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Visionmaker

Visionmaker

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Visionmaker
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  • Holy #########! I agree with almost all the points you made. Not sure if Ruin should be removed after all the changes you made, but it should be nerfed a lot or just last for a minute or two after the game start


    Maybe gens that are kicked could have the Ruin effect on them for a few minutes.
  • Her sounds are currently being reviewed! :)

    Thanks for your feedback!

    Thank you, that is great to hear. ❤️
    She's so close to perfect, so I can't wait to see how she'll end up.

    @not_Queen said:
    Her sounds are currently being reviewed! :)

    Thanks for your feedback!

    are you guys currently fixing the flashlight bug with the Spirit?

    I thought the flashlight weakness was intentional
    A flashlight weakness would make sense lore wise... Since Wraith and Nurse have lightborn from being ghosts.
    But the current bug is prob not intentional.

  • Orion said:

    @Visionmaker said:
    The parent comment addresses the people who are suggesting BoP buffs in their first sentence, though.

    Yeah, but like I said, only two people (that I saw) actually proposed an activate-able BoP. I can't know if you have those suggestions in mind when you comment unless you say so.

    The parent comment specifically addresses the people who suggest BoP hides the red stain.. Those suggestions were the ones that proposed it be activate-able. My comment doesn't make much sense if it did not have them as context. Regardless, this is far too much talking over a minor misunderstanding.
    On topic: I'd suggest that Surveillance regresses a generator 20% faster, and the last three gens kicked will have their progress tracked similar to the Wraith add-on.
  • I don't agree with removing offerings because I find them to be fun.
    But overall I like what you suggest. Great formatting too. Lol
  • Orion said:

    @Visionmaker said:
    Which is why people are suggesting buffs to have it activate-able. Please read the comment I'm replying to.

    Two people suggested it, and the comment you replied to didn't mention those two people. I can't read your mind, you know.

    The parent comment addresses the people who are suggesting BoP buffs in their first sentence, though.
  • Orion said:

    @Visionmaker said:
    You're supposed to use line of sight blockers like jungle gyms..

    You don't control when it activates nor when you reach those blockers. In other words, Beast of Prey is worthless right now.

    Which is why people are suggesting buffs to have it activate-able. Please read the comment I'm replying to.
  • M2Fream said:
    Fir everyone buffing beast of prey with hudeing the red stain: unless survivors and killers switch 1st and 3rd person view, it will never be good because survivors can see behind them
    You're supposed to use line of sight blockers like jungle gyms..
  • Is it against the rules to intentionally depip? Cause if it was, I'm sure half of the community would be banned by now.
    It'd be one thing to do it on stream (because it encourages people to do the same), but if it's off stream, I don't see the problen
  • Bleeding survivors should get gradually slowed after running for an extended period of time.
    I don't think they should make survivors bleed out though.
  • Not as much as I'd like.
    Probably 3m. Didn't get to max out Spirit, but I got Wraith and Freddy's teachables, along with Adam and Ace's.
    Really wanted to P3 Spirit. :(
  • Uh... If the ping is a stable 50 in the lobby with no lag loading in and running around for the first five minutes, then suddenly we're rubberbanding ONLY in chases and unhooks and people start getting instant downed after a DS or flashlight save, I'm gonna report you for lag switching.
  • I would..
    * Change the CD mechanic to a resource meter mechanic and reduce the recharge to 14s.
    * Remove the whooshing and replace it with her creepy moans.
    * Revamp her voice to be scarier and less like Waluigi.
    * Make scratch marks in her phase walk more discernable and allow her to phase through survivors.
    * Add an effect for phasing through survivors: when phasing through survivors, survivors will be slowed by 10%, cannot perform actions for 1s, and the Spirit will get a sound cue.

    That way she's more rewarded for finding survivors while phase walking, and allows her to be stealthier and less add on dependent.
  • Have your friend to uninstall from library. Maybe that'll work.

    • Buff to 10 least used perks (5 for killer, 5 for survivor)
    • Full rework for Freddy
    • Rework for Pig's Ambush
    • Overall buff to Spirit
    • Changed Spirit's voice HEEEEEHs
    • Buff to Diversion, Autodidact, H: Haunted Ground
    • Automatic lobby requeue for SWF
    • Endgame screen hidden for all players until end of match
    • Players names and profiles hidden until end of match
    • Survivors not shown until all four are connected; loadout and lobby lock after 20s
    • D/C and lobby dodge penalties
  • @DeadByFlashlight said:

    @Visionmaker said:

    @DeadByFlashlight said:

    @TheBean said:

    @DeadByFlashlight said:
    buffing the killers would hurt solo survivors
    Thats why its the correct solution to nerf SWF

    However that isn't what is going on. Solos are getting buffed to bring them to SWF levels.. Killers are getting buffs to compete with SWF. The Devs have been doing that the last few major updates.

