ToxicMyers
ToxicMyers
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1654707#Comment_1654707
The perk shoudnt even exist. It let's bad killer be bad. You dont learn anything. Look at walls if you are scared of flashlights. Bait pickups look around. Also it's a useless ultra rare it needs something to be worthy of the rarity.
There are so many situations where you don't have time to look around for someone with a flashlight. At the gates, at lockers, in an open area too far from walls etc etc.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1654674#Comment_1654674
Nah that's not fair. I was also thinking that odd bulb allows you to blind through lightborn at normal speed.
An add on to negate an entire perk? Mkay
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1654649#Comment_1654649
Yes, but I disagree with your point. I think that saying “people over 60 have grey hair” is fine and correct because it’s true for the majority, and when people make statements like that I assume that they know they’re generalising and understand that exceptions exist. People are rarely 100% precise about everything they say in casual settings (e.g. talking ######### online). People over 60 have grey hair, Americans have guns, and killers complain about DS, even though there are many exceptions to those statements. I assume the word “most” in that statement and would expect the word “all” to be added to augment it, whereas you assume the word “all” and would expect the word “most” to be added.
So it’s just a matter of agreeing to disagree because we’re viewing a semantics argument from opposite starting points and will likely never persuade each other to change our minds. :)
Most likely that's the case so let's agree to disagree
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@Kumnut768 said:
https://forum.deadbydaylight.com/en/discussion/comment/1654658#Comment_1654658
again it doesnt even do a whole lot on either side, what i didnt see people ######### themselves about was people lowering chase music to hear better in chases which is definitely cheating because devs confirmed that the chase music is there to make it harder to hear in chase
A minor advantage is still an advantage
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@Kumnut768 said:
again its not cheating thats like saying using discord is cheating since its third party software, stretched res on dbd has one use and it allows you to see further which isnt that much of a big deal, and for killer its just free lightborn which in both cases isnt that game breaking
https://forum.deadbydaylight.com/en/discussion/comment/1654631#Comment_1654631
Unless the dev's excuse it, it can be viewed as cheating. I'm not 100% sure if they excused comms but they probably wouldn't be able to enforce it like at all. So imma assume they excused it. It's an advantage you gain that isn't in the base game
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1654627#Comment_1654627
If you said “every American has a gun” then that would be untrue. If you said “Americans have guns” then that would be true. There’s one word difference that completely changes the meaning of the sentence, and you’ll find that nobody used that word when talking about killers disliking DS.
Even then that second statement isn't true either, not every American has one. You have to specify. This would make the OG statement true "Some killers would complain about DS". That's it. Not using any words to describe how many complain could and is viewed as a generalization. I'll give another example. If I said People over 60 have grey hair, I would be incorrect due to not everyone over 60 having grey hair. Do you see my point?
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@Kumnut768 said:
https://forum.deadbydaylight.com/en/discussion/comment/1653294#Comment_1653294
stretched res is not cheating, its simply an advantage and if it was cheating it would be directly nerfed
If you serious then let me explain my point. Stretched resolution for both sides is cheating, its using a third party system to get an advantage not intended in the game. Stop trying to make it seem like it's ok for one side but not the other.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1654474#Comment_1654474
Not every single killer player has to have a problem with DS for the statement “killers complain about DS” to be true.
Uh yeah they do. For example if I said every American has a gun, and said it was true because some actually do, would I be correct? No. Same situation. Use words like some or most or other synonyms for those words that isn't a synonym for all, because not all killers have an issue with ds.
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@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/1651782#Comment_1651782
Fun fact: I CANNOT disable crossplay for whatever reason. I'm stuck dealing with this crap until the day the game dies.
Have you tried turning it off in the main menu? Because when in a mode you can't but in the menu you can
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@Micheal said:
I'm a main survivor and I play as killers to under stand them but doctor is op it's to easy to find people with him and its pain in the butt for me its hard to get away from him. There's no counter perk. He can make people scream fare away it takes up a good part of the map so doctor needs to be nerfed or his character needs to be replaced with a killer with similar ability but balance and not so op
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@BigBrainMegMain said:
I know I'm going to have a blast when I get to Wrecker's Yard, Blood Lodge, Macmillan maps, they're fun.
