ToxicMyers
ToxicMyers
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@ringwinning said:
What are some of your memories from when you first started playing the game?
I remember learning with a friend and I had to tell her to use the wraith instead of the huntress to train me because the humming creeped me out.
i remember beating a group of red ranks by camping on lery's with myers, got a lot of toxic messages after that game
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nah more like solo<m1 killers< casual swf< high tier killers< competitive swf
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@thesuicidefox said:
https://www.youtube.com/watch?v=xG6G-JcrfKE&ab_channel=OhTofu
Second game. His Haunted doesn't respawn. He even specifically says they didn't do dulls because he was looking for auras with Undying.
I think what you guys experienced was a bug and it was shadow fixed in the most recent update.
why are you necroing a slightly decomposed thread (its not that old but its still dead)
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@Squirrel_Thicc said:
Who tf owns a stadia?
does it matter? there is still a playerbase there
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Normally i would say you are wrong and m1 killers at red ranks is way more stressful (for me), but like i specified thats only in my case and i can't say your story is false or not, so right now imma take it as truth and say yeah ######### teammates is the worst thing in this game, only thing is you can still saftey pip if they weren't 100% useless
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Someone complained I guess, even though its not that big of issue unless they are trying to say that you can dribble someone using Iron maiden and dropping them before the stun went off. Otherwise idk
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@jzinsky said:
https://forum.deadbydaylight.com/en/discussion/comment/1635541#Comment_1635541
Maybe because it's barely distinguishable from a genuine whine
they are complaining about the worst perk in the game, no mither, how isn't that obvious enough
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1639916#Comment_1639916
https://us.v-cdn.net/6030815/uploads/4IMJMYVHRKQ0/screenshot-20200924-074400-com-android-chrome.jpg
There lol
https://forum.deadbydaylight.com/en/discussion/comment/1639987#Comment_1639987
Necro that became a bit of an argument.
congrats, first person to back up an accusation with proof, i applaud you
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@DariusB92 said:
Im not biased because I am a main for both. I always laugh it off when a killer basically has perks that do the work for them in addition to a killer that's really easy to win with like GF, wraith,PH.... It just shows their skill level when they must have something like this to win. I literally think the argument against survivor builds is ridiculous because it protects against the many killers that wanna camp and tunnel plus it only has one use each. And as for BT, very rare for a whole team to have it, so if you know they are the one with BT you focus on them not the survivor they just helped or you chase the survivor for a max of 20 seconds for when it runs out and then attack. With ruin, they do indeed to be applying the pressure but thats easy to do, its usually the catching them that takes skill. With tinkerer, even if they do gens you will be on them instantly and them ruin kicks in while you chase bringing it back down to 70% or lower. Like it is smart but OP to use that kind of combo. Personally I don't like to rely on needing effective perks to decide how good I am and if they get taken out then your useless...
DID YOU JUST SAY WRAITH WAS EZ TO WIN WITH? `WHEEZE`
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@extonjonas said:
https://forum.deadbydaylight.com/en/discussion/comment/1637805#Comment_1637805
i did not slander anyone so i assume that part is for someone else but the point I was making was if you care about something you show it. Just saying it is effectively the same as not showing it. If you say you care about your grades but dont study it does not matter if you care about your grades. They are going to look a lot like the the guy who does not care about his grades. I know that intention matters but it does not excuse your actions completely
I mean his actions do show he cares, after every break he sincerely apologizes and says he will attempt to be better, plus he isn't like those people who literally scream at you if you don't give them money. If you have given up on him that your choice, and maybee he does ######### up and makes it obvious he doesn't care. Until then (this is for the other dude btw) don't slander his name
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1639525#Comment_1639525
to be fair my man admitted to being an alt earlier in this thread
Where?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1639496#Comment_1639496
I'm well aware of that. Though, usually, when someone says they've been part of a community it means they've actually interacted, so being a part of the forums means they'd have interacted, which you cannot do without an account. Hence my question.
You are still making an assumption based on anecdotal evidence, he could very well be an alt, or been lurking in here for years without making an account? We just don't know. But don't make an accusation that could get someone banned without evidence
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1639313#Comment_1639313
You've been here for a while but your account was made at 1pm today, and your first comment was 3 hours later on this almost year old thread?
Did you just out yourself as an alt or are you just really bad a lying?
you know you can read forum posts without an account right?
