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Wezqu

Wezqu

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Wezqu
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  • I am in that belief that this perk is one of those that does not need any changes. There is tons of others that deserve changes but Devour is not a problem or need changes.

  • @Hannacia said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091269#Comment_4091269

    I did report them. One of them was extremely proud and toxic about using it. Made me cringe not gonna lie. 🙄

    Yeah its stupid that people are like that. I once had two people abusing the drop bug where survivor looks like he is on the ground but in reality he is either falling or where he dropped himself. I stood there waiting the other two survivors were nice and fixed the gens and left rightaway. They tried to to make a run for it and in the end did not even get out got them both die to the collapse. They tried to to be edgy in the end game and tell me how bad I was when they were the ones who died even after exploiting a bug. I even reported them and think I got responds later that they took action.

  • @TicTac said:

    If everyone is slugged/dead/on hook, survivor can abandon the match. Thats why the stat page shows wrong escape rates. Not sure anymore if it changes kill rates.

    It does not effect anything else than showing them escaped. Kill rates still count them as killed people have tested it and they don't get escape to their stat of it.

  • Report them they will get banned for it and miss part of the anniversary. There was already one who came to forums saying he got banned for it. Its intentional abuse its temp ban worth.

    I would also think it would by hard thing to kill switch as its part of a tome.

  • If you have problem of getting survivor to a hook because you took the spike out of it. Just go into your power and come out rightaway as the hook respawns when you go into your power. Its still faster than walk to another hook that is further away.

  • @satx3241 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090799#Comment_4090799

    That was exactly my thought. But I am going to venture to say it never occurs to that type person to check. With their level of arrogance they would see no reason to do so because they would never consider their initial thought was wrong.

    No of course not they know all that happens in the match. They will complain of others not doing gens while looping the killer around the side that gens are running past most of them.

  • Yeah sorry people this might a shock to most of you but avoiding the killer and hiding is part of the play book in this game. People who think they aren't is playing with half a deck.

  • Update with 30 new maps making total of 180 maps. This time one map was got with an offering and seven maps appeared twice. Map repeating again working well closest repeat was four matches between and those were with Father Campbell's Chapel. Two maps has not yet had their appearance.

    Treatment Theater = 13 [offering = 1] (+1)
    Nostromo Wreckage = 8 (+1)
    Sanctum of Wrath = 8 (+2)
    The Shattered Square = 8 (+1)
    Trickster's Delusion = 8 (+2)
    Toba Landing = 7 [offering = 1] (+2)
    Dead Sands = 6 [offering = 1] (+1)
    Grim Pantry = 6
    Raccoon City Police Station West Wing = 6 (+2)
    The Game = 6 (+1)
    The Thompson House = 6 [offering = 1] (+1)
    The Underground Complex = 6 (+1)
    Dead Dawg Saloon = 5 [offering = 1] (+1)
    Disturbed Ward = 5 (+1)
    Freddy Fazbear's Pizza = 5
    Garden of Joy = 5 [offering = 1] (+2)
    Mount Ormond Resort = 5 (+1)
    Rotten Fields = 5 (+1)
    Badham Preschool I = 4
    Fallen Refuge = 4 (+2)
    Family Residence = 4
    Father Campbell's Chapel = 4 (+2)
    Midwich Elementary School = 4 (+1)
    Mother's Dwelling = 4
    Gas Heaven = 3
    Greenville Square = 3
    Raccoon City Police Station East Wing = 3
    Suffocation Pit = 3
    The Pale Rose = 3
    Blood Lodge = 2
    Coal Tower = 2 (+1)
    Eyrie of Crows = 2 (+1)
    Forgotten Ruins = 2
    Fractured Cowshed = 2
    Ironworks Misery = 2 [offering = 1] (+1)
    Ormond Lake Mine = 2
    Shelter Woods = 2 (+1)
    Torment Creek = 2 [offering = 1]
    Wretched Shop = 2
    Rancid Abattoir = 1
    The Temple of Purgation = 1
    Wrecker's Yard = 1

  • @100PercentBPMain said:

    it should be showing people in your terror radius even in lockers so no info means they are not nearby. if they are, perhaps they were Oblivious or you were Undetectable.

    Or they had deep wound.

  • When you press esc you get quit button on the one lower corner of the screen and leave in the other corner use the leave and you should get in the match detale screen.

