Visionmaker
Visionmaker
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- Visionmaker
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QnQ buff, sweet. Until the Killer uses Iron Maiden.
And the reaction from killer mains is rich. Not one person can say that aura reading is good for the game, and yet it's suddenly arms up in the air when the most used killer perk in the game has a minor, stealth-based counter perk.
Maybe they should've added another Exhaustion or second-chance/health state perk.
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@Wolf74 said:
To all those that see it as a valid argument that the Devs said "SWF was intended from the beginning": this true, but it's also true that the Devs did NOT implemented it into the game from the beginning, because they KNEW it was unbalanced and they had no clue how to balance it.
Than the (survivor) player FORCED it into the game, by reviewbombing the game and the Devs caved in.Talking about false narratives; this is one.
You just focus on one side of the story.They literally said they only had time for one feature: KYF and SWF and they opted for KYF first. And because DBD is marketed as a multiplayer co-op game, of course consumers will be irritated by not having the option to play with friends. It's not "review bombing", it's popular demand coupled with misleading advertising.
Are you just trying to become a FAKE NEWS meme?
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200 for an ability that changes and gets stronger every time he hits a survivor.
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@HuN7r3sS said:
Yeah Kate's hair shouldn't slap me in the face before I even realize she's aroundI could see Kate's hair from a mile away. The moment she turns her face, it clips across the map like an anime sword.
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IMO, there should have been an addon for it.
But simply making him fully invisible does not make him any easier to play at ranks where he suffers, nor does it make him any more fun to play against...
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@purebalance said:
I guess we should also hide the killer's ping in the lobby to prevent dodging since I dodge when I see red ping.Lmfao, you think dodging bad ping is equivalent to cherrypicking opponents.
I can't with you.
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@apropos said:
I didn't realize that many people dodged SWF. How does anyone know... I mean, can't a regular group of randoms all appear at the same time as well?I've had so many times killers think that I was playing in SWF when there were actually 4 solos. I've also had plenty times where I thought it was a 4 stack, when in actuality, it's 2 team SWF at most with 2 consistently matched solos.
Honestly, it's often an excuse for killers to jump to when they do badly/have a bad game.
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@iTz_KilLaZ_x said:
Visionmaker said:@fGringo said:
@Doc_W__HOLLIDAY said:
Keep her at 110% when she is armed with hatchets, but increase it to 115% when she's all out.
tha's actually pretty good idea! when she losses all her hatches, she should be able to be at 115%. In a way, she's really a powerless killer without hatches, buffing her while being without hatches, definitely will help on "those" chases that you BARELY miss a hatchet and still be able to be scary as any other killer.
In essence, she's 110% with hatches, 115% without hatches just because she lost the wieght of the hatches lol
I think it's a good compromise but bad solution. The Huntress should keep the weakness of needing to reload because it rewards survivors for juking and then being stealthy.
After I juke 4-5 hatchets, my next reaction shouldn't be "ok now she has 115 MS and she'll BL-M1 me to death". It's counterproductive.
If anything, more killers need to be like Huntress (skill-based and rewarding for both sides) and not the other way around.
Did you see what I said about how I think it’ll only slightly increase her killrate if she gets 115% speed
I care less about the killrate and more about the design of the game. And as it is now, survivors already die more than 1/2 the time at every rank and they're still buffing killers across the board.
Which is fine, but I still stand by my reasoning against MS bonuses.
I'm leaning more toward @Nickenzie's suggestion for reducing the bottom half of the hatchet hitbox so her hatchets can properly bypass obstacles.
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@fGringo said:
@Doc_W__HOLLIDAY said:
Keep her at 110% when she is armed with hatchets, but increase it to 115% when she's all out.tha's actually pretty good idea! when she losses all her hatches, she should be able to be at 115%. In a way, she's really a powerless killer without hatches, buffing her while being without hatches, definitely will help on "those" chases that you BARELY miss a hatchet and still be able to be scary as any other killer.
In essence, she's 110% with hatches, 115% without hatches just because she lost the wieght of the hatches lol
I think it's a good compromise but bad solution. The Huntress should keep the weakness of needing to reload because it rewards survivors for juking and then being stealthy.
