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azame
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/1489870#Comment_1489870
->not counterplay
->just a tactic
lol
And the rest of your post is just the "git gud" fallacy that every gaming forum has.
https://forum.deadbydaylight.com/en/discussion/comment/1489871#Comment_1489871
I'm not downloading Raptr or whatever so I can be critiqued by some Claudette
What if I told you I mained nea now you look like a clown. I told you if you cant outplay a deathslinger that's zubat level or good and show me I cant say I'm seeing the counterplay you speak of and honestly Id be down to go into a kyf and shoe you the lack of counterplay.
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@Veen said:
https://forum.deadbydaylight.com/en/discussion/comment/1489841#Comment_1489841
I mean we came to the point that they're popping more skins than bugfixes, we can clearly say funding favors one of those two teams.
Just sayin'
Exactly they even ee advertised the nea skin trying to get more money the devs.
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1489858#Comment_1489858
Exactly this. I can run any other game on my PS4 with zero issues. Yet when I load up DbD, the console suddenly pretends to be an airplane and starts overheating. The game was never optimised for console. It was a direct port from PC and since it was SUPPOSED to be optimised last year, but never was, I very much doubt it's coming. And with the new graphics rework, I guarantee it's going to get worse for consoles.
Thank you finally its just they donr care enough to optimize it for consoles and make it run smooth thats all they dont care.
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/1489635#Comment_1489635
You can't get the hit if there are objects in the way. If your idea of "counterplay" is being able to avoid getting shot every time, then survivors could 1v1 Slinger.
I have played survivor and prevented hits just by getting in the way when another survivor is harpooned. I have stopped myself from getting hit by snagging myself on a generator. It's not rocket science. Just look for obstacles so you know where to go before the chase. Obviously there will be times where you're in a dead zone and can't do that, but that's your fault for being caught in a dead zone.
That snag yourself on objects idea isnt good because you almost always slide off like butter.
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/1489709#Comment_1489709
If I win, it's not a good deathslinger
If I lose, my point is invalid
catch 22
No I wanna see a video of you beating a good deathslinger in a chase using tricks that arent guessing ie dodging randomly,crouching, or holding a, pre throwing. Pre throwing does not always work for obvious reasons and making distance is general not specific counter and its also boring from both perspectives.
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@TargaryenChild said:
Hi guys! Yesterday I read a post (don't remember where) that said that Devs wanted to add more "diversity" in the survivors' cast. What about adding a drag queen? It would be definetely a very funny concept, with crazy outfits and creative perks. Also, when I try to imagine a drag queen in dbd I instantly get Trixie Mattel, she's an active dbd player and streamer and I'm sure she'd be glad to help. Anyways this is just a very light idea. I want to know what kind of perks would you imagine a Drag queen would have in the game. (Let's hope she can have heels at least hahah)
Like who you want but not a drag queen definitely not a drag queen.
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@FlamingkittyUmad said:
can't blame the devs for console hardware being trash
They're in the middle of a graphics rework FYI
It's not even my xboxs hardware sure they dont compare to pc but when I cam run gears 5 smooth 60 no matter the game mode but I cant run this game 60 fps constantly that's the problem its poor optimization that's all it is they dont care either.
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@Zaitsev said:
FOR FIVE MINUTES
Jesus yall. When will you realize that everything wrong with this game is us?
The devs are liers. They said server side hit detection would be out with the patch it wasnt theres a lie. Remember console optimization that's another lie they told it got worse with the update. The devs make terrible balance decisions and just straight up lie.
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@Snowbawlzzz said:
Ever since Scott Jung's "boring killers" video, this forum has been plagued with parrots that don't want to form their own opinion and instead spam "muh counterplay too hard" any time Deathslinger is brought up. Actually playing this killer will show you the counterplay: Have ANY OBJECT in between you and him. He can't down you with a shot if there's a pallet, rock, barrel, car or even another survivor in the way. No matter the map, there is always something you can use to put behind yourself so that you can't be downed with a shot.
This is on top of the obvious counterplay, which is just breaking line of sight and faking movements. But people will still repeat this tired, debunked take because the counter play is more than "Do ring-around-the-rosie 3 times and drop pallet"
Show us a video of you consistently beating a good slinger and putting that counterplay in use.
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@SailedSavage said:
https://forum.deadbydaylight.com/en/discussion/comment/1489603#Comment_1489603
Just means you either A - have no life or B - are just that good. You decide. I know I'm pretty decent. Not god level but I'm good.
