YaiPa
YaiPa
About
- Username
- YaiPa
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Comments
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first of all: no, super unfair and pretty dumb.
second of all: are there even games that give so strong permanent effects if you reach a set amount of hours?
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ghostface, somewhat giving him a real power rather than a bugged discount Myers, maybe fitting with his movies, despite how hard could it be. The fake phone power leak was kinda meh, but I honestly have not so much fantasy.
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either downsides or at least requirements (real requirements, not being downed or being injured), literally dead hard grants 3 times at least an enormous power.
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nurse and bbq a must, whispers a good reliable third perk, the forth is up to you, I like to run ruin, deerstalker, lightborn (when needed obv), monitor, corrupt intervention.
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@notsonew said:
https://forum.deadbydaylight.com/en/discussion/comment/1290287#Comment_1290287
they banned that game because they ######### up, and it's not the same thing here, mori and hatch escape is most likely a brown trophy, so it really means nothing, and if it actually does, they could be "legacy" trophies, but they wouldn't be into the legit trophies, so those who have them have extra torphies, but who cares about trophies anyway?
Trophy hunters do, and you can consider as much worthless trophies as you want, but trophies are literally the only reason why keys and moris will always keep their effects, no matter what. Plus, the fact that are tied to vanilla game trophies, hence essential for platinum makes them even harder to remove.
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@notsonew said:
https://forum.deadbydaylight.com/en/discussion/comment/1290248#Comment_1290248
archivements means close to nothing, I am pretty sure they wouldn't keep keys and moris because they are an archivement
well no. Long time ago Sony banned a game because it was super easy and granted 13+ platinum trophies, it’s not hard to see Sony complaning for a literally impossible achievement. Sure, there have been impossible trophies, but most of them were because servers were removed.
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@metalklok said:
https://forum.deadbydaylight.com/en/discussion/comment/1290248#Comment_1290248
cant you just remove the achievement or give it to everyone. Its 2 out of 149
No, i think you can’t even change achievements. Also, people may cry because they sweat and earnt the achievement, while others get it for free (which is why they copypasted Bill’s achievement when they added him on ps4, despite being outdated and basically impossible).
you can change the requirements, but keys will always open the hatch, giving the chance to every survivor to escape, and moris (Ebony) will always give the chance to kill every survivor.
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Both moris and keys are tied to achievements, hence i don’t see a near removal.
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yes, let's revert a patch of at least 1 year ago, it wouldn't absolutely break the already small balance of the game. Plus, old fast vaults took literally no skills and most of the old god loops were literally "balanced" around the fact that you could force a mid vault.
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there are just speculation, which is the same answer to "why matchmaking is so bad". it might be either because there are not enough killers, or because few killers are currently at your rank.
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no, nobody likes more M1 action, that's why forever Freddy became the most annoying killer to face.
we need another objective.
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if you're new then is comprehensible, if you played this game for at least 2 years and you never felt a burnout, not even once, then yes, you're a very small minority.
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they are just graced by God if they keep gaining new players. On paper it's basically impossible for a newer player to enjoy this game with all the bugs, the busted matchmaking (which has been in this state for about 6 months), the grind, the outdated tutorial and other outdated noob friendly mechanics.
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bright skins are purposely made to be trollish. Like new ace hairy chest yellow shirt, or, well most Ace's outfits.
using dark skins you're more likely to survive, you know, someone with a pink sweater can easily be spot, even if crouched during a rapid turn, which is not the case for a p3 claudette.
but many people like to run bright outfits, like in nature you know, the brighter the animal, the more poisonous.
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overwhelming presence prevented me to fully heal with a medkit found in a chest, hence the killer downed me few inches before the exit.
when the F tier perk suddenly becomes meta.
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@Ghost28 said:
https://forum.deadbydaylight.com/en/discussion/comment/1285548#Comment_1285548
What else is it used for then?
60 seconds god mode
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everything needs an update: report system, tutorial, game definition of "hard and easy killer or survivors"...
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they actually might change it do to their "no more killer's exception to make the game more suitable for baby survivors" policy. the only fix I want rn is enduring hag bug fix when she gets pallet stunned.
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when all the map are fixed, being shorter, bloodlust being removed, the game will come to a major balance. All these debuffs and built in penalties are just band-aids, we need to avoid band-aids.
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funnily every trophy I thought I would need a glitch/farm match to complete, I got it legit.
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doctor, trapper, Freddy and hag are the easier killers to break the loop, still an infinite for huntress
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if you're on ps4 this used to happen to me a lot of times. At least 1 time per week, clearly it wasn't the console nor the controller itself, it was the game.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1244720#Comment_1244720
Ahhh yes, what good advice, let me just get the stun with pallets that killers ignore...
https://us.v-cdn.net/6030815/uploads/050/S2KY6LLBHNMG.jpg
https://us.v-cdn.net/6030815/uploads/909/08K6CSGAEFMO.jpg
https://us.v-cdn.net/6030815/uploads/431/70HQNIXOER4J.jpg
the first pallet is trash, the other Hawkins lab are meant to be used like most of them on the map, to extend loops, throw them early rather than being narrow minded, following always the same pattern (stun the killer, then loop 'til he breaks it). purgation temple one is meant to just stun the killer then run away, oni's map helps making the drop safer.
