arslaN
arslaN
About
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- arslaN
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I use Iron Will, Dead hard/Sprint burst, Decisive strike and I switch between adrenaline,borrowed time, resiliance,kindred for the last slot.
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@Rin_is_my_waifu said:
I see a lot of people talking about buffing solos to SWF level but nobody mentioned what will happen to killers if they decide to implement such things in the game. Imagine playing with SWF every time you want to relax and play a normal game. They have to do something for killers, too in order to compensate for the solo buff
To the OP, I play solo and I know how frustrating it can be and I have managed to reach red ranks (rank 4) but we should also think of the other side when making such big changes to the game
There should be one big patch, adding totem counter, basekit kindred and chase indicator for survivors along with a secondary objective but I don't expect anything like that at this point.
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My main problem with solo survivor is just how bad my teammates usually are. If I somehow manage to get decent teammates it's still enjoyable.
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It's not a casual game but it's definitely not a competitive game either. I can't call a game with this much RNG and broken/op stuff along with a meaningless ranking system competitive.
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@Nameless said:
https://forum.deadbydaylight.com/en/discussion/comment/944039#Comment_944039
They did say they were going to buff killers up to SWF level unless I’m mistaken. They just need to find a way to buff solo’s accordingly.
I don't believe they will buff solos anymore. All of their attempts are mostly in perk forms and those solve nothing.
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@meatisadelicacy said:
Wouldn't a totem counter essentially destroy NOED? I run small game because 99% of games have Ruin and/or NOED so it makes no difference to me, but I can't imagine killers would be happy with a totem counter. I've had plenty of games where I do all five totems. Doesn't seem necessary to me.
No, it wouldn't destroy it. With a totem counter it would be a lot more fair for solo survivors.
Let's say 2 random survivors decided to cleanse all 5 totems in a match. Let's say one of them cleansed 3 totems and the other one cleansed 2. They don't know all 5 totems are cleansed so they both have to waste time, instead of doing gens, searching for already cleansed totems because they have no idea if others cleansed any.
This is the reason most survivors usually don't even attempt to cleanse all 5 totems. It is completely their fault if they are in a swf group though.
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Even if they add a totem counter at some point, I'm pretty sure it will only be included with small game so nothing will be fixed really.
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Spirit
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/940252#Comment_940252
Or, instead of calling me a liar, you could get better at the game to maximize your XP gains. You get next to nothing by being a Blendette gen jockey. You gain SIGNIFICANTLY more XP from boldness and chases. Get rid of Urban Evasion, replace it for something else.
That's not how the xp system works.
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I was really hoping for a ranking system rework this year. Red ranks were already full of potato survivors and it's even worse now with the rank reset changes. It's slowly killing the game (or at least survivor) for me.
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Solo survivor is not enjoyable at all because 99% of your teammates are easy AI bots. I am pretty much only enjoying killer or swf games.
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I wish everyone would use selfcare when I play killer lmao
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Jeff/Spirit
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Luck
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@tortrader said:
https://forum.deadbydaylight.com/en/discussion/comment/937480#Comment_937480
Enjoy the ban penalties when it comes back into effect, ragequitter.
Oh I definitely will when salty killers can't dc on me. What is with all the accusations on this thread?
You have the perception and reasoning skills of a teenager.
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@tortrader said:
https://forum.deadbydaylight.com/en/discussion/comment/933705#Comment_933705
Game is not broken. Problem is your PC.
Now that was a good joke lmao
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He could use a small buff but nothing too crazy
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/936673#Comment_936673
Given that there's no possible buff that the killer can receive to offset the free flow of information between SWF without breaking the game in their favor, the proposed plan of buff solo to SWF levels and then buff killers is never going to happen in the game's lifetime.
The best you'll get are band-aid fixes to perks which still leave solos at a disadvantage, as they are forced to give up build variety to 'be on par.'
