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azame

azame

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  • @LastShoe said:

    https://forum.deadbydaylight.com/en/discussion/184949/after-facing-a-good-bubba-i-can-say-confidently-bubba-needs-a-nerf

    Hoping into a locker against a good bubba was always a mistake. Window between him grabbing you and tantrum is so slim that its a lost scenario for you. Before rework he was amazing at punishing survivors for being out of position and making stupid moves.

    And that was all he had, only punishing series of mistakes.

    Now he can punish survivors more easily and his chasing potential now is good. He is probably the best noob stomper (instead of billy, whose nerf made him terrible at that) in the game and a mediocre killer.

    I'm glad hes good in chase but a few number tweaks like the when he breaks a pallet with his chainsaw like every killer who breaks a pallet with their power he has time before he recovers instead of 0.5 seconds(estimate).

  • @BillyBigBrainBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561759#Comment_1561759

    They know they're that trash, and dont want to play with you lol.

    Anyways IMO i think deathslinger is fine (a bit to strong) but that's all, we should instead focus on map sizes, spirit / freddy and gens speeds and this game would be a lot better imo

    Yeah I get that it's always an excuse to why they cant play.

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/185064/so-anyone-that-claims-slinger-has-counterplay-lets-play-custom-and-show-me

    Why are you so hard on wanting a 100% counter for slinger? Is it bad that you cant loop him for 5 gens like billy? Am I missing something?

    Why should you be able to have consistent counterplay to a killer whos primary power is in the chase?

    It doesnt have to be 100% but based on your profile you play slinger. Let it be consistent enough so I can outplay him and make my input matter.

    Once again the typical "you want easy loopable killers." You are riight about the looping part I want to be able to loop the killer it's the most skilled,funz part of the game. Also it's our only defense so I mean.

    Also it's not my fault the devs are creatively bankrupt and cant make better designed killers like our oldies.

  • @Demonl3y said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561085#Comment_1561085

    Just because for you 1vs1 is the most fun part, it doesnt mean you should can do everything solo. Its still a team game and you have to work together otherwise its unlikeley you will survive. It would be hella unbalanced if you could do everything solo in a game like this.

    Also killers also get told to use certein perks to counter something like gen tapping etc.

    And if a deathslinger is good enough to land the shots, he deserves it but theres still counterplay and i told you ways. What more do you want ? Almost everygame i had agains deathslinger i escaped.

    He may be strong at chases but he dont have amy pressure.

    I never said you should be able to solo everything in this game. For a team game the 1v1 Is way to important for it to ignored on the survivors side.

    Sure some survivors tell killete x perk. But I don't do that also it's very common got a survivor having issues with spirit to get told "run iron will,run spinr chill."

    It's not about be ik ng good enough to land shots it's the lack of input from the survivors side and what you do in a chase hardly influences the impact. But if you really think its counterplay let's play custom and show me I dont want to keep having these long drawn out arguments when we can play. You win games against slingers because you can gen rush them but if they are good they will destroy chases.

    He gets pressure from downing that slows the game down especially when he downs quickly.

  • @Justalittlepeeck said:

    Sure, but don't think I'll be playing 1v1 with you. I'll make sure to call my friends =)

    Oh fair enough you vant prove it yourself but I'd still be down. Proved one of my co km menta correct "I'm not good at survivorni cant show you."

  • @johnmwarner said:

    Whay will 1 vs 1 prove, that you can catch me eventually? Of course you can. But I know how to waste upwards of two minutes of your time which means you lose the game.

    It would never be 2 minutes but what you said was another excuse to why you dont want to 1v1.

  • @BillyBigBrainBoi said:

    Funny how op is asking for a custom match, yet people are commeting that he needs to git gud, this is a 4v1 game, etc... just shows people here are cowards and they even know they're not that skilled if they dont want to play a match against @azame

    Yeah I made this post because I knew the same people who said he had counterplay would never play with me.

  • @mostlyghostly said:

    I completely agree. People say 'killers should have the power in the 1v1.' That's really a bad argurment as it makes much more sense for deathsligner to have a more balanced chase (able to be countered better), but then have a secondary movement ability. You have to look at the fun on the survivor side as well as the killer side. The 1v1 is the only fun part for the survivor so we have to make it fair

    There you go the survivor side is neglected when making killers as shown with a few killers DS, and spirit notably.

