azame
azame
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1476327#Comment_1476327
Over 1,000 hours of killer is inexperienced because I don't play the game enough in a single season to get rank 1 even though I can defeat rank 1 survivors?
What is an "experienced killer" in your book, then? Someone could play Legion to farm chaser emblems and get rank 1 in only 30 hours if they really wanted to. You are literally basing my experience as a killer on nothing more than the fact I haven't care enough to dedicated my time to get a rank 1 achievement on killer because I don't care enough to grind for the rank, but throwing over 1,000 hours of my experience with the game under the bus.
You just said you don't think people who have different opinions are killer mains, but just contradicted yourself because my opinion which was different, made you think I'm a killer main for no other reason.
I'm gonna try to keep this short but, you have over 1k hours of experience against typically weaker opponents. The swf death squads are at the lower ranks which btw you didnt bother to get to. You might be able to defeat rank 1 survivors which I can give you but like I said death squads hang out lower in the ranks.
Just because you farm the chaser emblem to get rank 1 doesnt mean you got the experience to handle good swfs just like you dont because you hang out higher in the ranks. If I were to say survivorsls are weak but I also say I dont have time to get rank 1 in a season and I play in a sweaty swf but I have 1k hours I would have my opinion disregarded by a bunch of people.
Once again I said you were a killer main because your opinion is one that is held by typically killer mains like I said before.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1475976#Comment_1475976
Weren't you the one who called me a killer main in another thread for having a different opinion than you and when I proved you wrong with several screenshots that I am not actually a killer main, you back pedal'd and started making up excuses and strawmans on how my opinion was "invalid"?
Yeah, I guess the forums is full of killer mains when everyone who has an opinion you don't agree with is a "killer main".
Yeah you are right you definitely proved me wrong you that you arent a killer main but you are inexperienced in killer so all the bold claims you make on behalf of killers confuses me.
Also yes I stay with my word this forum is killer biased. I seen a post about a survivor complaining of a spirits stand still mindgame and slingers easy zoning and the majority of the comments were killer mains.
Another thing I should mention is I dont think people who have different opinions are killer mains, but the opinions you have are ones typically said by killer mains so my reason for assuming you were one was justified.
One more thing if you havent played killer enough to even get rank 1 killer, which is incredibly easy might I add. Also some of the killer mains ik who played the game when survivors were actually op dont complain about ds they know what's op and what's not ds is far from it.
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1475782#Comment_1475782
Then why was 70% of the votes for it to be nerfed? Why is it constantly being talked about in the context of being too powerful?
This forum is full of killer mains that's why.
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@Khakuate said:
https://forum.deadbydaylight.com/en/discussion/comment/1475592#Comment_1475592
I mean you're right, but I feel bad for her :( she was a baby claudette self caring in the corner of the map, but she was the gen jockey, so I sadly had to tunnel her
Baby clauds are so cute but if they do gens they gotta go.
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@Khakuate said:
https://forum.deadbydaylight.com/en/discussion/comment/1475498#Comment_1475498
I had to tunnel a claudy when I was playing deathslinger, they popped 4 gen, but I didn't give up, I killed them all with 1 gen left...
My build was: STBLF, PGTW, BBQ and nurse's
Tunneling then is necessary to get one out of the game. You did a good job, you got a 4k with the odds stacked against you.
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@timbologna said:
https://forum.deadbydaylight.com/en/discussion/comment/1475083#Comment_1475083
i legitimately thought it was hacks unless their add ons dont show because i dc'd. They said i should've stayed as i could've changed the game...you cant change the game with zero hooks, zero chases, i only got one hit before my nurses did the whole "im choking on air" thing and the survivor ran upstairs on hawkins. you cant follow up there because theres zero gens to patrol on the upper floor.
As an oni main i can 4k with 2 gens popped by my first hook. You have to try hard though.
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@Deathslinger said:
Easy Fix: Solo Que and SWF que.
Killers who play Solo can experiment with killers, builds and play chill.
