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azame

azame

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  • @Axe said:

    PH got no counter play and other jokes you can tell yourself

    hint: he miss M2 = make distance

    That works but most PH use it as a free zone which almost guarentees a hit and use their range for that sweet animation lock.

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/1547778#Comment_1547778

    Them not getting used is guaranteeing suboptimal plays from killer, even switching targets is a waste of time when you could have already had someone on hook if not for those perks. That in itself can be stronger then getting their effects to activate, especially since you don't even have to have them equiped yourself to get part of their effects. I can easily say that I've had many games where I faced ebony mories that didn't get used because survivors looped and did gens faster then killer could use his mori. Just because something doesn't get used doesn't make it fine.

    You are getting pressure of only 25% of the team which is hardly enough if you realise that you need to switch targets and that you aren't getting anything permanent from catching them in the first place. Overall it'll be more time lost them gained.

    I'll stop derailing now, I've said my peace.

    You yourself just admitted to wanting to tunnel with no punishment. "When you could of already had someone on the hook if not for those perks." That's why this version of DS has the anti tunnel ability.

    Once again like I said with bbq and leaving the hooked survivor you really wknt get to use the perk sure it can be strong in end game but as a killer you have to manage the amount of time the hook survivor has been unhooked so you dont get hit by DS.

    Sure just because something doesnt happen often doesnt make it any less broken but you can completely ignore DS if you manage time.

    25% of pressure is still pressure which is still better than nothing. Would you rather have no pressure since 25% isnt good enough for you?

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1547781#Comment_1547781

    @azame

    Not sure what you mean without providing specific examples.

    He doesn't need to zone you, he can down 4 survivors much faster than Pyramid Head ever could. Especially when PH doesn't have a one-shot and cannot zoom across the map.

    When you press m2 you hold your gun up which makes survivors dodge which in turn makes them lose distance and now you get a free m1. When you are running to anvautl and PH is behind you, he will put his sword into the ground if you vault he hits you with the rang of you fake he cancels with no cooldown and m1s (lose lose scenario).

  • @Johnny_XMan said:

    Oni has more counter play than Pyramid Head?

    K.

    https://media0.giphy.com/media/Z2S9zF7Y7e6Sk/200.gif

    Oni doesnt have the "m2 to zone" or the "you do this you lose or do that and you lose."

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/1547740#Comment_1547740

    Not to intrude since it's off topic but something beiing 1 time use doesn't justify it beiing oppressively strong. Green mori used to be 1 time use instakill without conditions and it beiing 1 time use didn't somehow justify it's existence.

    Also how do you get slug pressure from someone who has unbreakable and can pick themselfs up when slug pressure come from forcing someone else off gens to pick them up. You'd need to babysit them for a whole minute to prevent the unbreakable which is game losing decision, you need to leave them and you won't be getting pressure from them since they'll pick themselfs up for free.

    Green mori deleted someone from the game early which was a guarenteed loss. With ds/uh you can go whole games without using them by not tunneling. If you have bbq go for someone else you are now in chase with someone who doesnt have them active.

    You gain slug pressure because someone is off gens. Like I said that fact is ignored for some odd reason. You dont need to babysit them and once their ub is gone slug em again more free pressure.

  • I'm done now my dbd tag is Azame San#fae4

  • @MegHasCuteFeet said:

    ds + unbreakable has no counterplay

    They are one time used. Also whataboutism. Against ds and unbreakable slug them. If you find another survivor force them back to the slugged person and now they cant pop unbreakable. Or just let them waste it once it's gone it's gone. Regardless of unbreakable you gain slug pressure which people seem to forget about.

  • Would you be down tonight? Or earlier today?

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1547585#Comment_1547585

    I wouldn't say they are that rare, but if something broken like that exists, why don't we also fix it?

    Thats a hard question but you seem reasonable I'd like to discuss this with you more. But currently as it stands if younger swf you will nerf solo which is worse than killer.

