Smaller maps was a bad idea

Now there is even less time to do anything if you want to escape as survivor, making doing gens even faster as the only viable option now that map size went down.

Comments

  • I think it's more of a matter of gen placement. I've seen spawns that are definitely questionable with how cramped up they are. They're basically 3 or even 4 right from the beginning. I can see hostage builds and doc becoming popular.

  • All of the maps should be small. Helps level the playing field for all killers.

  • im doing fine, just wish my team would actually do something... escaping is a team effort, you shouldnt be focused on escaping but doing well. besides maybe the smaller maps will push some red ranks back to purple/green where they belong skill wise

  • @Mister_Holdout said:

    All of the maps should be small. Helps level the playing field for all killers.

    That is just not true at all.

    Killers with high mobility now have a much easier time because map size went down.

  • maps should be small but the gen placement seems extremely sus rn

  • @yikers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1245361#Comment_1245361

    That is just not true at all.

    Killers with high mobility now have a much easier time because map size went down.

    It's more preferable imo to help the killers that are hurt by big maps.

  • If you're having trouble now its because you were abusing infinites before. My groups having no trouble whatsoever, and it feels like the games are more fair all around. Git gud

  • yes, losing 1 gen in maps like groaning storehouse because it was literally a 50/50 was a genius design idea and should have been kept.

  • Git gud apply pressure to gend

  • I play both sides and I enjoyed the game the most before the ruin nerf. Now it seems like everything is on a chopping block. Iโ€™m ok with getting rid of infinite loops but making the maps smaller with less pallets is not the solution especially with the dedicated servers. Iโ€™m trying to conserve pallets and still get hits after pallet is already dropped

  • no it wasn't,the maps we're resized for a reason

  • Smaller maps are a survivor buff...


    Get to gens alot quicker

    Go for saves alot quicker

    Hook Sabo quicker


    Since 4 survivors move around at the same time less distance for both "teams" (killer vs survivor) it means that the survivors can cover 4 times as much ground in the same time. Its a massive buff

  • I think it was a good way to even up the power levels of killers a little bit. Easier chases and mobility for all = less disparity between the performance of individual killers.

  • @Mister_Holdout said:

    All of the maps should be small. Helps level the playing field for all killers.

    Why should the playing field be levelled? If you make maps too small, stealth/mobility killers essentially become useless because there is no point to being stealthy/ having mobility on a small map.

    a killer designed to be slower should not be having the same ease as a mobility killer in getting across the map. Lol

  • Meanwhile, at red ranks, I'm escaping about 70% of my games.

    Yep, impossible.

  • @SmarulKusia said:

    https://forum.deadbydaylight.com/en/discussion/comment/1245361#Comment_1245361

    Why should the playing field be levelled? If you make maps too small, stealth/mobility killers essentially become useless because there is no point to being stealthy/ having mobility on a small map.

    a killer designed to be slower should not be having the same ease as a mobility killer in getting across the map. Lol

    Any killer with normal movement speed is hurt by big maps. They take too long to travel across, which wastes a lot of the killer's precious time.

    There's no question that maps have to be smaller. All killers should be able to get across the map reasonably quickly. Many of the maps we have now cannot be traveled reasonably quickly.

  • @Stitch7833 said:

    im doing fine, just wish my team would actually do something... escaping is a team effort, you shouldnt be focused on escaping but doing well. besides maybe the smaller maps will push some red ranks back to purple/green where they belong skill wise

    Won't matter. You still get matched with them. ๐Ÿ™„

  • @emptyCups said:

    Smaller maps are a survivor buff...

    Get to gens alot quicker

    Go for saves alot quicker

    Hook Sabo quicker

    Since 4 survivors move around at the same time less distance for both "teams" (killer vs survivor) it means that the survivors can cover 4 times as much ground in the same time. Its a massive buff

    OK, this is a bit too far. The patch was in no way a survivor buff. Slow your roll.

  • @McLightning said:

    Meanwhile, at red ranks, I'm escaping about 70% of my games.

    Yep, impossible.

    Glad this is your experience. The teammates I've had have been terrible today. ๐Ÿ˜ So obnoxious seeing red ranks be idiots. Wtb better a rank system and skill based matchmaking. ๐Ÿ˜

  • @[Deleted User] said:

    have you actually been playing the same game as me? Generators can still be done at a good pace by either spreading out the pressure, splitting up generators to force the killer to walk further to patrol or taking perks like resilience and prove thyself with a toolbox to get gens done fast with teammates. Maps being smaller eases the pressure killers have when patrolling, but don't actually hinder survivor objectives at all. When a killer is engaged in a chase, you do the objective. if people are going down too fast that's either a survivors skill level problem, or the killers skill outweighs theirs.

    You dont get the point.

    He is saying that making maps smaller is just limiting survivors options and basicly forcing them to do gens as fast as possible.

  • @art said:

    I play both sides and I enjoyed the game the most before the ruin nerf. Now it seems like everything is on a chopping block. Iโ€™m ok with getting rid of infinite loops but making the maps smaller with less pallets is not the solution especially with the dedicated servers. Iโ€™m trying to conserve pallets and still get hits after pallet is already dropped

    Besides the asylum no other map had its pallets amount reduced

  • Recently there was 4 gens walking distance away from eachother... Looked something like that:

    ..............g

    g.......................... g

    ..............g

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1247302#Comment_1247302

    oh, no, i DO get the point, but removing infinites and giving killers a chance to actually patrol generators before they pop is certainly not a bad thing. Does it make the survivors job harder? yes. Is that a bad thing? no, why? because the changes are fair and just.

    A lot of people on here don't want a fair and just game. They want a punching bag that they can abuse.

  • Small maps are good, but they should make more spots for survivors to hide and use. Too many dead zones also.

  • Play 5 matches in Mother's Dwelling and 5 matches in Father Campbell's Chapel. You'll quickly see which one feels more balanced and which feels like you're slogging through mud.

  • Nope, It wasnt

  • Yes , smaller maps = Advantage Killer . On the other hand it means survivors need to brush up your stealth skills instead of running around like a chicken with its head cut off and then whine when you get caught ! I myself am not too happy with some of the new features like sucking the life out of a hooked survivor but its something we all will have to deal with .

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1247302#Comment_1247302

    oh, no, i DO get the point, but removing infinites and giving killers a chance to actually patrol generators before they pop is certainly not a bad thing. Does it make the survivors job harder? yes. Is that a bad thing? no, why? because the changes are fair and just.

    Yes, maybe you are right, maybe not i am not sure yet, but what he is trying to say is a different story. Survivors will after those changes even be more dedicated to rush those gens. I dont know if that will be the case but that is is opinion obviously. In the direct interaction with the (possible) upcoming meta, genrush builds might become very popular. Survivors need a way to defende, and rushing those gens with perks like Prove thyself and BNPs might become the next killers nightmare.

  • The smaller maps feels just more boring than earlier tbh.