Killers who play SWF can go in expecting a challenge and bring killer/perks they feel are the best. Killers who play against SWF get a 100% to bp built in.
Survivors that play Solo get a bp bonus of some sort.
Swf don’t get nothing since they are cheating and killers fighting solos get nothing cause the incentive needs to go to those willing to fight the up hill battle~
Dang didnt know playing with friends is cheating.
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@LqF said:
https://forum.deadbydaylight.com/en/discussion/comment/1474415#Comment_1474415
you´re the guy that made the 'PH, deathslinger and forgot the other killer don´t have counterplay', aren´t you? Kinda agree you on that, the time it takes for him to aim and shoot makes him a no wind up huntress... But well, you gotta predict i guess.
Yes but ths others have no counterplay and ang h as of decent slinger can end chases quickly.
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@LqF said:
i still need to learn to play against him, haven´t played against him much... usually i to zig zag to try and make him miss shots, but that makes me lose a lot of distance... any tips?
Guess correctly because that's all you can do.
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The reason the hit didnt make sense is currently killers have priority over hits that means as long as it connects on their screen it registers. The next update the server tick rate will be doubled and we will have server side hit detection so the game will check each hit before it goes through.
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/1194009#Comment_1194009
Reworked to be stronger??
You used to need to wiggle until 30% if you weren't the obcesion
Now you don't
This rework is needed for a fair balance
You didn't need to be hooked back in the day I said come body block for me I get my ds and the killer is denied a hook.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1473937#Comment_1473937
Yup spend like all day on it lol
I have been too since this quarantine
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1473840#Comment_1473840
Ey xbox partners lol
You on xbox too xbox gang.
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@Justalittlepeeck said:
https://forum.deadbydaylight.com/en/discussion/comment/1473356#Comment_1473356
The Spirit changes
- Removed the collision between The Spirit and other players while she is phasing.
- Adjusted the speed curve for The Spirit's post phasing speed bonus to drop off more gradually over a longer period of time.
- Restored visible 3rd person animation while vaulting windows.
- Prayer Beads Bracelet add-on: Made phasing sounds global instead of removing them.
- Katana Tsuba add-on: Decreased the phasing reappearance duration from 0.25 seconds to 0.2 seconds.
- Wakizashi Saya add-on: Decreased the phasing reappearance duration from 0.5 seconds to 0.3 seconds.
- Yakuyoke Amulet add-on: Increased phasing duration from 1 second to 3.5 seconds. Decreased phasing speed from +10% to -15%.
- White Hair Ribbon add-on: Decreased the activation charge speed bonus from +30% to +20%.
- Bloody Hair Brooch add-on: Decreased the activation charge speed bonus from +50% to +30%.
https://forum.deadbydaylight.com/en/discussion/108852/patch-notes-3-4-0-cursed-legacy
These nerfs significantly increased skill floor of Spirit and most people quit playing her, so only good Spirits remained.
Yes because the things you mentioned were broken as ######### and needed changes. Collision between spirits and survivors made using the power stupid easy. Wakasashi says speed being half a second gave you a stupid far lung and could correct mistakes for phasing wrong.
Not having a vault animation just made room for more standing still. The point is the nerfs were warranted and spirit is still braindead easy. My friend gave me some stats of 40 games as spirit.
He started a week ago rank 1 killer too if that means anything and out of 40 games he got 3 escapes one which he let go and 13 dcs. Spirit is still a braindead killer I even tried to play as her myself and I can say just have a good headset it's not hard.
One more thing old prayer bears do you think that shouldn't have been nerfed? Cause you make it sound like the nerf killed her. It really didnt if it did nobody would complain.
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1473827#Comment_1473827
What is an actual counter? You want them to be same as every other killer and just run around in circle for 5 gens?
Nurse isnt run around the circle for 5 gens but good survivors dont complain about her why do you think that is?
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Genrush = pressure gens
Swf = end chases quickly/pressure gens
Counterplay sorted.