After I juke 4-5 hatchets, my next reaction shouldn't be "ok now she has 115 MS and she'll BL-M1 me to death". It's counterproductive.
If anything, more killers need to be like Huntress (skill-based and rewarding for both sides) and not the other way around.
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@brokedownpalace said:
This is like asking Hag to be normal speed.I can get behind that idea. We should start a petition.
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@ScottJund said:
@Poweas said:
@Raccoon said:
@Poweas said:
@ScottJund said:
@PiiFree said:
lol @the guys that said "the depip squad is only 0.1% of the playerbase!". Scott is even less than that and yet he struggled against them.Next level argumentation here but why doesn't this surprise me.
"Watch Scott, he reks them all!"
watched scott vs depip squad
"Noooo, not against the depip squad! Watch him play against some unskilled plebs! Depip squad is only 0,1% of playerbase!"
why does everyone keep saying I struggled with that game? it was hard as balls but I didn't even use her strongest stuff on a weak map for Huntress, and I just AFK'd the last guy on the hook because the entire point was to break their no-pip streak.
@Poweas said:
@iTz_KilLaZ_x said:
I know some might disagree, but in my view, huntress should have 115% movement speed. She’s a pretty good killer already, but what really hinders her is how she’s 110% movement speed. She’s only really deadly when survivors are in the open and you can land your hatchets. Yes, you can do the little trick where you get a hatchet hit in when they drop a pallet but good survivors normally won’t let that happen.I think if she had 115% speed, she wouldn’t be so prone to the usual gen rush and pallet looping. I might have a bias too since she’s my favorite killer
lol... what do you guys think?That or bring her instahatchets back, she's far too easy to bully and she needs a way to counter those loops. Like I always say, no matter how good a Huntress is, if the survivor plays it correctly, she'll get abused and looped around 1 loop (normal sized) at least 8 times before pallet drop. I've faced some great Huntress players who have a hard time and with the skill they got with her, they deserve to be rewarded.
Instahatchets do NOT need to come back. They were blatantly overpowered and stupid.
At least they made her viable.
She's still in the top-tier.
It doesn't get much more viable than that O_O;
She's mid tier for sure. Too ez to loop, if u don't mess up which u rarely do, you can get 8 loops in before dropping the pallets.
Okay you have no idea what you're talking about if you think you can legitimately loop ANY killer 8 times around anything.
I don't really get why people think the average survivor team is a 4-man Claudette hitsquad yet imagine that the average killer has the capability of a sad potato.
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@Boss said:
You know what'll be funny?
The people who don't know about this coming soon.It said in the post this won't require you to update.
And there's probably many who don't even go to these forums regularly.When they'll, the ones who dodge SWF, keep encountering people who join simultaneously, they'll just keep on dodging and dodging and dodging.
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@Master said:
@DwightsLifeMatters said:
Lol funny, the killer main community was asking since years to give them an indication that they face swf groups to equip themselves better for it (others just simply dodge).
However, the last indication they had is gone.
Whatever, I think as a solo I can benefit from that in the long run. I got dodged a lot of times just for the reason that I joined the looby simultaneously with other randoms.The question is whether it is desireable to give no indication for SWF at all.
As long as DCing isnt punished properly, killers last resort is a DC vs SWFWell, you can answer it yourself. What does the matchmaking change aim to achieve: equalized queue times or killers' desire to exclusively play versus 4 solos?
Given that it removes the killer's ability to abuse lobby dodging to avoid SWF (but still not any other reason like dodging lobbies with survivors using too many items, having too many hours, having troll-y names, streamers, wearing paid cosmetics, using certain characters, etc.), I think it is fair to address last second switching next.
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Of course. That should be the biggest priority for the devs to fix.iTz_KilLaZ_x said:
But do you acknowledge that gens still get done ridiculously fastVisionmaker said:@iTz_KilLaZ_x said:
Visionmaker said:@iTz_KilLaZ_x said:
ScottJund said:
@iTz_KilLaZ_x said: ScottJund said:
@iTz_KilLaZ_x said: ConsoleNurse said:
No git gud.Watch zubatlel or scottjund
I’m aware... im already good with her and have fun playing her. But against solid swf teams, she’s not good enough to keep up. If you are good enough at her (and you're not on like...Lery's or Haddonfield), yes, yes she is.
