UnknownKiller
UnknownKiller
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- Username
- UnknownKiller
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Comments
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/2686949#Comment_2686949
There's pop-ups every single day, besides for the Rift Fragments.
Also I want to remind you that this is not the event, this is the Advent Calendar, the event will start later today:
I didnt got any pop up except for the first 2 days basically
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@Rizzo said:
I wonder if there's an issue with the pop-ups, are you all sure you didn't get the points/shards at all?
I got all the rewards so far, but of course the rift fragments don't have a pop-up, so my question is if it's just an issue with the pop-ups not showing up.
Let me know and I'll forward the issue in the meantime.
@Rizzo90 which time is supposed the rewards are given 11 pm EST?
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@mistar_z said:
Question how do you justify buying a $15 or any priced cosmetics for killers when you can't see 90% of it?
You dont you wait it have a discount.
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@PlayTwink said:
https://forum.deadbydaylight.com/en/discussion/comment/2686910#Comment_2686910
I didn't get any shards, rift fragment or bloodpoints from the past 5 days. Only started to get bloodpoints from december 1 and 2. Nothing after that.
Im gonna take a look on saturday and sunday.It would be hilarious if it actually doesnt give any reward at all
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@WarzMyth said:
im so confused.
Red gens are gens that arent affected by perk while yellow are affected by a perk like trail of torment and white ones usually are blocked or regressing.
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@Vyne456 said:
I am. I would love an extra cosmetic for Yun Jin Lee for sure. But no. It's not like the halloween event.
The same as always 🤷♂️ Maybe a xmas challenge with bloodpoints with challenges would be better.
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@Rizzo said:
I wonder if there's an issue with the pop-ups, are you all sure you didn't get the points/shards at all?
I got all the rewards so far, but of course the rift fragments don't have a pop-up, so my question is if it's just an issue with the pop-ups not showing up.
Let me know and I'll forward the issue in the meantime.
I feel so
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@BubbaDredge said:
Nope.
Simple solution: killers and solo q's that play with a swf get a bp bonus. 20-25% sounds fair.
I highly doubt you want bp compensation for having a hella unfun and stressful game.
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On the menu screen she moves her head like a crow when she do those sounds maybe mimicking em but somehow remember me those sounds of terror films of reanimated corpse sounds.
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Hoe many years did the killers main need to beg for it? 5 years?
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@dspaceman20 said:
From what I have gathered from before many people find it was most fun they had in dbd was the past. Back the game was really unbalanced but I don't think many people cared as long as it was fun.(I could be wrong) but it seems like as Toxic game becomes more towards a balanced state for both sides (albeit its very slow and not at this moment) the game gets more and more unfun for people. So now I'm wondering is there a correlation between balance and fun? Does the more unbalanced the game is the more people have fun and vice versa? I'm I just crazy.
Fun is very subjective but balance is more like objective.While bullying the killer that we all know is unbalanced as hell can be funny for toxic players and not for the killer if the killer have a chance to get you feels more fun and rewarding and more balanced.
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@Mandy said:
There are no rewards for linking the accounts.
Mandy people still having that charm still I saw one player with it and a few huntresses.
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Maybe if you P3 with all perks existing in game a character you could get a legacy if u didnt got it still.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2684010#Comment_2684010
WE NEED THAT 50% KILL RATE AMANDA. YOU'RE 110% MS KILLER NOW
105% but always on stealth.
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@thisgameblowsmajord said:
so ur basically paying for a 100% winrate? sorry just asking before i buy☺️☺️
You buying for 100% winrate for survs
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@Myla said:
Yeah Nemesis sucks hence people use STBL but at that point you're just a glorified M1 killer. You basically have to give 8 free hits to the entire game and that sucks. Would be fine if his zombies actually work when most of time it doesn't.
Maybe if you can pinpoint a place for zombie to roam around each 60 secs for example.
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@Stryker said:
to be honest, the worst.
the balancing leader not long ago stated "legion is kinda strong, in my opinion, he shouldn't be able to vault pallets/windows while using frenzy" so, yeah, i woulnd't be surprised if we get a deathslingher 2.0 treatment with leigon
Lol that guy is my god after McCote lol
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Becuz trapper playstyle is that way depending of the 3 gen sometimes is hard.
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@DbD_Enjoyer said:
https://forum.deadbydaylight.com/en/discussion/298692/artist-plus-fearmonger-combo
Most killer powers that involve auras wont be denied by Blindness (Freddy, Pig, Plague, Pin Head...) so its very likely that the survivors will still be able to see the crows aura even while blinded, i havent tested that in particular, so its worth shot on a KYF lobby, but even if the blindess does work it will probably be considered a bug...
Its a white aura so very sure that u will be able to see it.
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I hope devs rework both right now it feels like worst killers ever.
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@Mandy said:
And how do you propose this will work?
