Triplehoo
Triplehoo
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- Triplehoo
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Comments
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@Killmaster said:
This game is Deathgarden 2 aka Dead by December, I imagine an emergency patch will be deployed in August once BHVR realizes that 50% of their playerbase has dropped the game.
Ok, Chicken Little...
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3077407#Comment_3077407
Telling isn't. Doing is.
We are ~50k at the moment and solo players are a minority. Humanly, they probably care about some people getting frustrated but on the big picture, the rest of the players are more important (SWFs and not bleeding killers anymore)
~50k what? Players? Remember, if you took that from Steamcharts, it doesn't show the players from other platforms. You can also include to this players from consoles (PS4, PS5, XBOX one, XSX and S, Switch), Stadia, Epic Store and Microsoft store, which do not count to that playercount. I can safely say that that the actual playercount is much, much higher. I'm guessing the truw numbers are on something like 100k+
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@BadZilla said:
https://forum.deadbydaylight.com/en/discussion/comment/3077388#Comment_3077388
Against high mmr nurses and blights that tunnel and proxy hooks ? Good luck.
"I'm high MMR camping tunnelling..." Yada yada yada... Sure, sure...
Again, hyperbole
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Ok. Bye
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" NO ONE IS DOING 90 SEC GENS ... EVERY GAME ENDS IN 4K EASILY"
Hyperbole much? My death/kill ratio has been pretty much about 50/50 on both sides.
Just improvise, adapt and overcome.
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@CyberRoninX said:
https://forum.deadbydaylight.com/en/discussion/comment/3077087#Comment_3077087
Well I can tell you that I've been playing killer all day and have only lost one match and had one match with one survivor escape. Every other match has been 4k and I main survivor. By no means am I an amazing killer, decent but not amazing and for me to go from 2k to 4k every game really shows how powerful this buff was for casual killers. So imagine how powerful the buff was for killers that were always getting 4k almost every game. It would get boring fast.
Remember the fact that grade reset was only a week ago, and this patch brought new ålayers to the game, too. The MMR is wonky at the moment (even more so what it usually is..). Like I said, let's just wait for a while before we start yelling "The Sky is falling!"
@Tactrix said:
https://forum.deadbydaylight.com/en/discussion/comment/3077070#Comment_3077070
I can count more campers and tunnelers just today than you're saying, so either you don't play much at all. Or you're flat out never playing survivor. Because even before the patch there has been a HEAVY culture of "camp and tunnel the 1st person out of the game and then pick off the other 3". That has been the meta for a while.
True. I'm not playing this game 6-8 hours a day because I have dayjob and etc..., but I do play almost daily. And yes, I DO play survivor as well. And mostly on soloQ. Sometimes with SWF with my boyfriend and with his mates. My play ratio is about 50/50 with killer/survivor.
And I can safely say, the camping isn't that big of a problem.
With this update I have been having more fun on both sides than before this batch.
Probably the camping/tunneling is more of a problem in certain MMR bracket or region.
And truth be told, SWF's and bullysquads have been the reason why killers have been doing this for so long. It was the only viable way to get at least 1-2K's against Godlike SWF's.
And one thing I have seen what this patch has done, is that killers that I go against have been having really niche meme builds. I've also started to do this. Now killers can start to play other perks, too, and not rely only those few "sweaty tryhard" builds that lets you have at least SOME results.
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@CyberRoninX said:
https://forum.deadbydaylight.com/en/discussion/comment/3077044#Comment_3077044
Most people start as a survivor and you know it. Hows it gonna feel when everyone is playing killer and all you run into is SWF. You will get beat every game and cry to the devs then they will cave and buff killers again. Killer mains are such crybabies.
I'm not a killer main. I can safely say I play at 50/50 ratio. Before this patch, playing on either sides was boring as hell. On surv side it was almost all the time 5min gen simulator and on killer side it was 5 min gen rush stomps and bullysquads with flashlights, DS, BT, IW, DH, Head On, CoH etc... The only way to kill players was to use only certain perks if you wanted to have at least some results it, and even then it was mainly 1-2K's
This patch was good for the game. It has been out for two days. Let's just wait and see how it goes.
