Post-nerf nurse has the same problem as old ruin.
Devs said they reworked ruin because it hurts new player so much, but has little effect for strong survivors.
Come to think of it, nurse cooldown hurts new killers so much, but has little effect on veteran killers.
So... why don't we just remove the cooldown since it only hurts new players? Also the cooldown is very annoying, and i think majority of the people here agree with this.
Comments
Because nurse is supposed to be high skill ceiling killer.
The cooldown is fine, what hurts her the most is the abhorrent amount of bugs she currently has, I mean, the bugged blink animation hasn't been fixed since the time I started playing the game about 2 years ago, and now she is basically unplayable on some maps like temple of purgation.
Nurse rewards dedication, its a long road to become a good nurse but once you are, its your winning ticket to recover from the many crappy matches you can have with other killers
People need to stop thinking this cooldown has had no effect on god tier nurses, it absolutely has. Many nurse players including legacy nurses have quit her or only use double cooldown on her due to how frustrating she is to use. More importantly, its a nerf to one of the strongest (if not the strongest) killer in the game, which we need for guidelines on how to balance killers. Just like we might need weaker killers so we know what is good and what is bad.
As for your point, it really does effect veterans, and makes it horrible for new people. It's really not like old ruin. Wish it was though so the devs could remove the cooldown.
@Spannungsstoß Nurse was already a high skill ceiling killer. It took hundreds of hours to actually become really good with her. It was her addons that made her simple. And she already had a cooldown. Her fatigue. Instead of reworking that, they simply slapped a cooldown on her cooldown and called it a day. She doesn't need two.
Nurse is such a high ceiling killer, getting to the ceiling is equal to Ghostface's, Demogorgon's, Oni's, Billy's, Hutnress', Doctor's, Freddy's floor.
Making a killer annoying to play as is not a good change. This is a video game, and we play video game for fun.
In case of her strength, she's still strong. Those who already mastered her before will do just the same. But like you say, they choose not to play her because how annoying she is.
Freddy is the most easy killer to play as what?
As what, what?
You are actually the first one I see that says cooldown is fine.
She already had a huge learning curve that now even got incredibly harder. I would even say she is currently not playable.
Definitely not comparable. She was already on top and now got boosted into the heavens, regarding learning time. And Freddy is the easiest of the strong killers. Good snare placement is learned within hours
as you already read in this game there are double standards, we need to balance around baby survivors, while killers needs to be god tier, no matter what.
I meant, her ceiling is all of their floors.
Why bother learning her when there are other killers that reward you for more without the stress and work you put into her.
Get me?
If you thought Nurse was dead on console before then now I say to you...
"Nurse who?"
I needed 1k hours to get good with her. So 1000 hours for a bit fun after that?
k makes sense. Didn't get that fro myour post
I think a big issue with the rework is that it didn't help any survivors except the ones who already knew how to play against Nurse. People weren't struggling against Nurse because she didn't have a cooldown. They were struggling because add ons and not knowing the counterplay. The W gamers are still W gamers. I still end the game within 2 gens against them. But there now exists a portion of the survivor population that is capable of turning every other blink into a 50/50 at best. What is supposed to require and reward skill for the killer actually does the opposite against the highest level of survivor. If the problem with Spirit is that she turns counterplay into a guessing game from a survivor perspective, can we not apply that same logic to Nurse on many maps from a killer perspective?
People really underestimate how slow she is now. Her only attribute is 1v1. So many of my games come down to the wire becaude of how ridiculously slow she is traveling the map and finding survivors.
I play every killer at rank 1. There are absolutely arguments to be made for Billy over Nurse, Spirit over Nurse, or even Hag over Nurse in many situations/games.
Ikr, this is how i think of it:
Small size maps: Spirit is best,
Medium size maps: Nurse is best,
Large size maps: Billy, possibly Nurse is best.