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@projecteulogy said:
https://forum.deadbydaylight.com/en/discussion/comment/1473811#Comment_1473811
I can get FL saves on every other killer except PH. I have ZERO problems with any other killer. Even standing still I cannot find the spot to blind them. Its not a ME problem if more than just me is having the issue. This would make sense with lag, but if i can't be blinded as PH in KYF, there's a problem there. Like how bugs come and go. Not every game is going to have the same bugs(like every game i wont get stuck in the terrain and earn crows from being unable to move, but it happens frequently enough that its wildly frustrating and that game isn't worth playing IMO).
Problem is, even with a hardline of 600mbps I still get lag because a lot of people playing killer have trash internet or they're using a VPN. This affects everything. Even skillchecks, because when the game server lags it can cause FPS drops.
Also, don't say anything bad about the mods, even if you have proof and its 100000% true. if you send a report on them, BHVR doesn't care. You will get completely banned off the forums if you're unlucky lol It's a dictatorship here.
You play on xbox I can help you with pyramid head. The blind spot is just like any other killer the way they are facing and then like 45 degree angles from both sides.
I cant say you are right about killers with bad wifi making YOUR frames drop if you could show video evidence then yeah but if you are lagging it's you cheap servers or not it's still a server.
Can you explain a bit like if I have like proof about the mods being bad and send it to bhvr they dont care?
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@SpaceCoconut said:
Outside of gameplay mechanics, the visual effect they were going for was that from other ghost jumpscare movies where a character sees the ghost at a distance and then it's instantly right in front of them.
Visually, this is the effect and experience they were going for.
Getting rid of the husk eliminates this effect.
What would you want to give the Spirit in exchange for being able to tell when she phases? We're talking about balance afterall.
I think just removing the husk would be fine and doesnt mean she needs a buff sure now we know when's she phasing but not where so she still has the same effect just no more standing still and for all you know she could phase standing still to bait vaults back into her.
This would also make her skill cap higher and not the brain dead killer she is right now.
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@hahadrillgobrrr said:
So this thread is about OP denying every answer that isn't "hold W for win" or get killers nerfed. Good stuff.
I wont dismiss actual counter.
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@ZaKzan said:
https://forum.deadbydaylight.com/en/discussion/comment/1473802#Comment_1473802
So no counter to sprint burst
No counter to Iron will
It's hard to not hit the one with BT when the one with BT bodyblocks you.
Again, it's not whataboutism. Killer powers aren't made to be countered. I don't see you complaining about Pig's power, or Plague's power. Those two powers are certainly not able to be countered, one relies on RNG and the other makes the killer stronger by giving them a ranged down.
No, you're complaining about killers that annoy you, you're being intellectually dishonest. This just shows that you're not interested in game balance.
How would you give sprint burst a "counter" when it's on a time limit not a big one a short one you are simply providing a strawman argument. Iron will if you really are bothered run stridor that counters it but if the survivor has iron will use other audio keys/visual keys to locate them.
It's not about killers who annoy me its killers that have oppressive chase powers. You clearly ignored my post because I gave solid reasons to why they have no power and why I and many survivors dont like them.
On the topic of pig and plague they arent problematic as the 3 I mentioned pig does need a rework to make it less rng and to discourage tunneling survivors with traps. But like I said this isnt that problematic as spirit.
Plague you can deny corrupt purge by not cleansing but you do leave yourself injured which is fair because plagues can go an entire game without any power use other than the given.
If you arent gonna read my post dont bother commenting.
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@kate_best_girl said:
The only thing that I hate about any of these killers is Death Slinger because he just CANT make mistakes. You can play perfectly just to get shot and downed within 10 seconds and it BUGS me
For me it's when I 360 around him vault a window then he shoots me even though he missed a swing, but then gets rewarded a hit.
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@projecteulogy said:
You forgot Deathslinger's completely bullshit terror radius. If he has M&A he's a better stealth killer than Ghostface. I don't really mind his ease of use if I could actually hear him coming like I can every other non-stealth killer.
I also cannot seem to blind Pyramind Head. I went into KYF with a buddy and neither one of us could find the spot to blind him. This was yesterday morning.