    The best course of action would be to buff solo and then buff killers accordingly.

  • @Nilexion said:

    Leather face is literally so overpowered and from what I have seen, the most complained about killer in the game. He literally has basically infinite uses of his chainsaw, goes super fast, swings the chainsaw so widely so that everything dies, and once he revs it up it's almost impossible to avoid it. You are essentially exposed for the entire game.

    He has counterplay it's still normal looping bamboozle or not. Pre throw pallets if the killer is good at turning. Use multiple windows and chain tiles. I love rework bubba I wish people played him more.

  • @DontNerf said:

    https://forum.deadbydaylight.com/en/discussion/comment/1547105#Comment_1547105

    He really doesnt, play him at top tier and youll see how bad he truly is, what you are saying here is mostly your opinion. deathslinger has so much counter play its really not worth playing him competativly. Im confused on why you are complaining about a killer who hasnt been anounced yet lol

    If he has counterplay would you hop into a custom and show me it?

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1547624#Comment_1547624

    Then we need a massive overhaul to the game where you can have your 1v1 and the generators are blocked for the duration of each chase.

    I'm not saying that we need more killer like billy and buffed bubba *where the better player wins the chase* not deathslinger where you press m2 to zone.

  • @Rivyn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1547621#Comment_1547621

    You specifically said 'go away.' That isn't constructive, that isn't furthering conversation or debate, that's simply 'You see things from the other side, I don't like that, *go away*'

    Yes, I favor killer more than survivor, it's the more fun of the two from my perspective, but I do play both sides. On a mostly survivor only run at the moment. So I like to think I have a more objective view. I can land shots as Deathslinger and PH, I can also dodge shots from both. I have good and bad games for both sides.

    I, nor anybody else, NEEDS to prove to you their experience. That's theirs, mine, and yours alone. Generally, people understand where somebody is coming from. '1v1 me!,' again, comes off as weird in a 4v1 game. As somebody else said, that's CoD area, and other similar shooters/fighters.

    Again, I admit I'm killer favored, but I do experience things on a survivor bases. Simply crying that somebody is 'sided' in one area or another should not negate their experience. I have read, and still read, your comments. I disagree with some, wary of others. Where you think I'm 'twisting/putting words in your mouth' isn't clicking in my head.

    I said go away because he is killer biased how many times do I have to say he does not view things from a survivor point only killers. It hinders him from viewing things objectively. I rather someone who doesnt look at both sides when discussing balance leave my discussion if you find anything wrong with that I find that weird.

    I can respect that you play both sides and try to look at things objectively but that isnt the issue I'm having here.

    I never wanted anybody to prove their experience never said it nor implied it I simply asked to show me the cojnterplay in a custom lobby and if you cant you invalidate your argument. Nothing more nothing less.

    Funny enough the 1v1 in this 1v4 game is the most interactive part of the game. Its you vs the killer attempting to survive and buy your team time. When you have killer that makes the best part of the game unfun and you barely have a chance to even do anything because of their flawed power it's a turn off.

    You fail to see that as like you said you are more killer favored thus you look at things as "well as long as a 4 man team can beat this killer its fair." Doing gens is boring when I cant even have a chase that's meaningful or fun I rather get off the game.

    I'm ok with you favoring one side over another it's when you dont look at the other side. You like I said before make me seem like a child throwing a tantrum over losing in a video game when I'm looking for balance.

  • @Zozzy said:

    Why does OP act like this game is a 1v1?

    The "counter play" to DS and PH is how long you can waste their time and what your TEAM is doing while you waste time.

    If a killer can be easily looped it may be fun for you, but this doesn't stop survivors from doing generators.

    The 1v1 is important because it is t h.c e most fun part of the game a chase. Holding m1 is boring. I also never said nor implied I want an easily looped killer. Looping nurses is fun she isnt easy.