    Nobody likes nerfs. A nerf comes out and people complain. So why nerf... Buff. Everyone likes buffs. It is a mind game that is being played to keep people happy. So stop calling for nerfs, won't happen unless it is absolutely needed. Buffs are the way to go.

    You say killers and solo survivors are getting buffs, nothign has happened so far yet, that did NOT happen during the last updates.

    Whether you buff soloszurvivor and killer or nerf swf doesnt matter, but nerfing SWF directly is the logical approach and is easier balance-wise. "Nobody likes to get nerfed" omg dude, pls grow up

    Nothing has happened so far yet? Lmao #########??

    Increased pick up speed that basically nerfed flashlight and pallet saves? Trapper, Hag, Wraith buffs? Freddy and Pig buffs already slated to come? Huntress, Hag, and Spirit lunge buffs? Exhaustion debuff removal and invincibility frames after unhooking? Allowing every survivor to see the obsession? Even the passive Kindred the devs are considering isn't a buff to you?

    Why are you speaking when you're clearly not playing the same game as everyone else?

    The only real thing the devs need to do is stop trying to pander to children who cannot be pleased.

    You are mentioning minor buffs that have . to do with the SWF/solo situation....

    Passive kindred, where? And btw, passive kindred would benefit SWF too ^^

    Like I said. Devs, if you read this, take note: this is the type of person you are trying to please.

    Dev Q&A. Playing in SWF is passive Kindred if you aren't a garbage player. There is no further benefit.

  • @DeadByFlashlight said:

    @TheBean said:

    @DeadByFlashlight said:
    buffing the killers would hurt solo survivors
    Thats why its the correct solution to nerf SWF

    However that isn't what is going on. Solos are getting buffed to bring them to SWF levels.. Killers are getting buffs to compete with SWF. The Devs have been doing that the last few major updates.

    Nobody likes nerfs. A nerf comes out and people complain. So why nerf... Buff. Everyone likes buffs. It is a mind game that is being played to keep people happy. So stop calling for nerfs, won't happen unless it is absolutely needed. Buffs are the way to go.

    You say killers and solo survivors are getting buffs, nothign has happened so far yet, that did NOT happen during the last updates.

    Whether you buff soloszurvivor and killer or nerf swf doesnt matter, but nerfing SWF directly is the logical approach and is easier balance-wise. "Nobody likes to get nerfed" omg dude, pls grow up

    Nothing has happened so far yet? Lmao #########??

    Increased pick up speed that basically nerfed flashlight and pallet saves? Trapper, Hag, Wraith buffs? Freddy and Pig buffs already slated to come? Huntress, Hag, and Spirit lunge buffs? Exhaustion debuff removal and invincibility frames after unhooking? Allowing every survivor to see the obsession? Even the passive Kindred the devs are considering isn't a buff to you?

    Why are you speaking when you're clearly not playing the same game as everyone else?

    The only real thing the devs need to do is stop trying to pander to children who cannot be pleased.

  • Just remove swf period

    Enjoy your dead game
  • Instead of nerfs and buffs why not just make a actual ranked mode. No parties or SWF. I've always thought that would be the simplest solution, but I'm no developer 🤔
    Tell me, what killer would want to play casual mode? You know, when every SWF party is funneled into it.
    It also makes no sense that ranked would be easier than casual.
  • Killers will derank/hate being at high ranks.
    Killers will be unprepared for SWF once they hit high ranks.
    Casual survivors that play with friends will quit.
    Tryhards will lobby dodge until they find their friends.
    Players will have less of an incentive to invite friends to play the game with them, seeing as they cannot play with them.
    Queues will be significantly worse.

    If you mean that any SWF rank is adjusted to reds, then it's still dumb. Why shouldn't it be the average rank? Instead of 4 rank 20s queueing up against a rank 1 Nurse?
  • Great, so people will lobby dodge till they find they find their friends. Queues will be ######### because 70% of lobbies house SWF. Killers will still complain. Non-tryhard SWF will quit the game.
    Great plan.

  • @Greater_Cultist said:

    @Might_Oakk said:
    Coxcombed clapper (Bell is silent) and Soot - "The Ghost" (No terror radius or red stain for 6 after uncloaking)

    Fun jumpscare combo try it if you haven't. Can even grab off gens sometimes!

