ToxicMyers
ToxicMyers
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Video Evidence is Here @OrangeJack
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@Auron471 said:
https://forum.deadbydaylight.com/en/discussion/comment/1650761#Comment_1650761
they had an ebony mori.... soooo..... i wouldnt feel bad. I would laugh at them. Oh? you wanna be toxic with an ebony mori AND you DC? LOL
but if they didnt have a mori, i would feel a bit bad. Especially if it was a low rank killer.
they had a mori and it was an ebony but like everything she did i countered and i only got hit once, (for some reason there was an ash in the basement who healed me right after she left) and i had a bug that made me completely silent on my end
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@OrangeJack said:
Would be worth a thread if you had a vid
ill edit and upload wait a sec
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1650793#Comment_1650793
Dude she's a bad spirit if she had a ebony Mori and DC LMAO come on now and she's a green rank? How can you say that's not bad ?
because her phases were precise as hell and she only missed her first hit because of auto aim,
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@brokedownpalace said:
Just saw someone complaining about improved graphics and I didn't think that was possible. I feel like the devs could send every player $50 checks in the mail and plenty of people would still complain.
there is one change that no one would complain about: Its their final move
BHVR: I have one last plan for situations like this
Everyone: Wait is it THAT last plan?
Entitled people on both sides: I will follow you for anything you do BHVR
BHVR: smirks
new COSMETICS
Everyone: Ah not again
The entity: screeches
This is a jojo reference from jojo part 2 where jojo starts his last plan to save the world
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@Thrax said:
I did that to a plague at the swamp a couple weeks back. It was intended to be my last game. Didn't get to finish but I consider it a win.
i do think the spirit dc'd because right when she left me for like 20 seconds someone came out of the basement and healed me lol
Ruining her only way of catching me because she didn't mind game me at all
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1650761#Comment_1650761
No you shouldn't just like she wouldn't have felt bad to immediately tunnel and one hook Mori if she had the opportunity, nobody should feel bad for anything they do in a match people take this game way too seriously and sometimes it's fun to just meme without being a try hard , me and my friends had a killer shack royal rumble with 4 head ons and nobody could leave shack except to go around the outside while being chased but you had to come back into shack, it was a bloodbath, ######### hilarious though and lasted alot longer than we thought it was going to with the killer even becoming a friend afterwards
I mean she wasn't even a bad spirit, i just knew how to counter her and it worked every time, she even tried the stand still trick and i read that easily, she was green rank btw and i play at a green/purple rank on survivor
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@Nosferatu3145 said:
ok...?
I'm asking whether i should feel bad for looping a killer to the point they dc.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1650748#Comment_1650748
Okay that works it just seem a little funny seeing trapper pulling out a crossbow on you.
it would be but it could be very good at slowing down loops
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Also my logic with her phasing stood true in this match, every time she phased she looked pixelated but when she was standing still she looked normal
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@WishIcouldmain said:
For the pope I like it. Think the speed is a little much reduce it a tad. And how would silent sniper work for other killers?
35%? and silent sniper still works on other killers, you take 3 seconds to take out the weapon and need to aim for 1 second to fire, it has an effective range of 32 meters
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Any critque is welcome
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@archive0seeker said:
What would happen (lore wise) if the killers find themselves back on earth and what would they do individually?
(to those who are wondering why I didn’t submit this to the lore discussion is because I was not able to access that option)
assuming they age as well? yeah laurie gonna die
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1649394#Comment_1649394
yes tools are meant to be used, however they can still be used in scummy ways which does make you toxic
Using a hammer is fine, using the same hammer to bash baby seals is not
both sides can use perks in scummy ways like using bbq to camp the survivor because no one is visable
just like a survivor can use ds as free invincibility to do a gen
If I see someone bashing baby seals with a hammer imma bash them with my fist
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@xXCAM3R0NXx said:
https://forum.deadbydaylight.com/en/discussion/comment/1649948#Comment_1649948
Most definetly a skill-less one if so
It's still a strategy
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@xXCAM3R0NXx said:
I keep using the vault speed build 'Resilience and spine chill' It has only worked once in the history of me using it.