You struggled against marths depip squad sooo Bruh it was literally the sweatiest team on the planet, I didn't use Iridescent Head, or Instathrow, or Ruin, and I was on Swamp of all maps...with Huntress. Also I still won. Obviously yeah it was hard as balls but there's pretty much 0 teams that try that hard. A normal SWF can be destroyed by a good Huntress.
Idk man... I seem to be encountering depip squads 30% of the time at rank 1. All use meta perks, gen rush, etc. I hate it
Right... like every killer that uses the same meta perks and mori/instadown addons should be called 'depip killers' too.
The meta for killer isn’t as crutch and strong as what survivors have. And besides, gens can still be done at ridiculously fast rates
... So? It's meta anyway. The point is that survivors using the strongest tools in their disposal aren't all out to get the killer to depip, and vice versa.
And I dunno, I find Irihead and Infantry belt Huntress or Mint Rag+Shackle+MYC Hag just as tryhard as Instaheals+DS.
And Ebony Mori is more of a crutch than anything else in this game.
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@iTz_KilLaZ_x said:
Visionmaker said:@iTz_KilLaZ_x said:
ScottJund said:
@iTz_KilLaZ_x said: ScottJund said:
@iTz_KilLaZ_x said: ConsoleNurse said:
No git gud.Watch zubatlel or scottjund
I’m aware... im already good with her and have fun playing her. But against solid swf teams, she’s not good enough to keep up. If you are good enough at her (and you're not on like...Lery's or Haddonfield), yes, yes she is.
You struggled against marths depip squad sooo Bruh it was literally the sweatiest team on the planet, I didn't use Iridescent Head, or Instathrow, or Ruin, and I was on Swamp of all maps...with Huntress. Also I still won. Obviously yeah it was hard as balls but there's pretty much 0 teams that try that hard. A normal SWF can be destroyed by a good Huntress.
Idk man... I seem to be encountering depip squads 30% of the time at rank 1. All use meta perks, gen rush, etc. I hate it
Right... like every killer that uses the same meta perks and mori/instadown addons should be called 'depip killers' too.
The meta for killer isn’t as crutch and strong as what survivors have. And besides, gens can still be done at ridiculously fast rates
... So? It's meta anyway. The point is that survivors using the strongest tools in their disposal aren't all out to get the killer to depip, and vice versa.
And I dunno, I find Irihead and Infantry belt Huntress or Mint Rag+Shackle+MYC Hag just as tryhard as Instaheals+DS.
And Ebony Mori is more of a crutch than anything else in this game.
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@iTz_KilLaZ_x said:
ScottJund said:@iTz_KilLaZ_x said:
ScottJund said:
@iTz_KilLaZ_x said: ConsoleNurse said:
No git gud.Watch zubatlel or scottjund
I’m aware... im already good with her and have fun playing her. But against solid swf teams, she’s not good enough to keep up. If you are good enough at her (and you're not on like...Lery's or Haddonfield), yes, yes she is.
You struggled against marths depip squad sooo
Bruh it was literally the sweatiest team on the planet, I didn't use Iridescent Head, or Instathrow, or Ruin, and I was on Swamp of all maps...with Huntress. Also I still won.
Obviously yeah it was hard as balls but there's pretty much 0 teams that try that hard. A normal SWF can be destroyed by a good Huntress.
Idk man... I seem to be encountering depip squads 30% of the time at rank 1. All use meta perks, gen rush, etc. I hate it
Right... like every killer that uses the same meta perks and mori/instadown addons should be called 'depip killers' too.
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@Nickenzie said:
Visionmaker said:That would break her. I don't think people understand how valuable movement speed is.
She will be more lethal in a chase but really, a good Huntress will still use her hatchets and wouldn't rely on her M1 capabilities.