Reaction times are a thing of the past. Because of how crap the servers are, the hitboxes, VPNers(this is exploiting and the dev needs to punish people for using it to create lag and unfair games), and the fact the game is STILL CODED FOR P2P NOT SERVERS lol. This is why hitboxes are so completely jacked up outside of the fact that they got literally the cheapest servers on the market.
Everyone's argument against balancing them is "play swf" or "gen rush". Gen rushing is cancer, and every killer complains about it. Also, as a Survivor Main, SWF to me is cheating. It completely destroys any "immersion" for me when people want to talk on comms(then the mfs can't even have mic discipline... no i'm good on anymore frustration lol).
Yeah his terror radius is scuffed but I'm focusing on his chase. Reaction time definitely hard when you got laggy killers who teleport and do things behind the server. Coding for p2p on cheap servers is a big problem for me. The servers arent even subpar i get 60 ping instead of my usual 10-15 on other games even though I'm close to a server. But then the coding makes vs hits worse because hits are killer sided.
PH blinding is a you problem, I've been getting fl saves since day 1.
The last thing is mind boggling the counter is gen rush with a swf but then people moan about how those are unfair like make up your mind.
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@ZaKzan said:
https://forum.deadbydaylight.com/en/discussion/comment/1473786#Comment_1473786
It's not whataboutism, not at all. It's about being fair to both sides. If I can't counter everything a survivor can do, why do survivors need to counter everything I can do? It's actually quite to the point, and it answers the OP's question as well. There's broken things survivors can do just as much as there are broken things killers can do. Welcome to DBD.
But that's exactly whataboutism. You complain about x then say what about y. Stop. Also yes I said there are broken things but sprint burst, iron will, bt, except object which is only op in swfs, but the rest are far from op. None of the killers I mentioned are op either.
Sprint burst had a 3 second use time if you are complaining about a perk that's been nerfed 4 times maugh be 5 dud to the exhaustion nerf since 2016 that's not good. Also to add on you can even hit people through sprint burst if they are too cocky.
Iron will stops moaning you still have footsteps and scratches.
BT dont tunnel it's not hard to ignore the recently unhooked survivor.
Yes both sides have broken things but we need to fix that and focus on them once again dont comment on my post whataboutism I'm going to ignore you.
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@ZaKzan said:
tell me how I counter sprint burst, iron will, unbreakable, iron will, object of obsession, borrowed time, and swfs. So you're saying survivors are supposed to counter everything a killer does, but a killer can't counter everything survivors do?
Whataboutism also that isnt the point of the post if you arent adding anything meaningful to the conversation dont bother speaking.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1473686#Comment_1473686
https://forum.deadbydaylight.com/en/discussion/comment/1473686#Comment_1473686
Not having video on hand make someone a liar? Even though you told @Rill that you had no interest in watching cherry-picked videos earlier today?
Stating my own personal experiences and what works for me is somehow a commentary on balance?
Guess the mods are doing a good job these days, at least :3
You know why he got jailed oof.
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@Khakuate said:
https://forum.deadbydaylight.com/en/discussion/comment/1473707#Comment_1473707
Breaking a rule = you get jailed
if you're jailed you can't post discussions
Hmm I wont ask what rule you broke then I will say i dont really think the mods here are...reliable to say the least.
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@Khakuate said:
https://forum.deadbydaylight.com/en/discussion/comment/1473654#Comment_1473654
Cuz a mod jailed me sadly lmao
https://forum.deadbydaylight.com/en/discussion/comment/1473653#Comment_1473653
Nah that you do "Pretty good against spirit" Do you have any vid or do you stream, or are you just writing that so you try make her balanced?
If you dont, it didn't happen and you're just lying.
What does jailing mean ?
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@Khakuate said:
https://forum.deadbydaylight.com/en/discussion/comment/1473520#Comment_1473520
Do you have any proof about that?
How did you get the cage on your pfp
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@ClickyClicky said:
Why is it these killers always come up in the no counterplay discussion? Yet nobody talks about Legion?