  • @Demonl3y said:

    Even if he wouldnt have counterplay (he have counterplay) why does everything NEED counterplay ? Its a 4 vs 1. Also wheres my counterplay against your counterplay?

    Why should skill always be easily counterable?

    Killers shouldnt be pubished for being good at aiming and that being said, Killers ALSO have to predict your movement ,not just the Survvivors who have to predict where he will shot. Killers also have to predict and mindgame everything what survivors do.

    But here are some counterplays :

    Dead hard

    Running zigzag

    Running out of view

    Running behind high obstacles

    stealth

    Getting to places where, even if he lands a shot he cant hit you

    dropping pallets earlier but unpredicted

    and so on

    For starters your "counterplay" if you can even call me that is a bunch of vague guesses and one being a "use x perk."

    4v1 yet 1v1 is the most fun part. Things need counterplay so one side doesn't feel cheated and has a fair chance. He doesnt really have to predict he can just zone or if he has good aim track them it's not hard with practice.

    If we get counterplay to your killer you gotta find out the counterplay to our counterplay. Killers shouldn't be punished for being good but survivors shouldn't be punished because their skill had no input to how the chase ended up.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561044#Comment_1561044

    Op doesn't care about the outcome, just their 1v1 enjoyment no matter how detrimental to the game it is.

    Also not true I want interactive 1v1s like huntress and billy. You ignore my reasoning to strengthening your own argument.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561020#Comment_1561020

    And what is this skill?

    Knowledge of where to stand at a loop to see every approach angle isn't skill so...?

    That is angle and positioning which is technically skill. Also you make it sound way easier than it is even though most survivors fail at doing so.

  • @PigMainClaudette said:

    I'll tell you what people tell me to do against Hillbilly: play around your cover.

    Unlike a character such as Hillbilky, Deathslinger has NOTHING outside of a 1v1 chase.

    Yes I understand that which is why hes hard to tweak still doesnt give him an excuse to have a power that has no real counter.

  • @Momentosis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561039#Comment_1561039

    Map/Gen/Loop/etc rotations are part of outplaying too. If a killer is hard to outplay on the micro level, outplay them on the macro level.

    Map is so vague, doing gens is boring and also a way to get the kille rot main st you for genrushing, slinger counters loops bad, rotations fair enough but there isnt much outplaying there just moving lol.

  • @OldHunterLight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561025#Comment_1561025

    The only counter that has worked for me is begging to god the deathslinger is bad, technically it isn't a counter but that is the only thing I can say that works.

    I hope you get to play against someone and hope that you find a real counter.

    That is the counter to spirit and PH pray theh are bad and if they are then you good.

    I'm most likely not gonna get any people its always killers mains who say they are bad at survivor or pull the 1v4 excuse.

  • @MeatBycicle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561015#Comment_1561015

    There are things about him I don't like for sure and think should be changed, for example I don't think a ranged killer should have such a small terror radius, especially considering that 90% of red rank killers run Monitor and Abuse on him.

    But I don't agree with you on the fair 1v1. Overall yes, you can delay the inevitable as a survivor in a chase, but the killer should almost always get you, unless you severely outclass the killer you are facing. I don't think you should be able to consistently loop a killer through multiple gens, or consistently lose a killer in a chase if the killer is equally skilled as the survivor.

    Ok so I wont respond to your top half but the I will to your bottom due to that being about disagreements.

    No the killer should only get you if they outplayed you. I'm equally skilled as a survivor as my friend is killer whoever's wins is from outplaying two equally skilled players will outplay eachother they will adapt. So in other words it cant be a zero survivor input killer like PH and more of a huntres,billy killers yk ones that whoever's is better survives?

  • @xenotimebong said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561016#Comment_1561016

    Lol, that was my point. There’s absolutely no excuse to not put their money where their mouth is anymore, and yet they won’t because anyone who says DS is easily countered hasn’t played against someone who can aim.

    Point made like I said to hunter one example of this is @Rivyn he claims slinger has counterplay yet declined my offer to play custom and show me.

  • @OldHunterLight said:

    I also want to know the counter play, I can play him good enough but I can't play against him at all.

    That's what I'm saying all these people claiming that counterplay wont hop into a custom @Rivyn still hasnt told me why he wont play with me and brushes it off as me being childish. Even hasnt even responded to my comments. Its white funny actually.

