Trashmaster
Trashmaster
About
- Username
- Trashmaster
- Joined
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Comments
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The antidote should just affect the clown a moment longer so that the ability will in most cases favour the killer (like any killer ability should)
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Yea that's gonna be Laurie. Her perks are garbage in design, her voice is just extremely annoying, and as a licensed character she has horribly limited cosmetics with a really ugly default outfit
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It works. It might be situational and completely useless against most killers but it isn't flawed in any way.
I'd maybe add falling voice removal to it though, so it would come to play even when the killer is not doctor or running infectous.
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Fairly sure that there actually was a slight adjustment to Ace's pain sounds, though he should be the most silent male survivor at least
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2 survivors with prove thyself + resilience will actually complete a gen in less than 40 seconds. Of course you don't see such things out of SWF very often but still that's pretty insane
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Yea no, the most survivor sided map is without doubt the disturbed ward.
The damn place has the strongest main building in the whole game, extreme generator spread, several guaranteed basic tiles right next to eachother, hills to use balanced landing in if you're not at the main building, and it's pretty damn huge too.
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I dunno about you but to me it looks like jeff should have a tier of his own
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@Thunderous_670 said:
https://forum.deadbydaylight.com/en/discussion/comment/1923050#Comment_1923050
Bro that sounds like killer hell dude, imagine if someone used vigil, dead-hard and no mither or head-on instead of dead-hard, they would literally be recovering their exhaustion by +70% which is just insane, it would probably still be bad for noobs, but could be god-like for pro-loopers. Again though, high-risk - high-reward because they would still be one-shot.
By 50% I mean that it would modify the effect, not just add 50%.
Your minimum exhaustion time would be 60 seconds, which would be reduced by vigil (which is now 30%) to 42 seconds...which is actually worse for dead hard. However it would be quite ridiculous with sprint perks since they have both a timer and a movement speed bonus in them. Adrenaline would last for 7.5 seconds!
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Maybe give an actual ability to charlotte, everyone just zooms around with victor because that movement speed is ######### busted and getting kicked doesn't really matter
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Probably for data? No clue really
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Just add 50% boost (if applicable) to any other perk while using no mither, wow no mither is suddenly really good and bad at the same time
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It just really be like that, eventually you'll get better and can enjoy the absolute amount of salt. Their bitterness will feed and toughen you
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Deliverance has a perfect activation mechanism, though I think it applying broken is most of the time just pointless and should be replaced with a different debuff/status
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Self care gives me points, we'll make it gives you points. Obviously I'm going to self care
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Noed in it's current state is balanced but also pretty damn bad. It just sits there for the whole match, doing absolutely nothing but encouraging survivors to do bones if they think it is in play.
Even when the killer gets any value out of it, it's one instadown and one facecamped survivor. Honestly this perk should just be merged with fire up and both of them would finally be good
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If you play the hag, I will just kill myself. Ain't nobody got time for that match
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Maybe? I think just having more original characters is a whole lot better but all the licensed chapters have been pretty good
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I think DS deactivating on healing is a bit rough, considering that healing is the action that generally comes after the unhook
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And once again sole survivor is completely forgotten
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"Once all Generators are completed, the Obsession has the Exposed Status Effect"
I guess it is literally that and 5 generators need to be done for it to activate?
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Maybe it would make thrill of the hunt not garbage
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It's just the servers, it's always the servers
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Well Dwight isn't exactly an original character but how does one even create something actually new at this point
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Weren't the addons buffed though, and by a whole lot? Before most of them really just made playing nurse harder
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@SilentPill said:
I wish it was like 4 extra chests or something super significant. Just loot everywhere to distract the survivors from gens and make it more viable as a tracking perk.
Well a toolbox does kinda compensate for the lost time, and your chances of getting one are pretty high
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No
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@Mr_K said:
People with perfect hearing can't hear anything over the chase music.
Quite possibly the only feature in the game that actually works as intended and doesn't bug out
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There apparently used to be a cap which was removed at some point, but you'll just never see more than 1 open handed in a match so it doesn't really matter
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@Karao_Ke said:
The only perk I think should be nerfed out of this list is NOED because it's a huge second-chance perk that could possibly have some changes done to make the majority of people more at peace with it. With this being said, if NOED never gets touched I'd be fine with that too (because it can be countered), but I had to pick a perk from this list.
