some killer perk for ending games in 5 min before killers gets any points.
I want to be able to punish mistakes, if survivor manages to run into me 1 min after getting unhooked I'm not tunneling him but he still gets to DS me. Same when I multi hook survivors and then one of them runs with his active DS to make a save, both survivors now have DS and I have wait or leave both beiing horrible options.
I need to really cut these off. Starting long debates over things that aren't even main focus of the discussion is so pointless.
I never said it only protects survivors vs hard tunneled. I just said you yourself want to tunnel freely so your complaints about DS are hard to sympathize with you. I dont condone gen rushing. I dont even like gens stop with the whataboutism. That isnt even what the argument is is about so stop the strawman.
I told you if you never hooked a survivor and the previous runs into you duringntjose 60 seconds and you pick him up you deserve your DS. Also the multi hook situation just deactivate it when anothers are hooked.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1548327#Comment_1548327
well I do
https://pbs.twimg.com/media/Efto6NlU4AAHOlf?format=jpg&name=large
I geuss i just don't mind doing other thing then chases.
https://pbs.twimg.com/media/EftpAYdUYAAAenV?format=jpg&name=large
I don't mean to sound like i favor one side because i don't.
That's nice you play both sides but during discussion you truly sound like you dont care much about survivor.
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@KillScreen said:
https://forum.deadbydaylight.com/en/discussion/comment/1548348#Comment_1548348
Sorry, debating speculation and crying its definitly more meaningful.
No one is crying simply a discussion of balance and the trend of the past to killers. Even a baby could see this worrisome pattern.
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@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1548326#Comment_1548326
Do you by any chance know which versions of what addons they were running? because Ive seen some fast shock therapys with stacking the purple and green Discipline but I still recuperated before the next one landed, albeit with barely enough time to vault, however that could again be him making mistakes, Im not saying it's not a powerful power, I just disagreed that it was mindless.
I forget I'll ask my friend he was a doctor main and told me after the game and I'll get backed to you. He quite literally spammed his shock there were no well timed shocks to stop loops just spam.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1548288#Comment_1548288
Yes, both sides want to do their obj as fast as they can.
They can force it by working on gens etc.
You can evade mori if you and your team never get caught. Silly argument, it forces playing suboptimal, you're not evading it, you're wasting time in a different way.
25% for like 20s before them pick themselfs is very weak, they get away with wasting time or working on gens for free either way so it's a loss no matter the option you chose.
That's not what I said you want to delete someone in the game before they can even get points. So in other words you want tunnel freely.
You dont really care about getting hit by DS when not tunneling (make it reactive when someone else Is hooked) it's the fact that you want to get someone out 2 minutes into the match. I cant feel much sympathy for you then.
Also saying just some get caught holds the same value as "git gud." Just dont get gen rushed would be the equivalent but I would get swarmed by killer mains which is understandable because thats not how that works.
20 seconds of pressure is still better than nothing you have a brea thing room that's 2 people off gens assuming you are chasing one is that not good enough for you?
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@KillScreen said:
Its not even out yet and ppl are already crying? You should never left call of duty.
https://us.v-cdn.net/6030815/uploads/MQW3ILL36OY6/manbaby.gif
If you arent gonna say anything meaningful go away it's all speculation if you wod have read my post you would know that.
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1547725#Comment_1547725
The thing I would with swf is limit they're perks, something like 2 swf 4 perks, 3 swf 2 perks and 4 swf one each, but it's just an idea. I would love to buff solos to swf level but then again, what is that level? How many buffs would killer need to be that level without making it broken? The only thing right now that comes to my mind is the idea I said first
You cant limit perks to people who play with friends. Most swfs are not optimal. Punishing people who play with friends will be a turn off when playing this game.
Buffing solo to the swf on com level is what I'd say the biggest problem killers have with swf. Then buff killers accordingly. It's truly a hard question to answer which is why the devs ignore it as much as they do.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1547607#Comment_1547607
thanks i really do play both side he/she just assume.
https://forum.deadbydaylight.com/en/discussion/comment/1547608#Comment_1547608
I don't know i gave up still reading this thread tho.
I dont doubt you play both sides you just tend to favor killers way more in discussion.
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@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1548193#Comment_1548193
I dont know if Id say his power is mindless, as the timing of the shock therapy is quite an important thing to learn when playing him.
Played against a doc with some addons he could shock me before I even finished recuperating from the first one. Not to mentioned spammed like a mug. Fun times.
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@VESSEL said:
https://forum.deadbydaylight.com/en/discussion/comment/1546944#Comment_1546944
Please don't base balancing off how long you can last in a 1v1. This is a team game, it's 1v4, stop this 1v1 mentality
I dont understand why people fail to realize 1v1 is the most fun part of the game for survivors and killers. If you need mentors explain this to you I will. This 1v1 mentality I have wont go.
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@Katzengott said:
"Oh no, i can't loop Spirit, Deathslinger, Doc and PH for 5 gens in a 1v1 like any other killer"
No counterplay? You won't learn it if you DC everytime you got downed.
I've been saying this about slinger since day one. We can always hop into a custom and you play against my slinger then show me the counterplay. You're right though I do tend to dc against slingers mostly because a boring game that I'm forced to hyper focus m1 then get moaned at for gen rushing!
Oddly enough the 1v1 mentality is what makes the game fun but if you insist on my being a blendette and gen rushing I guess.
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@Splinterverse said:
The killers you cited have counterplay. Deathslinger's terror radius/music needs tweaking. Tunnelhead needs to not be able to easily cancel his power. Other than those things, they're fine. If you want to talk killers with no counterplay, it's Spirit. Her only counter is to run a perk (Iron Will) that she can then counter with a perk of her own (Stridor). That definitely needs to be changed. No one should have to run a perk to counter a killer. So, let's see if this new one offers that. If not, I'll join you on the complaint train.
Pyramidhead and that tunnel makes me want to get off. They torment you, hook you then cage you off hook. In my case get caged have a teammate bring him back farm me get hit by his ranged and put on hook to die.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/183275/new-killer-wont-have-counterplay
It has become a worrisome trend. The worst thing is that these killers are all extremely fun to play. But strong/lacking counterplay to the point of extreme boredom for the other side.
I can only assume its due to them having so many different powers. I'd prefer they go back to a Hill billly style of power design (not including that dumb meter change). Killers who are fine at a base level but situationally strong.
This is exactly my thoughts I play these killers and have a blast. But due to poor game design they dont pay attention to survivors when creating the killers. It makes them seem like amateur game devs.
Old killer design was perfect or atleast really good. It was usually the better player won the chase but nowadays we got anime girl the stand still queen mInDgAmInG you, or slinger who zones you by pressing m2 or just existing because of the fear of the quickshit.
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@MrsPiggyIsSoSneaky said:
I was about to be like "Hmm well, I mean yeah kinda, but you just have to know how they work throughout the match(Player wise)" but then I saw that 1v1 mentality...
My 1v1 mentality is what makes matches interesting for both me and the killer. They get the thrill of the hunt and I get the thrill of being chased. But if you would rather m1 a gen for like 80 seconds be my guess. To each their own.