  • @TransverseCaster said:

    Kotos on Steam. I'm not looking to do a challenge I just want frens. :)

    I dont have steam its Azame San on DVD but we can be frens ;)

  • It means if you cant outplay a killer theough your own skill die to a design flaw. And in your case I dont know how a group of good survivors let that happen but alright.

  • @xenotimebong said:

    And with crossplay now active, there’s literally no reason all these survivors who are outplaying DS in chase every game can’t take you up on it. :)

    Yeah I dont see them most knowledgeable survivors know he has no counterplay. The ones saying he does are killer mains who arent good at survivor and use that as their excuse to not 1v1 or say "it'd a 4v1 game not 1v1" despite the 1v being the interaction between you and the killer.

  • @MeatBycicle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561004#Comment_1561004

    Hes supposed to be strong in the 1v1. You aren't going to be able to loop him forever. And that is exactly what survivors want, maybe not necessarily to bully killers but they want to win games easily of course. Any killer that makes that harder to do, "boring".

    Yup there it is that us vs them mentality. I dont want to be able to loop forever. I want a fair chance at outplaying the killer which you are ignoring my words.

    Survivors dont asnt easy games we want games where our input matters slinger ignores this. If a killer that makes it hard Is boring how about nurse, good billy,oni,huntress, killers that had better designs, designs that actually had survivors fun and counterplay in thought.

    Its frustrating talking to someone with an obvious killer bias who refuses to look at things objectively the 1v1 is the most fugi n part of the game! If you cant have a fair chance outplaying why play gen sim.

  • @Primalux135 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1560991#Comment_1560991

    2 its not guess cuz he have a warning. If you quick shot on a debris one surely u will hit debris you have to aim a bit.

    3 you can bait vaulting or just dont vault if you vault he can hit you.

    4 thats called being outpositioned all killers punish it.

    2. It is a guess quick shot is under a second any killer with good aim will hit it. You cant reactnto that.

    3. If you bait the vault he stops aiming and m1s you if you vault he waits for the vacuum to shoot and get an easy window hit. That simple

    4. That's fair I suppose but it's not hard to bait survivor away from a pallet.

  • @Lansen_is_Here said:

    https://forum.deadbydaylight.com/en/discussion/comment/1560957#Comment_1560957

    Oh I started playing 3 days ago, and survivors need QOL changes they don't need buffs, bridge the gap between solo and swf, fix the maps, then add a little more variety to the gameplay than holding m1 on a gen all day, balance the killers around that and overhaul like 90% of the perks to change the meta

    For a newer player that's a good way to think I can get around to what you said but they do need buffs like addon changes to buff useless addons like odd bulb ultra rare for nothing.

  • @MeatBycicle said:

    Thats the thing, survivors expect to be able to 1v1 every single killer otherwise the killer is "boring" to play against.

    No we dont expect to 1v1 a killer but the chase should be fair game who ever plays better wins not press m2 to zone or let me just zone by existing. Its always the same argument for people like you "survivors want easy killers to bully, survivors complain so the killer gets nerfed."

    Look at things objectively he makes the only interactive part of the game unfun because you provide no input and you cant counter it. You didnt even deny his chase power is strong.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1560967#Comment_1560967

    And i just took down a 4 man while sitting at the hook because i couldn't be bothered. i guess i am a god now?

    I don't need to watch highlights of potatoes being slaughtered.

    The fact is he is slow with zero map pressure so will lose against equal opponents.

    No I never said that.

    You assume this potatoes to prove your arguement that makes it weaker when you say that.

    Funny enough even ussylis 5k hour survivor main cant seem to run a deathsligner properly.

  • @Iceman said:

    Are you going to play as the slinger? Also, what's your name?

    My name is Azame San and yes I'll be slinger.

  • @Zozzy said:

    and the biggest counterplay is to remember that this game is a 4v1, not a 1v1v1v1v1

    Funny enough the 1v1 is the most fun part right?

  • @Primalux135 said:

    As killer main I will tell ya how to counter.

    Counterplays:

    Dead hard very obvious why

    Crouch for quick shots on loop on debris and such stuff.

    On structures avoid vaulting or they can shot you. The tiles are made to be impossible to hit with the spear.

    Predrop pallet except on certain loops short loops can hit you.


    So

    1. X perk

    2. Guess

    3. Just wait for animation then m1 if they dont vault, that's vague

    4. That barely works if the slinger shoots you before you reach it.

    If you wanna play a custom show me the counter also it really makes your arguement weak if you preface it as a killer main. Killer mains arent the ones having bbn problems!