Every other time I just get hit when I touch the floor, and you can say 'latency this latency that' but I've had less than 50 ping before and i still get hit n land in the middle of the shack after landing the vault (medium or fast).
My next concern is I've seen the speed diff when medium vaulting, It does look faster, but does it not affect fast vaults? Because I seem to fast vault the exact same speed, same thing with pallets. I thought the build was to help with pallet loops but I end up getting mindgame and get hit anyway so...it don't help me.
I wanna keep using it, I don't know why, its just one of those builds you WANT to work because it could be rlly cool to use against but maybe it's just not meant for me?
I'm not trying to start toxic arguments, I'm simply ranting about the build and how it's done no difference to my playstyle or performance.
It's not
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Yes it is
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1649674#Comment_1649674
Why are you defending him? We're not "bullying" him, we're criticising him for his poor choice of reasoning.
Some of you are criticizing, some of you are just straight up attacking, and it's not only this thread, another thread about this topic someone called him ######### and autistic.
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@druggedpug69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1649674#Comment_1649674
If almo didn't see that coming then I don't know what to say. It was such an obvious trap.
That isn't an excuse for the behavior
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@WheresTheGate said:
https://forum.deadbydaylight.com/en/discussion/comment/1649680#Comment_1649680
I didn't ask for anything to be changed. I simply stated what I would change. The original post asked what would you change. I answered. I even made it clear I would change them simply because they are my 2 biggest frustrations. I didn't claim my personal frustration even meant they should be changed. I made sure to point out I wasn't claiming they were OP or unfair.
I don't play both sides. I tried killer in the past and it is not something I enjoy. The fact I don't play killer is the exact reason I didn't actually ask for those things to be change. Had the original post asked what SHOULD be changed I simply wouldn't have responded as my opinion would lack all subjectivity since I don't play killer. That isn't what this post asked though.
It's still a change, and with bhvr are changes presented are possible lol, but on a real note just because you aren't directly asking doesn't mean it's still not a proposal that can be presented by either you or someone else. If you want tips on how to counter the shock you drop the pallet early and don't stay at used pallets unless the doc is garbage with the shock
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@WheresTheGate said:
I will start with a disclaimer that I'm not trying to say the 2 things I am mentioning are unfair or op. They are just 2 killer things that frustrate me the worst.
1) I would get rid of docs shock. Shock has taught me why people hate second chance perks so much. It is beyond frustrating for me to beat a killer in a chase and have that negated in an instant by the killer simply hitting a button that reveals my location.
2) I would change the ghostface reveal mechanic. If I am well hidden from a killer as they walk by the best way for me to know when it's safe to move is to be able to watch them as they go by. Looking away for even an instant can be the difference between knowing whether the killer turned left, right, or just crouched behind a rock. If I'm on a hook or slugged the reveal mechanic makes sense to me, but otherwise being penalized for looking at a killer seems like a completely unnecessary penalty.
Before asking for changes at least play both sides, literally his shock is his only power unless you call static blast alone a power lol. And you are talking about shock therapy when he makes a line of shock which if it connects stops you from doing any actions for a few seconds. I know this because I had to play him to level 35 to get monitor and abuse
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@druggedpug69 said:
Can't wait for this thread to be deleted because people were "bullying" the devs
I mean yall are though, literally the most popular comment made a bunch of responses that were shitting on almo lmao
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@Taiga said:
Spirit died when she was in university. So she already finished high school. Nancy never went to university in stranger things.
Going to university doesn't decide whether you are smart or not
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The fact you compared PH,Spirit and Freddy/Deathslinger to the holy trinity makes me die laughing. First good joke In a while
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@Mr_Madness said:
I would say a CreepyPasta DLC like Slenderman since can't go wrong with a classic nightmare that people remembered when it was a trend back in the Golden days of Creepypasta.
Or maybe something tad Generic but lot of possibilities like a Scarecrow cause you know lots of crows, a corn field map, and can't go wrong with a soul harvest for the entity.
Last idea would be The Headless Horseman because its a real horror classic......too bad no one uses him anymore in the media.
Those are my thoughts so name a DLC yourself that no one will expect but will still be amazing.