    Pig can do the same thing without add-ons by just uncrouching. Furtherly Pig isn't 18 feet tall and doesn't visually telegraph (as heavily) that she's about to come out of her crouch (not ambush).

    It seems like any other Wraith build, countered by SB and looping.

    Except for the fact that Pig is slow as balls crouching everywhere and Wraith can viably stay in cloak while patrolling.

  • @theArashi said:

    @Visionmaker said:

    @theArashi said:

    @Visionmaker said:
    Anyone find a killer that isn't camping and tunneling at Rank 1?

    4 gens done after first chase, WHY IS HE CAMPING?!

    That literally just happened, except he let two people go after downing them just to camp me. If only I stood still and let him down me! Darn!

    From the games I played as killer and as survivor, everyone is rushing gens as fast as they possibly can.
    Even if survivors are not doing it, killers are playing as if they are. hence, tunnels and camps.

    Killer can't do anything to survivors that are just rushing gens.
    There is no counterplay to it so it will lead to frustration of the killers. That's why there are so many moris around too,

    "Killers camp and tunnel because survivors gen rush"
    "Survivors should gen rush if they want to counter camping and tunneling"

    Hmmmm... It's almost as if people are going to play however they want to play and they are always going to blame their behavior on someone else...

    Oh, and when survivors actually stop doing the objective to go save a camped/tunneled survivor, I'm sure the killer is going to say something along the lines of "that's what you get for hook diving instead of doing the objective", or "altruistic survivors are what makes it easy for killers to camp".

    @Delfador said:

    @Visionmaker said:
    Anyone find a killer that isn't camping and tunneling at Rank 1?

    I don't know why but in the past there were just billies and nurses. None of them was camping or tunneling even if they lose.

    Now, there is a lot more variety but most of killers camp and tunnel.

    I don't know what changed though.

    Haven't seen a Nurse at all lately actually. Normally Rank 1s don't camp or tunnel, but 2x BP seems to bring the shithead out of red ranks for some reason.

    Though I haven't seen moris lately either, so it's not all that bad. I don't see the point of using moris when you could just be using BP offerings.

  • @theArashi said:

    @Visionmaker said:
    Anyone find a killer that isn't camping and tunneling at Rank 1?

    4 gens done after first chase, WHY IS HE CAMPING?!

    That literally just happened, except he let two people go after downing them just to camp me. If only I stood still and let him down me! Darn!

  • Anyone find a killer that isn't camping and tunneling at Rank 1?

  • While I didn't track my numbers, I had the same experience using Autodidact. I've been trying to use it in my usual build since it's release, but I've only rarely gotten it past 3 tokens, despite going in for every unhook/heal possible.
    At best, it's inferior. At worst, it's detrimental to your team. Unless the numbers were reverted or the perk gets a guaranteed skill check at the beginning of a heal, it's going to stay a trash perk.
  • @CrtKazz said:
    When I use it on my Adam build I love it and it makes a difference in my gameplay not everyone has to agree. Those small seconds can make a difference in a pinch 

    2% in healing is not even a second. It's a placebo.

    If it's working on Autodidact skill checks, you're just wasting your stacks of Stakeout.

  • CrtKazz said:
    Stake out gives great skill checks to regular skill checks. Just try it out yourself it works.
    Even if it did work, Great Skill Checks only add 2% progress... lol

    Jack11803 said:

    @CrtKazz said:
    Stake out gives great skill checks to regular skill checks. Just try it out yourself it works.

    Great still checks are a 5% boost. That’s ass

    Not even, it's just 2%.
  • @Global said:
    It needs to be easier but if any generator gets done you get a stack or just ones you do? Does it go to 4 stacks or 5? It would also completely switch the way 2x bp events are played because it would be easier to get more bp while just holding m1 on a gen.

    It should just be gens you do, to follow the theme of doing objectives. And unhooking is still the easiest and fastest way to get BP, so I think it would just be an alternative.

  • Yuck.

    I can imagine him chasing people around so he can make them taste his lucky charms.

  • @M2Fream said:

    Wrong and wrong. Im not crying, and this isnt about survivors beinh "entitled". Its about survivors getting an escape, but being cheated out of it by real entitlement. Killer entitlement. Nothing you say will change my mind about how entilted,  toxic, entitled, and down right mean the general killer playerbase is. Sure you can say 'Ive seen killers and survivors be equaly toxic/entitled.' Or 'Survivors are just aa toxic as killers. This one time, ...'.
    But the fact if the matter is that when survivors get nerfed, we dont bawl our eyes out, equip our moris and steam review bomb.