  • You ignore most of my points when I gave a solid reason for that remark. It showcases slingers oppressive chase strength that's why.

  • @MeltingPenguins said:

    The vast majority of threads and comment on here, on twitter, and every bit of platform the devs post on boils down to the following:

    • Complaining the devs aresimultaneously uncreative and 'out of ideas' yet so obnoxiously adding in new mechanics that mess with players' M.O.s
    • complaining this killer is overpowered and has no counterplay, yet is weak and too easy to outplay at the same time
    • too much content being released while not enough content is released

    etc

    in short:

    Could you KINDLY make up your mind and provide some constructive feedback etc? It's no wonder the devs stay away from interacting with the community if every genuine input is drowned out by this crap.

    jfc.

    I'm gonna stop you when you say killer is op and has no counterplay. Slinger isnt op yet has no counterplay. Nurse is stronger than slinger yet has counterplay.

    If you doubt aligned rhas counterplay hop into a custom with me and show me ill play killer.

  • @Lansen_is_Here said:

    https://forum.deadbydaylight.com/en/discussion/comment/1560936#Comment_1560936

    They have been focusing so hard on the killers side of things because survivors were that broken ya dolt. Last time I checked they are the power role in a 4v1 game which made this game into a divisive toxic bully simulator for a group of toxic Europeans to gather every week and bully whoever was unfortunate enough to be playing the victim role, how do you think ochido got so popular? It wasn't by playing killer, it was for being a toxic scumbag bullying killers and that is what this game promoted and you want survivor buffs?

    Yes I do want them to focus on killers. Survivors were op this sign 2017 I can tell you are a new player 2019 from the way you speak of survivors. Survivors are only op if it's a 4 man optimal swf which is a minority. You dont go against that because this game is full of trash players that's why it's so easy when you are good.

    But I digress you ignored multiple of my questions number 1 when was the last survivor buff and when did you start since you survivors are so "op." It's always the newer killer mains dont know what op is. Ochido was popular at that time because survivors were broken and he made videos bullying baby killers tho because even then a good killer stomped him.

    I want survivor buffs because there are real problems that you neglect yourself which is not healthy we are humans too yk. If you neglect one side of the community it then will leave. So once again when were the last survivor buff we havent had any in 2 years. Also when did you start playing?

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1560905#Comment_1560905

    Because your team counters death slinger.

    Are you going down to Ds in 5 seconds or what? A killer that moves at 110%, has a slow down from hitting you, and a slow down from reeling in his weapon and is weak to pallets and walls.

    The game isn't about YOU what is the end result of the match?

    Ok if you are gonna bring in the team arguement fine. For starters 1v1 chase is the most fun part of the game if a killer gives is so oppressive in chase you vant counter or even have any input to winning it's boring and a turn off. So you can leave that point alone its invali.

    Ok so despite all these flaws you said why does zubatlel people who claim is one of the best say hes a top tier killer. Just go on youtube and find clips of him playing slinger and count how long those chases last.

    Never said that but I also try to have fun. If the most fun part of the game isnt fun because of poor game design I rather not play.

  • @Lansen_is_Here said:

    https://forum.deadbydaylight.com/en/discussion/comment/1560916#Comment_1560916

    Saying survivors have been getting neglected is the biggest load of bs I have ever heard, what neglecting do you receive when you have basically been the killer in the game for its entire lifespan?

    I've been playing for 3 years since 2017 how long you been playing? Also my killer main friend who btw I should mention is s legacy 3 friend he says himself survivors are being neglected. Yes killers need to be worked on, yes they need buffs, but you dont neglect the other side.

    Once again no info on server updates. No talk about dead zones. No talk about why they keep making killers without thinking about survivors fun. And if you are gonna say fun isnt an argument they edited loops in patch 2.0 because killers didnt have fun chasing. Loops were significantly larger and way harder to chase.

    So what was the last survivor buff. Killer need does not equal buff btw.

  • @AddictedToMosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/1172311#Comment_1172311

    Exactly. I regret spending 9000 shards on him. Everything about him is so slow. Missing one shot can essentially cost you the game. In order to even stand a chance, you need to be really accurate.

    So you admit it's a you problem and not a killer problem. As slinger as long as you end chases quickly you will have map pressure and you can run pop to stop gens and not to mention he basically doubles as a stealth killer so you almost always get a free hit.

