VikingWilson
VikingWilson
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- VikingWilson
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Blight arguably has a higher skill cap than Nurse. That's not to say he's stronger than Nurse at that skill level, just that he is more difficult to play well.
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/2459902#Comment_2459902
Jaws? Jaws in Dead by Daylight? Do not make me laugh.
"Jaws"
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More BP. We're talking hundreds of millions of BPs to level up characters and we come out of matches with peanuts compared to the grand scheme.
Then, I'd turn down the volume of the screams. You ever watch TV and you have the volume set at a pleasant level, then an insanely loud commercial interrupts that makes your ears bleed? But then, if you have it turned down, you can't hear the show. They're overtuned, they actually hurt my ears. But, I can't hear the nuances of the game if the volume is low. The screams are at a 12 and I want them at a 7.
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@[Deleted User] said:
How about recycling Items/Addons into Iri Shards.
Maybe this only happens when you Prestige a Character. All the lost Items are converted into a Shard value.
Also allow players to buy specific Items/addons at a markup w/Shards
"When you Prestige a Character. All the lost Items are converted into a Shard value."
I love that idea so much. It helps give actual incentive to prestige. Along with that, increase gained BP by 5% per prestige on that character to help with this massive grind (not to step on your toes, @KweenPlease , I'm still in the grinding process).
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RNGesus is both cruel and kind.
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Ok, but you have the Broken and Hindered status for 16 minutes.
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All those unused millions and those are individual characters. It's bonkers. Come on, BHVR, let us sell them back at a fraction of the cost already.
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@Predated said:
I dont think I have seen this idea before, but first things first, let me introduce this idea properly:
https://us.v-cdn.net/6030815/uploads/MWE268F9Q031/image.png
Here we see 1.875.000 bloodpoints in grey addons, remaining unused since there 2 addons of yellow and green tier(or green and purple) that you'd have theoretically infinite of unless you stop refreshing bloodwebs, or a different addon that is simply better to use over the course of an entire match
https://us.v-cdn.net/6030815/uploads/ODXD5S44860O/image.png
https://us.v-cdn.net/6030815/uploads/TPKA1VWDV7TM/image.png
Here is another 1.206.000 bloodpoints, that are very unlikely to be used at all.
This is 3.081.000 bloodpoints used on things that are almost never being used. And that's just 1 killer.
For survivors
https://us.v-cdn.net/6030815/uploads/NS6IU9M4X6GC/image.png
https://us.v-cdn.net/6030815/uploads/BZW369YKXFYB/image.png
https://us.v-cdn.net/6030815/uploads/3RG2PJBK69Z1/image.png
https://us.v-cdn.net/6030815/uploads/45LU55CSCPU2/image.png
1.965.000 BP that will either never see use, or only see use if I run out of other things due to never leveling the survivor.
Now that I've shown why this is obviously an issue, there are 3 solutions, that arent neccesarily mutually exclusive
- a sacrifice to the entity, where you use 2 items/addons/offerings to get a (partial) refund in BP OR get a higher item/addon/offering given to you at random(meaning there is a chance that 3 greys give 1 pink, which would be 100% fine as 2 greys=6000(purple) BP currently)
- make grey items/offerings/addons available to all at all times, fully removing them from future bloodwebs.
- make these items worth 1000 BP in bloodwebs, at most.
Personally, I'd rather see 1 and 2 being taken in effect, as 1 would solve a lot more than just the grey tier, give devs info on which items/addons/offerings are sacrificed the most and take that into balancing consideration as players rather dump the items than keeping them for builds.
The grind is just too much and it's ever-growing. The simplest answer is to increase the bloodpoints in the matches. We're talking hundreds of millions of bloodpoints to level up characters and that's not even all perks all at tier 3. Meanwhile, we're coming out of matches with peanuts, even with full WGLF and BBQ stacks (outside of blood events, of course).
Another suggestion could be to make the offerings that increase the blood points in specific categories to have that category's points increased post-game like puddings, cakes, BBQ/WGLF do, rather than having them just increasing in game to faster reach max points.
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@ChantyBoi said:
There's definitely some extreme jank with the reverted hits where it just thinks being stunned reverts hits even if they happened. You can see here that blood orbs literally drop. Fortunately she was in a deadzone but consider how important that first hit for oni is. Imagine if I had gotten cheated out of that first hit because of this garbage.
.........good god, that's atrocious!
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@MeltingPenguins said:
Even the devs acknowledged that it's utterly useless without addons, so... spaghetti-code aside, why not disable it as possible chestloot ?
feels weird
Because BHVR. Next question.
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Ignore them. Go stare at a wall, get a glass of water, take the opportunity to stretch and check your posture. They're little yippy dogs behind a fence that are just going to run when you step in the yard, we know what they're about and I'm not going to bother with it.