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@Tactrix said:
https://forum.deadbydaylight.com/en/discussion/comment/3077044#Comment_3077044
Nope, you're thinking of the wrong problem. You're thinking of powerful perks, that's not the problem, the problem this time is that they got rid of the main problem with survivors which was gen rushing, and never addressed the equally bad problem on killer side which is tunneling and camping.
Truth be told, camping and tunneling isn't that usual and isn't as rampant that these forums say it is. From the last six months, I can count camping/tunneling killers I've met a s a survivor, with the fingers of a one hand. These forums make it sound like it's a problem in every game... Which it isn't and wasn't Gen rushing was waaay bigger of a problem.
Did BHVR went little overboard with some of the changes? Yes. But I believe they will eventually tweak them in the upcoming weeks and months. This patch has been out two days. Let's just wait till the dust settles down before we go and act like Chicken Little.
This was a healthy update for the game.
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@CyberRoninX said:
https://forum.deadbydaylight.com/en/discussion/comment/3075554#Comment_3075554
New survivors will lose their games to new killers every time because killer is so easy. So they wont stay for long.
This has been a problem for a few years now... But the other way around. New killers left because survivors stomped them from the get go. How does it feel to be on the other end of table now?
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@Hawk81584 said:
I used to play 60-70 hours on average every 2 weeks I looked last night and it said 6. Not that me alone holds any evidence a decline in the game, my opinion of the game as a whole has declined to the point the desire to even open the game is more of a hassle than it’s worse. And to be even more honest coming to the forums is a complete drag on life, by far the most despressong environment on this planet
Ever thought that you might be playing too much? Maybe this patch was a wake up call for you to not do this game as a job and too seriously?
Maybe taking a break from this game will be good for you.
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This was a good patch, imo. Did they went too far on some aspects? Yes. But I think BHVR will adjust them accordingly in the future. What this update showed to lot of players, is that now they've lost their "crutch"perks, they have to learn to actually play the game and adapt. And that they have been in a place in the MM where they shouldn't be thanks to the nerfs on some of the surv perks.
Like you said, this was a healthy for the game.
Haven't seen bullysquads after the patch.
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@Sheridan_LT said:
It's just infuriating to get sent back to level 1 and all your ultra rares and purples are gone for 30 levels and the grind is identical. This is NOT LESS GRINDIER, this is WORSE in a lot of aspects.
I don't know about you, but I didn't lose any of those when I prestiged. Might be a bug on your end or something...
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@kingcarl2012 said:
Wasnt the point of the new prestige system and it being forced that you dont lose stuff when you prestige now?
Yep.
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Rather report it on this thread:
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Report this on here:
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....
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The patch has been out for 1 hour... It's always the same when big patches like this comes out. Give it a few days and it'll even out.
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/3069671#Comment_3069671
In around 3 minutes.
And let the game "What Did the Update Broke This Time" begin!
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When I see RPD offering, or when we are summoned into that map, I give up immediately. I just go hiding near the exit gate and let survs do the gens. And when they're done, I open the gate and go some corner or basement so that they can't farm chase points.
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Ahoy! suit Steve Harrington.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3069194#Comment_3069194
It’s called don’t dish what you can’t take buddy.
I am also glad to be moving away from DBD. The toxicity that comes from it is not worth it. Oh yeah! Something else that game doesn’t have. 😊
Says the guy whose attitude reeks of "GG EZ GIT GUD"
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*Ahem* RPD exists, you know... So no. Garden of Joy isn't the worst map.
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@TheArbiter said:
https://forum.deadbydaylight.com/en/discussion/comment/3068362#Comment_3068362
Id just say make hook progress take longer when within 4m of a hooked survivor
Oh, god NO! I don't want more hook loopers!
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@TheLastHook said:
https://forum.deadbydaylight.com/en/discussion/comment/3066373#Comment_3066373
My reading is, the guy made that all up. They likely commented about it and reached out the conclusion that it was not a good idea, then they changed their mind for profit.