    He is far from terrible you should watch zubat play him and see just how unfair he can actually be.

  • @Lansen_is_Here said:

    https://forum.deadbydaylight.com/en/discussion/comment/1560164#Comment_1560164

    Oh wow! Those poor survivors knowing how it feels to be a killer player for the entirety of dbd's lifespan, the devs should nerf deathslinger right away! How could dare they make a killer a viable and threatening to survivors and their security of their numerous saftey nets.

    That's a lie the patch 2.0 was the redemption mark. Front hat patch forward there hasnt veen any survivor buffs or real qol changes. The last meaningful change to survivor was fixing window momentum! Not even a buff but a damn bug fix!

    You can cut the ######### with your us vs them mentality. Killers are constantly getting buffs and survivors are very much neglected even though they have problems of their own such as killer sided hits.

    My point is chill with that mentality of yours and look at things objectively and realize what's unfair.

  • @Rivyn said:

    If he's close enough to bluff his shots, then he's too close as it is, and you're going to get hit.

    He has counterplay. He may have more control in a 1v1 than other killers, but cover can really, really hinder him. I don't know why survivors know to duck against Huntress, but don't against Deathslinger.

    Because unlike slinger they can react to huntress winding up also you refused to join me in a custom and show me the counterplay and also didnt give me a reason why.

    Once again you can not counter something you cant react to. Also slinger is the only killer to zone just by existing how is that fair? Why does he have psychological effect on survivors that's so oppressive it's a turn off.

  • @bubbabrotha said:

    I haven't known you for long, in fact we've only interacted twice. But I feel I should make this because I know how scary cancer is. My grandmother got breast cancer twice, and thankfully, survived both encounters. It's scary. I can't image what you are going through and for that I'm truly sorry. We will miss you.

    PS: Thanks for trying my survivor builds!

    This ######### sucks hes one of us a dbd player he cant die regardless of whether I know him well or not that alone makes me care.

  • @Exerath1992 said:

    I was about to be like "######### you talking about man?" Then i realized you were talking about bubba, not billy. Bubba was always trash before, now he's viable, but hard to use. I mean, is there no room for someone to be good with a killer and win without survivors immediately saying he needs a nerf? How many bubbas have kicked your butt since the buff? I wanna know your sample size to know if I should take you seriously.

    Number one im glad he is good but I asked for two simple number changes. Bubba has always needed a buff he was weak. Next time read the post before tryng to start the "us vs them" argument. His chili addons are busted and depth gauge rake is strong if you are good with with chaining the chainsaw charges. I usually win against bubba this post was mostly made with frustration i had really bad map rng there were zero jungle gyms and only 2 filler pallets I had no resources but that also shows bubbas flaws. If you break a pallet with your chainsaw you recover too quick and lockers are a death sentence no matter what.

  • @ Antares2332 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1560076#Comment_1560076

    Don't drop the pallets immediately when he starts a sweep. You can force him to use M1 to make you feel compelled to drop the pallet.

    This can waste the killer's time if you do mindgames correctly.

    Also, you can stun him with the pallet if Leatherface is around while he's using his chainsaw.

    I dont drop pallets instantly the problem is that its still fast whether or not you dont. Bad map rng caused me to die. Its never good to try and stun a leaethface during chainsaw hes gonna hit you too many vpn/bad wifi killers.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1560068#Comment_1560068

    @MadLordJack

    Actually, he wasn't that bad. That's my point with the post. I was only able to juke him twice, and after that he was able to read my moves.

    So are you saying that if he was skilled he wouldn't deserve those hits? I don't understand.

    Of course you can juke any killer. The point is that people love to bring up scenarios without any evidence. So to support my opinion I thought I would post the actual way you CAN juke him.

    Fair enough but if he was a good slinger he would have hit you. A good slinger has no counter that is not fair. A good nurse still has counter. A good huntress has counter. Why is slinger different?

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1560068#Comment_1560068

    @MadLordJack

    Actually, he wasn't that bad. That's my point with the post. I was only able to juke him twice, and after that he was able to read my moves.

    So are you saying that if he was skilled he wouldn't deserve those hits? I don't understand.

    Of course you can juke any killer. The point is that people love to bring up scenarios without any evidence. So to support my opinion I thought I would post the actual way you CAN juke him.