    That's a strawman argument. Also when a killer has a chase power such as slinger it only encourages genrushing because chases will be short. This also is a double edged sword because then killers will go on the forums and moan about gen speed and swf so what is it?

  • @Rivyn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1547582#Comment_1547582

    'You are known for you heavily killer biased comments no one takesnylu seriously go away.'

    That is putting somebody down. 'I don't like your opinion, so shut up.' Just becomes somebody favors one side of the other, should not negate their opinion on a forum.

    Nor is your constant stream of 'Fight me!' doing any favors. Why you keep trying that is, again, weird.

    I'm not hating on them for their opinions nor am I hating on them in general. I'm saying they dont look at things from a survivors perspective and only thinks of killers.

    It's not me saying fight me it's me trying to get you guys to demonstrate all the counterplay which you claim the aforementioned killers to have.

    You make it out as me acting childish and immature. If you cant prove the counterplay dont say they have it. If you cant prove it just say it.

    You are also known to have very killer heavy views. Next time read my comments and stop trying to twist and put words in my mouth that I never said to prove your point it takes away your credibility and weakens your argument.

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1545235#Comment_1545235

    https://forum.deadbydaylight.com/en/discussion/comment/1545223#Comment_1545223

    There's no way to nerf or rework Spirit without defeating the purpose of her! Giving some kind of indicator will defeat the purpose of her.

    Not only that Spirit flips the script on survivor s and makes them feel the same way other killers do. Other killers have to mindgame and hope that the survivor makes a mistake, Spirit takes that information away survivors and makes survivors hope that what they did was the right call.

    @Enlyne I hate to say this, there is nothing skilled based involved with survivor when your feeding of information to counter something

    There is nothing skill based when your opponent doesnt have a fair chance yo outplay you.

  • If you cant prove the counterplay you claim it invalidates your arguement.

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1547215#Comment_1547215

    Sure, it was just simple question, thanks for saying what is the counterplay lol

    4 man optimalnswf is uncounterable but they are a minority a very very rare part of the community. You hardly go against them. Not saying they dotn exist but you cant say they appear much. Like I said whataboutism go away.

  • @Rivyn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1546930#Comment_1546930

    Putting others that disagree with you down is a sure fire way to get them to agree with you! Go you!

    I disagree with the thought that Deathslinger has no counterplay. You literally break line of sight, or dodge. It's not that hard. Are there players out there that have fantastic aim? Sure, but they're rare. This week alone, I've faced maybe two that landed nearly every shot. It's like Nurse. Takes awhile to get the skill needed, but those that stick with it, deserve it.

    As for PH, sure, I wouldn't mind him having another way to rid Torment. Mending, for instance, or putting a time limit on it, wouldn't be too much to ask. But to claim he has no counterplay is just. . . weird. Throw pallets a little earlier, fake the vault, take the bluff. Quite a few options here.

    The new killer hasn't even been shown, yet. At the very least, let three minutes of footage drop before jumping on the bandwagon. I don't see threads about more 'swf bully perks' yet, so, show some patience?

    I never put him down he has heavily killer favored comments like I said. If you truly think they have counterplay add me let's play a kyf I'll be killer and show me.

  • @TeabaggingGhostface said:

    All killers have counterplay

    Also, deathslinger isn't a worse huntress, they're two completely different killers, literally the only thing they have in common is a ranged attack

    Deathslinger has a slightly larger terror radius than huntress but doesn't have a telltale sign that it's him (huntress hums, which can be heard from quite a distance away), his ranged attack hits in a straight line, while the trajectory of the hatchets arc

    1v1 me and show me the counterplay to deathslinger.

  • @avilmask said:

    https://forum.deadbydaylight.com/en/discussion/comment/1544794#Comment_1544794

    By looping I didn't mean mind gaming at high walls or mixing paths. By looping I meant literal running around one object in circles 5 or 6 times before killer actually catches up to a survivor because of how collision boxes work for them. Have no clue what OP meant though. After hundreds of hours only people that think it's exiting are survivor players I guess.