A Borrowing killer, where their main thing is putting holes and being able to move freely within them, meaning they can turn around and go into any hoe that is connected to the tunnel they are in. However they have a slowdown where if you get hit/bit you get into a state where you have 90 seconds to go to a science desk(4 spawn on each map) and use a syringe. You need to use 3 syringes to get the full dosage and the process of using a syringe take 15 seconds because 10 to find the syringe on the table and 5 to use it.
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it's not all 100% him, we don't know the behind the scenes stuff and hell maybe his responses aren't coming from him but the higher ups. We just don't know. SO DON'T ASSUME STUFF ABOUT A DEVELOPER FOR A GAME YOU AREN'T INVOLVED IN. And I really question your personality if your second post is calling someone autistic for disagreeing with you. Oh no he didn't go to my killer bias let's bash him. Like please get off your high horse. I want you to try to develop a game with 1 other person at home with limited tools. All the while the community you are working for is clowning you. And then (possibly we just don't know) you are told to say something even though you aren't a community manager and either ######### up or are told to say something you disagree with.
If you wanna know why you insult made me upset go past the spoiler.
I was slow as a child and only now have I reached my full potential. My little brother is autistic and I have received a lot of verbal bullying due to not being that bright at a young age, hell I couldn't even speak before I could read. Tbh i only think I'm book smart because sometimes I'm dumb as a rock. Anyway before you make insult think before you press post.
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@LuffyBlack said:
https://forum.deadbydaylight.com/en/discussion/194796/you-guys-pick-on-the-devs-way-too-much
Was this written by a first grader? The forums are made for this very purpose, I don't agree with everything said here but like me everyone here is a paying customer. I'm pretty sure the developers don't need you kissing their ass. They're adults, they could handle criticism and right now this is a pretty controversial change.
He doesn't mean critique, he means when like in the last situation with almo, the forums started clowning on him
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@CheeseAnton said:
https://us.v-cdn.net/6030815/uploads/7U5N7GCAOQ40/my-image-284-29.png
I'll explain some of the more confusing ones.
Demogorgon: He mastered teleportation, so obviously he has at least a 112% in science. He's also good at subtracting humans out of the equation is fast boi zoom zoom at PE. He definitely failed English, but besides that his average is 93%.
Clown: His grades were his only good joke.
Dwight: on his lore in the gamepedia, it mentions how his grades were "distinctly below average" and I'd assume average is 89%-80% so distinctly means 2 tiers below so I could make that Ace joke.
Spirit: Died before she could finish school.
Nancy is fooking nerd
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/1648833#Comment_1648833
Actually if a Gen is on 90%. 2 times PGTW will be 39% regressing total. Not 50%.
Um that's not how it works, if they just tap it and stop the regression that is only 25 percent for each, so its 50
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@DaKnight said:
I finally got around to some extensive testing of this perk and yikes, I am surprised to never see it while playing survivor. I know everyone has been focused on ruin + undying since it is the new meta, but I don't see anyone talking about Blood Favor at all.
Would I use this general use? No. But I think it is incredibly oppressive on some killers and builds. The standouts of the killers / builds I tried so far were:
Stealth killer with an indoor map offering and save the best for last. This combo is brutal! You sneak up, get the first hit for free, and then everything nearby is blocked and you get them with the faster attacks. It's practically a free hook whenever it's off cooldown. I think the only counter is sprint burst while it's up, but we will have the new mindbreaker for that soon.
Hag with save the best for last. Another super brutal killer with blood favor. It plays out the same as the stealth killers but you ambush them from a trap instead.
Has anyone else had success with this perk?
I mean the main thing this perk does is negate pallet saves and buffs survivors by not having them waste pallets after they get hit
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@Peppa_Pigsaw said:
https://forum.deadbydaylight.com/en/discussion/comment/1648061#Comment_1648061
There's a lot of things wrong with Pig in her current state. She's an old killer who's starting to show her age and the fact that in the current state of the game she just isn't good.
Spine Chill is a really common perk for a lot of survivors now. Which renders her stealth pretty useless unless you plan on doing the Thriller to gens constantly, this is not counting the fact that a lot of maps delete her stealth because of how big and open they are anyways.
