Zixology
Zixology
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- Zixology
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Comments
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Save your offerings.
Currently there seems to be a 50/50 shot of disconnecting mid match. At least, that's been my luck since updating.
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I just don't run self care...
Healing doesn't matter anyway since they slowed it into oblivion.
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Why does anyone care? There's no incentive to rank up. You get nothing out of it if you're on console and PC just gets a few achievements but nothing in-game.
Until the devs add a good reason for me to rank up, I'll never care what rank I am. I just play to play.
bloodpoints>pips
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I always run Small Game and make sure to destroy every totem I can before that last gen pops.
It's been AGES since I faced a killer who didn't run NOED, Ruin and BBQ. Boring meta nowadays.
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I completely agree.
Killers get a perk that is majorly useful in game and gives them double bp for basic gameplay.
Survivors get a perk that they have to go out of their way to earn stacks on and the stacks can be denied by both the killer & teammates. PLUS, it has zero in game use.
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@Peasant said:
Have you by chance heard of No One Left Behind?
That caps off just like Prove Thyself
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Doc & Plague
They both delete stealth entirely and are built upon the game playing itself for you.
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I still like playing against Spirits. But I will say that I resort to just standing still when up against a Plague or Doc. They delete stealth from the game and it's just not fun to play against like other killers.
I'll let my teammates save me and I'll do gens when the killer isn't nearby. But if they find me, then they got me. It's whatever.
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I don't think we should get stacks of anything when a survivor disconnects. They're already making it harder for their teammates by a landslide. Let's not make it worse.
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I used to do this. But now there's a bug where your daily can just randomly change on it's own. If that happens when it is already complete, then the completed daily will be deleted and the bloodpoints are lost.
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I'll take a R1 Nurse or Spirit over a Doc or Plague any day.
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@Centrum said:
https://forum.deadbydaylight.com/en/discussion/comment/787311#Comment_787311
I can blame them; suck it up. Don't play DBD if you're not mature enough to accept that people play killers you don't like.
(The 'you' being the 'royal you'. IE: The disconnecting person, or a hypothetical player. Not you specefically)
Having a killer that completely deletes stealth as well as the ability to perform actions is never something fun to go against. This is a game. Last I checked, a game was supposed to be fun.
Bottom line; we need more skill based killers instead of more free bp killers.
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@TragicSolitude said:
I've found that survivors who burn BPS are often the first ones to DC or suicide. They don't even give the killer a chance; I usually hold back and let everyone escape if someone burns one, but a lot of 'em don't stick around long enough to find that out.
Don't give the killer a chance?
If they suicide or DC, they give the killer free points. The suicide alone just flat out hands the killer a free kill. What exactly would they still need a chance for if the survivor is dead?
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You were playing as one of the most annoying killers in the game. I can't really blame them.
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Anything that completely prevents another player from playing should be bannable.
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Still absolutely no one knows how to counter her in solos. G hecking G
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I love how no one has been able to help me in terms of how to play against her.
Just people saying she needs buffs.
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@Rin_is_my_waifu said:
So let's nerf all viable killers to legion level instead of buffing the weaker ones. How about no?
So what would be your advice for me to counter her? Give me your wisdom, oh great one who thinks this game is perfect.
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@Mochan said:
Good that people are finally realizing that Plague is not a weak killer. She is a strong killer.
But the propaganda rhetoric here likes to say Plague is weak and a worthless killer at the mercy of survivors. Probably to avoid getting her nerfed, and to ask for buffs later down the line. That or they're just drinking all the Streamer Kool Aid.
I never once thought she was weak. I only don't complain that much about her because it's so rare to see her. I've never escaped one.
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I still think that No Mither shouldn't give the "broken" status icon to killers. It makes the perk worthless.
Also, Huntress Lullaby shouldn't notify survivors that it's active after the first skillcheck. Again... it makes the perk worthless.
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Any character is good at rank 1.
The real question is are YOU a good killer at rank 1?
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I never run it.
It's success depends on the quality of the connection of the killer. I'd much rather run Balanced Landing since I actually have control over it.
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I prefer either PS4 or Switch Pro controller
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We also have a specific outfits tab in the cosmetics menu now. Why not just force you to wear the whole outfit in that menu?