That would require the game to check all PC files not just game files which would be incredibly invasive. Also, people can always use Discord on their phones.
It would be easier to add voice chat and balance around it.It wont be possible to balance between killers,SWF with comms and solo players without it.Its easier to make all survivors being able to have same tools.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2681560#Comment_2681560
Maybe if you take damage im not sure I've never been hit on a gen but the first swarm for sure doesn't. I'm assuming its because of hexes because you could repeatedly send crows to a hex and stop a survivor from cleansing it.
Thats was my idea 🤣
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So if you are on a gen and a artist proyectile hit you,you wont stop what u doing?
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It means you are enjoying a rave on your hook.
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So DBD is hell where most people suffer but some enjoy it?
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@BaldursGate2 said:
One side actually needs skill, the other one presses one button and occassional a second one.
Put it all together to make a word lol
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@Dino7281 said:
Suffering
We have such sights to show you.Even pinhead is expanding his knowledge of pain and suffering here.
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@TheGentlemen said:
https://forum.deadbydaylight.com/en/discussion/comment/2680058#Comment_2680058
I agree, just wish more killers had unique animations. Myers is another one, was hoping he'd just sort of "walk through it" and crush it like he does in the films. Maybe that could be a change to him to break pallets faster only in tier 3. Just an idea.
Maybe with breakable walls he can pass throught but I dont see that with a wood plank.
I would like pyramid to use the cleaver too for brealing things.
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@Sonzaishinai said:
Wondering what everyone hopes are for the upcoming changes. Legion is a killer i really enjoy so it interrest me more then usual changes.
For Legion
I'm hoping mostly for QoL changes. No more losing your power on a m1-hit for example.
Slight reduction is cooldown. I can understand why the cooldown is there but i think that most people that played Legion can agree that even with both cdr reduction addons survivors could make it to a safe place. Reduce the base slightly and change the addons.
Probably a bit controversial but i'd also like to see his killer instinct to just be a set range and not tied to their terror radius anymore. Many undetectable perks that could be good for Legion are awkward cause they screw with their power.
Some way for more speed. Even through addons if nothing else. I want to zooom.
Something against mend simulator. Fine, as a person who enjoys Legion i don't like admiting this but yes. A match against Legion where he just FF's you and runs away is boring. I don't know what to change about it without taking away from it's power but something should change
All in all i'm really hoping for a Clown style change. That they add to their kit instead of changing it to much. After losing Freddy it's hard to not be a bit dreadfull it's going to happen again. I'd rather them staying at the same powerlevel but smoother then being stronger but changed into something i don't enjoy anymore
As for Ghostface i don't play him much so i don't have much to say.
Hoping for his reveal mechanic to be looked at atleast as it never worked properly
Also addons. Addons, addons, addons. Like 80% of his addons should change. Give us status effects like mangled or broken on hit out of stealth or maybe an iri that hides the exposed effect of his power untill you get hit.
Just anything more usefull then the stuff he has now
I just expect a rework for both.QOL wont make those chars viable.
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@legacycolt said:
Imagine wanting more nerfs to pinhead lol
Reality always beat fiction lol
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@JimboMason said:
I can see this idea working out, but I'm still against it, mainly because most of the time, the swfs that you are playing against are just people who want to play with their friends, and its in poor taste to punish that. I am personally one for Scott's idea, where your bloodpoints are multiplied by the number of people in a swf. Another thing regarding swf is that people playing together should also be rewarded, since the solo q to swf ratio is like 80:1, and you get some extra bps (like a 10% bonus which is multiplied by the number of players in the swf) with playing with your buddies. I see games like apex, warzone, and overwatch do it, why not for dbd.
Again the bp is not the answer killers are gonna leave anyway we wanna have fun.I dont get fun by getting x4 bp
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Did you tried of running of the loop?
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@Awkweird said:
Best case scenario: you hit them and then they break those two chains almost instantly.
But you have to slow down and release, and then guide the projectile while your character stands still.
You literally gain nothing from that.
No one knows
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@Aurelle said:
It probably won't get fixed until Haddonfield gets a rework and who knows how long that will be.
I hope they fix it with michael myers.
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@[Deleted User] said:
If a DC happens early enough in a match, then the result of that matchup is discarded. So if one survivor DCs right away, then that survivor's MMR is left alone, and the Killer's MMR isn't adjusted for that survivor either. It can still be adjusted based on the remaining three, depending on how the rest of the match goes (these are weighted so that if the survivors die it doesn't impact MMR as much since they were at a disadvantage).
Later in the match, though, the adjustment goes through. This is so that you can't just DC before getting hooked to "skip" the adjustment. And likewise, if the Killer DCs when the gates open, that's treated like all 4 survivors escaped in terms of MMR adjustment. Rage quitting is the most common reason to disconnect in these scenarios, so that's what we're targeting with this logic.