    We adapt.
    Pallet looping? Killers cried. Extreme nerf
    Brand New Parts? Killers cried. Extreme nerf
    Autodidact? Killers cried. Nefred to nothing on release. 
    Borrowed Time? Survivors cried. Turned into #########.

    Point being, killers are objectively more entitled than survivors.

    This killer vs survivor main thing is so funny.

  • I like the second idea better. Maybe it can function a bit like Spine Chill/Premonition. Make a sound if the killer walks toward the hooked survivor within 30m in the first 3s. Something like that. In exchange, stacks should only be rewarded upon the "Safe Unhook" and "Protection" events.

    In the end, the perk should encourage people to save other survivors, do it safely, and protect the injured survivors without getting downed themselves.

  • We'll Make It is already strong on its own.

    It should be No One Left Behind that's merged with WGLF, if anything.

  • Levers that open up other rooms or bridges the divide between areas.

    • Like the Game but not tied to gens.

    Switch boxes that darken/brighten certain areas.

    • Some survivors can spawn in areas that are pitch black and difficult to leave unless lighted.

    Locked premium chests that store higher tiered items by default, which must be lock picked.

    • With very difficult skill checks back to back.

    Moveable objects that can create vaults at the expense of time and a sound-notification.

    Rigged car alarms that create disruptive notifications to the killer (like a survivor vaulting over and over).

  • Ha haAaaaaAAA!

    I think they're too frequent, and too comical sounding. The voice effects should've been more subtle, with a few excited/angry sounds. Or at least have it corresponding to her current visual state (angry, neutral, sad).

    There needs to be a brush up. Conceptually and voice wise.

  • @Jack11803 said:

    @Visionmaker said:

    @Mister_xD said:

    @Visionmaker said:

    @Mister_xD said:

    @Visionmaker said:

    @Mister_xD said:
    the whole idea is stupid, so i dont give a ######### about that.
    WHY would you even THINK, that invulnerability for survivors would be a good idea? ;-;

    Because being killed by your teammates is probably the least satisfying way to die?

    Because solo players shouldn't be thrown under the bus for not playing with friends?

    Because getting downed when you haven't even had a chance to press a button is bullshit?

    so lets punish the killer. great suggestion. just punish the guy who farmed you! dont reward him, since he A loses A LOT of emblem points, B A LOT of BP (if its not here yet, it will be coming soon) and C also gets screwed, when one of his team insta dies.
    so again: WHY WOULD YOZ OUNISH THE KILLER FOR DOING HIS JOB?

    Or... You could probably wait two seconds before hitting them. It's a matter of adapting... and I suppose you've probably gotten way too used to instadowning someone who's unable to fight back.

    And if they're overly punishing for unsafe unhooks, then people won't go in for saves to begin with. If you're in camping distance (i.e. close enough to hit a hooked survivor right after they're unhooked), then solo survivors would just die on first hook. But of course, you obviously don't care to consider that.

    wait 2 seconds, then they go their exhaustion perks back ASAP, thanks to the new cocaine hooks and it got literally impossible to not get a save unhook.
    sounds great.

    You can catch them just fine unless it's Sprint Burst, which has basically no counter.

    But that's an issue with SB, not the unhook mechanic.

    Let the three of us be real for a second. The real problem is spaghetti code and that balance is a intertwined spiderweb of gay

    I'm not entirely convinced about the autotargeting claim though. Accidentally hitting an invulerable survivor on the hook has always been a thing, and it was rare for it to happen to begin with.

  • For #1, yeah, I noticed sometimes the killer isn't being stunned, especially if they lunged. They just get pushed. It's weird.

    For #3, The only pallet change was for when the survivor stood on one side. Trades are much easier for the running pallet slams. I haven't noticed any trades for standing pallet slams, but I'm fairly conservative with them.

  • @Mister_xD said:

    @Visionmaker said:

    @Mister_xD said:

    @Visionmaker said:

    @Mister_xD said:
    the whole idea is stupid, so i dont give a ######### about that.
    WHY would you even THINK, that invulnerability for survivors would be a good idea? ;-;

    Because being killed by your teammates is probably the least satisfying way to die?

    Because solo players shouldn't be thrown under the bus for not playing with friends?