I can't stand Azerov's Resting Place, Ormond, Hawkins, Lery's.
I like open fields, open maps that you can see everything and everyone as a killer myself.
I love lery's, turns Michael from a bad killer to a killer who is gonna make you piss your pants when he pop tier 3 on you
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@FrootLoops said:
can I just say that I really hate playing against killers? Why can't I just fix these generators in peace and leave with the satisfaction of a job well done. it's not fair that someone is going to walk up and stab me in the face when all I'm trying to do is help the entity turn it's lights back on.
*Starbucks is the proud sponsor of this sarcasm
Thanks for all your help man, if it wasn't for you the entity's realm would be very scary
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Don't worry
He knows about him now. After Laurie he is next
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1654492#Comment_1654492
I was more talking about killers that are found "annoying", eg people say that deathslinger has lots of lose lose situations yet these situations can be mostly avoided by forcing a 50/50. Anybody who has played deathslinger a decent amount knows this.
But yea, it can be used to see if a killer is OP. If they still think they're OP then they need to go against actual good survivors.
Wait, so when I 4ked on billy with ######### perks he wasn't op?
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@Leachy_Jr said:
More people need to start doing this, the amount of arguments I've seen about a killer due to the lack of experience they have against them/playing as them is insane.
It's obvious I'm mainly referring to deathslinger here, but this also applies to hag, PH, etc, you know them killers.
Just before I get called out, this does NOT mean I'm trying to say "Oh you're just bad against X killer, git gud". Some killers have some mechanics that are annoying, in fact every killer has something that can be deemed annoying, I hate michael and pig, the killers that are seen as the most "fun" in the game.
But do not complain about something that is caused by your lack of experience playing as or against the killer.
And even, if a killer is annoying you, play that killer and see if you find anything such as strategies, that could help against said annoying mechanic. Don't assume that you're some survivor god who knows everything and all possible outcomes against that killer, as it's likely that there's a main of that killer that knows 100x more than you.
You hate the boogeyman do ya? He will remember that. After he is done with laurie you next.
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@FFabeq said:
https://forum.deadbydaylight.com/en/discussion/comment/1654515#Comment_1654515
ah yes a window that is almost 2 meters from the opening and the other with a breakable walls are better than shack or long wall jungle gym lmaoo
Never said it was but go off
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@FFabeq said:
https://forum.deadbydaylight.com/en/discussion/comment/1654464#Comment_1654464
Lol i love the mentality of yours. "If it doesn't affect me, I'm okay with it". pathetic
I mean it is still pretty strong
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1653936#Comment_1653936
I’ve had plenty of killers complain post-game about people running DS even if they didn’t get hit by it once, or got hit by it after a clear case of tunnelling. Blanket hatred of DS is not uncommon.
It's still a generalization, because not all killers are like that.
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@TheClownIsKing said:
It’s bad enough that SWF have free reign to piss away gens every time somebody else is in a chase. But that almost every fricken survivor can make every loop last forever, even when the killer is running it the “right” way, because the survivor always know where you’re going/looking is absurd!
Spine Chill needs to be WAY more conditional than it currently is. Anything in the killers arsenal that allows them to know exactly where a survivor is via notification or aura is HIGHLY conditional, either via hefty cool down, small window of time, or some other heavy drawback. Spine Chill on 3 or 4 survivors is just 2 or 3 free gen repairs because every chase wastes that volume of time at NO COST or NO PENALTY to the user of the perk other than simply equipping it. The damn perk needs a drawback, or cool down, or more stringent activation requirements!!!