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@Aspekt said:
https://forum.deadbydaylight.com/en/discussion/comment/1639378#Comment_1639378
bored LOL plus want to see what people thought on it now but I see nothing has changed so you think if they took away the exhaustion part of it right and we just got balanced it will still be overpowered? If you're done you're done you ain't got to respond LOL
it wouldn't be op per say but it would be very strong but im not against it
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@RayrafLPP said:
"Bugs" is not 1 thing.
For me it would be DCs not be punished atm.
I take a break from DBD at the moment but i like watching streams.
Its just not really entertaining if every 2nd game someone DCs on first down.
This makes me unhappy :(
what about you?
the constant bickering between both sides
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@Aspekt said:
https://forum.deadbydaylight.com/en/discussion/comment/851260#Comment_851260
it's obvious that you're new to the game before it did have a pasta defect which was the balanced Landing party along with the burst of speed genius. They nursed it so people like you can have a easier time
why you necro a dead thread?
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@GrimmReaper said:
https://forum.deadbydaylight.com/en/discussion/comment/1638088#Comment_1638088
Toooold you. Wait till you discover some of the disgusting loadouts. LMG is a personal favourite of mine. You'll see when you use it on an unsuspecting predator claiming. ;)
i use it in my pred killer build on fireteam but with support, thick skin and using self revive, syringe and a med kit its kinda op
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@De_Deltin2 said:
Mori's:
Ebony - After you hook all 4 survivors you may kill 4 survivors by your hand
Ivory - After hooking all 4 survivors you may kill 2 survivor by your hand
Cypress - After hooking all 4 survivors you may kill 1 survivor when all gens are complete.
Key's:
Broken - You can bring a key into the match via the blood web with add-ons to help aura reading.
Dull - You may find a Dull Key in a chest during the match, random add-ons will spawn with it to help aura reading, 5 seconds of use, can open black lock for 2 survivors to escape, once the 2nd survivor escapes the hatch closes, triggering endgame collapse.
Skeleton - You may find a Skeleton Key in a chest during the match, random add-ons will spawn with it to help aura reading, 30 seconds of use, can open black lock for 4 survivors to escape, escaping via exit gate with the key will drop the key, making it slightly more likely to find a key in your next match.
that just makes moris useless
here is a better idea that i read
cypress allows you to kill one survivor you hooked twice
invory allows you to kill one survivor you hooked once
ebony allows you to kill one survivor you hooked once and any survivor you hooked twice
here my thing for keys: remove the ability to open hatch or at least make it take 10 to 20 seconds and the killer gets a sound notification that you are opening the hatch
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@Babyyy_Boyy said:
Aside from playing Hag and Trapper, Why is this perk so annoying to killers? A lot of killers say that it’s broken in a SWF because the user can make call outs but in a SWF even without the perk the whole team will make call outs, that’s the point of comms. I personally don’t mind it when playing Killer because I like to see how the survivor performs in chase with it and I’ll feel good knowing that I outplayed them at some point of the chase. I actually use Object Of Obsession in solo que more than anything because if the killer decides to go for you, you can improve on your chases. I also use it because 80% of the time my teammates don’t do well in chases so it can buy time if the killer goes for you.
im a 6 meter terror radius myers, im basically freddy except i have no snares or gen teleportation
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@GrimmReaper said:
https://forum.deadbydaylight.com/en/discussion/comment/1637814#Comment_1637814
You really don't play that game much do you. Most people that have played the game extensively will tell you the game is fireteam sided and there's next to nothing a predator can do. Best they can do is bunny hop with the bow. Nothing else or else they'll die in mere seconds. But this isn't what this topic is about so I won't go deep into that conversation. So I'll leave you with this. Go play a handful of matches as predator against a fireteam that aren't noobs then you'll see how broken it is.
ok what the actual heck, imma keep it short but why tf did they give the fireteams counters to everything the predator has? he is supposed to be the power role but now he is only strong against babies ######### illfonic
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@GrimmReaper said:
https://forum.deadbydaylight.com/en/discussion/comment/1637814#Comment_1637814
You really don't play that game much do you. With the right loadout a single person can kill predator in 3 seconds flat. That's not balanced. Most people that have played the game extensively will tell you it is far from balanced. But that's not what this topic is about so I'm not going deep into this conversation. So I'll leave you with this. Play a match as predator against a FT that aren't complete noobs. Then come back and tell me it's balanced when you get your mask 3 shotted off and hunted down by the fireteam.