Running out of hatchets won't be a game ender since she can now rely on her 115%. Additionally, certain loops, you can't hatchet your way to victory... You'll have to force the pallet down the old fashion way which is the main reason why I think she needs a movement speed increase. If she was able to deal with pallet loops with her hatchets whether it be mind games, good aiming, and etc... She wouldn't need a movement speed increase. That's my reasoning on why she needs a movement speed increase.
I don't really agree with this part. I wholly think Huntress will be overly used for her 115ms M1 to end chases with M2 only used to cripple them with her generously outdated Exhaustion addons.
I don't think skilled Huntress players should have any problems with loops. Most loops in the game are unsafe, especially against her, and the biggest "problem" in loops is the fact that her fat ass hatchet hitbox gets caught on objects. Arguably, I don't think people want realism in hatch hitbox because it'll be much harder to hit players.
Her weakness of having to reload hatchets should stay this way. She is countered by prolonged juking followed by stealth, and both sides are rewarded for being skillful.
She simply lacks the most in her map presence, especially in maps with lots of LoS breakers. Making her OP and noob-friendly with movement speed is not the way to fix this.
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@Tsulan said:
Vietfox said:
Tsulan said:
Vietfox said:
Tsulan said:
Vietfox said:Funny how some people say SC is a crutch while NOED isn't.
NOED punishes survivors for not cleansing totems? SC punishes killers losing at chases.
I personally don't have anything against NOED, but i find it funny anyway.So killer should tunnel.
Got it!@Tsulan
Tunnel =/= chasing a survivor injured by the killer alreadyOh right, tunnel = killer doing his only objective.
My bad!Who the hell talked about tunneling in this thread?
PS: Ur comments were way better before my ban.But chasing a injured survivor is considered tunneling.
No one is even saying this. You need to relax.
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@iTz_KilLaZ_x said:
ScottJund said:@iTz_KilLaZ_x said:
ConsoleNurse said:
No git gud.Watch zubatlel or scottjund
I’m aware... im already good with her and have fun playing her. But against solid swf teams, she’s not good enough to keep up.
If you are good enough at her (and you're not on like...Lery's or Haddonfield), yes, yes she is.
You struggled against marths depip squad sooo
Who wouldn't struggle against an army of sweaty 2000+ hour players? lol
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I used to hate Lery's as survivor.
But now I like Lery's as both killer and survivor.
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That would break her. I don't think people understand how valuable movement speed is.
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It's just used to troll. If you're getting pissy over it, it's working.ceeroover said:Why do the devs not deactivate aura reading of OoO in SWF. One of the most cancerous things in the game.
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They're thinking of changing it anyway so it'll be as worthless as BNP and Odd Bulb add ons.
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Amen. 🙌@SenzuDuck said:@Bravo0413 said:
Simply because this build can counter an Insta heal... one of the few that can if the build gets nerfed then theres even fewer that can counter... most players that play this game to have fun and you're not really having fun when you're not competing (unless you're playing survivor in which you don't really have to compete "shrugs")Can we not pretend everyone is running around with d strike insta heals to counter "insta billy" like, people can run whatever they want, but I don't see why every conversation has to end up being a pissing contest between which side has the most annoying things.
If someone started a thread about buffing freddy I'm sure as hell not going to go in there asking for things to be buffed for survivor or a different killer, it's ass backwards.
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Biohazard916 said:
@BACKSTABBER said:
@powerbats said:
@BACKSTABBER said:
@Khalednazari said:
300 BP in the Survival category and additional BP in the Altruism category for hitting the skill checks.lol how greedy survs
Well of course we're going to be greedy when every point counts.
excellent,
so killers are too greedy if they dont let escape the last long-stand-off-hatch surv for few thousands
but
the surv is not greedy when earn a few hundreds
More like being stupid. Any who is waiting 30 mins for a few thousand points is wasting their time.
That's an exaggeration. It's worth sitting there for 5 minutes for survivor for the 7k points. With WGLF and an offering, that might be more than your next whole game.The killer gets what? 3k more at most? -
They get survival and altruim BP and Benevolence emblem points from healing before they go.
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The only reason I don't use TotH.
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"I hit you in the end so it is not complete failure"
Use whatever perks you want but that's a stupid goalpost you're setting there.