    Because getting downed when you haven't even had a chance to press a button is bullshit?

    so lets punish the killer. great suggestion. just punish the guy who farmed you! dont reward him, since he A loses A LOT of emblem points, B A LOT of BP (if its not here yet, it will be coming soon) and C also gets screwed, when one of his team insta dies.
    so again: WHY WOULD YOZ OUNISH THE KILLER FOR DOING HIS JOB?

    Or... You could probably wait two seconds before hitting them. It's a matter of adapting... and I suppose you've probably gotten way too used to instadowning someone who's unable to fight back.

    And if they're overly punishing for unsafe unhooks, then people won't go in for saves to begin with. If you're in camping distance (i.e. close enough to hit a hooked survivor right after they're unhooked), then solo survivors would just die on first hook. But of course, you obviously don't care to consider that.

    wait 2 seconds, then they go their exhaustion perks back ASAP, thanks to the new cocaine hooks and it got literally impossible to not get a save unhook.
    sounds great.

    You can catch them just fine unless it's Sprint Burst, which has basically no counter.

    But that's an issue with SB, not the unhook mechanic.

  • @Mister_xD said:

    @Visionmaker said:

    @Mister_xD said:
    the whole idea is stupid, so i dont give a ######### about that.
    WHY would you even THINK, that invulnerability for survivors would be a good idea? ;-;

    Because being killed by your teammates is probably the least satisfying way to die?

    Because solo players shouldn't be thrown under the bus for not playing with friends?

    Because getting downed when you haven't even had a chance to press a button is bullshit?

    so lets punish the killer. great suggestion. just punish the guy who farmed you! dont reward him, since he A loses A LOT of emblem points, B A LOT of BP (if its not here yet, it will be coming soon) and C also gets screwed, when one of his team insta dies.
    so again: WHY WOULD YOZ OUNISH THE KILLER FOR DOING HIS JOB?

    Or... You could probably wait two seconds before hitting them. It's a matter of adapting... and I suppose you've probably gotten way too used to instadowning someone who's unable to fight back.

    And if they're overly punishing for unsafe unhooks, then people won't go in for saves to begin with. If you're in camping distance (i.e. close enough to hit a hooked survivor right after they're unhooked), then solo survivors would just die on first hook. But of course, you obviously don't care to consider that.

  • @Mister_xD said:
    the whole idea is stupid, so i dont give a ######### about that.
    WHY would you even THINK, that invulnerability for survivors would be a good idea? ;-;

    Because being killed by your teammates is probably the least satisfying way to die?

    Because solo players shouldn't be thrown under the bus for not playing with friends?

    Because getting downed when you haven't even had a chance to press a button is bullshit?

  • @Jack11803 said:

    @Visionmaker said:
    Sounds like a d/c problem, not a hatch problem.

    Delete the players who DC

    Good idea. I'll make a new angry thread!

    Everyone, grab your pitchforks!!

  • Sounds like a d/c problem, not a hatch problem.

  • @RSB said:

    @xxaggieboyxx said:
    The devs won't stop giving perk/bandaid fixes.

    Ruin keeps getting knocked out? Haunted grounds.

    That doesn't always work too, I was playing survivor and my friend took out the first hex totem they saw and it was ruin when they haunted grounds.

    Killer camping/ tunneling? Barbecue and chili, Make your choice devour hope. 

    Gens done too fast? Ruin. Pop goes the weasel Dying light now sloppy butcher.

    getting looped too much?enduring and or spirit fury. Brutal strength bambozil(however you spell it)

    Infinities and ######### map design? Bamboozle. I mean, it MAY help, because there are several loops, where 16s isn;t enough lol.

    They literally just changed half of the maps, relax.

  • @Dwight_Confusion said:
    If gens repaired outweigh survivors alive... it will appear somewhere, and most of the time the survivor knows and camps it. So I slug more now.

    A lot more.

    If the hatch was closeable... I wouldn't slug nearly as often for 4k. This is a seriously problem. The hatch has been survivor sided for 2 years. It's time to change this.

    Sounds like it's killer sided if you can already slug to prevent the hatch from opening. What hatch standoff is there when the killer already has the power to prevent it from being used for 4 whole minutes?

    If you can't find the last survivor after 4 whole minutes, I think that's a personal problem.

  • When you're not the obsession? Hide after every gen.

    When you're the obsession? See where the killer is going and hide after every gen. Let someone else open the gate/find the hatch if your teammates are bad.

    It's not BBQC where they can see exactly where you're going. It's like a half-baked Doctor scream notification. Use a stealth perk or two and you'll be fine.