No it means you played enough during that season which I did.
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@SailedSavage said:
https://forum.deadbydaylight.com/en/discussion/comment/1485809#Comment_1485809
Rank 1 survivor every reset 🤷
That rank means nothing to me rank 1 survivor and killer even after all the breaks I took.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1488276#Comment_1488276
I wouldn't classify someone not having 100% counterplay as oppressive tho, even if the chases are one sided.
I mean, if you want to classify predictions as unfun, then yea that's very opinionated. Personally I'm fine with it. But he definitely has valid and usually very easy to do counterplay on a good map.
The chase cant be one sided then it becomes unfair. If he has good counterplay are you saying you could loop zubat as deathslinger ?
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@Dr_doom_j2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1488197#Comment_1488197
Those clips are horrible, as if the survivor would have ducked they could have avoided it. There is no way anyone can argue he doesn't have counterplay, at least not more so than most any other killer. He has no inborn location mechanic, he has no mobility, he can't go through walls, and his gun is basically negated at indoor maps and any map with high walls (which their are plenty)
Deathslinger isn't a problem.
If those clips are horrible you saying you could run zubat as deathslinger yourself and have a long chase?
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1488197#Comment_1488197
I'm butting in a bit here but killers do not need 100% counterplay. Especially with slinger who trades no map pressure for good chases.
You can have counters, that predicting right, hugging main buildings, and dropping pallets early. But I find it odd that killers need 100% counters so they can be looped for five minutes by good players.
Can a killer not have control over the chase?
I never said they need to have 100% counterplay just enough so chases dont feel 1 sided and oppressive. Having to guess is not a fun experience especially when the guess is in the killers favor heavily. Dropping pallets early can work sometimes but it is boring and uninteractive for both sides. Run from pallet to pallet and insta drop.
You can also bait survivors away from pallets and shoot so fast and feel them in which is pretty easy making that strategy useless alot of the time. Killers can have control over the chase but not so much that it feels unfair. I dont even feel like I got outplayed I feel cheated.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1488062#Comment_1488062
So would my suggested change make you happy ? Since if they ever decide for whatever reason to nerf DS I'd like to know if 1s windup with normal MM speed would add the "counterplay" you're looking for. It's as good as doc's windup & MM speed so it should be enough to please your counterplay criteria.
That would cool but he also has strong zoning for no reason so that definitely needs a cool down too. If you have words otherwise I can show you a clip of zubat zoning a nea.
Also why is it bothering you that we want to have a chance to survive chases. You seem very irritated that people want deathslinger to have counterplay.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1487997#Comment_1487997
But the outcome is the same. Would you be happy if Deathslinger could raise his gun in 1s (like doc's shock charge time) and kept his MM speed at 110% to let you know you'll be hit ? Since that's the only difference there is.
No that's just assumption the outcome would not be the same because now you can react meaning you can try to juke,dodge,etc you arent left in the dark.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1487787#Comment_1487787
How is that clip different from nurse instantly blinking or doc preventing the pallet drop ? Many killers have powers that make them deadly when close, that's how DBD always was. Some killers can counter such loops while others have to eat it like M1 killers that they are without any ability to mindgame and earn a hit on survivor there which isn't fair towards them either.
It's different because those have tells nurse and doctor both pull their hand up and if an nurse does it too fast she wont get anywhere. Why try to defend something with an obvious flaw.
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@Kebek said:
This no-counterplay "argument" is getting tiresome. Predictions are counterplay, like it or not. Hard to pull off but still counterplay.
Also if we go by logic "if killer plays perfectly" then about 12 out of 20 killer in DBD don't have counterplay. As unlikely as it may seem killers are just humants and they make mistakes, more when faced with good survivors who can read them while also playing efficiently overall.
So how do you predict something that that can shoot in less than a second and at any time theres no way to truly know. You seen the clip he provided of zubat right? Comment on that tell me what do you think of that.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/175609/bhvr-im-so-disapointed
At least Billy is alive.
Yeah true
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@YeetoDorito said:
https://forum.deadbydaylight.com/en/discussion/comment/1482693#Comment_1482693
Not sure if you can read, but my point is I don't need to improve as a killer because I beat a small swf with that many hours. Usually with the 4 mans I go against, they have no where near that many hours (total and combined) and they still beat me because the more players on comms the stronger they are (Another player had 2000 hours as well and the last had around 700 in the same previous game). You said you don't go against very good players or swf, and I'm here to tell you that I do. So no matter what you say you can't change my idea that if all survivors were on comms they would be strong.