thats your issue, you are getting shot, keep yourself far away since aiming at a cloaked predator in the trees is hard, and don't say i don't play much, i played at a time where a dude could chase you down with scout and kill you by themselves, im telling you this is no where near how unbalanced it was back in april. Hell i remember that old meta because people didn't know how to play, but people learned and thats why you never see berserker, stay out of LOS until you are certain you are getting a kill and won't go into second wind. But its cool though if you on the forums on that game my name is Predator2 just message me
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@GrimmReaper said:
https://forum.deadbydaylight.com/en/discussion/comment/1634593#Comment_1634593
Yeah that's kinda the point mate. You're supposed to always lose the 1v1. Killer is the power role. If you try to balance a 4v1 game around a 1v1 then you completely screw up the balance and the survivor becomes the power role. Predator hunting grounds has done this exact thing and it's a ######### mess.
When engaged in a 1v1 your goal is to buy your team as much time as possible. Not get out unscathed and constantly beat killers in 1v1. Sounds to me like you want 1 person to be able to loop the killer the whole match.
Not really, good predators can easily beat 4 mans, herr are some tips
Learn reinforcement spawn location and trap it,
Use ranged weapons instead of melee
Always stay on the move so they can't light you up
Stayed cloaked
Use your target identification at the start of the match to find people
I can go on and on but predator is pretty balanced at the moment, you just can't pick berserker+ combistick and expect to win
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@Breque said:
Like its has some many people that says
Put kindread as a basekit to buff solo queue
And they just say no
And a toten indicator to we at least know how many totens are left and see if one of or random teamates decided to do 1 toten
But no again
And after every one is pissed because only has SWF in their games ( because is IMPOSSIBLE 95% of the time play with random teamates you will always loose)
So what its your sujestion to make solo queue good
Ps - Just dont say nothing because solo queue is so ######### that you know when someone says ow if you dont like you dont play, like i literally just play with SWF and sometimes i want to play but my friends dont so
I want to play solo queue but at the same time dont wanna to become extress
Make kindred base kit, make a totem counter, and make a slightly nerfed bond base kit
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@extonjonas said:
https://forum.deadbydaylight.com/en/discussion/comment/1632028#Comment_1632028
Action speaks louder than words and he is just judging him on his actions
Just because you are making a judgement on an action doesn't mean you are correct. Until he actually ######### up and makes that accusation true, stop slandering his name
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God I cannot spell today
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@Xzan said:
Wish granted. Survivors can no longer be unhooked from a cage, since cages aren't hooks.
You just activated his stand ability : Monekys Paw!
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@Zwergz112 said:
Don't forget to take a break now and then, don't stress a loss too much and try to improve from any losses you come across.
https://us.v-cdn.net/6030815/uploads/404QQGDZXR9F/images-28100-29.jpeg
At the end of the day we're all trying to have fun in the fog. Take care and be safe. :)
- A Dwight/ Wraithy Boi Main
Idk manz michael keeps telling me fo put you on that hook but I don't want to
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@arcnkd said:
https://forum.deadbydaylight.com/en/discussion/comment/1636531#Comment_1636531
Most want a different objective - then BHVR introduced Undying and incentivized doing totems; but Survivors hate being "forced" to do spend time looking for totems and doing them; and then turn around and saying Undying "punishes" them for doing their objective because it makes them have to watch their backs because of the aura reading.
And what I mean by rarely playing killer is - I prefer playing Killer (because they get Bloodpoints faster = faster leveling of my characters); but because I enjoy the game more with my irl friends I have to play Survivor more than not because killers cannot 'Kill Your Friends' and still earn bloodpoints and progress.
Your totem point I sorta agree with, yeah they want a second objective yet complain when ones implemented but technically totems aren't mandatory, hence why people don't like doing them, and against high tier killers could lose you the game if you work on totems when you need gens. That's not to say I'm excusing that behavior, just giving a reason. Really if they want to go with the totem direction they should make a totem counter, make kindred base kit, and then generally buff killers. And they should make totems mandatory to escape, maybe with each totem you break has a part you need to open the gate, you can collect the parts while all gens are done or none are done, meaning you can cleanse whenever. On your explanation to your first statement that made more sense, but I think the reason they didn't allow progress is due to farming but that's their issue not mine.