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yes, losing 1 gen in maps like groaning storehouse because it was literally a 50/50 was a genius design idea and should have been kept.
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@DwightOP said:
People also complain about wraith and Billy, they apparently got shadow nerfed. I couldn't tell it by myself cuz I ain't touching this trash game at its current garbage state.
top comment
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strongest exhaustion perk, pushed the meta towards anti heal, gives survivors 3 extra hits every time, many times uncounterable, can easily extend loops... way stronger than it was originally thought.
but most survivors tend to say the perk is ######### just because they don't know even how to use it, because un-dedicated servers and because "you can bait it".
like, people said that it's stronger than old MoM, I'm not gonna say something like this, but it's way stronger, beyond the fair and balanced land.
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@Ivaldi said:
Nope you're not the only one.. it's been broken forever and the Devs refuse to fix it. They blame "Latency"; yet how can it be latency when the perks exhaustion goes off and the perk is supposed to make you invincible? If it was "latency"; the exhaustion part shouldn't even proc.
yes, because on your screen you hit the dead hard, causing exhaustion, while on the killer's screen you didn't hence he hits you. Since killers have the last word in terms of what happens in the game, you go down, generally spasming on the ground while your exhaustion is, generally, not every time, taken back, since now the game "understood" that "you haven't dead hard-ed" because killer's screen said so,.
that's basically how latency works.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1234433#Comment_1234433
I'll get my squad and t-bag you until you'd want to uninstall. See how fast it'll take your attention from everything else.
T-bagging is a douche move. Should it be reportable? I don't know....
Touchy subject.
lmao, sure, call up the gang, I will cry
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whenever there's the survey I always know the answer to the question "would you suggest DbD to a friend of yours", hell nah. this game can breaks people's mind sometimes
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@LALYTHIA said:
"they literally asked people if camping and tunneling are unfair, where's the bias"
Because they literally are coming out with a nerf to survivor looping next week...and are only just now asking the community a question about camping/tunneling, regardless of the fact that both have been an issue and equally long amount of time.
you need to learn the difference between a balance/QoL change (infinites gone) and a real nerf (balanced landing nerf or addons nerf), one is unnecessary, a mere band-aid to procrastinate solving the real problem, just like bloodlust was meant to be a temporary band-aid for killers, the other one helps the game state (survivors have been literally gods for 3 years, and slowly, really slowly everything is coming to balance).
@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1234474#Comment_1234474
I couldn't care less about tbaggers but I know people that literally quit the game because getting tbagged and messaged after losing multiple matches in a row just wasn't fun to them.
As a result I literally got no one to play the game with forcing me to play killer only as playing solo survivor is a waste of time in my book.
I wish people would just respectfully play with each other like grown ups instead of trying to intentionally piss each others off for literally no reason but I guess that's wishful thinking in a PVP game.
that's on them and the people they faced, not on the game.
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oh boy, seems like people are gettin mad, well:
@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1234433#Comment_1234433
You also want a more effective comparison of bias in relation to camping/tunneling? These play styles are seen as viable strategies to the devs. You know what was also viable? Infinites. They were built into the game on purpose. Looping is a viable game strategy. "but the counterrrrrrs"...um bloodlust? PWYF? etc. Yet, loops are getting completely nerfed and camping/tunneling remains unaddressed, despite being hellaciously rampant. Both "ruin" games for people, camp/tunnel arguably more because even a mediocre killer can do it to two people per match. But only one side is getting any relief. 🙄 #bias
yeah, pwyf that's op. also, they literally asked people if camping and tunneling are unfair, where's the bias? they even transcripts their meaning so that everyone, even less experienced people could give their feedback.
@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1234433#Comment_1234433
Speaking of maturity shouldn't a grown up understand and accept that people think and feel differently instead of bluntly telling them to feel nothing at all (in this specific scenario)?
@WRussoW said:
https://forum.deadbydaylight.com/en/discussion/comment/1234433#Comment_1234433
"Just stop being fooled into breaking the focus omg so easy!!! How can spamming the crouch button take your attention!"
That's how you sound.
to you, ok. people may have different sensibilities and maturity, but it has nothing to do with game balance or unfairness. that was the point, you feel mad about teabag, fine, but don't say that it's unfair, it just doesn't make sense.
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teabagging breaks the focus. it breaks the focus of you (person), it has nothing to do with the game itself, the game is trash for many other reason (bugs, unbalance, un-dedicated servers).
grow up and stop being offended by a person on the other side of the sea spamming the crouch button.