It doesn’t matter if he can’t down you with his power, it’s the one that truly has no counterplay and he really is by far the most boring killer in the game.
Spirit, pyramid head, even deathslinger who I hate.....all are nothing in comparison to Legion, the killer that the community almost universally agrees ruins the game and needs a rework
Yes he has no counterplay to dodge his frenzy but he isnt really oppressive in chase rather than being annoying. I would like a flat rework.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/1473542#Comment_1473542
Kinda weird you preface defending Spirit by saying you're a killer main. Killers aren't the ones having a problem with Spirit...
Oh scottjund nice to have you here.
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1473411#Comment_1473411
You are constantly singling out killer mains. How is that bringing two sides together and not you being bias?
I'm not trying or mean to single out killer mains I portrayed it poorly yes but im not trying to look at the post for its meaning.
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/1473411#Comment_1473411
Nobody will be able to break the cycle of nerf threads, that lead to nerfs, that lead to complains.
It will always be this way. The only thing that can be maybe getting better, is the way people speak to each other and well, I don't know if there will be something better in the near future.
I hope so people are telling me this is an "us vs them" thread but I really wasnt trying to do that just to say both sides got problems let's stick together.
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@handfulofrain said:
https://forum.deadbydaylight.com/en/discussion/comment/1473388#Comment_1473388
Spirit definitely is too strong. My first ever game with her resulted in my adept at rank 1.
I am also a killer main saying this.
Yes I was playing her like 2 nights ago she isnt that difficult get a good headset get the first hit and enjoy.
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@handfulofrain said:
https://forum.deadbydaylight.com/en/discussion/comment/1473437#Comment_1473437
Then... why not predrop the pallet vs. Pyramidhead or Deathslinger? MonkaHmm
Predropping doesnt work against those two as well as it does clown PH can shoot through and as slinger you can force them away from the pallet then shoot to pull them away it's not that difficult to do either as killer.
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@handfulofrain said:
Your logic with PH and Slinger, by default, also means Clown has no counterplay. You realize this, right?
No clown has counterplay pre dropping pallets sure its uninteractive for both sides but its counterplay.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1473372#Comment_1473372
Sorry, but when you say the forum is "infested with killer mains", it definitely sounds like you're turning this into an "us vs them" issue.
That's because it is the majority of killer maijs on this forum which wouldnt be a problem if alot of killer mains didnt view survivors as bad people and vice versa.
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@Marcus said:
You're complaining about the "us vs them" mentality and yet you're only pointing towards the "killer mains" who put down the survivors. You should really try to hide your hipocrisy better next time.
Yeah I could see why you would say that but trust me I really want this community to be together survivors can be just as toxic and hateful as killers which I could better address next times.but I'm planning on doing a two part posts problems as a survivor then problems as a killer.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1471163#Comment_1471163
Well, you start off saying that the forum is "killer biased", complaining that anything that benefits survivors is "looked down upon". That goes right into what I said, about one side having it worse in the vast majority of cases and that recognizing which side has it worse isn't "bias".
You go on to say we should "come together" and that it shouldn't be "us vs them" (which is funny given that you start the preceding paragraph by pointing the finger at "killer mains"). This is irrelevant to why you think the forum is biased, which is why I didn't address it.
So, which part of my previous comment made you think I didn't read what you wrote?
I didnt even read this my bad anyways. I was giving an example to why this is a killer biased forum. I'll give you another example. Stridor spirit/spirit nerd. A million killer mains come to tell you why spirit is fair, has counterplay, and how we want to be able to loop the killer for 5 gens easy. Could you call this example correct?
I wasnt pointing a finger at killer mains I was saying what happens which is also a reason to come together. I said you ignored my post because you didnt see the meaning behind the way I wrote things which is understandable.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1471663#Comment_1471663
Players are not an infestation. Why are you trying to make this an "us vs them" issue? Did it ever occur to you that most people on the forum aren't even killer mains, but that they recognize killers getting the proverbial shaft, as SloppyKnockout put it? I get accused of being a killer main all the time, even though I haven't touched killer in quite a while.
