YaiPa
YaiPa
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- YaiPa
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devs claimed many people get temporary bans for that. But other people on forum claimed looking at offenders profile not being banned, so that's a meh.
I'm pretty sure tho that ps4 report system is pretty much useless, since you can't add any description (after all these years), and basically they would ban over nothing.
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like naaaaaaaaaaaaah
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maybe because killers lose addons so survivors should lose addons too?
idk, I mean, personally I don't give a ######### about that, there wasn't any logical thought behind this change, just random. At first I thought you would lose addons if you would have fully consumed the item, but then I understood it was just a random change.
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no mither doesn't need any fixes, the perk was designed to be bad, basically hard mode. there's no reason to add a bloodpoint bonus to give an incentive to run it, because wanting a challenge should be the said incentive.
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@Pizzaman said:
Tbh, I don't understand why people think that DBD moris look cool, because they don't. They really don't. They are just weird, somehow. Somethings is just wrong with them (maybe it's the toned down blood spatter, the sounds or the rag doll animation, it's just weird somehow and that makes it almost cringy for some moris).
The Friday the 13th kill animations on the other hand are spot on and look very cool, even though most of them are quite simple.
maybe is because the survivors screams are all recorded once and in one take, so that even when a ######### ogre rips your tongue off you just hear the same scream when you step on a trap. So this clearly hinderers the atmosphere, also Moris are bugged as #########, clipping and ragdolls everywhere, and most of them are stupid rather than cool (like plague)
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@BattleCast said:
There was an infinite on badham???
for huntress is basically an infinite
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red addons are balanced around the idea that they are (at least back in the days where the bloodpoints gain was so little) rare, they appear after many blood webs. That's why this idea wouldn't be possible, everybody would just pick iri head huntress, or wall hacks plague, and survivor would rage.
onte the topic, for me it would be an iri head shitfest, no doubt about it.
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in the end, I'm just gonna make the smartass comment on how they didn't fix ironworks at all, making it a legit infinite.
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you're gonna love this thread then:
@Speshul_Kitten said:
A Developer, A Killer main, A survivor main... can anyone logically explain why I am punished for capitalizing on all my opportunities?
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@Zagrid said:
They actually increased the stun duration to 5 seconds because it was effected by enduring. Then they changed it so enduring doesn't effect it.
Then they never changed the time back to 3-4 seconds... so... Another thing to add to the mountain of fixes that this game needs.
asked it months ago (read my thread for confirmation), and their reply was that a revert was never planned in the first place.
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will I ever find a dollar trilogy chad? I hope so
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@Strome21 said:
https://forum.deadbydaylight.com/en/discussion/comment/1203677#Comment_1203677
This is where you block the swf to never see them again
there is no blacklist whatsoever, blocking them doesn't do anything
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I mean, 27 survivors, I think we already reached a ridiculous amount of characters, not to mention the grinding for newer players, which inevitably discourages them to start playing the game.
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decisive being 60 seconds god mode, that's the problem, it has failed its original anti-tunneling purpose.
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most of the players who left, left after nerfs. either the nurse nerf or the heavy survivor nerfs after the 2.0 patch, because when things are more balanced, they instantly get more boring.
but the reason why you're getting bored is because you played too much and the gameplay didn't changed at all in over 3 years (except maybe for egc). take a pause and come back later, you should enjoy the game more.
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this would probably increase lobby dodging.
I'm fine just seeing it after the match ended, so that it doesn't affect lobby dodge, and so that I can actually see if I just faced a 4 man stack (to maybe understand why they were so efficient in saves, etc) without having to look at their profiles.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1201671#Comment_1201671
How was it abused? Ive been playing less then 2 years so i dont know much about the early days
it didn't work as fluidly as you might think right off the bat.
also, by applying your changes, it wouldn't be difficult for a killer to keep the game in hostage, even unknowingly for new players, and with grieving intents for experienced players.
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this was already tested long time ago, it was so much abusable they scrapped totally this idea.