They then put in place a stupid Q&A and talk to you - a random fanatic from the Internet - about "myths" and what not.
In short: it's mostly made up. Plus as some other user was saying above, they also said in an interview that SWF was untested and not planned initially. Yeah, devs say many things like go play Civ 5 and "we did a good job so far".
SWF was not intended as it never made it to release. Period.
Sure then skins were also intended of course just like giving away the game in Humble Bundle because no one was playing it.
"This doesn't fit the narrative of my imaginative theory, which I developed myself in my own bubble. There for, it must be lying and/or fake, even though devs themselves said it in an interview."
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3068901#Comment_3068901
Yeah that's why I have a 50 winning streak as Necro.
Tell me you are bad at a game without telling me you're bad at a game.
With an attitude like that, I'm glad you decided to move away from DbD.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3068089#Comment_3068089
I don’t doubt BT will still be meta. However, if this is what they meant when they said they wanted to “shake the meta” then I would say they have done a poor job when it comes to the Camping/Tunneling meta.
I absolutely understand that some of the changes needed to happen, but it baffles me that this one issue got a band-aid instead of taking the opportunity to flip it around and make it more fun for both sides.
At the very least flat out face-camping should have gotten a debuff. At the very least.
I have over 7k hours and have always supported BHVR through means of buying cosmetics (I have over 300k iri shards in the bank that I’ve never used as a result). This is the first time that I have felt they have let me down and honestly haven’t felt like purchasing anything nor playing. I play 1-2 matches where I am either camped or tunneled or a combination of the two and I am out. Prior to that I was playing at least every other day and on my days off.
I’ve started playing Evil Dead, a much more optimized/balanced game and while I am not saying I am going to completely be gone. I feel like I’m already distancing from DBD anyway.
I am sure others feel the same way.
"I’ve started playing Evil Dead, a much more optimized/balanced game" Lol.. That game is survivor sided as hell. Even more so than DbD. Especially when you play with your friends.
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Bring out The Holy Hand Grenade!
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Interesting discussion
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Best way is that BHVR starts to queue cheaters into same lobbies. There are couple of games that does that. And it's funny to read in the forums when these cheaters themselves start to whine because they get cheaters all the time.
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@Biscuits said:
I am getting a little tired of the recent change to the MMR cap. I just played 3 games in a row with survivors who had no business being placed against the killer we played against. But, the second I swap to killer, back to back SWFs with flash lights.
I can relate to this
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Other solution would be starting to queue those who DC a lot, to same lobbies
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An alien killer. And new map should be a space station
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@[Deleted User] said:
They can't change them cause console.
Basically Sony & Microsoft won't allow developers to change their trophy/achievement requirements willy-nilly. Typically it's only allowed if the game is changed in such a way that said accomplishments are no longer possible to attain. And even then they probably have to go through a lot of hoops to make that happen.
Not quite true. BHVR can change the criteria of the achievements if they want to. This has happened in multiple games several times. Best example is Overwatch where they have reworked almost their entire hero roster and changed their achievement/trophy requirements to fit accordingly. The problem is that if they want to change the criteria, they have to pay money to at least to Sony to change that and get their approval for the change/update, which could take up three to six months. That is the reason why PTB (or PTR, PTS etc. what ever the IP holders call them) isn't available for consoles, because it'll be too costly and they'd have to get green light everytime they update those test servers. There is same kind of policy on XBox, but it is more lenient. Thanks to PC side they have.
So biggest gatekeeper on these changes is Sony, not Microsoft.
And even though, the criteria for Adept Killer has always been to get "Merciless Killer", the requirements for to get that has changed since the launch of the game drastically.
But I have to agree with OP. The Adept Killer requirements need to change. Doing survivor Adepts is way too easy compared to killer adept. All you have to do, is escape with their three personal perks and that's it. On killer side, you have to have almost perfect game and get every emblem in iridescent class. And since there is so many different play styles on different killers, this makes the Adept Killer achievements next to impossible to achieve. On survivor side, you could just hide the entire game and just get out either through gate or a hatch.