Her chase tool being the ambush is still strong, the problem is, nobody really falls for it anymore. If you see a pig crouch at a loop, bait out her charging and then run away from the loop to another loop, if the pig keeps trying, just keep abandoning the loop. If she gives up and just decides to normally chase you, well then she's a killer with no power in the chase, meaning she eats pallets. Her ambush doesn't work anymore because it has such a basic counter. Why would you use your brain to outplay the Pig when instead you could just smack your forehead into your keyboard and sprint away for free?
and her trap RNG has always been inconsistently bad. They either dont do enough or do too much. They're poorly designed and need to be changed.
Why would you play Pig? She's clunky, poorly designed, and bad. If you want a stealth killer, go play Ghostface. I say that as someone who mained Pig since she launched and didnt fully drop her until Pyramid Head came out.
She's an old killer who's starting to show her age
Michael: *breathes heavily while trying to find his cane*
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@DoctorMadness said:
https://forum.deadbydaylight.com/en/discussion/comment/1644647#Comment_1644647
Since when does any of these perks win survivors games?
Dead hard? A perk killers can easily wait out and counter
SB? A perk survivors use to gain some distance and can't use it again unless they get unhooked or standing still for 40seconds assuming the killer gave up on them which is the killer fault or he lost them
DS? DS doesnt win you games lol if your team is ######### your not winning, if your not getting gens done your not winning and if the killer is pressuring you well then ds isn't gonna magically make all 5 gens pop
Unbreakable? Lol really a perk that only comes in handy when your slugged and can only be used once HAHAHAHA I barely see this perk in red ranks because killers dont slug like that
Adrenaline? A perk that works in 2 sistuations, when all gens are done and by then the survivor have won or hatched closed which means the killer has won
BT? THIS is a fair ass perk that stops some killers from legit tunneling you off hook and it can be countered by waiting it out
ENDGAME DS WANTS TO KNOW YOUR LOCATION. ENDGAME BT WANTS TO KNOW YOUR LOCATION. WELL TIMED SPRINT BURST WANTS TO KNOW YOUR LOCATION. DEAD HARD TO PALLET/WINDOW WANTS TO KNOW YOUR LOCATION. Do I need to go on
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@Thatgurl_again said:
https://forum.deadbydaylight.com/en/discussion/comment/1648573#Comment_1648573
I'm talking about it not being skill full *cough noed cough*
I mean, if you not good you aren't getting a hit meaning you aren't getting any use out of it, only time its actually strong if the killer knows how to loop and the survivors are altruistic
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@Babyyy_Boyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1648617#Comment_1648617
Honestly, I couldn’t have said it any better myself. Facts. I got the game because I wasn’t sure if I wanted Friday the 13th or DBD. I just wanted a horror game you know? And then I saw lots of cool gameplay vids on YouTube and tutorials and I’ve adapted.
Yeah personally I like friday better since I can make both sides happy when I'm counselor, I beat Jason's ass for fun and he gets to kill me win/win. But in this game no one cares about fun it seems. And I'm getting tired of seeing blendettes, I literally have a power that makes you glow and you still tryna hide
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@Babyyy_Boyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1648604#Comment_1648604
yup agree with you 100%. Everyone wants their way and wants to be spoon fed and if something doesn’t go their way they yell at mom and dad. (In this case, BHVR)
Yeah it's so ######### annoying, I feel like a high schooler who just got of their emo phase because I used to be like that... when I was rank 12. It's like these people don't think the dev's are human and expect them to make the perfectly balanced game. Like ######### do people forget how small this game was back in 2017? Where BHVR was small and didn't expect this to blow up? ######### I'm not gonna act like I been here that long I just heard about this game when I got friday late 2017, and that game was supposed to kill this one(######### lawsuit). Like if I had known how toxic it became I would've never joined, hell I joined because i was watching vids from a year ago thinking it hasn't changed for the worse, and boy was I wrong. I'm honestly disappointed in this community almsot as disappointed I am on the Washington Football Team
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@Babyyy_Boyy said:
Seriously, ever since the notes on the upcoming update were released all I see is negative comments towards the devs and the game itself from the Forums to YouTubers thoughts about the update. There’s even a thread making fun of Almo for not answering a comment directed at him. For the amount of complaining and negativity that people give to this game and to the devs, people still play it. At the end of the day if it’s really an issue or if it bothers you that much then don’t play the video game simple as that. Let the devs do their job please. At the moment since the update is focusing on Pyramid Head and pop, all of the killer mains are upset. This is just a tip of advice for both roles, when something doesn’t go YOUR way, don’t lash out at the devs or anyone for that matter and let them do their job. You wouldn’t like it if you were working and someone lashed out at you for trying to do your job or tell you how to do your job. That’s all.