You dont understand what I mean the majority of this forum is full of killer posts about something survivors should get nerfed and like I said in my original post anything that benefits the survivor side is jumped on immediately. Again I'm not turning it into us vs them I'm just stating facts here.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1473351#Comment_1473351
You mean 'stage another 100% fail' or 'claim the recording messed up and it will take some time'?
I never staged a 100% fail or loss the file on purpose I play with my friend who has 3k hours. We could easily record this today if hes on stop making assumptions it makes you seem ignorant.
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@Justalittlepeeck said:
https://forum.deadbydaylight.com/en/discussion/comment/1472170#Comment_1472170
>Saying to bring X perk isn't counterplay, its guessing its a Spirit
Am I saying using X perk is a musthave? It's an option if you are struggling against Spirit. If you feel like you are able to deal with her without that perk, you are not obliged to use it.
>The "change direction" point is null if;
- She has Stridor
- She stands still and watches you then phases since you have 0 distance
1) If she has stridor you still can make her miss her ability, you should just have less space to maneuver, since she has more accurate info on you. Yet you can still apply "move unpredictably" strat to that and succeed, at least for long enough to cut off her momentum.
2) She still has to waste 1-2 seconds to initiate haunting, then waste same-nearly same amount of time to get near you. During that time you can: 1) Gain distance between you 2) Get in the position near pallet 3) Simply hide, change your position, do anything.
>"waste her time" when even a mediocre spirit can end chases within 15-30 seconds
Mediocre spirit can end chases within 15-30 seconds if survivors are even more mediocre. If you understand the way Spirit moves in her power, you'll be able to make her miss at least a few hauntings before she figures out the way you move or will catch you in a bad position. Nonetheless, you goal is to win time and not to run her for 5 gens (which is still possible if you read her like a book) and that can be accomplished.
> truth is Spirit needs to be brought in line with the others
She has already been severely nerfed. And what do you suggest to do to "bring her in line with the others"? Tell survivors when she is phasing? Remove any informational gains from her? Perhaps she needs a full rework, but nerfing or downgrading her power even more would be a mistake.
What severe nerf did she get? If it was so severe why is she still problematic.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1472244#Comment_1472244
'I also lost the file'
....
You're making this too easy, y'know
I can easily rerecord it if you want me to I dont mind it's not hard.
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@DrDeepwound said:
"Let's say you are running towards a vault and a PH is behind you, you vault he hits you with his range if you fake he hits you with his m1. The problem is there is"
The problem there is.... you should fake the vault, I did it last night and easily dodged a PH range attack like 4 times in one chase
Plenty of counterplay to PH.
All you have to do is wait for the animation if not just cancel and m1 you went against BAD pyramid heads not good ones.
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@xBEATDOWNSx said:
All 3 killers that you are complaining about are fine and balanced. If you're getting hit by P.H's torment or special attack, you are definitely setting yourself up for it. If you're going to continue running the same loop, yours either going to catch a M1 or get torment applied to you. Leave the loop and run somewhere else. His rites of judgment is incredibly easy to dodge as well.
Deathslinger is even easier. If you're scared of getting pulled in, make sure you have objects in the field. Don't run in a straight line. Pre drop a pallet. Don't get me wrong, a very good D.S will hardly miss, but I find him to be an incredibly easy killer to lose in a chase.
I know a lot of people in the forums have an issue with Spirit but I have zero problems looping her or losing her in a chase. If I hear the whooshing, I assume she's coming to me and plan accordingly. I don't run so no scratch marks. If she is running stridor, I won't bother hiding I just make distance or vault a window/ pallet and keep moving.
All in all, these killers are fine and have more counterplay then I have mentioned. Your lack of an ability to lose them in a chase does not mean they have no counterplay, it means you are simply not good against them.
