do you think being injured should slow down gen progress

if being injured slowed down gen progress i think the game would be much better and not as a perk as an actual thing

Comments

  • Thantaphobia already does that. No reason to make it basekit

  • No.

    Choosing to remain injured is already it's own disadvantage. It's a strategic decision to focus on an objective rather than safety.

  • From a real world practical sense you would think so, just as it would effect running speed as well, but perks and gameplay already incorporate this.

  • @Respectfulnancymain said:

    Thantaphobia already does that. No reason to make it basekit

    Very weakly.


    Ive seen tourneys where it was a rule that injured survivors couldnt repair at all for tge first 3 gens and it seemed more fair. Of course hard tunneling and hard camping were against the rules to so idk

  • no, nobody likes more M1 action, that's why forever Freddy became the most annoying killer to face.

    we need another objective.