Trashmaster
Trashmaster
About
- Username
- Trashmaster
- Joined
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Comments
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More Glenvale maps, with slightly less breakable walls maybe
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Is this a console only thing? Only time I face FPS death is when a tome page loads
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Freddy with
- Surveillance
- STBFL
- Thanatophobia
-Sloppy or Overcharge (with brush add-on)
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I wouldn't say that this is the best time to start learning huntress since it will be changing "soon". But really right now all you need is something to slow down generators
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@Chchchcheryl said:
I still have no idea how to get the adept killer achievements! It makes no sense to me!
1. Get out of red ranks to lower the double pip threshold
2. Equip the killer's own perks, and some solid addons, if you're going to use an offering, go with a map good for the killer you're playing
3. Don't get genrushed (gatekeeper emblem)
4. Smack everyone all the time (malicious, chaser emblems)
5. No bleeding, hook everyone asap (devout emblem)
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@MasonOliver123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1839143#Comment_1839143
He does, otherwise he wouldn't be one of the weaker killers.
By experience I'd say clown's "weakness" comes from the fact that when people play clown they completely shut down their brain, just toss bottles everywhere and then chase without an ability. On red ranks you can sometimes actually see people using the clown very effectively to ruin loops and complete chases fast (or at least chew through every single pallet in an area). Clown does lack mobility though, but certainly isn't the only killer that has to walk around
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1. No real counterplay, you are just relying on the killer to screw up
2. Haunting recharges pretty damn fast, making the spirit extremely mobile. 4.4 movement speed is also enough for chasing normally so you're not even forced to use the power to get hits
3. Haunting makes tracking incredibly easy by basically muting everything else but the survivors, stridor is absolutely unnecessary though it does counter iron will
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I dunno, I'd say badham is the most common realm right after original maps. ######### midwich though, all my homies hate midwich
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@Healthore77992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1838458#Comment_1838458
This.
He doesn't have crazy antiloop potential, he doesn't have map pressure, he does have instadown that is easy to avoid, i don't know what else they want.
So you just sit around windowed tiles doing absolutely nothing so that you are always in a perfect position for a chase?
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Spinechill hasn't been really changed much in...well, ages. You know why? Because it's fine, it has a solid ability but isn't really abusable or very powerful compared to the old meta-perks you could be running instead. Devs should definitely do something about premonition though, because it is just absolute garbage
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Original maps are overall pretty damn ugly (and badly designed mechanically as well), Macmillan rework did improve it quite a lot but I'd still say it looks pretty bad
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I dare say that even Dwight might just kick Ace's ass
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The genrush is stronger than ever without a doubt, the survivors will greed gens so hard they actually get grabbed off here and there. But are the survivors actually getting good? No not really
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Now just drop the useless detection and tracking perks and you have become the peak killer, going all in on utility/chase perks is not only enjoyable but also perfect for punishing the toxic idiots you probably have to go against every other game
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@FilledPizza said:
Fullscreen, it doesn't make much sense to use windowed unless your computer is on the lower end and you get bad FPS on fullscreen.
As someone who plays on a laptop with integrated GPU, I can say that windowed mode has no noticeable performance increase and you just can't see anything
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@bkn said:
https://forum.deadbydaylight.com/en/discussion/comment/1836178#Comment_1836178
you can already stund the nurse when she blinks trough a pallet of i am not mistaken.
Technically possible, but good luck timing that right with add-ons that change blink speed and of course the server latency
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Would make the nurse just unable to blink through dropped pallets, everything else I would say is actually fine
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For survivors
Aftercare: absolute godtier for solo
Botany knowledge: just straight up counters sloppy, in other situations gives you that sweet healing speed
Fixated: as long as you're not going against the hag, definitely better than urban evasion
For killers
Brutal strength: nothing complicated, just saves you time and allows you to get punishing faster
Fire up: considering how fast first 3 generators usually get done if you're not playing a high mobility killer, 12~16% extra action speed for most of the round
Iron maiden: definitely needs buffing but still situationally amazing, have had morons get caught by this perk twice in a round
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1. Just run, literally, the doctor is a basic killer with abilities that slow him every single time he uses them
2. Pallets and longer loops are very effective, doctor players are used to early pallet drops though and may try to trap you on them when possible or simply brutal strength the pallet and continue
3. Unless you're running heavy stealth, DO NOT expect calm spirit to do much for you. The doctor has 2 different aura readings to find you even when you don't scream (in the case of restraint add-ons you will actually be highlighted more visibly than those who screamed) Also, you can expect the doctor to focus more on you if you run this perk