Any form of swf is strong and if you cant see that then...well not sure how to help you. Also you said that the swf you go against can't loop but can do gens. That means you will get gen rushed and they will mostly all escape, unless of course you slug them all. However if this is not the case then you do not go against these 'strong' swf that I am talking about.
Lastly, just check how many people Upvoted my original post and then consider what you are talking about :)
Yeah I get that but still 2 man swfs arent as big of a problem its 4 man sweaty swfs who are coordinated. If you cant handle a duo then I still think you are the problem.
Upvoted mean nothing as the killers of this forum hate swf, I have seen post asking it to be removed! Or to show pre game so they can dodge every lobby.
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@MeatBycicle said:
I'm going to answer this thread with the same answer I gave the last 20. No, a character from a children's game doesn't belong in DBD.
Dbd is populated with kids your point is?
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@SailedSavage said:
https://forum.deadbydaylight.com/en/discussion/comment/1483430#Comment_1483430
Do you even play your own game? Sitting directly under the pallet is the worst place to be for everyone on your team. Any good player and good streamer says the same thing. It makes for mistakes such as the healing survivor pulling down the pallet instead of healing and drawing the killer back. I meant to say that if another survivor draws the killer away you need to move to one side of the pallet so you can be healed up. Of the killer comes back you are still close enough to the pallet for a pallet save and it makes sure the healer doesn't accident drop the pallet trying to get you up.
You seem inexperienced always crawl under the pallet for the pallet save.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1485298#Comment_1485298
That's what I thought. Absolutely zero counterpoint. That's where I know I've won.
Dont argue with him been reading his comments he doesnt provide good counter argument hes a troll most likely.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/1485244#Comment_1485244
Lol, bet you unironically say "billy was the most balanced killer."
So what is wrong with his base kit? Crack billy and insta saw billy needed fixing not base kit he was the most balanced killer.
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@TAG said:
Mechanics that exist to cancel other mechanics are a pretty fundamental aspect of game design. They exist so certain mechanics don't end up being uncontestable.
Flashlights arent even that good anyways they broke like all the addons 3 years ago and dont even bother reworking them or making the blind speed not stack so insta blinds are gone permanently.
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1484475#Comment_1484475
But when you do encounter it, its miserable. The wall doesn't always work.
So how many times do you encounter it? It also is two people away from objectives.
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1484304#Comment_1484304
Because most people don't use it, it's still bs. You've clearly never dealt with good swf. You chase them away and they come right back. The pickup would be safe if not for the dead hard.
My point exactly most people dont use it. Also once again servey the area the saver is near by. For fl saves look at wall.
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1483608#Comment_1483608
Locker tech is bs, you can't spend time looking around for people. Magically phasing through someone to get a save is also bs. Both use the janky coding for an exploit.
When you use head on, they don't do it back to back, they keep someone in rotation that has it.
I've seen the dude blind through a freaking wall, if that's not an exploit, I don't know what is. Just because it's in this buggy mess of a game doesn't mean it's not bs.
Locker tech isnt bs and if you dont want to spend time leave. If it was so broken why dont more killers complain.
If you have a problem about dead Harding through a killer for a save when you could easily look around,bait the pickup, look at a wall, run infectious fright, run lightborn run franklins. Flashlights have so many counters and yet you still complain. Flashlights only got 4 good addons.
Link me the video of him blinding through a wall that's just straight bs but all right.
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@DBD78 said:
https://forum.deadbydaylight.com/en/discussion/comment/1481833#Comment_1481833
I don't think I have seen Ussylis, but better than Fungoose? Is that possible? 😀
He is an extremely good survivor. Way better than fungoose.
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1481354#Comment_1481354
Locker tech, dumb tech, coordinated head on stuns, deranking to get weaker killers, dead hard through the killer to flashlight save, using ridiculous angles for flashlights.
1. locker tech requires timing and angle it's not as broken as you think besides you can always scan the area. Also you can see the locker to know whether or not it's possible and not many people know it.
2. Dumb tech only works on dumb killers hence the name.
3. Coordinated head ons still arent broken and are on cool down of 160 seconds for 4 people cant rally abuse it.
4. Dead Harding through the killer for a flashlights is save is risky because you might not even get the save also it takes skill and positioning to pull it off.