  • Press the leave button not the quit button. Been able to go back to score totally fine the whole evening.

  • @pidgeon said:

    object users have builds for anti tunnel and looping they will likely be a big waste of time so I save them for last

    And/Or get them when they over extend trying to help the others.

  • You do realize that Lethal Pursuer's main point is to run it with other aura perks as it extends their duration? Same goes with your survivor example as that is the main point of Eyes of Belmont too as is the survivor version of Lethal.

    Still limiting perk usage to one a type is not healthy to the game when some perks have several effects anyway. Game mode might be possible but still your examples are not good.

  • If you have PS Extra or Premium you have access to it as its part of those subscription library.

  • @Abyast1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090487#Comment_4090487

    I havent tried it tbh, so i just assumed the devs we're telling the truth

    Nope that dev or mod using dev account clearly did not know how his power works in game. I had this argument earlier in this thread with someone who did not want to believe that the dev could be wrong in their statement. I assure you Calm Spirit stops the screaming you can even test it yourself by playing Jason against bots equiping them with Calm Spirit and do jump scares around them they will not scream even if you get the killer instinct on them.

  • @Abyast1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/468594/screaming-in-locker-against-jason

    Theyve already posted how calm spirit doesnt stop the scream, im assuming lockers are the same. It's meant to be a 3 metre unstoppable scream.

    They might have posted that but that is not the case. Calm Spirit does stop the screaming it just does not prevent the killer instinct.

  • They are never going to add underage person in the game for legal reasons. They might add shorter person but currently they seem to stick with only the two sizes they have for female and male survivor.

  • The more I play against him and as him I feel like things need to change on his power. Like survivors can't do anything while he is in the power like its just stalemate situation when he is in his power. Nobody does anything and he has no reason to come out of it. Like if the match does not get progress whats the point of playing. At least make it so that he can't see the red if survivors are cleansing totems, fixing gens, opening chests etc. I also feel its starts to be unhealthy of him being in it as long as he wants to as it just brings the match to a halt and even as killer side that to be me is boring.

  • This would just make cheaters have easier time to hide their cheats as some others here said.

    Still the problem here was not that the killer player did not get the information but the killer players quick jump on the "he is cheating". Just shows either the person has no real knowledge of what cheating looks in this game or he thinks anyone who plays better than him is cheating.

  • Hatch does not count as a win. So it has no effect on MMR.

  • @KaaraUwU said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089921#Comment_4089921

    You HAVE to 4k for the adept, and more likely than not YOU HAVE to slug for the 4k otherwise it's highly likely the survivor will escape through hatch or gate, because both gate locations and hatch spawn are completely rng. Achievements being solely based on rng are not good whatsoever.

    No you don't I rarely do to get my 4k's I think I have done it once because had some really bad luck and played like 20 matches with one of the killers. It takes about 1-5 mathes for me usually get the adept. They are not that hard that I need to slug. Its always in the end your decision. Adepts are not RNG achievements.

  • @Abyast1 said:

    The nerf's I've found to be reasonably suggested would be to increase the cd of his power so he can't spam haste ect. Which is honestly fair, since hes balanced around being 4.4 and making him have haste up most the time in chase isn't good for him.

    Even increasing it by 5-10s would be a hit to the cd and give a bit more counterplay in the sense of looping.

    Only other nerf I would put on him is that if he stays too long in his power he loses the information it provides. Just to make end games with one survivor left be more interesting than him just sitting in a hill or spot where he can see both doors. It would also make him come out of the power more so the game does not grind to a halt when survivors keep crouching and he just keeps patrolling. That is literally the most boring part of his power for both sides.

  • Eventually

    in Rifts Comment by Wezqu
  • Update with 30 new maps making total of 150 maps. This time one map was got with an offering by me, one map appeared four times, one map appeared thrice and four appeared twice. Map repeating again working well closest repeat was five matches between and those were with Nostromo Wreckage. Two maps has not yet had their appearance. The four Treatment Theatre were all 6-8 match between eachother if anyone was curious.