@LALYTHIA said:
My thoughts are that asking the question ONLY about survivors, and leaving out every action a killer does to illicit the same effect, shows bias. I am not into that - at all.
lmao, literally in the same page they asked about camping, slugging and tunneling, seems like you're trying to fake reality to prove a non existent point...
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bubba and trapper's basement would gain too much power, and there's really no counter once you put someone in the basement, it's always gonna be at least a 1 for 1.
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coal towers and shelter woods are well known to still have double pallets in jungle gyms or open fields, it's tied to the minimum amount of pallet spawn.
but besides, this is not the most broken setup in the world, I've seen something far worse.
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because having a 50kg teen as killer is already ridiculous.
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@Dolls said:
https://forum.deadbydaylight.com/en/discussion/comment/1220357#Comment_1220357
So what about Freddy. The perk can be used for any killer. Nobody knows who they are going up against ahead of time. So most of the time the perk has been used Im sure it was used for killers other than Freddy. So whether or not his core has been changed is irrelevant. You can use perks towards any killer...
what I meant was that fire up was only reasonable running (hence not counting insta vault Myers, which is basically a trash build) on old Freddy, because he was an endgame killer which could gain minor advantage of it. when they reworked him, they removed the only killer who could do something with it, they made a useless perk.
just like old left behind, which was only useful for the achievement, and when they introduced egc they made it useless, that's why they reworked it.
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it would be the best idea, giving devotion a reason to exist.
probably they're afraid of increasing queue times, but by adding devotion tiers (similar to soul memory in dark souls 2) the problem would easily be bypassed.
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@BigBrainMegMain said:
Am I the only one who cannot, absolutely cannot stand the phrase
"Do Bones."
It makes me cringe worse than "Boop the snoot."
you missed the thread where people were arguing which female survivor is the prettiest, that was really cringe
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the reason why you can't see SWFs before the match it's pretty obvious: most killers would dodge
on the other hand, the reason why you can't see SWFs after the match is unknown. Maybe devs don't want many people to know the strength of a decent team, causing a major rant flood in the forum. idk why, but I know it's stupid.
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it's more like position and priority. most of the times killers get priority because while standing net a corner of the hatch they prevent the action to proc.
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probably only different in terms of lore, gameplay would be the same, another reason why this game doesn't need a second game.
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@cipherbay_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1221629#Comment_1221629
I never said over inexperienced players......
fine, but in general, veteran players are advantaged, it's pretty obvious
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well, you're saying the obvious, clearly veteran player dominates over unexperienced players.
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dbd is atypical. there are meta perks which literally you can use once, but they are so game changing, there are endgame meta perks, there were rng based meta perks.
on paper survivor should win the majority of their game, but this doesn't happen.
dbd it's not meant for the theory, rather the game experience itself. on paper sounds good, in reality he has just a good counter to L T's and shack.
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no, fired up needs a rework, it was thought for old Freddy, an endgame killer, since his core idea has been scratched the entire perks needs to be changed. I mean the weapon recovery is nice, but anyone would just slap noed for an endgame perk, rather than fired up.
it's like trying to balance MoM keeping its original effect, it will always be almost impossible.
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they need to change totems spawn. for example, in wreckers' yard, at least 4 out of 5 totems spawn in L T walls, between the two tyre piles, every match. Whenever I get wreckers' yard as survivor is always guaranteed a no noed nor hex match.
but, like once devs said, it's good for killers that totems spawn near generators, because if totems couldn't spawn near generators, then survivors would check faster the map for totems, excluding said spots. like yeah, that's a thing
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bro, huntress was introduced back in July 2017...
instasaw tinkerer billy was still a thing, real face camp was still a thing , old exhaustion, and much more busted #########.
they didn't have any knowledge of balance whatsoever, so (considering that grinding was way heavier hence pink addons were much harder to obtain) it makes sense to have instadown hatchets (which were nerfed soon after).
even insidious was introduced for adding jump scares, just to be badly ruined in its design.
with that being sad, sure, nowadays it sucks, and it's gonna be nerfed, for sure (probably the just remove the chance to stack with infantry belt), but how much is gonna take before the huntress addons rework?
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drink many coffees, force yourself to keep your eyes open, try not to fall asleep.
like really, Freddy is one of the most boring killer to play against
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too much exploitable. many same trades would block the market (for example clown has only 3 good addons, exhaustion, hindering and insta down), and also I can already see the rise of many illegal sites selling ultra rare addons in trades, just like it happened with FIFA credits.
also, what if I trade duped items on a hacked account? the person I trade with gets any issues, if not, again, addons selling sites would rise.
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/144025/collapse-after-20-30-minutes-of-the-game
It is a bannable offense, its holding the game hostage so time to report that streamer and use their own stream footage against them I guess.
no it isn't. survivors abused the fact that not doing anything is not taking the game in hostage back when hatch spawned after 2 gens done, many threads have been opened, trying to add particular afk crows for these kinds of situations, but were always ignored, since it isn't bannable.
onto the topic, yeah it sucks, always funny when you see the average dbd YouTuber do it, but when you face those teams...