Not exactly sure as to how it could be changed but maybe a prompt (similar to Stridor) can pop up on the right of your screen telling you it's in use just to give survivors the heads up. It isn't fun to play your best the entire game without getting hooked just to get slapped in the face with NOED.
I do have to agree that noed could use changing, but not a nerf. It's already a pretty damn terrible perk that not only activates once in a game but can easily be disabled/completely avoided by survivors.
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There's a reason why it hasn't really been changed in ages, it's actually pretty well balanced
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@hatchking said:
can someone tell me how they will
https://forum.deadbydaylight.com/en/discussion/comment/1914205#Comment_1914205
There's several ways to make it useful
- add a new effect to the perk
- increase the sound reduction to at least 100%
- add a bp bonus
- make the killer (but not other survivors) unable to determine your health state in certain situations, and hide the broken status from the killer completely. This could be pretty good if no mither didn't make you injured at the start of the match
-make no mither not activate thanatophobia
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No mither
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Well, in this case you set up very badly and it'll take some serious doctoring to play without a solid loadout.
First of all, iridescent doctor is just not the best of ideas. You'll want to combine an iridescent add-on with any purple add-on, they're all extremely useful.
Next the perks, only STBFL is worth it out of them, maybe even the best perk to run on doc.
Noed, absolute garbage, just don't use it in general.
Distressing, only in terror radius build, normally it just reduces the control you have on static blast.
Monitor, only good when used with 2 calms, can actually be pretty fun in some maps such as the game.
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I don't hate the deathslinger, I hate the huntress for having one of the most cancerous abilities in the whole game.
Deathslinger constantly has to spend time and slow himself to reload and/or reel, then add missed shot cooldown, the optional but long stun for chain breaks and pallet breaking.
Meanwhile huntress tosses multiple damaging hatchets with a massive hitbox, bullshit add-ons and basically unlimited range, on top of that hatchets have a very short cooldown, with the slight downside of having to spend a few seconds to reload every now and then.
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I'd say the ambush could just use some actual add-ons, current ones just give you crappy stat boosts.
The crouch mode itself is okay, the ambush though is situational and generally you get more done by getting up and stabbing the survivors
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In a way I like the idea of removing the chat, my salt collection would grow even faster when people can't throw their tantrums ingame
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@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/1912676#Comment_1912676
I mean he still makes plenty of noise just running around, plus there's a global notification when Charlotte releases Victor.
You also need to be pretty much blind to not notice the ######### that constantly runs at sprint burst speed
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If there's no noticeable slowdown the gas hit the survivor for a very very short time, pretty sure it is intended to work like that
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Honestly bitter murmur is better if you want to see survivors, but really who runs bbq for the aura reading
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That's...a very good question.
Who the hell plays this game without headphones?
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The weird cooldown on visionary could go, but I don't really think they need to be buffed.
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I really don't see the darkness in any of the reworked maps
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No mither really should reduce your sounds by 100%, it's a perk ruined by the fact that you have to run it with iron will (though these combined do counter stridor)
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Pyramid head can kill survivors without add-ons, and potentially without ever hooking them.
Compared to that myers with his super simple and limited ability seems like absolute trash
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Even better when it's just the server kicking you out for no reason, or EAC going full ######### and detecting "modified game files" right in the middle of a match
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/1910883#Comment_1910883
To be fair, fixated is significantly stronger than urban evasion.
I think a neat build is going to be fixated, lucky break, and iron will. Especially with say blendette you could break LOS with the first hit you take and then fixated away leaving no blood, sound, or scratch marks to follow for some high risk high reward stealth gameplay.
Urban evasion allows you to basically ignore PH trails and hag traps, and also works a whole lot better than fixated when there are no walls around. It is pretty hard to say which one is actually better
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Or maybe it's just that it doesn't do anything in a normal game, you are either going to get unhooked no matter what or your team just lets you die
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I don't run any exhaustion perks when playing surv
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Or you could just not care about the key, if generators aren't done the hatch doesn't appear until 2 survs are left
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@Hannon said:
https://forum.deadbydaylight.com/en/discussion/comment/1907887#Comment_1907887
for what?
to get laggswitch again?
plus we had the same problem with ptp.
bad connection killers that hit people 10 meters away
Suffering from awful connection was quite rare, now it is a daily thing. And back then you saw ping go above 200 you just left and got into a lobby that didn't have a potato killer, now matchmaking is slower (though the 3 man lobby is fixed at least) and 200 is pretty much average