  • @dannyfrog87 said:

    @Visionmaker said:

    @dannyfrog87 said:

    @Visionmaker said:

    @dannyfrog87 said:

    @Visionmaker said:

    @dannyfrog87 said:

    @Visionmaker said:

    @dannyfrog87 said:

    @Visionmaker said:

    @dannyfrog87 said:

    @Visionmaker said:
    Hatch is survivor objective. Why should the killer get something for finding a survivor objective?

    why should the survivor get a free escape? yeah exactly lol ....

    Because they completed enough generators for the hatch to spawn, and got to it before you downed them. It's a survivor objective.

    bullshit. it creates a hatch standoff. so if i get to it first then what which last game i did exactly that. your thinking of it from survivor side. typical. not the killer side lol. survivor objective lmao. the whole mechanic was made by an idiot who did not think of both sides and blatantly ignored it. thats why its supposed to be being changed

    You're right. Survivor should just fall through and not be able to be caught.

    It's a survivor objective. You seem to continue to miss that. It's survivor sided when you fail to strategically play. You should have slugged or downed them before they got to the hatch.

    Arguing that the killer should get brownie points for finding a hatch is like saying survivors should be able to barricade the basement for finding it first.

    save your biased one sided crap for someone else. well its why they added in the ptb a hatch closing mechanic because their is nothing more unfun and boring than the hatch stand off as i found it first. says the guy who is saying the survivor should get it no matter what a get out of jail free card. no you miss that its unbalanced and should be able to be closed if the survivor gets their first fine they get it free. i walked away plenty of times because i was forced to give it to the survivor. fail to strategically play. so im punished and everyone else for a broken flawed mechanic that credits the survivor giving them a free escape. alrighty then lol.

    ? I never said anything about the hatch standoff. If anything, I think it should be decisive. Because it's a survivor objective, survivors should be the ones to be rewarded for reaching it. The killer shouldn't be rewarded for finding a survivor objective.

    The hatch is also fine as a concept. Even if it needs adjustments, it shouldn't be pointless for the last remaining person to try to survive. Let's be real. You were punished because you didn't secure the last remaining kills. You could always slug and prevent the hatch from opening.

    ok you are plain ignorant. go play killer side. experience it and see how one sided it is. the hatch is a bullshit concept. but let me guess your a survivor main so killer side doesnt matter. you are so biased its unreal lol

    Ok. Come back when you want a discussion instead of whining about who mains what.

    i was discussing it. you are using sheer bias. so honestly. [BAD WORD] off. and ignorance

    Sounds like you were just ranting. Then calling me biased. Good discussion.

    coming from you who feigns ignorance. and ignores the big picture of both sides. adios.

    Is that what you call opinions that differ from your own? Ignorant? If that's the big picture you're seeing, you should get your eyes checked.

    @ShrimpTwiggs said:

    @dannyfrog87 said:

    @Visionmaker said:

    @dannyfrog87 said:

    @Visionmaker said:

    @dannyfrog87 said:

    @Visionmaker said:

    @dannyfrog87 said:

    @Visionmaker said:

    @dannyfrog87 said:

    @Visionmaker said:

    @dannyfrog87 said:

    @Visionmaker said:
    Hatch is survivor objective. Why should the killer get something for finding a survivor objective?

    why should the survivor get a free escape? yeah exactly lol ....

    Because they completed enough generators for the hatch to spawn, and got to it before you downed them. It's a survivor objective.

    bullshit. it creates a hatch standoff. so if i get to it first then what which last game i did exactly that. your thinking of it from survivor side. typical. not the killer side lol. survivor objective lmao. the whole mechanic was made by an idiot who did not think of both sides and blatantly ignored it. thats why its supposed to be being changed

    You're right. Survivor should just fall through and not be able to be caught.

    It's a survivor objective. You seem to continue to miss that. It's survivor sided when you fail to strategically play. You should have slugged or downed them before they got to the hatch.

    Arguing that the killer should get brownie points for finding a hatch is like saying survivors should be able to barricade the basement for finding it first.

    save your biased one sided crap for someone else. well its why they added in the ptb a hatch closing mechanic because their is nothing more unfun and boring than the hatch stand off as i found it first. says the guy who is saying the survivor should get it no matter what a get out of jail free card. no you miss that its unbalanced and should be able to be closed if the survivor gets their first fine they get it free. i walked away plenty of times because i was forced to give it to the survivor. fail to strategically play. so im punished and everyone else for a broken flawed mechanic that credits the survivor giving them a free escape. alrighty then lol.