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lmao, so you feel robbed because you didn't complete the battlepass? a tedious mechanics by definition?
you're the next level my friend, if aliens will ever came to earth you're gonna be the chosen one to preserve the human race.
also, a scam? do you even know what a scam is? and who even called it scam in the first place?
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I don't even know... they removed passive madness increase because it was annoying for baby survivors, just to replace it with the static blast, far stronger and probably even more annoying.
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seems like somebody felt in love with ironworks' god window.
it's ok, there are many god window in the entity realm, or not?
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what if you repeatedly have to crouch under a box to avoid/bait huntress' hatches mid-chase? it's not a good change
I mean, I get why mori spam is getting removed, I seriously don't get why randomly threads about ti have been popping, then a moderator randomly said it was bannable despite no mention in the official report reasons page.
but still, I don't care if it's gone and I'm fine with teabagging.
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if they keep balancing maps, they can remove bloodlust and even revert balanced landing pre-nerf, gens speed will also follow map balance.
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this is probably the first time they grew up balls and did something really big for killers, especially all together, that's not a band-aid fix.
if changes like these are gonna continue, for me they can remove bloodlust and bring back old balanced landing.
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1197303#Comment_1197303
Try getting good first. I see high rank killers do fine just avoid those areas and protect gens. Learn the map!
AHAHAHHAHAHA
then why shouldn't you get good? you can loop even in solo and there are perks that helps a lot
you should be the one learning maps, since you didn't even consider the power of setups in your analysis on how "killers can kill so fast" and how the game is killer favored.
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"Gen speed needs to be fast because killers can kill fast."
sure, Thompson's house is the ideal map for this purpose, you know, cow tree loop, into jungle gym, into shack (hence god pallet break and forced bloodlust loss), into jungle gym, into cow tree...
yes, so fast to kill someone.
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@[Deleted User] said:
people use Facebook?
said the guy who wrote on a forum
inb4: yeah I'm writing on this forum too, and I have couple posts, but saying that facebook is outdated (which it's true) on a forum, which is basically facebook's grandfather, it's kinda funny
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as you already read in this game there are double standards, we need to balance around baby survivors, while killers needs to be god tier, no matter what.
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i have somewhere stored a really cool clown mori in haddonfield right in front of the fireplace, with clown taking Ace's (me) arm, seemingly trying to take his golden Rolex off, I thought about using it for the screenshot contest, but I thought about something more original rather than just a mori, looking back at the winner, I'm pretty sure I would have at least placed third...
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when I had fun, winning a harsh game, or even losing a close game cause the team was actually good and didn't just keep running to the infinity/super strong setup.
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most braindead killer to play as, just keep setting traps everywhere till you eventually catch someone, very little to no strategy involved with his power.
and they already nerfed his "forever" build, which was the most annoying and boring thing to go against.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/141470/question-regarding-generator
https://forum.deadbydaylight.com/en/discussion/comment/1192362#Comment_1192362
Regression continues to work even with the killer gone.
Tapping a gen and leaving doesnt continue to progress it. It just stops the continual regression.
what?
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@TwinPrinces said:
If you ban people for 3rd party software then discord should be banned too :,)
That whataboutism could have made Vladimir Putin blush.
quote from: that guy below my first comment.
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"I've played plenty that this mechanic is actually considered cheating... Use of an external program to enhance/alter gameplay"
like voice comms SWF?
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1) With trilling tremors or other perks which block gens, you can't kick them and if the gens is regressing, its regression will be stopped (maybe because with ruin it would be too good? idk)
2) Idk, apparently devs stated that it is good for a killer that a survivor can instantly stop gen regression by just tapping, so that you can use pop or overcharge (like lmao), and other users come up with the excuse that kicking gens is most likely used as a tracking tool, so it doesn't matter.
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Freaky Friday - Dead by Daylight Edition
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insidious was taught to be a jump scare perk, back when the game was supposed to be scary. Since everybody use it just to bubba face camp, no it's clearly not working as intended.
onto the video: I've literally no idea why it doesn't work on huntress but it works on bubba.