But mah vault speed build, on a real note not a single person on this god damned earth actually looks at their perks during an active chase. Mind games are still very much doable and this is coming from a myers main who's power is hard countered by this perk
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@tfareyouthinking said:
https://forum.deadbydaylight.com/en/discussion/comment/1653910#Comment_1653910
Everyone I report hasn’t been baned. Ntm jumping through this many hoops just to actually report someone clearly shows that the report system in place is obviously a joke.
Never said it wasn't, just said there is one in place and people have been banned
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Thanks
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@xXCAM3R0NXx said:
https://forum.deadbydaylight.com/en/discussion/comment/1650234#Comment_1650234
I've never been outplayed by a player with a vault speed build, its as if there's no difference which makes sense as 15% of what 0.5 is hardly anything
I mean personally for loops like shack vault speed has saved me on multiple occasions, usually my build is either vault speed, OoO, ds if I'm feeling like looping for 5 gens or kindred, vault speed, and lne other perk I can't remember
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@xXCAM3R0NXx said:
https://forum.deadbydaylight.com/en/discussion/comment/1651089#Comment_1651089
So what do u do if they are proxy camping? Just not get unhooked? Okay yeah
BT, body blocking, smol pp, flashlight blind, rush gens, etc etc
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@xXCAM3R0NXx said:
https://forum.deadbydaylight.com/en/discussion/comment/1653827#Comment_1653827
But then killers complain about DS when we use it to counter it, it's a lose lose situation
Nice generalization btw, personally unless you use it offensively you are fine running the perk
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@Endstille said:
Just practice nurse, any OoO user regrets to bring the perk when you decide to tunnel.
Can confirm, I'm a good nurse that has ######### perks yet I can end chases with any person quickly
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@SMitchell8 said:
I ll tunnel jukers. Makes no sense letting them do that for next quarter of an hour and then rinse you at the exit gates.
You tunnel people who try to survive
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@tfareyouthinking said:
https://forum.deadbydaylight.com/en/discussion/comment/1653896#Comment_1653896
I’ll believe it when I see it
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@tfareyouthinking said:
https://forum.deadbydaylight.com/en/discussion/comment/1653896#Comment_1653896
I’ll believe it when I see it
Uh you know that you can just google it right, they even have it on the forums
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@tfareyouthinking said:
https://forum.deadbydaylight.com/en/discussion/comment/1653883#Comment_1653883
true, but it was obviously made just to mock with no repercussions...since there’s no really is no actual report system. Can’t report the guy with speed hacks, can’t report the guy who does the lag switch hook glitch, the is no actual punishment in this game or community. It’s exactly why it’s so #########.
Yeah you can, do an in game report and submit a ticket, along with video evidence of the game
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@musefan said:
https://forum.deadbydaylight.com/en/discussion/comment/1653840#Comment_1653840
Yeah but that means that 1 person can do nothing but run away for the duration of 2 whole gens.
That would be very OP for the killer, who now only need to keep 3 survivors off gens.
It's a cool concept, but not a practical one in the slightest.
Also, we don't need games to be longer. Just balanced better. Long games are bad for matchmaking.
I think it would only be balanced if it was at 1 gen or endgame.
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@tfareyouthinking said:
https://forum.deadbydaylight.com/en/discussion/comment/1653853#Comment_1653853
No end game chat since it’s easily abused.
You can turn it off
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1653775#Comment_1653775
Yeah, this wasnt my point.
Wrong quote then, I apologize
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Why keep what? Face camping and tea bagging? Because they are part of the game that isn't problematic, if you have issue you need thicker skin or in the case of face camping git gud and move on to the next match
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@SleepyWillo said:
So you want to add another killer to the game that can't be looped and auto hooks survivors? Why even play killer if you want the game to do your job for you? How could you possibly be struggling so badly that you'd need this??
You do realize it only goes after one person and you can gain distance by holding w because it moves at 50%
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@tfareyouthinking said:
Could we be able to do something against toxic players in general?? Like tea bagging survivors or better can we get a report system that actually works!? Probably not, I feel like devs are fine with toxic behavior. And the proof is the existence of the end game chat.