    ? I never said anything about the hatch standoff. If anything, I think it should be decisive. Because it's a survivor objective, survivors should be the ones to be rewarded for reaching it. The killer shouldn't be rewarded for finding a survivor objective.

    The hatch is also fine as a concept. Even if it needs adjustments, it shouldn't be pointless for the last remaining person to try to survive. Let's be real. You were punished because you didn't secure the last remaining kills. You could always slug and prevent the hatch from opening.

    ok you are plain ignorant. go play killer side. experience it and see how one sided it is. the hatch is a bullshit concept. but let me guess your a survivor main so killer side doesnt matter. you are so biased its unreal lol

    Ok. Come back when you want a discussion instead of whining about who mains what.

    i was discussing it. you are using sheer bias. so honestly. [BAD WORD] off. and ignorance

    Sounds like you were just ranting. Then calling me biased. Good discussion.

    coming from you who feigns ignorance. and ignores the big picture of both sides. adios.

    Mom, Dad, please stop shouting.

    Once your mother admits she's just being moody.

  • @dannyfrog87 said:

    @Visionmaker said:

    @dannyfrog87 said:

    @Visionmaker said:

    @dannyfrog87 said:

    @Visionmaker said:

    @dannyfrog87 said:

    @Visionmaker said:

    @dannyfrog87 said:

    @Visionmaker said:
    Hatch is survivor objective. Why should the killer get something for finding a survivor objective?

    why should the survivor get a free escape? yeah exactly lol ....

    Because they completed enough generators for the hatch to spawn, and got to it before you downed them. It's a survivor objective.

    bullshit. it creates a hatch standoff. so if i get to it first then what which last game i did exactly that. your thinking of it from survivor side. typical. not the killer side lol. survivor objective lmao. the whole mechanic was made by an idiot who did not think of both sides and blatantly ignored it. thats why its supposed to be being changed

    You're right. Survivor should just fall through and not be able to be caught.

    It's a survivor objective. You seem to continue to miss that. It's survivor sided when you fail to strategically play. You should have slugged or downed them before they got to the hatch.

    Arguing that the killer should get brownie points for finding a hatch is like saying survivors should be able to barricade the basement for finding it first.

    save your biased one sided crap for someone else. well its why they added in the ptb a hatch closing mechanic because their is nothing more unfun and boring than the hatch stand off as i found it first. says the guy who is saying the survivor should get it no matter what a get out of jail free card. no you miss that its unbalanced and should be able to be closed if the survivor gets their first fine they get it free. i walked away plenty of times because i was forced to give it to the survivor. fail to strategically play. so im punished and everyone else for a broken flawed mechanic that credits the survivor giving them a free escape. alrighty then lol.

    ? I never said anything about the hatch standoff. If anything, I think it should be decisive. Because it's a survivor objective, survivors should be the ones to be rewarded for reaching it. The killer shouldn't be rewarded for finding a survivor objective.

    The hatch is also fine as a concept. Even if it needs adjustments, it shouldn't be pointless for the last remaining person to try to survive. Let's be real. You were punished because you didn't secure the last remaining kills. You could always slug and prevent the hatch from opening.

    ok you are plain ignorant. go play killer side. experience it and see how one sided it is. the hatch is a bullshit concept. but let me guess your a survivor main so killer side doesnt matter. you are so biased its unreal lol

    Ok. Come back when you want a discussion instead of whining about who mains what.

    i was discussing it. you are using sheer bias. so honestly. [BAD WORD] off. and ignorance

    Sounds like you were just ranting. Then calling me biased. Good discussion.

  • @dannyfrog87 said:

    @Visionmaker said:

    @dannyfrog87 said:

    @Visionmaker said:

    @dannyfrog87 said:

    @Visionmaker said:

    @dannyfrog87 said:

    @Visionmaker said:
    Hatch is survivor objective. Why should the killer get something for finding a survivor objective?

    why should the survivor get a free escape? yeah exactly lol ....

    Because they completed enough generators for the hatch to spawn, and got to it before you downed them. It's a survivor objective.

    bullshit. it creates a hatch standoff. so if i get to it first then what which last game i did exactly that. your thinking of it from survivor side. typical. not the killer side lol. survivor objective lmao. the whole mechanic was made by an idiot who did not think of both sides and blatantly ignored it. thats why its supposed to be being changed

    You're right. Survivor should just fall through and not be able to be caught.

    It's a survivor objective. You seem to continue to miss that. It's survivor sided when you fail to strategically play. You should have slugged or downed them before they got to the hatch.