Basekit kindred,totem counter and a chase indicator for all survivors along with a must do secondary objective and buffs to certain killers would be pretty fair in my opinion.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/936629#Comment_936629
Actually that is quite inaccurate. Everybody said look at the low stats for the nurse across all ranks, many people argued that uh uh red rank is looking fine.
What people didnt know back then is the fact that red rank stats meant have a red rank killer in the match and nothing else so you can play as red rank nurse vs green survivors for example that doesnt say all too much does it? I mean you even meet potatoes in red ranks imagine people who are unable to rank up, given how easy it is to do so as survivor.
Now what do you think the stats would look like if it only included red rank killers vs red rank survivors? Stats show again nurse at the bottom but hey all good isnt it?
It still wouldn't mean much if it was red rank survivors vs red rank killers. Being in red ranks literally doesn't mean anything on the survivor side since it is so easy to pip. I've seen a rank 3 survivor self care against noed yesterday.
If the stats were somehow calculated with good killers and good survivors then it would actually mean something.
Nurse always had the lowest kill rates across all ranks as far as I know because her skill cap is the highest in the game and it's even higher now with her nerfs.
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Ranks don't mean anything these days.
I've seen a rank 3 survivor self care against noed
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The gap between solos and swf's will never close if their solutions will always be in perk forms.
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@Popcornchicken11 said:
https://forum.deadbydaylight.com/en/discussion/comment/936622#Comment_936622
Do you know where this was said, I'm just looking for clarification
https://forum.deadbydaylight.com/en/discussion/113397/is-this-bannable#latest
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So you guys ignore the stats when killers have 75% kill rates but suddenly it means something when nurse has low kill rates.
Such hypocrites lol
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@snozer said:
The answer is yes.
The problem is that it is a survivor exploit, so abuse it to its maximum potential as the devs don't care.
Nope, devs said that it's not an exploit so don't make things up
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@KeepDCPenalties said:
https://forum.deadbydaylight.com/en/discussion/comment/936232#Comment_936232
I'm not sure where in the screenshot he says anything about a game breaking bug, he literally just says a bug with the challenge. He could mean that it won't give the correct score, it could mean literally anything at all because that is all you posted. Provide context before trying to pull a "gotcha" moment please.
Nope, he clearly meant the basement bug here. Someone said they should ban killers if they hook survivors in the basement and this was his response. There were no bugs with challenge itself.
Here is a video of the bug since you refuse to believe it exists for some reason: https://youtu.be/k1hKXRKxzqQ
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I would have been so mad if the killer disconnected when I was doing the dark sense challenge
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@Elvenmonk said:
https://forum.deadbydaylight.com/en/discussion/comment/934609#Comment_934609
I'm sorry, getting stuck in the gens!?
You can sometimes get stuck inside gens after kicking them as killer with the latest patch. This is still not fixed with any of the hotfixes as far as I know.
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@Elvenmonk said:
https://forum.deadbydaylight.com/en/discussion/comment/934604#Comment_934604
They will, but how many will be fixed?
The basement bug and the getting stuck inside gens need to be fixed at the very least. I haven't encountered these in a while but others still do
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@KeepDCPenalties said:
https://forum.deadbydaylight.com/en/discussion/comment/934545#Comment_934545
Translation: I got the penalty but I really don't want it to hurt my argument.
Ok dude whatever you say lmao , you can whine all you want but I'm pretty sure they won't bring it back without fixing the bugs first
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@KeepDCPenalties said:
https://forum.deadbydaylight.com/en/discussion/comment/934533#Comment_934533
Translation:
Stall the progression of a DC penalty system for as long as possible so I can continue to DC.
That's cute. I never even got the penalty once.
Your translation: I never get any gamebreaking bugs so keep it in, I don't care about others.
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Nope. Fix the gamebreaking bugs first and then bring it back.