    Its 2 loops at max as long as the killer doesnt try to double back repeatedly or make mistakes. Only 1 if the bloodlust glitch kicks in. Thats grossly exaggerated.

  • @MustacheMicky said:

    As a killer main, I think looping is fine, it's always been a dynamic of the game. But I do think it should be adjusted like the windows had. Just like jumping through the window 3 times until it's blocked by the entity. Jumping a palette 3 times should automatically break the pallet. This breaks that boring back and forth over the palette move until killer gets bloodlust, and forces survivors into a new dynamic of decision making when looping a killer.

    No now the killer will force the survivor to vault 3 times to get an easy hit.

  • @HolyLadyGaga said:

    Looping doesn't need to go, safe/god loops need to go. Loops that have no mind games, need to go.

    The bloodlust speed glitch needs to go.

  • @BigTimeGamer said:

    The people who think PH and DS are good for game design are the same ones who think Spirit is perfectly balanced

    as to OP, i expect either a killer who is oppressive in 1v1 and weak to 1v4 as is the trend

    That's my exact thoughts just making the survivor gameplay more and more stale.

  • @Hex_Stalk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1547219#Comment_1547219

    Well bully for you son. You want to 1v1 random people because they disagree wit you. That is the most SINGLE sided thing I've ever heard of.

    No I want to 1v1 people so they can demonstrate the counterplay they claim. It's that simple if you can claim x killer has counterplay you should be able to demonstrate it.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1547035#Comment_1547035

    I'd really like to see you looping a good Oni during Blood Fury. He is way stronger than Deathslinger when he is at it.

    It's still possible becaus eoni has counterplay even though he is better than deathslinger. Just like a good nurse while being strong had counterplay.

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1546992#Comment_1546992

    Tell us 'killer mains' bcs I see you want counter for everything, what is the counter for 4 man rank 1 swf squad?

    That isnt what the post is about. Nice whataboutism.

  • Let's 1v1 me slinger and you show me.

  • @Hex_Stalk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1547105#Comment_1547105

    But is he better than huntress? How many people will agree that he is "Stronger" than a killer that has been up near the top of the list with Hillbilly and Nurse?

    I honestly think its debatable him and huntress suffer the same no mobility. It just comes down to the player for each.

  • @Hex_Stalk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1547070#Comment_1547070

    Huntress: Hits injured survivor over pallet, injured survivor goes down.

    Deathslinger: Hits injured survivor over pallet, has to then work his way around the loop he shot over, passing his chain through parts of the loop causing his chain to break, survivor runs away.

    Now tell me how he's better, because there really isn't anything that can be said that the community won't laugh at.

    Its debatable, deathsligner has a quickshkt you vant react to, a smaller hitbox to shoot over almost every loop and through holes in the wall. A disgusting zoning that can win you chases in a second. You see he has great abilities.

  • @OllieHellhunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/1547082#Comment_1547082

    I'd say its debatable with the ones stated but even if we just accept that, By your own admission other previous killers have counterplay, and you listed more in that category than the no counterplay category, So therefore would it not be more logical to assume their will be counterplay as theres more evidence for that than the contrary.

    Good way to think but it's also a trend the last two killers have no counterplay it would only be logical to assume they would continue it thus the trend.

  • @OllieHellhunter said:

    Okay, I've read through these forums for a while, but this made me make an account, why not at least wait for them to be on the PTB before complaining that it won't have counterplay, I just dont get it.

    I'm not complaining it's more speculation. Previous killers dont have it so now I'm scared of the future.

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1546999#Comment_1546999

    I like playing both sides equally not great survivor rank 4 not great killer rank 7

    I ask again is this only because they can cancel they M2 with no cooldown hit you with they M1?I see you said in upper post the only thing you can do is genrush him hard,now i said I'm not great killer so showing you anything in game would not help with anything.what is chase counterplay anyways? I know survivor can loop(as a survivor I suck at looping) but with PH and Deathslinger canceling they M2 to hit you with they M1 or they do use they M2 hit you it a guessing game on both ends.