It rubs me wrong, too, I don't pull that crap when I'm survivor. "Everyone alive is here? We're all healed up (extra points)? Awesome, let's get out of here." I tell people in SWF, "Let's go, don't be like that" when needed.
Some, however, are actually looking out for the killer to get them more chase points with hits. In my experience, however, they're the exception.
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"Hundreds of millions," meanwhile, we come out of matches with 20k (BBQ, WGLF, blahzy blah, I know. How sad these feel necessary, even then it's not much in the grand scheme). The ever-growing grind must be addressed; it's too much anymore.
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Survivors not leaving when they're all there and healed up to rub salt in wounds and do butt dances is just something we get to deal with. Personally, I don't bother going to open gates, they will dance with no one to watch.
They're like little yippy dogs barking behind a fence just to run as soon as someone steps in the yard. I just leave them be, I know what they're about and won't bother with it. When I know a survivor found hatch and is just sitting on it, insisting the killer watch them leave, I completely ignore them. They'll leave eventually, either of their own volition or the Entity takes them.
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RIP Spirit, Trickster, Hag, and Doctor
I won't miss you, either. [Voted to Forfeit]
I don't believe this is something you actually want in practice.
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/2479612#Comment_2479612
He is fun when you get baby survivors. With SWF he is useless. They will coordinate which survivor goes for the box and you will never get chain hunt.
Indeed, but that's still working as a built-in slow down.
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@Renjiro said:
https://forum.deadbydaylight.com/en/discussion/comment/2482015#Comment_2482015
You have a point. But your shard numbers are way to Low. Remember that You don't get tier 3 challanges every day. And tier 4 challanges maybe every 4 days. We could turn the shards down to 150, 300, 450, 600. How about that?
I'm not quite sure on it, honestly. You get an alright amount with increases in player level and they're just used for certain cosmetics and unlocking original characters. Starting at 150, completing all four would range from 600 - 2,400 shards (all tier 4 could happen, that's RNG for ya). Seems overly generous to me, but then again, there's a whole lot of cosmetics costing from a few hundred to 21,000 shards.
You're right, "1 shard" is laughable! Perhaps 75, 150, 225, 300?
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The Entity wants to see its minions toy with one another.
Think of "Gladiator," Maximus went out and absolutely slaughtered six enemies in seconds. While impressive, it wasn't exactly entertaining. He was then advised the real win was to win over the crowd and to do that, he had to extend his matches and put on a show.
Remember the lore, we are The Entity's play things.
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Hmm
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Give a 3-DC leeway. Apply a 5-min ban upon first DC and continue to apply an additional 5-min per DC and get rid of the bonkers system that's in place now which increases wildly beyond exponentially. Require a 24-hr period starting at the end of the latest DC's penalty to reset the ban increases and wash your hands of the whole ordeal.
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@Dino7281 said:
When second chance perk is not enough -> evolve into third chance perk.
I'm rolling!!
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@CashelP14 said:
The ratio of survivor to killer is 4:1 so people need to consider this more when talking about one side being more toxic.
Both sides are quite toxic. When they want to be. On one side you'll have bully squads who will t-bag and click lots at a killer for no reason. The next you'll have a Legion who will just slug someone till they nearly bleed out for no reason (literally happened the other day).
@VikingWilson said:
Scott Jund made an excellent discussion video on this very topic:
Scott said it all.
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Holy shards, Batman! That is WAY too many. If they start doling out shards for dailies, they'd probably be maxed at five. How about one per tier?
Two challenges each role with the available one reroll per day is a nice idea and opportunity for more bloodpoints for this massive grind. I like it, but those numbers need toned down. What say:
Tier 1: 15k / 1 IS
Tier 2: 25k / 2 IS
Tier 3: 35k / 3 IS
Tier 4: 50k / 4 IS
If any shards at all.
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We've been asking to sell them back, even for 25% of original cost, for years. That sure would also help with the grind, selling back the ones you won't use.
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And here I've been feeling cheated, even if in my favor, when a survivor got downed through a pallet.
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@Dwigtht said:
https://forum.deadbydaylight.com/en/discussion/comment/2474162#Comment_2474162
It is not a free hit. This is a hit at the same time when survivor drops a pallet. It should be 50%/50% at least, but when it is my 50% -- the survivor screams and remains uninjured. So, how is this free stun is fair and a "free" hit is unfair?
This also makes the mind game (when you look left and then hit into the direction of the pallet) against pallet campers worthless -- they always win.
It's wonky with the scream, but that's the 50% (as you say, easy number to work with) they won.
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First of all, increase BP gains by 7-10% as is; the grind is ridiculous.