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@Global said:
@SenzuDuck said:
These people still don't even know how the game works, no wonder there is no end of complaints from the same people.
All Alive = 5 Gens Done
3 Alive = 4 Gens Done
2 Alive = 3 Gens Done
1 Alive = 2 Gens Done
https://deadbydaylight.gamepedia.com/Black_Lock
Just because I'll get called a liar if i don't post proof lmfao.
People really be making statements and not having any idea what does and doesn't work.
How do I facepalmI got the number wrong okay. Off by one lynch me please. That still defeats the fact that survivors dont need to finish their objective to win.
It's obvious you don't play survivor much at all since you have a distorted conception of how easy it is to get the hatch.The hatch is a survivor objective. You literally get objective points for it. It is, in fact, one of their three core objectives. Killers don't need to finish their objective to win either, so I don't get your point. -
Set your sensitivity to something you're comfortable with for starters.
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Yeah, they're not fun to play against. When I get downed like that, I just shrug and say "well it's instaBilly, no fighting against it."
Those are by far the best addons he has and the rest are more or less mediocre/niche. He has almost no addons that change his gameplay (aside from steering). His addons need an overhaul for sure, just like Wraith's had.
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Lol, the two best hex perks in the game that require zero input from the Killer to have significant impacts need to be buffed? You're joking right?
The rest need to be buffed, sure. But Ruin and NOED are literally as good as they should be.
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It's worth it to buy killers/survivors with shards. But not cosmetics.
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Wolf74 said:
@Rebel_Raven said:
Wolf74 said:@BigBubs said:
There's no "hatch issue" as far as I know. It's those who make up this issue who have a problem with it.
1.Why do survivor have a free game mechanic that is made to rob the killer of a deserved 4K?
2.Why does the killer not have any free game mechanic that is made to avoid that 4 survivor escape?
3.Why does the hatch open if anybody else already escaped?
4.Why has the survivor the upper hand in a hatch stand off?
1: you don't deserve it as much as you think if you do nothing to prepare for it.
2: Killers do. Slug the last 2. Or even 3. Or stand on the hatch. Or near it and grab the survivor as they jump in. Or know where it is, and try to intercept the survivor. Especially with a one hit down killer, or perk like Rancor, or some such.
3: you got me here. It's kinda annoying when they go out of their way to hatch play. Especially when the gate is way more viable.
4: I don't believe they do. Just mind game them. Bait them into trying for the hatch, then grab them. Or stand on it, and do something else.
1.How does a killer not deserve it? Did the other 3 die from old age? Actually I am fine with a 3k IF I could get a similar mechanic for killer to avoid 4 escape.
Actually nothing you said answered the question. Please reread the question, because I don't think you actually thought that through.
Thanks we can agree at least on one point.
The hatch stand off is a game of stubbornness. If the killer swings, he lost. His only chance is to grab. Perks can't be the answer to this question, since the survivor doesn't need any perks for this either.
There is rumored to be a game mechanic where the killer never decreases in power throughout the game, whereas survivors get exponentially weaker when they're eliminated...Some say the hatch is to counterbalance that because it was never about "deserving" anything... -
Please stop suggesting that killer should find the hatch. The game is meant to be asymmetrical. The hatch is a survivor objective and focusing the killer to only the hatch moves the game toward camping.The killer's objective should be finding the survivor. All there needs to be is more effort put into spawning/opening the hatch.So I'm down for the black generator idea.
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Survivor: good perksKiller: good power + good perks.Cause I'm sure you meant what makes them worth it to purchase/have, not what makes a good player.
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@powerbats said:
@Visionmaker said:
Unrealistic body standards and fat shaming are literally what make this game unfun.Says the person with the skinniest avatar'd character 😜
She is a victim of an organic and gluten free diet! Look what happens when we pressure our girls like this.
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Unrealistic body standards and fat shaming are literally what make this game unfun.
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@Vietfox said:
Tzeentchling9 said:Meanwhile, 70% of Survivors have to use Cheat With Friends.