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@ErksDeciple said:
https://forum.deadbydaylight.com/en/discussion/comment/1634711#Comment_1634711
I only play solo survivor cuz I'm just that, a Survivor! If you have to play 90% SWF you shouldn't comment in this forum because it doesn't become a survivor game at that point it's a mugging. In context of the game, how could 4 people coordinate without the killers immediately knowing locations and auras?
When killers are forced to only use 5 of 21 killers to stand a chance against SWF there's a problem. How many high ranking Clowns are there? But yet survivors are just skins and perks, so coordinating SWF needs to be nerfed.
Bro what?
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@arcnkd said:
https://forum.deadbydaylight.com/en/discussion/comment/1636124#Comment_1636124
As opposed to any of the bullshit that spews forth from Survivors mouths constantly about anything that would give the killer more power - as most of these comments about restrticting the completely bullshit and illogical camera spinning of Survivors. Here you are also - adding zero to the discussion too. So get off your little high horse too, comment police.
And what would I add anyway? Paragraphs of reasoning and explanation that the majority of dumbasses on these forums don't "have the time" to read and mark anything more than a sentence as TL;DR because they're lazy? I just took a page from Survivors - bash the other side and point out why it will never happen with their mentaltiy and attitude. And it wasn't just players - the Devs too.
You're only kidding yourself if you pretend Survivors don't do what I said also - complain that generators are boring, but give them anything that makes their job harder and give them any change that would give them another objective or anything, and the majority will come out of the woodwork to attack it and vehemently oppose it because they thrive on having as little to do as possible despite what they say.
And I "added" to the discussion - that it would never happen because of the Survivor playerbase. That is adding to the discussion the same way as saying "No" would be adding.
I don't know how many survivors you talked to because most of who I know want a different objective because holding m1 is boring
@arcnkd said:
https://forum.deadbydaylight.com/en/discussion/comment/1634659#Comment_1634659
Lol funny when I rarely play killer because you can't play with your friends and make progress. I'm about 85% Survivor anymore by pure design.
What do you mean
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God how many of you actually took this post seriously? Literally says dudes hacking because he has it on level 3. God damn yall can't see sarcasm when it's right in your face ffs
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@Reinami said:
This is too much work for BHVR to ever do. I think a couple of simpler mechanics (that are already in the game so should be easy to implement) are:
Fix face camping:
- Make it so when a killer is camping (can use the same criteria as the chaser emblem) that all other survivors receive a 50% bonus to their repair speeds. Can tweak the number, but basically, make it so if the killer facecamps, that all gens can get done before the survivor dies, giving the team a chance to even save that survivor. Right now if survivors stay on gens they can finish 4.5 gens before the survivor dies (does not include time between each gen). But if they had 50% more speed then they could finish 9 gens in that time, almost assuring that they get all the gens done.
- Make kindred base kit
Fix Tunneling and proxy camping:
- Make is so when a survivor is rescued from a hook they go into a new state called "ethereal" which behaves exactly like spirits power for the survivor. They become invisible, they have no collision, they move at like double speed, they leave no scratch marks, and they make no sound, they can see the killer's aura, they can see other survivors and other survivors can see them. This effect lasts for 20 seconds (same as BT) or until they get healed, or start repairing a gen, or basically do any action other than run.
- After that you need to rework BT and a few other perks like We'll make it to make them more viable for that scenario.
After that, you need to buff killers a bit, especially in the early game. I'd suggest to do something like, make it so generator speeds are halved until the first chase starts (similar to Scott Jund's trial warmup) or some other mechanism to change the early game.
Tunneling and camping are strategies, just like gen rushing. If you want to punish one side for boring behavior you have to do it to the other side as well. Anyway with your points, I only agree with making kindred base kit. Tunneling is already a really bad strategy and your point makes end game while the gates are open virtually unwinable, because they could just unhook them and then they get out Scot free because the killer can't hit them, also that was make perks like bt worthless. What we need to do right now is close the gap between solo and swf, that first change would be a step in the right direction but the rest are just broken with swf and overpowered in solo.
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@ZCerebrate said:
https://forum.deadbydaylight.com/en/discussion/comment/1634652#Comment_1634652
I don't even know where to start with these suggestions... but they definitely feel a bit much at a cursory glance and not as fun to play with the killer.
PH probably the only chance he needs is "Punishment of the damn has the same cooldown when removing his blade as with missing an attack." Everything else about his torment and cages isn't necessary.