    Treatment Theater = 12 [offering = 1] (+4)
    Nostromo Wreckage = 7 (+3)
    The Shattered Square = 7 (+1)
    Grim Pantry = 6 (+1)
    Sanctum of Wrath = 6 (+2)
    Trickster's Delusion = 6 (+1)
    Dead Sands = 5 [offering = 1] (+2)
    Freddy Fazbear's Pizza = 5 (+1)
    The Game = 5
    The Thompson House = 5 [offering = 1] (+2)
    The Underground Complex = 5 (+1)
    Toba Landing = 5 [offering = 1] (+1)
    Badham Preschool I = 4
    Dead Dawg Saloon = 4 [offering = 1]
    Disturbed Ward = 4
    Family Residence = 4 (+1)
    Mount Ormond Resort = 4
    Mother's Dwelling = 4 (+1)
    Raccoon City Police Station West Wing = 4 (+2)
    Rotten Fields = 4
    Garden of Joy = 3
    Gas Heaven = 3 (+1)
    Greenville Square = 3
    Midwich Elementary School = 3
    Raccoon City Police Station East Wing = 3
    Suffocation Pit = 3
    The Pale Rose = 3
    Blood Lodge = 2 (+1)
    Fallen Refuge = 2
    Father Campbell's Chapel = 2 (+1)
    Forgotten Ruins = 2 (+1)
    Fractured Cowshed = 2
    Ormond Lake Mine = 2 (+1)
    Torment Creek = 2 [offering = 1] (+1)
    Wretched Shop = 2 (+1)
    Coal Tower = 1
    Eyrie of Crows = 1
    Ironworks Misery = 1 [offering = 1]
    Rancid Abattoir = 1
    Shelter Woods = 1
    The Temple of Purgation = 1
    Wrecker's Yard = 1

    This time was oddly clumbed maps several multi maps and even the first one that appeared four times without offering in the 30 matches window.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089923#Comment_4089923

    pretty sure they confirmed him to be a surv/Rick Skin?

    Forgot that they referenced the camp fire so yeah he is going to be a survivor but they no point said what level or whose skin it is but of course as its a man its most likely Rick's skin and the legendary level is quite obvious.

  • They already revealed that Negan is coming as a skin most inside the coming year in the anniversary event. They just did not reveal if he is a killer or survivor skin. Glenn is coming as a survivors skin and was even shown in the prodcast.

    So you are going to get Negan but not as separate killer.

  • The shocking truth they don't demand that. You chose to do it to get it faster.

  • @Artimenius1307 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089666#Comment_4089666

    The only info I found was that a scenario in which all survivors are in the dying state, then they can abandon, and the match will be considered a draw. Granted, this info is 1 year old, but if still holds true, then that's just absolutely wrong way to go about it.

    No it does not count as a draw it counts as a loss in that situation. The only time it is counted as a draw is when the survivor in question is the last survivor and all other survivors in the match are bots.

    Survivors have three possible Abandoning situations and the third one so far not mentioned is "Entering the Dying State a third time after having previously recovered or healed from it twice" willing going into dying state does not count like Plot Twist. This one also is counted as a loss.

    Killer has two possible Abandoning situations. First is if all survivors are bots this is counted as a draw. Second is if there is no gen been finished in the last 10 minutes this one is counted as a loss.

  • Map RNG is a thing and sometimes you get unlucky and that is fine.

  • @Wezqu said:

    They could make it so that longer he stays in the mode he will eventually lose the information he could gain from it. Like so survivors could run around and he could not see them if he stays in it too long. I don't know what the timer should be but it would not remove the possibility to stay in the mode but at least would have downside of staying in it too long.

    Just quoting myself to add this to it.

    Another thing they could also do is to make the door lights not be visible when he is in the mode. Would make it harder for him to camp the doors in the end so he would at least need to get close to listen.

  • @Blueberry said:

    You can throw them through shack holes, the hit box is extremely small like Deathslingers.

    Yeah I tested this just today with Garden of Joy shack and I managed to throw the thing through the broken window pane that is next to the pallet door on its slimmest point. Also you can see example of this in Spookyloops newest video he throws it through one of the holes of shack in Dead Dawg Saloon map too.

  • Really bad PR move from Nine Kills or the company responsible of their copyright protection.

  • @NeverSolus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089723#Comment_4089723

    You… uh, you're just. You're just wrong, and like three people have told you as much but sure. But, goodluck with praying for me, I guess, and enjoy that vantage point from the high horse.

    Yeah its interesting he keeps claiming that when I have seen misses that literally go over the survivors shoulder next to their head several times while playing the killer and as the survivor myself. The hitbox is not anyway huge.