Wow, by cheat with friends you mean "a feature intended by devs"? That's a new level of cheating

Boosted killers: "Playing with friends is cheating! REEEEEEEEEEEE"
Also boosted killers: cheats by abusing lobby leave feature--intended to disconnect from bad ping lobbies-- to cherry pick easy opponents for easy rank
Babyrage Handbook:
Step 1: Dodge every SWF
Step 2: Get rank you don't deserve and never learn how to versus SWF
Step 3: Get demolished by SWF when feeling confident
Step 4: Complain about SWF on forum
Step 5: Repeat -
@Freudentrauma said:
@Dragonredking said:
Your missing the point of why they put it on a timer.>
So it's only reliable on high mobility killers? And only usefull on three gen scenarios? Killers are already going against a time limit and under constrant stress. Timer based perks add more frustration and pressure on them and while it's quite justified on perks with exposed effect PGTW doesn't.A longer timer would solve it. For example, 45 seconds is enough to traverse across the map for all killers. It's stronger on high mobility killers, but it doesn't matter because just about everything is.
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@Poweas said:
@Orion said:
@WhateverIGuess said:
@yeet said:
people who say that just aren't as good at survivor as they'd like to thinkPeople who say the game is catering to survivors just aren't as good at killer as they'd like to think.
Both of you are partially correct, in the sense that some people - on both sides - always think they're better than they really are. It's just human nature.
Why do you always make sense? You're one of the few people on this website who actually makes sense. Even I dont myself lol.
It's because he doesn't play as much anymore so he's not as well-salted as the rest of us.
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Blueberry said:
Honestly, the real buff this perk needs is to just simply add a killer version of "Wake Up" to it. So keep its current effect but make it so it also shows survivors auras that are opening gates. I would actually run the perk if it got this.
Side note: what if we also made it so the hatch had an opening animation so Remember Me could apply to hatch opening as well.
I'm surprised it doesn't show auras to begin with.But then again, Wake Up! is hot trash even in spite of the auras so it's not a fair comparison. -
The trick is not hiding in the same locker. And working with the killer is bannable. Being lazy or selfish isn't.redsopine01 said:
Crows and 0layers with bond yanking itVisionmaker said:Being selfish to win is part of the game's design.There's nothing stopping people from hiding in lockers all day till 5 gens are completed. -
"Wah wah! I had a bad game. I got caught and the other guy didn't save me. Remove an entire feature of the game to compensate for the fact that I'm still salty."@SpongeBob420Pants said:@Visionmaker said:
Being selfish to win is part of the game's design.There's nothing stopping people from hiding in lockers all day till 5 gens are completed.
What a stupid thing to say, if you don't care about this game being fun and balanced don't even bother posting.
You think I'm the one that doesn't care about balance? What a joke. -
Being selfish to win is part of the game's design.There's nothing stopping people from hiding in lockers all day till 5 gens are completed.
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My post was removed. Im so sad. You guys are no fun, this was in all the lore! 😭WAIT. ARE Y'ALL ACTUALLY SERIOUS ABOUT THIS? OH MY LORD YOU'RE PLAYING A GAME ABOUT KILLING PEOPLE. HAVE SOME PRIORITIES.
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@Whateverthefuck You didn't. All you have suggested is to handicap SWF. I don't see you offering any reasonable suggestion.Ironic coming from you. And no, SWF aren't instantly toxic. Rarely are my games toxic at all, but I guess it's different in trash tier.Uh, I do. Well, if you hold that opinion, it sounds like I've played killer for longer too. Guess there's no reasoning with you. And what would you know? You admitted to lobby dodging SWF anyway. You're literally boosted. Why should anyone listen to you babble?Um, okay, I was the first person to make those points in this thread. Sit down. Have a snickers. When you are ready, I'll answer your title for you in a simple way that you might understand: No.
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Perks b/c how would I live without 2x BP?

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JUSTICEFORCLAUDETTE!!
JUSTICEFORLISA!!
SISTERS, WE MUST UNITE TO TAKE DOWN SUPREMACIST SCUM!!
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No more teleporting please. That's literally his dumbest, most unbelievable power.
https://www.youtube.com/watch?v=5vAaTNeoHqQ