The way it should be now, is to get 4 kills on hooks only. No need for the Merciless anymore. And if you Mori, then you wont get the Adept achievement.
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@xBlitzAce1989x said:
https://forum.deadbydaylight.com/en/discussion/comment/3053007#Comment_3053007
Oh okay so what you're saying is that I should stay when I pretty much didn't leave the vicinity of the hook, gens aren't being worked on, and two minutes of my time was pretty much wasted? I'd rather be in another match at that point.
You went from wasting two minutes to wasting 5 minutes because you dc'd.
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@Gary_Coleman said:
Remembee that recent poll? They asked which features we want upgraded? The in-game reporting system was one of the options. Hopefully the community voted that option up enough for the reportimg system to get an overhaul. I voted it 3rd most important thing I want to see upgraded.
Same here
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3052610#Comment_3052610
That wasn’t BHVR.
BHVR just allowed their models to be used for the NFTs without being directly involved.
https://forum.deadbydaylight.com/en/discussion/comment/3052639#Comment_3052639
The NFTs using BHVRs models never existed. The Tweets by BHVR were deleted and the company created/released Hellraiser NFTs using artwork from an independent artist.
this is just speculation but it really seems like BHVR backed out of it after community backlash.
I really hope so. Thanks for the info
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@Tatt3dWon said:
https://forum.deadbydaylight.com/en/discussion/comment/3052555#Comment_3052555
To be fair thats the main part licenses is just a money grab I mean hell bhvr was dabbling in the biggest scam of all time nfts with pin head.
Seriously asking, did anyone even bought those? Or did they dropped the NFT's completely? Sorry for going offtopic here...
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Too many flans in my Killers inventories. Waiting for the patch so I wont lose them
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@Tostapane said:
i would gladly get rid also of map offerings... those offerings are abused by SWF groups, killers and solo survivor will probably put bonus bloodpoints offerings
Map offerings I agree upon. They should go, also
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@Mandy said:
Why is it the same arguments ensue every single time, same people as well?
Please, the discussion wasn't about the definition of the words - have some respect for the OP and their question about what they want represented in the game. If you wish to argue definitions I suggest taking that somewhere else entirely.
I think it's better to close this thread before it "expands" entirely to something else...
Besides, I can see a lot of trolling in here, too.
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@Chocolate_Cosmos said:
Luck should be buffed or removed honestly. Ace luck based perk reworked.
I wouldn't mind if Mist offerings would go.
Exactly. Remove "Plunderer's Instinct" entirely and include it's possibilities to luck to find better items in chests. And luck should also affect the chances of spawning hatch near you. Luck as of now, is completely useless in this game. And the mist doesn't do anything. You can see Killers from miles away nowadays because the maps are too bright.
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Oooookkkayyyy. Somebody REALLY needs to take a break from this game...
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*Happy Bubba noises*?
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What? Is this sarcasm?
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@Daniel28 said:
https://forum.deadbydaylight.com/en/discussion/comment/3045916#Comment_3045916
Yeah they would, I don't mind playing against them all except dredge mainly, and I play in a swift with other players. You have no right to say that until they give it a week and see the results on who does and doesn't get played with in the filter
Ok. And I want a filter that blocks off any swf from my games. Give it a week. Let's see how that works.
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I wouldn't mind game having it in. But it should be implemented so that it'll be turned off by default. You'd have to turn it on yourself. I don't want to talk to strangers and hear toxic bs from little kids, or people who refuse to speak english in anyway. This was, and IS a huge problem, for example, in OW. Especially in EU region
One thing that also worries me, if it was implemented, is the huge influx of false reports of "Gameplay Sabotage" towards people who refuse to use voice comm during the game.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3043316#Comment_3043316
Awwww ... ain't you precious?
How cute....
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You might want to hide those player names.
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Same to all survivors who stop running away when Killer is doing gly--- Oh wait. Nope. None of those.