Spirit - completely fine with nerfs like being able to track her better while she is phasing but I think removing her ability to fake a phase completely would be too far. Her synergy with Stridor during phase is really the ONLY thing that needs to get fixed as it takes predictions, mind gaming and other things completely out of the equation (This is coming as someone with over 150 games on Spirit and a good set of headphones that hear healthy survivors breathing when I run Stridor).
The Freddy thing of pulling people asleep was how old freddy worked to an extent and one of the biggest complaints people had was being forced to sleep people to down them - seems like a step backwards toward that.
Deathslinger - Agree that he doesn't need the 24m Terror radius especially without the Huntress hum since it just means M&A becomes core on him to make use of his limited range by not having a TR until it's too late. Unlimited range on his harpoon gun probably isn't necessary but something like 35~40m should suffice. The reel speed should be slightly faster the longer the shot you land but having obstacles inbetween would still break the chain so it'll be risky to long shot in many places. Giving him a no down rule in exchange for 5% movement speed sounds crummy to me and would just make him a higher risk legion which people complain is a weak killer often enough already. Instead keep the 110% but give him the ability to mark people he began a chase with for killer instinct for 60s like some sort of tracker whenever he is looking down sights. His quick scope shot should still be possible as it's a higher risk rewarding play for a reason - but like PHabove, he shouldn't be able to repeatedly cancel his scope without any downsides so just make the movement penalty presist for a minimum of a second every time he brings up his rifle.
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@azame I'll have to agree with you only to an extent that a killer should still have an advantage in a 1v1 but not be overwhelming enough that there are no options. It's one of the only rewarding interactions you get as a survivor when you completely outmaneuver and outpredict a huntress, nurse, deathslinger or other "tough in a chase" killers. Looping most M1 killers no matter how good they are gets very dry as there is a minimum amount of time I usually get from them regardless of me getting outplayed - and it isn't exactly difficult to do. Heck most average gamers seem to pick up looping fairly quickly with some practice while playing killer effectively takes far more time - the learning curve is there and it SHOULD be hard for the survivor to win a chase. Towing that line of near "impossible" with good killers on too strong of a chase killer is probably where you are coming from - which just forces split and M1 gens across the map as the only viable counter is a delicate balance that's hard to keep in check because such a huge variance in player skills as tons of people have less than 100 hours still. You and I are coming at this usually as people with thousands of hours and playing against a much smaller 1% of the community
Ph- the cage part is to help his map pressure, he isn't strong enough to be deserving of a flat nerf
Spirit- so you want her to still have the "stand still" mindgame? And what I mean by glowing like a light bulb is the closer you get to the husk the brighter it gets(since it isn't real).
Freddy- sure it's a step backwards but a neccessary one, considering how you get still injure them and I could add that he blinks in and out of view while awake, so he can hit you but he can't down you while awake which I would think would lead to people hitting you then trying to put you to sleep, which I'm making a counter for, the farther you are from him, the slower the sleeping process gets.
DS- I said unloaded, meaning it's going to become paramount to either keep your gun reloaded for that ranged attack(giving survivors distance while he reloads) or you become a normal m1 killer, also I forgot to remove the no down rule lol.
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Midwich as survivor and probably coldwind as killer, both of the killers I play are countered by corn(michael can't stalk as well and nurse can't blink accurately). And midwich is just midwich. F*ck it
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@MadLordJack said:
The game is a 4v1 and that should always be kept in mind. 4 solo's Vs 1 killer is still a 4v1, as the occasional solo deathsquad I've participated in has proven. That's not to say that the 4v1 argument is particularly... I don't even have the vocabulary to describe how stupidly it can be applied, but the short version is that people saying that the 4v1 justifies Slinger, Nurse, Spirit and PH are bonkers. The 4v1 justifies killers like Oni, Billy, Plague and Blight: snowballers and mobility killers, not the your-skill-doesnt-matter killers.
*Sad Michael Breathing*
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@arcnkd said:
https://forum.deadbydaylight.com/en/discussion/72160/proposed-gen-repair-with-camera-lock-zoom
Won't ever happen because Survivor mains are sore about everything that adds power to the killer; and constantly bitching about generators being "boring" but turn around and vehemently oppose anything that forces them to have a secondary objective; or anything that interferes with their 'trolling' time with the killer.
This game will never, ever be logical or have any sort of mechanic that makes the killers actually powerful to play against.