5. There is no such thing as abusing ridiculous angles for saves would you rather think purposely not get the save?
6. Also ayrun is constantly red rank never seen him drank nowadays maybe back in the day but ok.
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@DragonMasterDarren said:
i find it highly amusing that one of the main arguements against Springtrap being in Dead By Daylight is that he's from a kid's game, FNAF is many things, a series for children is not one of them
1.The first game, Animatronics possessed by the souls of dead children, if they catch you, they stuff you into a suit, where you die a horrible death
2.The second game, The Bite of 87, where a child's FRONTAL LOBE was bitten off by a haywire animatronic
3.The third game, Springtrap is a murderer who targets and EXPERIMENTS ON children, and now he is doomed to walk around in a spring lock suit, trapped in a coffin of eternal pain and anguish, doomed to never die
4.The fourth game, the Nightmare animatronics, enough said
If the FNAF series is a children's series then I can fly and shoot lasers out my eyes
Let's also point out dbd is literally populated by kids so the argument Is invalid.
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@WheresTheGate said:
https://forum.deadbydaylight.com/en/discussion/175609/bhvr-im-so-disapointed
You know what the real kicker is? They couldn't be bothered to fix all the bugs they already knew about, but they had time to create a brand new one. They gave us changes to the way auras look that not only weren't needed, but are now a new bug all on their own.
It's crazy cant even hop on the game anymore today played two survivor games and a kyf then got off.
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@YeetoDorito said:
https://forum.deadbydaylight.com/en/discussion/comment/1480011#Comment_1480011
Well considering I beat a 2 player swf one with 3000 hours and one with 1500 (about 10 mins ago) and still complain about swf... I dont think i need to improve as killer.
That's a 2 man swf not a full 4 man so your point is?
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1481354#Comment_1481354
Do you know the two lockers in Midwich, that can give you old DS? Watch that video.
Yeah I seen it but I mean you can only do it two times every 80 seconds only.abusable in the moment.
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1324351#Comment_1324351
Aryun is one of those guys that can dish it out, but not take it. He loves using the broken mechanics of this game to bully killers, but when he gets an exceptional killer that plays toxic back, he gets upset.
Plus you get players that try to emulate him. His videos are great for content, but those tactics are miserable to play against.
I dont really like ayrun he isnt that good anyways but what broken mechanic does he abuse exactly?
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@MusicNerd_TC said:
Welcoming all hot takes, unpopular opinions and tough questions. What streamers/youtubers do you find to be the most entertaining/skilled? My 2 favourites are Yerv and Otzdarva. Yerv is a great guy, he is funny and has a great community to talk with, along with entertaining gameplay. Otzdarva is amazing for guides and gameplay knowledge.
Ussylis for me one of the best survivors and also a good killer. He understands both sides and has skill as survivor that most cant compare to.
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@MusicNerd_TC said:
Flashlights will hurt you more than they help against good killers. You can simply fake picking up the survivor, and the flashlight saver will run up and give you a free hit or maybe even a down. If they blind at pallets, just use sound.
I have recently learned the locker flashlight tech timing and boy that is just like og pickup animation its un counterable and it's a guaranteed save if you know the timing. Not to mention the animation Is so long you can be far away and still make it.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/1476965#Comment_1476965
Wrong on both points I'm afraid. We do have a team of ACM's that deal with the reports and actively ban players, if reports have been made.
@Sunbreaker7 I understand the issue with regards to reporting and I've moved this to the Feedback section in view of that.
So if you are saying you hire people to test the patches before they are live how did pyramid heads hard tunneling mechanic make it through? Better yet did you guys think about it from the survivors pov.
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@Omputin said:
https://forum.deadbydaylight.com/en/discussion/comment/1471050#Comment_1471050
But isn't SWF "the easy way" in this case?
If solo wasnt goes awful people wouldnt go to play swf and also I rather play with my friends.
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@YeetoDorito said:
https://forum.deadbydaylight.com/en/discussion/comment/1462942#Comment_1462942
Well I guess I don't go against your 'most' swfs then.
That's exaggerating badly if you are going against "sweaty" sets all the time I think you are the problem and need to improve as a killer.
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@glitchboi said:
Been playing a lot of Clown ever since his buff (aka the removal of the slowdown after throwing a bottle), but I noticed that the slowdown was added back to the Clown when he throws a bottle. Is this intentional, and is anyone else experiencing this?
As far as I'm concerned that must be a bug. Meaning its unintentional clown will no tf be getting nerfed as hes weak.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1477569#Comment_1477569
So, 60 seconds of immortality isn't a get out of jail free card?