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There are detached hoods. I own one myself. So it is very possible.
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Yes. Ever since the map came out. Just don't stand too close to it.
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Killer: Play as you would normally.
Survivor: Cry and beg for mercy.
That's my go-to.
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That's not controls. That's a clipping issue on map objects. They need to make their clips less jagged and more smooth so that players that run against them don't get caught on corners.
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Idk for sure... but probably fake.
However, I'd love to see it added one day.
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For everyone saying "basement", that would actually be a GOOD thing.
Killer would waste more time that way.
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My only issue with BBQ is the fact that the survivor equivalent (We're Gonna Live Forever), doesn't have an in-game effect like BBQ does.
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I'd rather them remove the "broken" icon from No Mither first.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/719533#Comment_719533
If I can easily destroy them then neither of us will have fun and something like this would potentially drive new players away.
If that were the case, then games like COD wouldn't have such big player bases
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@GrootDude said:
Why would I want to potentially bully people who just started?
It's not bullying if you don't tunnel or facecamp or t-bag or light spam.
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I don't mind it.
Resolution is downgraded and fps is lower. But so were the PS4 and XBONE versions of the game until a few updates. Devs just need to work on optimization.
Only main issues I have are the ranks resetting upon each start up, we're missing a couple characters, and Ruin is insane on Switch because the skill check framerates are so low.
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What if there was fall damage?
Then there would be a lot of people quitting games more often.
Here. What if survivors could climb the jagged brick walls around the map and escape? It adds more realism, doesn't it?
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I'm loving it on Switch! Framerate makes Ruin impossible to deal with though until the totem is broken.
And it takes .5 seconds to find a lobby as survivor while it takes 20 min to find one as killer. So it looks like more people want to play killer.
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Everything but the map is great.
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Dude... At level 1, you don't start with no perks. Try again.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/692574#Comment_692574
The Third Seal?
Knockout?
No and no
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It's not slugging... The killer still hung the other survivors and I just bled out because no one healed me.
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I was Dwight
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@Boss said:
Well it's not new, but it seems you're just the (un)lucky Survivor those times. 😋
I've been left alone for reasons unknown, probably silly.
Also, new people maybe? 🤔
I'm in green ranks so not new. And they don't do it to other people.
My only guess is a SWF group that stay together.
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I've been getting weird layouts too.
I even got an old fashioned double hay wall pallet set-up in one area while about a third of the map just had nothing.
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@MegMain98 said:
Yep...I’ve tried to bank mine and it’ll just claim them all sometimes when I open the game.
It doesn't even claim mine. They're just gone.
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@TragicSolitude said:
I haven't had this to me.
I'm on PS4. The problem I have is that I can really only bank one ritual at a time. If I have two completed rituals and then complete a third, when I try to claim just one of them it claims all three automatically no matter what. The first times that happened I lost a lot of BP because I had no idea the game would do that.
I'm on PS4 as well as PC.
The claim all thing is actually intentional. Once you're in the claim screen, It says to hit a button to "claim all". I've made that mistake before too.
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That doesn't sound like tenacity. That sounds like crawling in general got nerfed.
Anyway... it better hecking not have!
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@PeepingPeacock said:
People are mad at DS because its not an anti-tunneling perk, its 60 seconds of immunity, your post is wrong.
Why are you chasing the guy who was just wasting his life on a hook (tunneling) instead of going after the other guy who unhooked them?
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@Dr_Trauts said:
@Zixology the problem, is that the timer on it is ridiculous, 60 seconds is a massive amount of time, so much so that it either gives the survivor invisibility to do a generator for a minute and combine this with say deliverance is very OP, or you chase someone else and come across the survivor again and down them, just to be caught in the end seconds of DS. either that or survivors follow you and tank a hit for another survivor, knowing full well they can just get a free escape. even worse at end game.
now, cause it is a meta perk, imagine multiple survivors running it. its still OP, it still needs changes.
It's not though. Think about it.
If you're on a hook(unable to play the game), finally get off the hook, only to be put back on in less than 60 seconds of being able to play, you're not going to want to play the game anymore.
You didn't even get to play the game. You just showed up, got tunneled to death, and wasted your time.
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The amount of people getting angry at this thread just proves my point.
There are too many people tunneling.