If you can show me videos of you consistently countering both I'll believe that. Running away from the loop can be bad for a few reasons, there are no loops near by, the loops are short, and he has a ranged attack, and he can zone you. He can put his sword in the ground now you have to dodge and weave which makes you lose distance and he can catch up and m
Saying have a good reaction time isnt valid argument or counterplay for Deathslinger. I'm a mediocre deathslinger and already have found out how to force you away from the pallet and just enough to shoot you. The thing that makes it uncounterable is that his shot is too fast. I find it hard to believe you can react to a less than a second quick shot. Also if you do "react" they dont have to shoot then you get zoned.
To sum up your counter to spirit is to make distance and hide? As soon as a stridor spirit gets the first hit you are dead there is nothing you can do. Saying "plan accordingly" isnt valid counterplay either explain. Just like saying make distance that works against every killer but what about when you cant and shes chasing you.
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1472735#Comment_1472735
"imagine if". They don't.
Imagine if survivors had 4 second chance perks that eliminate bad plays...oh wait they have. The only other actually viable build being one where a survivor is faster on gens and vaults so they don't need those second chances in the first place if they are very good, thrilling.
And by the way, that is coming from somebody who'd make a different version of DS and BT BASELINE to adress camping and ACTUAL tunneling since I'm not a fan of fixing gameplay issues through perks.
Stop doing whataboutism not even what the thread is about go away.
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@MigrantTheGreat said:
What you said about Spirit is literally how she was intended to play! This lack of "feedback" that you guys want so you can loop her into oblivion is how she is intended! I consider Spirit what a killer should be! Either rely on different tactics or not wanna deal with that killer at all! And since 80% of the survivor community has a problem with not being able to get feedback or loop her into oblivion than why did the devs do anything about that to her during her nerf and why are they encouraging her to fake phase?
https://us.v-cdn.net/6030815/uploads/P6LW0D66X07G/spirit.jpg
This lack if feedback forces you into a guess that's in the spirits favor. If it was made a 50/50 guess I'm sure it wouldnt be as much as a problem.
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@PlaysByShady said:
"Spirit lack of counterplay comes from the fact that her power has no tell in a chase"
I stopped reading after this point because she absolutely does have tells:
1) She stops dead in her tracks, and stops rotating too
2) The environment still reacts around her (e.g. grass moves, birds fly, etc).
3) Something I only see good survivors do against Spirit is dropping pallets early. You can vault pallets, she can't. So drop them early to cut off the different routes she has to get you, it narrows down the possibilities of where she could be
Go watch Scott's video about spirit myths debunked she does not move grass standing still does not mean shes phasing it could easily be a fake. Yeah dropping a pallet is cool but that's still guessing.
You dont know when or where you are guessing if you would finish my post you would see more of my points dont comment if you didnt read the entire thing.
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@Hallowgeek said:
I had a Claudette DC on me last night when I kept dragging her out of pallets. Was it you? 🌚
Nah didnt play much last night also I'm on xbox.
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@NursesBootie said:
They counterplay against all those killers is based on guessing. But chases from the killer side are solely based in guessing. A mindgame is a guess after all. A blink from nurse is a guess. A long range hatchet from huntress is a guess. A chainsaw sprint of Billy is a guess.
So why shouldn't survivors guess a bit too?
It would be more fine if the guess wasnt entirely in the killers favor that's the whole problem.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1472228#Comment_1472228
Thats probably a bug as just like Deathslinger’s rifle, you can’t instantly just spam ADS and fire for the quick scope as you’ll just M1 and look stupid.
Pyramid Head cannot instantly swing after cancelling his swing, and even if he is capable just do what I previously said and try and tempt him to use his ranged attack so he gets a punishment while you get distance. He has counters, you just need to not run in a straight line.
Also I’ve been hit by a pallet because I couldn’t swing instantly after cancelling, along with this if you mean channeling the rites of judgement (as in charging it up) depending on positioning, the window you are about to go towards can actually be safe as his ranged attack takes time to actually activate. And in order for him to actually down you is if he is about to finish the charge up and you vault, if you vault as soon as you see him raise his blade you are safe as long as you don’t act predictable, if he stabs the ground then try and bait the vault and look like you will vault it. I wonder what other killers this works on...
I DonT one think it was a bug I did it multiple times.