Secondly, I really like this idea, it gives strong incentive to prestige (as it currently does nothing).
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@Yatol said:
https://forum.deadbydaylight.com/en/discussion/comment/2474653#Comment_2474653
the game would have to track up to 10 maps
That's the point.
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@bjorksnas said:
It does not since that would make tunneling as an option unfeasible and much more difficult / time consuming making it no longer a viable option, from a single perk that would be too much, on top of the fact that the perk is in a perfect spot, 13% usage rates and 50% escape rates on people using it vs 26% and 50% pre nerf, the perk is still as strong as it used to be at what it should have done the whole time but no longer provides free objective time for having the perk
That's it right there: No longer provides free objective time.
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Tired of having the traps by a hooked survivor getting flashed away? Hag is, after all, the queen of camping.
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They very easily can run out of creativity with their unsustainable, self-administered 3-month schedule of releasing chapters. However, I find Pinhead quite creative and comes with a built-in slow down with his box and forcing survivors to get off gens to solve it lest they suffer the consequences.
You say they can do better with killers, what do you have in mind?
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@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/2481686#Comment_2481686
I've been using We're Gonna Live Forever on my matches and getting around 50-60k bps. I agree though, either increase the amount of bps earned or let every character start level 1 with all the perks you've unlocked at level 1 also. That would be great and reduce the grind by a third
It's a sad thing when WGLF and BBQ seem necessary.
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Need more bloodpoints all around to help with the ever-growing grind, to be honest. Keep the cap at 1M, I don't care, but coming out with 20k a match just isn't cutting it anymore.
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Need to increase bloodpoints game-wide to help with this massive, ever-growing grind, to be honest.
Or rework perks to make them two tiered and not three.
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It's not the gens themselves, it's map size and RNG. 5 years and it's still Devil may care what tiles go where.
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SBMM needs time and matches to level out. Patience. Hopefully, it actually works as intended.
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That would improve the solo experience.
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At any rate, @botrax this is about the DC issue, we ought to keep on topic over how he's literally unplayable.
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@botrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2480927#Comment_2480927
In my opinion pinhead is the same lvl as clown and we all know clown is not that strong
Just about, at least for now, he's only been out for a day. Unlike Clown, he comes with a built-in slowdown with his box and chain hunt. He can also scout out areas real quick with his power, i.e. houses or the Crotus Prenn main building.
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Simply, no.
Also, *you're
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@SasukeKun said:
There's no words for how disgustingly horrible this killer is, really BHVR? really?
Ontop of stripping things from the chapter like his voice lines too?
If you wanted to make someone who was worse than Trickster THIS IS THE ONE
Everything Pinhead does is cool but takes 10 years and isn't balanced for how sweaty survivors play this game. He's automatically on the bottom row. a brand new killer.
idk about yall but i've lost hope and question buying the next chapter
Pinhead's power is so horrible and weak it does nothing for you at any point during a match other than hindering urself in a chase
He's fine. The real problem with him is that he's literally unplayable, that's where BHVR is messing up; they put too much on their plate.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2479189#Comment_2479189
I'm gonna watch videos of him but he's still worse than Trickster to me, he makes me wanna stay on trickster. like holy #########
Then stay on Trickster and don't play Pinhead. Crisis averted.
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I'd give him a B-, he's got some neat tricks
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Seriously. They've clearly shown they can't keep up with their 3-month chapter release schedule. They have got to slow down to work on the health of the game.
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Wholly matter of opinion, buddy. I think she has a number of good skins.
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Adding a survivor objective to the killer in a 4v1 asymmetrical game...
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@Hoodied said:
Its the second most questionable change I have ever seen as it nerfed solely pallet saves, number 1 belongs to the stun change of the year of the dog event
I have been on forums for almost 2 years and still never have seen anyone complain about being stunned from the same side of the pallet as a survivor
The pallet hit range had been questionable, but not "on the same side of killer." I've never gotten stunned when the survivor is between me and the pallet.
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But now Freddy can be stunned by his dream pallets. That makes up for it, right? Right?
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They keep biting off more than they can chew with their arbitrary 3-month chapter release schedule. They have got to slow down and work on the health of the game before throwing more on the plate.
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@ouroboros_world said:
crazy how almost all killer addons are trash, and survivor mains still want these “addon pass” and nerfing killer addons. And most killers addon have downsides bigger than upside (ex: Amanda secret) or the addon is really good it should be base kit instead of having to use it every game. (Ex: Chewed pen) they also have addons that literally don’t work just look at legion lol
cough Trapper bags
Wraith's windstorm was made kit and it's been real nice. They really oughta extend that to Trapper to carry two traps basekit.
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Can't enjoy a killer when it's unplayable.