    Yes that's why the canceling m2 with no cooldown that's not fair. Also if you can claim x killer has counterplay be able to show it it invalidates your argument.

  • @SCP_FOR_DBD said:

    For Death Slinger Break line of site and always keep a wall between you and him, so he can't down you. For Pyramid Head stay close to your pallet/vault and wait for the wave, its easy to predict and you can dodge if your paying attention. If he cancels drop the pallet or vault. They have plenty of counter play. You just need to pay attention.

    I respect this response thank you for actually giving me tips and yes indeed that is counterplay but general. None the less thank you, you arent being rude and telling me How I only want wasy m1 killers to bully

  • Yes but the chase(1v1) is the most fun part killers like billy and oni have good 1v1 but also fair and counterable. The devs cant make more killers like them?

  • @MeltingPenguins said:

    https://forum.deadbydaylight.com/en/discussion/comment/1546944#Comment_1546944

    https://forum.deadbydaylight.com/en/discussion/comment/1546955#Comment_1546955

    do. also, if I can outwit Caleb on his hometurf, midwich, corn, snow and brokemap mountain, while you explicitely name one single map...

    I named bloodlodge because it's the typical 1v1 map and it's good for survivors. So 1v1 or not if you decline it makes you look bad ngl.

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1546930#Comment_1546930

    who find me biased? only you one other called me killer biased I play both sides and playing killers is hard why me some many other moving to survivor.nurse is good designed killer if you know how use her she way to hard to learn they got to make some killer easy to pick no one would play killer

    PH and Deathslinger are fairly easy to dodge they M2 I mean is this only because they can cancel they M2 with no cooldown?

    huntress is way best then Deathslinger but people are still making threads on huntress hatchets hitbox being to broken

    https://forum.deadbydaylight.com/en/discussion/comment/1546928#Comment_1546928

    to the Op it not and I'm biased I didn't even know this.

    I've seen so many of your heavily killer favored comments and you seem to hate on survivors or any idea that somewhat favors survivors.

    If slinger and ph has counterplay and 1v1 me and show it.

  • @immortalls96 said:

    Lol I love how the logic is there isnt counterplay..yet they still lose..a lot XD..I'm sorry but this nonsense has been eaten up to excuse ones own mistakes

    There is no chase counterplay. The only downside is that survivors can genrush him hard and do it. But you killer mains complain.

  • @Mikeasaurus said:

    Damn, you're right OP. Nerf the killer right now before it's released! We can't let him have no counter-play!

    Joking aside, at least let the killer hit the PTB before we all jump to conclusions. Maybe BHVR learned from previous killers.

    Ik but the game is gets boring when getting chased the most fun part is near impossible because the killers have oppressive chase powers not to mention the excuse is its 1v4 not 1v1.

  • @MeltingPenguins said:

    https://forum.deadbydaylight.com/en/discussion/comment/1546944#Comment_1546944

    Is this the same kind of situation with your video proof of several killers not having counterplay that you mysteriously deleted?

    Thats my bad I didnt see your comment saying to provide it til a month later but still would you not be interested in 1v1ing now that crossplay is out? Show me the counterplay. Also I said I could show video proof of PH.

  • @MeltingPenguins said:

    https://forum.deadbydaylight.com/en/discussion/183275/new-killer-wont-have-counterplay

    as someone who has managed to outrun and evade Caleb and PH I think there is counterplay.

    There's just no 'clear' counterplay if you want to put it that way. it's a little more chaotic, and as a friend put it oddly fittingly:

    Don't think slasher movies, think slasher movie parodies.

    1v1 my deathsligner on bloodlodge and show me the counterplay you speak of. I'm not a good PH but I can still show the un winnable situations he can do to you.