This community is like both sides are spoiled brats who don't respect their parents and the parents allow it
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1646625#Comment_1646625
Trapper is the best snowball killer in the game. How can you possibly escape EGC with no key and two Trapped doors? You can't. The dynamic here is weak early game, strong late.
https://forum.deadbydaylight.com/en/discussion/comment/1646626#Comment_1646626
Spirit gets rewarded for going afk. Will anyone be surprised by her nerf?
PH is barely getting touched. You can still tunnel to your hearts desire like the typical pos PH mains have always done.
Nurse is broken in every way. They should just make her be able to phase through walls with 110% base speed and be done with the teleport bs.
Deathslinger just needs his reeling speed adjusted. So far it's either a guaranteed hit or wait till it breaks so they get deep wounds. It needs more variables.
Demo is in a good spot. People complain about Demo? He needs a stealth buff though. Clomp clomp clomp.
Yeah she is totally broken *looks at next tourney*
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@ClickyClicky said:
After PH which killer do you want nerfed next
Spirit will soon be coming up for round 2
PH will get another nerf next year so you can use DS and BT on cages and to put the POTD cooldown back up
Nurse maybe needs longer cooldowns
Deathslinger is toast as soon as they find the time to destroy him
What about Demo? He can zone survivors.
Imagine trying to nerf the killer with the highest skill floor to be absolute #########, literally her power relies on her blinks if she doesn't have those gg ez
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@evil_one_74 said:
https://forum.deadbydaylight.com/en/discussion/comment/1646380#Comment_1646380
you know how killers are. The easier, the better. They'll try every trick in the book to make the game less challenging. They don't want to actually have to hunt down and chase and hook survivors 3 times each, because they're afraid that someone might get away. So they look for every short cut they can take. Ebony mori for example... I hate those things.
Nice generalization you just made. And I'm going to take a estimated guess based on what you said that your play survivor more (it wouldn't make sense to disrespect your own side unless it was outlandish but that's not the case). "They'll use every trick in the book to make the game less challenging" even though survivors have a build that makes them immortal for 60 seconds? And they also have a perk that tells you what killer you are facing at the start of a match and is busted against low terror radius killers? "They don't want to have to chase and hook survivors 3 times each, because they're afraid someone might get away" I'm not scared that someone might get away hell if I get a 6-9 hook game with 2 kills I'll be happy. What I'm scared of is playing fair and trying that and getting tea bagged at the exit gates with only 4 hooks. Also I agree with your stance on moris but that's the only thing I agree on with your biased statement
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@Pennywise said:
I think the devs have nerfed pop in the wrong way. It will make no difference for killers that can traverse the map, so for Freddy (which is where I see pop the most), absolutely no difference at all. They should have given the perk a 45 second cooldown.
Me tryna figure out how pop is deserving of that heavy of a nerf
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1644421#Comment_1644421
Not really. I'm complaining about whataboutism in general, and yes in Scott's video he said that this was a MORE FAIR comparison, but I still have my issues with it.
Killers have the choice to chase or kick a generator. Survivors don't control when they get unhooked or get picked up by the killer. There's always more to consider with situations like this and it's also the reason I made my thread explaining how they are two separate games that we are comparing.