    He could of easily let you juke yourself and m1'd you. He has no counter in chase he can zone without even pulling his gun up.

  • @Valeficent said:

    I see no problem with Bubba. He still has some of his weaknesses like before and the buff was necessary so he could be more “viable” in more matches. Just because you faced someone who was good with Bubba doesn’t mean that he needs a nerf(not trying to be rude here but the point stands clear).

    It would be like me saying i want a nurse nerfed because the player is good no. Thats not my reasoning.

  • @ Antares2332 said:

    I think he is fine. Saying that is like asking Huntress for a nerf just because you've seen a player who knows how to interpret it correctly.

    His chainsaw needs a longer cooldown when breaking pallets and he getting charges back a big slower. Other than that and maybe addon tweaks he would be good.

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1559982#Comment_1559982

    I never said he has weak chase potential, but he doesn't have 'extremly good' chase potential, there are killers that have better chase than him, when is guaranteed free down? Right timing Bamboozl would work against inexperienced survivors. I play Bubba when he came out, I play against red ranks consistently, and trust me when good survivors come tactics you've mentioned won't work. I'm not being stubborn I'm being real, I'm not the one who is frustrated bcs he lost against Bubba, try to play him against 4 man r1 swf

    You are bringing up points that are straying from my question and solution. 4 man optimal team beat every killer but we arent talking about that so nice strawman. You can still loop him but the problems I problems I mentioned exist. Every killer that breaks pallets with their power don't recover that quickly it makes zoning brainless. Bubba will get a guaranteed down at lockers if there is no resources near by. Bad map rng screwed me there, but once again I digress answer my question do you think my proposed changes are unreasonable?

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1559945#Comment_1559945

    First of all he doesn't have extremely good chase, there are windows, pallets, lockers, even sharp objects.. If you find yourself in the open against him that is your fault.. Bamboozle will work only if you don't expect it, which let's be real every Bubba use, but even then you can escape if you move unpredictable. When he charges the saw he slows down, when he breaks the pallet you have time to make the distance

    You would be lying to yourself if you said he doesn't have good chase potential. He moves extremely fast while in chainsaw and can go really far. If you use bamboozle to zone correctly you get a free down. If you are at a pallet he can move back and forth to keep you from going anywhere, then he uses his chainsaw to break with little to no cooldown. When he charges the saw yeah he slows down but his speed makes up for it. My changes wont hurt him you are being stubborn.

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1559934#Comment_1559934

    Well, we told you why he doesn't need nerf? Why would he need one when he lacks almost everything else?

    He has a one shot down with extremely strong chase potential and a perk that counters his biggest weakness. I ask for when the chainsaw breaks a pallet its longer before he can move and gets charges back slightly longer and you guys say no. Give me one reason why any of the changes I propose rn are bad.

  • @Maperson said:

    Well, he doesn't need nerf, he has many counters, just bcs we can make Bubba very good it doesn't mean he needs nerf..

    Nobody reads the post and understood my complaints might as well close it if all i get is just a no.

  • @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/comment/1559568#Comment_1559568

    Bad survivors can learn to get better, great killers can't do anything against a gen rush, meta team. That's why I HATE this idea that you need to balance around terrible players in order to keep the game alive.

    I get you though I hate it too but you gotta realize the game is easy when survivors are good because like you said its balanced around terrible players. But its balanced around terrible players because the community is full of bad players. But still 10 pallets is not enough unless they are the og big loops.

    Good killers will eat them all and you will he left with ######### t and l walls. Besides really genrush where survivors let teammates die doing gens hardly happens mostly just survivors being efficient on gens.

  • @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/comment/1558561#Comment_1558561

    The point is that there's too many pallets in most maps. If you can drop them instantly with zero consequences, there are too many. Most maps should be capped at 10, and don't tell me that's not enough because one of the swamp missions has 7 total.

    If 10 was the max we would lose solo queue would have players throw them all. If we get 10 7 of those should be the og filler pallets that were huge.

  • @SweetTerror said:

    It's hard to play DBD casually, especially considering how toxic the DBD community can be at times. But I always find myself returning to it because there's nothing else quite like it. There's so many reasons to hate it *cough* MATCHMAKING *cough*, but when the game fires on all cylinders it can be a blast to play.

    What keeps you playing?

    Playing and maxing out killer and survivor p3 all perks and also getting chased ornchasing as killer.

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