I found the killer main boiz
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1634628#Comment_1634628
That's what in saying but alot of people say killers should be like current freddy.
I mean freddy is still balanced since he is still an m1 killer with decent gen pressure, doesn't mean he is more boring than legion. Personally here are my reworks for the boring killers
PH- one survivor spawns in a captive cage, a new type of cage that doesn't hurt the survivor at all but keeps them stationary for 30 seconds, during this time the killer can't be within 32 meters or it teleports farthest away from the killer, they don't gain crows. Punishment of the damn has the same cooldown when removing his blade as with missing an attack.
Spirit- Her sound indicator that she is phasing near you is present any time she is phasing no matter if you are in the terror radius or not. Her husk glows like a light bulb when she is phasing. She moves grass and corn while phasing. She also blinks in and out of the spirit realm while phasing every 4 seconds.
Freddy- Snares only cause the hindered status effect whole you are standing on the snare, he now has to pull survivors into the dream and there isn't a dream timer anymore. While asleep you are afflicted with oblivious and blindness, and after falling asleep you cannot wake up for 30 seconds. Freddy now cannot fake his gen teleport. Although he can hit you while you are awake he can't down you (his attacks while awake apply deep wound status effect if you are injured when he hits you)
DS- Moves at 115% while his gun is unloaded, he cannot down you with his gun, his terror radius is normal, his gun has no range limit,he gets killer instinct of everyone in the match while aiming down sights , this ability doesn't work for the first 120 seconds of the match though
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1634611#Comment_1634611
Killers like spirit, PH, and DS aka powers without any real counter in a 1v1 and are countered by splitting up on gens.
Makes sense. Personally I think all killers should be able to traverse the map rather quickly and should be balanced in chase. For example base kit old billy(none of his add ons)
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Idk what you mean by this. Do you mean you want killers with map pressure instead if chase power?
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1632544#Comment_1632544
Yea coupled with botany , you have to waste extra perk slots and a good killer isn't gonna allow you to get healed in front of them like that, if you can self-care and fully heal mid chase on a killer that man is super boosted no if ands or buts about that
Idk man I just described what I did to a rank 1 pyramid head so take that as you will
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@StarLost said:
For me:
- Remove instawin buttons, like keys and higher tier moris.
- Bring back some form of killer matchmaking. Preferably the old style where SWF groups would face a killer at least at the rank of the highest ranked player in the group.
- Reduce the size of the biggest maps by 20% or so.
fix bugs
fix balance
add practice mode
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1630716#Comment_1630716
Let's be real about it though, people who run self care refuse to stay injured to do any objectives that's why they run the perk at all , while I can agree certain builds make it useful if you aren't running a trio of support perks you're literally wasting time self caring and for those who say "it's basic math that self care is more efficient" they aren't adding in thanatophobia or sloppy butcher and they aren't doing a gen before they try to heal so objectives aren't getting done, pallets are being used and the self care user is healing for an eternity any time they're injured instead of helping the team try and escape, the gens can all be done in 3-4 minutes if survivors actually do them instead of BS'ing for half the match
thats the thing its the people who use the perk, not the perk itself. For example if im running self care botany dead bt, then i could easily go for a save and heal that person very quickly and we can do a gen until we get chased, due to me being injured, killer chases me and i heal up mid chase, to either make healing faster for when im out of chase or give myself another health state to keep running a killer
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@Tio_Croc said:
Beast of Prey
file:///C:/Users/CARLOS~1/AppData/Local/Temp/msohtmlclip1/01/clip_image002.gif
Your lust for a kill is so intense that the Entity blesses you with even more blood desire.
After your Bloodlust ends, you gain extra 9/12/15 seconds of that Bloodlust.
"Where did she go?"
______________________________________________________________
Monstrous Shrine
file:///C:/Users/CARLOS~1/AppData/Local/Temp/msohtmlclip1/01/clip_image003.gif
Your fervent care of the Hooks has aroused The Entity's interest.
· After hooking a survivor in the basement, gains a Token, up to 4 Tokens.
· For each Token, shortens Endgame Collapse by 20%. When the Endgame Collapse starts, it cannot gain more Tokens
· Gains 25/30/35% more overall Bloodpoints for each Token. The bonus Bloodpoints are only awarded post-Trial.
"Then you will know that there is no escape. When hanging in the depths, you face the dark one."