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"Thanks to the reports we have received thus far, we are looking to improve certain Killer powers, perks (e.g. Dead Hard), and the interaction system (e.g. Kicking Pallets or Generators)."
I'd say it's definitely not working as intended since the devs are trying to improve it.
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I would make more skill based challenges rather than luck based ones and I would avoid making challenges that encourage toxic gameplay.
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/916774#Comment_916774
So, I'm just gonna say something real quick and move on since I'm going to celebrate Christmas with my family. Even if the killer did that, there would still be a problem. The other survivor still gets off and for all we know, she also has decisive. Let's make a mock situation. The killer hooks.. Feng? I think, they hook her and annoying Steve runs up to unhook her. Here's what's going to happen.
1.) You pull Steve off only too get stabbed in the back and they hooked save the victim with probable BT and/or DS
2.) You do a LUNGE to try and avoid grabbing the Steve only for the Feng to still get off because of your attack cool down from hitting Steve and with number one, she could have BT and/or DS. This situation is will exactly happen if they tried doing it the way you suggested.
3.) You do nothing and wait only to get hit with a free second chance when you "tunnel" Steve.
Decisive Strike was annoying at first. At first. Now I feel as though it's gotten worse with EVERYONE getting to use it immediately after. One time I killed everyone, but Feng. I waited what I thought was 120, but then again. It's long. I pick her up, she runs to the 99% gate strategy (annoys me to hell and back.) I would have lost her no matter what I did and I didn't mention her perks, they were
Unbreakable
Dead hard
Decisive Strike
Spine chill
So even if I waited, she still would have gotten away. We were maybe like a foot away from the gate with hooks nearby.
I mentioned this later but I didn't realize steve wasn't injured in that video so my argument was kind of pointless.
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I am probably going to use sprint burst until they fix dead hard.
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I don't think anyone would choose to play against swf if that option was available. People shouldn't get punished for playing with their friends.
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They don't listen to opinions like this:
FRICK YOU DEVS YOU RUINED NURSE YOU ONLY LISTEN TO SURVIVORS I HATE YOU
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Nope, it's actually pushing me to be a killer main. I can't get good teammates anymore. I refuse to believe that any of my teammates these days are actually red ranks. They play exactly like rank 15's. Throwing down god pallet immediately, wasting every pallet, going down in 15 seconds, making stupid saves, not doing gens until ruin is cleansed...
Basically 95% of my teammates are potatoes, solo survivor is not enjoyable at all. It's no surprise that killers have 70% kill rates.
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Enough with the bait titles lmao
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If they are actually useful and doing gens then I don't mind them but most immersed players are useless. They just urban evasion around the map when the killer is nowhere near and that's very annoying.
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@ruler33 said:
https://forum.deadbydaylight.com/en/discussion/comment/932053#Comment_932053
im fine with that but still i want to know what will happen if two people are left and u use a dull key does it just re open or does it not open anymore
I didn't think about that actually. Maybe it doesn't open again and the egc starts?
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Yes. You also don't have switch to treatment mode to do it anymore.
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What about this?
Dull keys : Only allows one person to escape, opening the hatch takes 5 seconds
Skeleton keys: Multiple people can still escape. Hatch takes 15 seconds to open.
Skeleton keys can't be found in chests.
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I think the game is also starting to get bloated with too many killers/survivors/perks. We need new game mechanics rather than just new killers and perks.
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Probably clown or doctor for me
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This is definitely a buff, not sure why you think this is a nerf.
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Overrated:
Self care: No need to explain this one
Adrenaline: It's a really powerful perk but it usually doesn't help me at all. I only use it in swf groups these days.
Underrated:
Resiliance: The extra vault speed is incredibly helpful.
Head on: I mean, it's really not that powerful in solo survivor but you can actually make some insane plays with this perk, especially with a friend. I still think the stun time should be 4 seconds though.
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Swf groups with good survivors are extremely powerful. Just being in a swf group doesn't instantly make you powerful.
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Yep