  • @NekoGamerX said:

    what is counterplay, to the Op akiller that can't be bully 100% of the time you can escape every time.....

    Not what I said or implied I mentioned nurse is good designed killer which is a strong killer when played right also huntress which is the same. You are known for you heavily killer biased comments no one takesnylu seriously go away.

  • @Opex said:

    https://forum.deadbydaylight.com/en/discussion/183275/new-killer-wont-have-counterplay

    I was to say the last few killers were really poorly designed or not really creative. Old killers were better like Huntress, Nurse, Hillbillys, etc.... the old killers were way better designed than the newer ones. I think they start running out of ideas and from now on only bring licensed ones. But I don't really think that no counterplay has to be something bad. This game is a 1v4, so the 4 survivors should be equal as strong as the one killer. And one survivor should not be able to 1v1 a killer. At the moment if a survivor is really strong and makes no mistakes at all while pallet looping and you play against a killer like wraith the survivor can easily 1v1 the killer. Even if the killer plays really well there would be nothing the killer can do and than the killer has no counterplay too. And its better if survivors have no counterplay in chases than killers. That's because the killer is the one and the survivors are the four. You can also just try not even getting into a chase and if you get a chase you will not be able to 1v1 these killers with "no counterplay". But you will still be able to waste his time. And if you think about it every killer should be like the last ones. I just don't understand why everyone is complaining about no counterplay. Since this game is out the killers have ALWAYS been the weaker role in the game. About 2019 was the most balanced time. And now since the ruin nerf the killers are again weaker. And survivors now start complaining about killers because the last ones have no counterplay in chases. That just shows they don't even think about how this game should actually be like. They are just used to survivors being stronger and start complaining if killers are starting to get strong too.

    All I'm gonna say is we need a start game collapse to slow gens or block them off so killers have oume to pressure. Also 1v1 chase is the most interactive part of the game if you dont even have a chance of survival it becomes boring I hate doing gens.

  • @SpaceCoconut said:

    Either this or he'll be incredibly loopable with an unnecessary cooldown to his power that doesn't help him with map presence or chase power.

    I dont want him to be easily lovable so I hope not.

  • @NekoGamerX said:

    this bait?

    It's not bait its speculation due to the trend that spirit, deathslinger, PH have.

  • @bubbabrotha said:

    It hasn't even been announced!

    Ik I'm excited for the new killer but the trend going on scares me.

  • @Slashstreetboy said:

    Since I use Myers and GF a lot I´m all for an adjustment of Spince Chill since their stalking mechanics don´t allow them to effectively circumvent it, hence giving them no counterplay against a perk that is really beneficial without requiring any effort whatsoever.

    A range reduction might help Ghostface, but Myers would have to stalk for like 16 seconds to tier up from that range and remain unseen for that period of time on top of that.

    Yes please beef spine chill so I run meta build even more. Cant believe we are trying to nerf spine chill of all perks just moon walk toward gens.

  • @PubStar87 said:

    Blendette's get mercilessly tunneled. People mention it in their profiles how they tunnel em. People hate on Urban Ev. users.

    I'm sorry we're not all blessed with an algorithmic god-like knowledge of the maps, every hitbox, every trick, running the dirtiest perks imaginable as a nigh untouchable SWF team.

    Some of us get our kicks watching a Killer search every bush in the map, because you a blendette, did so one time, and now he's convinced you're ALWAYS hiding in a bush.

    Some of us get our kicks seeing just how hard we can fuNk with the Killer and waste their time entirely.

    It's a legitimate part of the game. Stop acting like it's not.

    If the makers were THAT concerned they'd stop making super dark blendy cosmetics.

    Stop. Hating.

    Stealth is the most boring playstyle not to mention boring looking for a blendette. But as a claudette main I have a bias so I don't mori. Also if you spent time learning loops you would have map knowledge you chose not to.

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