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this community is very toxic and the debates are often pretty heated.
at the state this game is, I'm not sure how much you're gonna enjoy it, sure the game is unbalanced, but for newcomers this wouldn't be a problem, since you would normally face newcomers too. One of the biggest issues the game is facing right now is matchmaking, you can easily be matched with people with thousands of hours, then you will most likely get bullied (it happens often, as I said, toxic community) and maybe demoralize.
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@Marcus said:
Good to see they didn't include breakable walls to fix it. Hope they will do the same with other God loops as well.
well, we don't know if that's the result of a broke wall. but even if it is a broke wall, that's nothing to worry, at the start of the match you directly to that wall, in order to break it.
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you're a living bait machine
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I could make the smartass comment, pointing out that there are so many god loops left, but I'm gonna make the smartass comment where I point out the fact that it took them only 3 and a half years.
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@RobMeister88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1190622#Comment_1190622
I wish I could say with 100% confidence that your comment is bait, but unfortunately, you're most likely spot on with your speculation. With the recent ridiculous threads of "nerf Billy" and "Billy needs to be discussed", I can't see anything less than tragic happening for Billy.
if billy's nerf go live (which based on how they nerfed nurse, I think it might be a chainsaw cooldown, so that you can't use it right after a missed hit, just like with nurses blink, maybe they'll add a power bar to nerf his map control, like spirit's power he has a limited amount of space she can travel, maybe they'll nerf his speed, then addons like carburator are going straight to the trash bin, for sure), w/o any kind of gens or map QoL changes, then most killer will probably left.
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and whenever some killers have multiple kinds of power, they get nerfed. Like nurse and (future) billy...
inb4, no, billy's nerf isn't been announced, I'm just speculating based on how and why they nerfed nurse.
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it's a miracle for the devs how new people still play the game, despite being forced to face people with thousands of hours more than them.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1189816#Comment_1189816
This is exactly what Killers are doing. DCing in Loading Screen is exactly the same like dodging a Lobby because a Survivor has a Flashlight (and most likely cannot use it anyway).
So yeah, they are scared and dont like the challenge. At least someone is seeing it that way.
killers scared of a flashlight? is it 2018 once again? toxic blue hair Neas meme again? no pls
but I didn't said there wasn't a scared killers counterpart.
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if you DC you clearly just scared, and do not like challenges... if you find them boring you can make noise, call the killer, then just die on first hook, what ya say? you're gonna lose a precious pip? who cares about ranks when nobody, even devs, cares.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1188973#Comment_1188973
Another thing you cannot estimate by "knowing the game". Think about 7 people body blocking, adding Dead Hard, MoM, For The People and Styptics. You can't really predict how this 2v8 dynamic will evolve and if it is even controllable.
that's why I said that 2v8 has a major killer disadvantage, and yes we could predict something, if only there was a way to have 2 killers in the same match (blink blink),
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1188884#Comment_1188884
Yeah, while two killers chase that one guy down pretty quickly, there are 7 others working on gens, finishing like half of the objectives. I'm not sure if you can put it that easily. This is a whole different dynamic and killer coop would be also a whole new thing. Like 2 killers on comms with 8 perks? That's a whole bunch of more information shared.
people complain about tunneling, despite it means that the other 3 can have an easy escape if they just gen rush. and with only one killer you can still escape with meta perks or decent teammates, imagine playing with a really unfair tunneling, who cares if everybody else escape, everybody would complain.
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I think 2v8 game mode is probably the most asked game mode to be ever requested in this game. The funny thing is that it would be a COMPLETE mess. We can clearly se a major disadvantage for killer, every map should be reworked with more gens being placed, but also, it would cause an incredible increase of (only in this game mode particularly) uncounterable tunneling: who cares about ds if after escaping the killer's grasp, there's another one instantly downing me, same goes for borrowed time, also one killer could just follow blocking the pallets as the other loops...
you clearly don't know anything about the game for asking 2v8 game mode...
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Ghostface is far from perfect, he's inconsistent due to the horrible reveal system and it has an incompatible design for how the game works, that's why nobody uses him the intended way.