Its still the same logic, both hinder the other from doing their objectives, its just that one is way more powerful than the other. And i already read that post which doesn't change my mind.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1644319#Comment_1644319
Which one? The whataboutism that he too complains about, the fact that people will still tunnel through DS, or the fact that Survivor and Killer are completely separate games?
the fact you called it whataboutism even though in this situation its valid
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@AetherBytes said:
I went up against a freddy who looped me around a gen. The looping degraded to a point where he'd kick the gen and I'd immediately tap it in front of him and he'd try to grab me, fail, and miss the swing as well. He'd kick it again and I'd immediately tapped it again. I did it just cause it was wasting a lot more time then him actually chasing me would, and honestly was a lot more fun then vaulting windows.
Do you guys have any such stories?
when i looped a spirit for 5 gens
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1644043#Comment_1644043
It's yet another case of the usual "whataboutism" that is plaguing this community.
YES, there are DS abusers ruining the game for people. But there are still tunnellers and people who wait out that 60s timer as of current. Until you fix that problem, then just cease.
I made a WHOLE THREAD stating about why these comparisons are bad after all!
didn't scott make a video countering your argument -
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1641739#Comment_1641739
10 days is not a necro. It's still relevant to the discussion. Tofu's Haunted didn't respawn.
So if they have videos of it respawning and we have videos of it not respawning WTAF is going on?
@peanits @janick
thats why i said slightly decomposed, the thread was dead no matter the age
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@[Deleted User] said:
Thanatophobia is probably going to be stronger than it ever was. Their post specifically calls out that they felt unable to buff it specifically because it also impacts healing speeds. If they had buffed it before games with Forever Freddy and the like would have just been miserable. Obviously we need to see what the percentages are, but in theory this change should be really helpful to killers. Now, either survivors waste time healing, or they suffer from more significant repair speed penalties. Typically they want survivors to waste their time healing, so it's a good thing if you can give survivors a strong incentive to heal. Killers like Legion will especially benefit from this, because the meta is usually just to power through gens against Legion, even if they're running Thantatophobia. Now survivors will either have to eat an even bigger repair speed penalty or they'll have to group up and heal, which is really risky against Legion. This'll still combo great with Sloppy as well.
PGTW was just OP and needed a bit of a nerf. I only have PGTW 2 on my Clown, and since I bought Clown late I don't have PGTW on any other killers. PGTW 2 gives 50 seconds, Clown does not have a power that helps with mobility, and that's still plenty of time to find a gen to Pop. I frequently will hook a survivor, find another survivor with BBQ, down them, and still have time to Pop their gen in 50 seconds. 60 seconds, especially on killers with high mobility who already use Pop well, is just overkill. I think 45 is going to be a good number, and will at least make killers have to think twice about whether to kick the gen and give up distance or to just chase the fleeing survivor.
imagine thinking pop's op,thats almost like thinking flip flop is op( the comparison im making here because both hinder theability the other side has to do their objective, you can't hook anyone if they get less wiggle progress to do, and you can't fix a gen if the killer keeps repeatedly popping it, the only difference is flip flop rewards you for going down while pop rewards you for getting hooks)
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@Maperson said:
We will get Bubba's skin, hopefully rework/buff Myers and get Chucky/Pennywise/Pinhead
imagine if myers gets the bubba treatment, all you finna hear for the next week is https://www.youtube.com/watch?v=gqVyois9mp4
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@Nikkiwhat said:
I hate the new sounds...who TF likes the sound of a stalled motor, for match after match? I know the Devs wanna update and enhance the game on various levels, but this is another "who asked for this/thought it was a good idea?" Like the Gen's new look and new animations to repair is grest..but that car motor stalling is just nails on a chalkboard to me....
why are you necroing a slightly decomposed thread (its not old but dead nonetheless)
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1641793#Comment_1641793
yeah i still have pictures of the convo, i made a post about it too im pretty sure let me go check
well i can't find it but i do have photos, its just it was a long convo so there is a lot of pics
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@ZCerebrate said:
https://forum.deadbydaylight.com/en/discussion/comment/1641781#Comment_1641781
And then you were born from that darkness.
I think my first memory of this game was thinking Nurse was the most absolutely broken killer as she slapped me over a pallet. I predicted that she would become wildly popular before consequently being nerfed. I still played her thinking she was fun and omega blinking to grab someone was awesome before dedicated servers came along to prevent most gen grabs
yeah i still have pictures of the convo, i made a post about it too im pretty sure let me go check