  • @Valuetown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089714#Comment_4089714

    I don't understand? You said that they posted data on the bug, I said that it would be preferable to see the data without having to make an account. You agreed by saying you do you. Not really sure why you think we aren't in agreement after that… unless you don't know what you do you means?

    I am saying this last time I did not agree with you my comment was you stating that you did not want to do another account. Thats your choice and I am not in oblication to provide you anything and you are also not entitled to get what you want. I am done with this conversation as there is nothing here to talk about anymore as either you are just being tense or you are trying to just rile people up. I have better things to do with my time.

  • @Valuetown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089677#Comment_4089677

    Glad to know we are in agreement that data like that shouldn't be locked behind yet another barrier and should be available for the community to see, especially since the PTB is public access.

    I am not in agreement with you in anything really just saying that you can do what you want it will not effect my opinion of the matter at all.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/468727/jason-balancing-needs

    Literally just crouch. If you crouch, he doesn't get to know where you are. This is another situation of people refusing to learn the counterplay. I'm doing just fine against him most games because when he goes into his mode, you just crouch.

    Yeah and you can crouch walk too so you don't have to stay still.

  • They could make it so that longer he stays in the mode he will eventually lose the information he could gain from it. Like so survivors could run around and he could not see them if he stays in it too long. I don't know what the timer should be but it would not remove the possibility to stay in the mode but at least would have downside of staying in it too long.

  • There is a speed decrease and they are spears with very small hitbox.

  • @Valuetown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089651#Comment_4089651

    I'm not creating yet another account on a 3rd party site just to see if a bug report has been made for a feature. So no, I guarantee your assumption of "like anyone else" is basically just false since at most 10% of the people with a forum account have one there.

    Ok you do you.

  • It does not count as escapes. Its just shown like that in the stats site. It has been tested by people confirming its just visual.

    Abandoning by MMR either counts as a draw or loss depends of the abandon option. Its never a win.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089657#Comment_4089657

    Yeah I don't believe they're needed at all. People are just used to them.

    Like so many people rely on the same perk builds so they rarely change anything play the same way and never really learn anything new. I find it interesting when I basically find some odd synergies with perks just because I play how I do. The most interesting one was that you can heal yourself full health while in Trapper's trap if you have active Moment of Glory and it heals you while you are in the trap.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4084769#Comment_4084769

    If nerfing these two perks drastically altered the outcome of games overall then there's a big issue with survivors crutching on perks. I no longer use Exhaustion perks. The extra 5s BT was enough for me to take off Lithe. I get above average results without it. Anyone would If they learn to live without them.

    But I'd love to see all regression and all Exhaustion nerfed. I can't stand either of them.

    Because I play random perks I rarely have exhaustion perks and have to admit you don't need them when you just play with that in mind.

  • @littlehoot said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088707#Comment_4088707

    I can confirm his jump scare does make you scream in lockers. Just happened to me in a game, happened to my friend last night as well. Whether it's a bug or not I can't say, but I can promise you it's happening.

    Its reported I even added extra log and video of it. Still as Jason gets killer instinct too when he does Jump Scare hiding in locker would still be stupid as he would know you are there because of it.

  • I think you know how to go check Betahub bug reports and use search function like anyone else.

  • @Valuetown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089540#Comment_4089540

    I have no idea what you are saying in your first sentence.

    The NOED thing got reported and fixed as a bug. That validates it as not intended in the official bug reports.

  • @Valuetown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089513#Comment_4089513

    No, what I am saying is I would like clarification from the devs since there are instances for both sides that make it indeterminate on whether or not it was an intentional feature or a bug without expressed disclosure from the development team.

    It got reported as a bug it went the progress to get fixed even in the reports. It seems thats quite big validation that it was not intentional.

  • @buckk0097 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089521#Comment_4089521

    Nothing personal but everytime i think of things that are wrong with a product or service because of company either getting complacent, lazy or just feel like the goods are getting undercooked and most likely prioritizing cash grabing with skins or things that dont improve gameplay…. I think of people like you

    Just because i dont mind my pizza dough being undercooked or still feel a bit raw doesnt mean its ok for the restautant to just serve undercooked pizzas to their customer

    I don't know what that had to do with what I said but ok.

  • Does not really bother me I am not usually trying to throw at somone who is on the left edge of my screen anyway. Usually they are infront of me as thats where I am throwing the spike.

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