Part of this also to make smurfing more time consuming: You can't just join games and immediately DC to drop your MMR. You gotta hang around for a while, which makes intentionally tanking your MMR much more of a slog and generally time consuming. Forcing people to hang out in a match also makes it more likely that they'll actually end up playing it normally, too! And then you add onto all of this the DC penalties, which increase with each disconnection, and suddenly those who disconnect are spending a lot of time for very little influence over the system.
Credits to BHVR developer DesignDad.
I would just make that if you dc your mmr wont change so those who ragequit wont down mmr and will keep facing players of their lvl.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/298154/artist-needs-a-freddy-level-rework
Better not mention you play SWF or people will disregard everything else you said.
Be that as it may, I disagree with most of this.
The moment she said that artist 2k vs SWF i think she is balanced.
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@landromat said:
Imagine running straight line
Seems that most players didnt tho of it.
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@FreshCoal said:
Terribly designed killer, she is just a triple pyramid head that you cannot loop since she just places birds at every vault and pallet in a loop.
Since she has no mobility, me and my SWF teammates just genrush anyways for a guaranteed 2 man escape, which is usually a 3/4 man escape anyways. Just hope chase power is gutted and she is given some interesting movement ability.
Another alternative suggestion I have is to let survivors opt-out of playing against her
And while we are on that track, we should let killers opt-out of playing RPD and haddonfield.
So when she put a bird did you tried to just run away of the loop?
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@Pizzasauce said:
So I bought a lot of auric cells so I could unlock some characters and purchase some cosmetics. First for the cosmetics:
The Twins - Blood & Guts
https://us.v-cdn.net/6030815/uploads/JQ58JNK4V72R/k22-outfit-006.png
The Cenobite - The Chatterer
https://us.v-cdn.net/6030815/uploads/DUOLBU6BVEKP/k25-outfit-02.png
The Huntress - Solstice Devotee
https://us.v-cdn.net/6030815/uploads/D5WFXUGW8JMW/be-outfit-010.png
As far as characters I unlocked Freddy, The Pig and The Executioner. The only ones I got left are Bubba and Micheal. Here's what I think so far!
Freddy - A lot of fun, but I'm struggling with the use of his powers. I've only done one match with him though, so I hope I catch on.
The Pig - I liked her stealth, but I didn't get to use her special attack in the match I played her in unfortunately. Got 4k. Accidently wasted two traps on people that were going to die anyways. She's alright for now.
The Executioner - I felt like a big boy with him. Never did figure out how to put people in cages. Or how to make a deep line of pain or whatever go for awhile. I could only make like short little lines. I don't know if that makes any sense. Oh well.
I haven't bought Micheal or Bubba yet because...well...I haven't really felt like playing them...
This is the end of my post.
I wouldnt buy any of those I feel there are better skins
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Hahahaha
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@Mandy said:
This is actually a bug and will be removed shortly, and no it doesn't cross progress.
Ohh okay
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@Marigoria said:
It's a valid strat. Dumb one imo.
It does work.You get dsed but you rescue your teammate making 2k a 1k
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@Fantasy said:
What?
Well you hook someone and that person try to bait you with ds to rescue other person.
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@Rizzo said:
That was a bug and it has been fixed with the latest patch:
Ohh good.
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I didnt checked it on steam but i thought devs didnt wanted to add violence with guns as such to have more public isnt it Can any mod clarify it?
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@RoaderFrost said:
Dear Twins players, please stand near the Deathslinger, sorry sit next to him, as he can't stand now.
Victor is so easily countered by Dead Hard, survivor hear sound, presses the button and then stomps. By the time Charlotte woke up and gets there, survivor already gone and healed...
So Twins was turned into M1 killer with longest to cast and use map recon.
*Sad victor cries*
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Thats not fog that is factory fumes.
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@nanasi_K9 said:
They say that the balance of the killer is based on how many kills you can get consistently.
In the JP forum, they said the following.
~2k: Very good balance. This is where we aim to make adjustments.
3k: We think it's too strong and needs to be fixed.
4k: Overwhelming and needs to be fixed immediately.
All of the killers will be adjusted so that the game's result will be 2k2e, so according to the kill rankings released last time, almost all of them will be scheduled to be weakened.
Buff nurse so her kill rate im sure is down 2k
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Well now you got a new killer to play vs wait for next chapter to add another one.
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@ukenicky said:
I'll agree on face camping. Not necessarily removing it but making the experience less punishing for the victim and less rewarding for the killer who does it.
I don't care what you believe, face camping the first survivor you catch until they die doesn't need to be a strategy that gets people mmr gains. A face camping Bubba that runs NOED should not be able to guarantee 2+ kills by doing the bare minimum.
I feel like tunneling, slugging and camping is otherwise fine though. They are legitimate tactics.
Where is the reward of facecamping? Only humilliate victim.
I already said that if the killer camp very close they can make the surv teleport to other hook maybe in the way back to that hook they can find another person.