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Hangman’s Trick
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Your ingenious modifications to Hooks alert you of tampering.
· Hook resetting process is 50% faster
· Hook sabotage process is 50% slower
· When a Survivor is unhooked, see the Auras of Survivors that were not involved on that action for 3/5/7 seconds.
"No excuses, no equivocations... No crying." — Amanda Young
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Insidious
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Unlocks the stealth ability.
· After hooking a Survivor the perk activates
· Once further than 24 meters from the hook, gains the Undetectable statues effect for 12/16/20 seconds.
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Unrelenting
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After putting a survivor in the Dying State, gains a Token, up to 2/3/4 Tokens. When healthy Survivors are hit by your main weapon, they get the Deep Wound Status Effect and a Token is consumed.
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Bloodhound
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Like a hunting scent hound, you smell traces of blood at a great distance.
· Fresh Blood Stains are considerably more discernible and slightly more durable than normal.
· Gets Killer Instinct when bleeding Survivors are between 22 and 24/21 and 25/20 and 26 meters from you.
"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."
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Hex: Territorial Imperative
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Your territorial instincts are enhanced by the Entity, allowing you to see the Aura of intruders.
Survivors have their Aura revealed and Hex: Territorial Imperative highlights at the moment they are
· 1/3/5 meters from Totems
· 1/3/5 meters from Chests
· 1/3/5 meters from Hooks
· entering in Lockers
· inside the Killer Shack
· inside the Basement
The hex effects persist as long as the related Hex Totem is standing
“We’re not safe anywhere…”
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Mindbreaker
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Your distressing presence drains and weakens your prey.
After being inside your terror radios for once, survivors will suffer the penalties
· While working on a generator with more than 50% progress, Survivors get the Oblivious Status Effect. This effect lasts for 1/3/5 second(s) after the Survivor stop working on the generator.
· When two or more Survivors are working on a generator with more than 50% progress, they get the Exposed Status Effect. This effect lasts for 0/0.5/1 second(s) after the Survivors stop working on the generator.
“The specimen can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory
Hex: The Third Seal
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A Hex that concedes benefits to the perfection number
· Gains a Token by entering in a Chase with a different Survivor
· When you gain 3 Tokens, the chased Survivor gets the Exposed Status Effect as long as the Chase lasts. Ending a Chase with a Survivor Exposed by this perk costs 3 Tokens.
· Gains 1/2/3% more movement speed while not in Chase for each Token
The Hex effects persists as long as the related Hex Totem is standing
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Dying Light
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You become Obsessed with one Survivor
While the Obsession is still alive, the last 2 unhooked non-Obsessions will receive a 8/11/14% penalty on Healing, Sabotage and Repair.
You can only be Obsessed with one survivor.
"This isn't a man..." — Dr. Sam Loomis
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Mad Grit
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The Entity favors those whose bravery intertwines with insanity
When a survivor Stuns you with a Pallet during a Lunge Attack, gains 3/4/5% more movement speed until you damage a survivor by any means.
"There's no getting out of this now. We're too good at it." — The Legion
why you change mad grit? now i can't have my lawnmower build
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you are not alone man a lot of people are starting to either take breaks or stop playing permanently
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@Masterninja said:
And do you really think that I'm not going to do a another post, for killer perks.
that doesn't matter creating more broken things on both sides creates more chaos
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For killer
playing fair
no mori
not sending hate mail
for survivor
no bm
not trying to end the game as fast as possible (i'd like a decent match not one that ends in under 5 minutes)
not trying to make my game hell
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@Veen said:
https://forum.deadbydaylight.com/en/discussion/comment/1632037#Comment_1632037
As I see he got banned once or twice, I shall say I hope the devs don't make the game more enjoyable for him. I don't want them to please hackers or anything.
what? he isn't a hacker lol
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@Veen said:
Who's No0b3 ?
a streamer/youtuber who is taking a break from youtube right now
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/1632016#Comment_1632016
It's my opinion that he doesn't care. He could very well, but im not a mind reader. From what he's shown us, I think he couldn't care less about his community.
thats your opinion though, not facts. And i don't think someone should have their name slandered off opinions
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/1631083#Comment_1631083
He takes breaks constantly, comes back for a little bit and then disappears again without a real explanation. I just don't wanna support someone like that anymore.
if you don't want to understand his situation then fine don't, but don't slander his name due to your dislike