    Arguing that the killer should get brownie points for finding a hatch is like saying survivors should be able to barricade the basement for finding it first.

    save your biased one sided crap for someone else. well its why they added in the ptb a hatch closing mechanic because their is nothing more unfun and boring than the hatch stand off as i found it first. says the guy who is saying the survivor should get it no matter what a get out of jail free card. no you miss that its unbalanced and should be able to be closed if the survivor gets their first fine they get it free. i walked away plenty of times because i was forced to give it to the survivor. fail to strategically play. so im punished and everyone else for a broken flawed mechanic that credits the survivor giving them a free escape. alrighty then lol.

    ? I never said anything about the hatch standoff. If anything, I think it should be decisive. Because it's a survivor objective, survivors should be the ones to be rewarded for reaching it. The killer shouldn't be rewarded for finding a survivor objective.

    The hatch is also fine as a concept. Even if it needs adjustments, it shouldn't be pointless for the last remaining person to try to survive. Let's be real. You were punished because you didn't secure the last remaining kills. You could always slug and prevent the hatch from opening.

    ok you are plain ignorant. go play killer side. experience it and see how one sided it is. the hatch is a bullshit concept. but let me guess your a survivor main so killer side doesnt matter. you are so biased its unreal lol

    Ok. Come back when you want a discussion instead of whining about who mains what.

  • @dannyfrog87 said:

    @Visionmaker said:

    @dannyfrog87 said:

    @Visionmaker said:

    @dannyfrog87 said:

    @Visionmaker said:
    Hatch is survivor objective. Why should the killer get something for finding a survivor objective?

    why should the survivor get a free escape? yeah exactly lol ....

    Because they completed enough generators for the hatch to spawn, and got to it before you downed them. It's a survivor objective.

    bullshit. it creates a hatch standoff. so if i get to it first then what which last game i did exactly that. your thinking of it from survivor side. typical. not the killer side lol. survivor objective lmao. the whole mechanic was made by an idiot who did not think of both sides and blatantly ignored it. thats why its supposed to be being changed

    You're right. Survivor should just fall through and not be able to be caught.

    It's a survivor objective. You seem to continue to miss that. It's survivor sided when you fail to strategically play. You should have slugged or downed them before they got to the hatch.

    Arguing that the killer should get brownie points for finding a hatch is like saying survivors should be able to barricade the basement for finding it first.

    save your biased one sided crap for someone else. well its why they added in the ptb a hatch closing mechanic because their is nothing more unfun and boring than the hatch stand off as i found it first. says the guy who is saying the survivor should get it no matter what a get out of jail free card. no you miss that its unbalanced and should be able to be closed if the survivor gets their first fine they get it free. i walked away plenty of times because i was forced to give it to the survivor. fail to strategically play. so im punished and everyone else for a broken flawed mechanic that credits the survivor giving them a free escape. alrighty then lol.

    ? I never said anything about the hatch standoff. If anything, I think it should be decisive. Because it's a survivor objective, survivors should be the ones to be rewarded for reaching it. The killer shouldn't be rewarded for finding a survivor objective.

    The hatch is also fine as a concept. Even if it needs adjustments, it shouldn't be pointless for the last remaining person to try to survive. Let's be real. You were punished because you didn't secure the last remaining kills. You could always slug and prevent the hatch from opening.

  • @dannyfrog87 said:

    @Visionmaker said:

    @dannyfrog87 said:

    @Visionmaker said:
    Hatch is survivor objective. Why should the killer get something for finding a survivor objective?

    why should the survivor get a free escape? yeah exactly lol ....

    Because they completed enough generators for the hatch to spawn, and got to it before you downed them. It's a survivor objective.

    bullshit. it creates a hatch standoff. so if i get to it first then what which last game i did exactly that. your thinking of it from survivor side. typical. not the killer side lol. survivor objective lmao. the whole mechanic was made by an idiot who did not think of both sides and blatantly ignored it. thats why its supposed to be being changed

    You're right. Survivor should just fall through and not be able to be caught.

    It's a survivor objective. You seem to continue to miss that. It's survivor sided when you fail to strategically play. You should have slugged or downed them before they got to the hatch.

    Arguing that the killer should get brownie points for finding a hatch is like saying survivors should be able to barricade the basement for finding it first.

  • @dannyfrog87 said:

    @Visionmaker said:
    Hatch is survivor objective. Why should the killer get something for finding a survivor objective?

    why should the survivor get a free escape? yeah exactly lol ....

    Because they completed enough generators for the hatch to spawn, and got to it before you downed them. It's a survivor objective.

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