No not when you are getting tunneled also it is a skill check meaning not guaranteed you will hit it. Besides it was infinite get out of jail free back in the day didnt have a timer or anything. I get killers who will slug me for 60 seconds than come back just to get me to second hook. That's why I originally put on unbreakable. Killers would hard tunnel if the opportunity arises. So the 60 seconds of "immortality" is needed.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1477467#Comment_1477467
It is fine to run DS if you don't want to get tunneled, but when you don't tunnel and it's used, it's a get out of jail free card.
Nah get out of jail free was old ds not this one.
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@Snowbawlzzz said:
Every perk I want is shoved behind an odd bulb or BNP that I didn't want to spend BP on.
I don't use ultra-rares because it makes me feel like I didn't really win. The game somehow knows this, and locks the things I want behind them on the bloodweb.
Lucky for you both of.the ultra rarest you mentioned are trash bnp only somewhat shines with multiples.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1477445#Comment_1477445
You used a single match. I 4K'd on Haddonfield as wraith recently against a suspected 4 man swf of Neas with toolboxes. I use corrupt, but still that map is huge and against a good team, you can't really win because of how large it is. Gen speeds aren't the problem, map sizes are.
Ik that ik just telling you what will fixed them and what helps now.
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@Komodo16 said:
Ok first im a survivor main, I do play a good amount of killer and ive played at high ranks and seen just about every b.s. strat each side can do. So this is my opinion on DS. First it DOES need a rework. But not a nerf or a buff, I think it should be more situational and anti tunnel. First it deactivates if someone else is hooked when the perk is active. Second the timer is permanent unless you get fully healed or work on gens. Because if you want to progress the game you have to realize by negating pressure the killer has you should lose your invinciblity. I think this would fix alot of its misuse, because it should drive you to heal and still give the killer pressure not make you invincible. And as for unbreakable well with these changes it would still balance this and unbreakable is fine as is. So I hope you guys see my reasoning and also im only doing this as like a rough draft so its not a full idea and it can be built upon like it deactivates permanently if the exits are powered or gens get finis hed way too fast because then a killer has to comeback somehow
DS is fine the term "anti tunnel" came from the community and was never attended that's why DS was a escape jail free card in the first place. BT was anti tunnel perk. You have to ask why do survivors run DS? The meta perks became meta because of the way killers played that being tunneling the slugging that's where unbreakable comes in.
I'm not saying killers cant play this way but you cant play a certain way then expect survivors to not adjust there builds to counter it.
One more thing the famous unbreakable counters out counter to DS well stridor counters our counter to iron will so what's the difference?
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1477056#Comment_1477056
I hate mother's dwelling more than Ormond now. 2 platform gens, largest map in the game, imbalanced loops and windows etc. It can be literally impossible to stop a gen from being finished when you spawn in, because of how big it is. I only used the corners gens as an example. Having 2 platform gens so far apart is extremely op.
I 4k'd on the map against a 3 man swf as clown. I used corrupt for early game gens which is the biggest problem the start game collapse will fix that. That's why corrupt is good it gives you time to get downs before the first gen is done.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1476441#Comment_1476441
How do you know if I've not gone against "death squads" or not. Can you prove that I haven't? Do you know my +1,000 hours of experience more than I do somehow? Is that something you can confidentially say or is this just another statement you're throwing into the wind with no actual evidence to support it?
Maybe after I already proved you wrong about me not being a killer main, you should stop assuming what I have and haven't done or do. Just... a word of advice.
I seriously don't think you know how many red ranks yellow rank killers actually go up against on a consistent basis (at least before the new matchmaking changes came in anyway). Let me tell you, even as a yellow rank killer, the amount of red rank survivors I went up against was A LOT. Sometimes it would even be all 4 red rank survivors. Hell, even at beige ranks, I still got red ranks! Honestly, I dunno how new killers even cope.
Then again, some of the yellow rank survivors play better than some of the red ranks I go up against, because again as I've said, rank does not = experience. I assume lots of the yellow rank survivors are casual like how I am with killer, just on the survivor side.
What is the highest rank do you think I've gotten as a killer? I bet you don't know the number, do you. All you know is that I haven't gotten the rank 1 achievement.
Like damn, imagine dedicating over 1,000 hours to something, which doesn't even include things like looking up guides, watching other people play, researching up hard numbers on things to better understand how they work (because "slightly, moderately, tremendously, etc isn't exactly 'useful' info). Doing things like going into KYFs to test out mechanics and to hardcore practice and refine your skill and to learn the new maps, all of this -- and someone just comes up to you and told you that you have no idea what you're doing, that they're better than you and that you are "unqualified" to speak your opinion on something in an open board, because they obviously know better than you and they obviously know how inexperienced you are...
...Simply because you played and done all of the above in the game in a more casual manner stretched over a longer period of time than them. Also because they said so.
It's just a little disrespectful, in my book.
So let me ask you something: Do you think people's opinions of "Decisive Strike needs to be nerfed" is a "killer main" opinion? Based on your first comment I quoted, I would assume so, but I'm asking for clarification because I'd prefer to know rather than presume or stereotype.
We established I'm not a killer main, and I quite clearly use DS in the screen shots I've shown you before; but guess what, I think DS needs to be nerfed! Maddening, I know! An unpopular opinion, among other things I have like "I think the new balanced landing actually made it better than before as someone who also always runs balanced landing in my builds (I didn't rely jumping through the same second-story window 3 times in a row, either though).
Actually, I don't like to use the word "nerfed". I think it needs to be 'changed.' Properly this time, preferably. The problem with DS before was it was anti-momentum. The problem with DS now is that it's... anti-momentum. The thing BHVR said they were going to fix and the reason for the rework, did not end up getting fixed, which makes the rework a failure because the rework didn't do solve the problem it was designed tgo achieve.
And most of my reasons for wanting it to be "nerfed" is not even from my "(in)"experience as killer before you start quoting that again, but from the absurd things I can do with it as a survivor, no matter how hard the killer tries to "just don't tunnel" me.
Im gonna try keep this short because I rather not read paragraphs I will number my responses.
1.you are right I can not prove that you have gone against deathsquads but my assumption has reasoning and logic to it. Deathsquads reside in lower ranks and only decently has the ranking system been this bad. A casual player such as yourself most likely wont verse them.
2.yes rank doesnt matter but I am referring to death squads which btw reside in red ranks.
3. I never said I was better than you I just said I find it hard for you to express the opinions you when you havent hit the top rank as killer. Also just because you watch all the guides, know all the stats doesnt mean you have actual skill just knowledge.
4. DS is fine and not as strong as back in the day. Ik it's crazy but you can slug the person with DS. If they have unbreakable it's still one person off gens and when its gone it's gone, one use. I honestly think most people asking for ds to be changed are killer mains.
5.new bl made the perk worse and the old version wasnt the problem the maps were.
6. DS was never meant to be anti tunnel the devs said it themselves the anti tunnel was coined from the community. Like I said before you can slug and its not as worse from when it could deny a hook. That's even worse ds could activate before you even got a hook meaning you could chase a survivor finally get them down then hit by ds.
7.the absurd things you can do as survivor can be stopped by slugging other than locker plays but hey that's just the optimal play style.
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@Komodo16 said:
So tell me what you guys think of this. Meyers brings red forest and we get temple so a really big map. And then proceeds to tunnel one person and t3 off them. And THEN for the whole game he slugs EVERYONE FOR NO REASON. And the map is big so he goes back after each slug and proceeda to payroll his slugs. No hooks just slug to death. And then at end game he has one guy left and nods his head as if WE were toxic. As of HE had earned those kills fairly or was good. Then end game lobby and he had noed and deerstalker. What do you guys think of that? Imo that is some major trashy #########. I can't even play toxic for no reason or I feel bad even if its as a joke.
Jesus some of the comments here arent even to the actual post but I will say tho if you even suspect myers has infinite t3 rush the gens but I give you sympathy cause ik matchmaking has been ######### on xbox. So manu bad teammates even with red forest wins become way harder they theh should.
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@Komodo16 said:
Every time I post anything as a survivor I get backlash and same for many others. We complain about certain killers or perks and we get shamed and if we complain about toxicity towards us its all blamed on us. Oh you had this map and survivors are SOOOO strong. Yet when a killer complains about gen rushing or perks that can be circumvented its almost NEVER blamed on them. This forums community refuses to acknowledge that survivors face issues as well regardless of strength or majority or minority everybody deserves to be heard without snarky comebacks. Like yeah everyone can prevent what happens in dbd. Regardless this is supposed to be a community not a dbd trial quit getting down eachothers throats
Oh komodo this is all true but people will deny it. Kinda surprised your post hadn't had much attraction though. Maybe tomorrow you will get swarmed by people saying otherwise.