Face camping and tea bagging aren't toxic, it's the intent that actually matters. Someone could easily abuse that system
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@extonjonas said:
https://forum.deadbydaylight.com/en/discussion/comment/1651087#Comment_1651087
Do you not think it is weird for a game to have a way for one player to be denied the opprotunity to even attempt to have fun. What if that unfortunate victim is you twice??? I think the game should not allow something like that
I mean, truth be told, you aren't necessarily entitled to an unhook hence why camping even is still part of the game. If they wanted to give you 3 chances they wouldn't have you go to another stage if you are on the hook for too long, and camping would be nerfed. If I was being camped, I would make sure I last those 120 seconds. Due me having something called kindred, if I'm being camped everyone and their momma knows it and they rush gens and escape.
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@Aven_Fallen said:
So, basically you played nice after you "won" the game (which you would probably have when there would have been no Key) after tunneling one out of the game.
I would not consider that nice.
I mean they don't only use keys when they aren't playing nice. I played nice in a match I remember where I tried not to tunnel and got cucked by a key.
Video: https://youtu.be/gWLfLBOMeU8
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@Kees_T said:
I have some pretty COOL idea, and thinking about the algorithm of it would be easy to implement. When a Killer would get stunned by a Pallet but he managed to hit a survivor within 0.X seconds, instead of pushing the Killer all the way back, make some special animation like:
While the pallet is getting throwned and it reachs where the Killer is, the Killer will kinda cover his side where the pallet is coming from to defend themselves and then break it somehow(with a punch, their weapon, maybe thrown the pallet on the ground and smash it, but it needes to cover the stun duration). So instead of just stunning the Killer and teleporting him behind, you will suffer the hit from where the Killer hit you, and he will just break the pallet in the time he would have been stunned.
that would be cool because with myers you could have him walk through the pallet
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/1653242#Comment_1653242
I think you missed the point again. I was mocking you for what you had written (unecessary but hey its the internet). Reread some of it, objectively.
The DC isn't about ego, as stated its about abusing a mechanic to end the game early because you get upset at the idea of being slugged and bleeding out. The "waste of your time" as you put it. Nothing to do with ego.
The ego comes from your posts since that, I especially like the one where you talk about how no-one DC's in your games basically because of how awesome you are when you play. Do you see why I mocked this one its almost Trump like in its delusion.
Lets recap your points so far...
- That I was going to cry about how frustrating killer is, but nope
- Pulled out the entitled to kills trope which I never said
- Stated how killer mains don't understand survivor frustration at being slugged, a classic
- Given an example about Huntress to try and justify your point, as a reply to more than my post, hence my searching for forum validation comment
- Made the point that you paid for the DC with bloodpoints which is kind of like saying I paid to speed with my speeding ticket, its just silly.
- Stated that your intention is to deny a 4 kill by DC because you are annoyed
- Stated that you don't have any ruleset to play by but go on to call slugging etc nooby, scummy play that you will DC when it happens also anyone who defends those tactics "is a joke" (your words), sounds like you have an idea of how the game should be played
- You keep saying you were "evening the playing field" with your DC when you were really just quitting because you didn't want to wait (another attempt to justify yourself)
- Wrote a paragraph about how you never get DC's because you play in a way that is fun for all
- Stated your belief that I am an offender of these tactics that you don't approve of, another assumption and how's that rulebook coming along?
- Stated your belief that I get mad and cry when I don't get a 4k, another assumption.
- You've also stated a few times how many years you have been playing the game for, which is probably an attempt to generate some percieved authority on the matter but I can't make an assessment from that alone
Can you see how someone reading that would think "boy there is some ego here."
You are either making assumptions about me to support your view, humans do that in the absence of facts its a psychological defence mechanism we all do it, you're assuming my emotional state too by saying I'm upset but I'm purely objective in my assessment, free of emotion, responding solely to the points you've made. Yet again all of these points still fail to come back to the original statement.
"DC'ing for the hatch is abusing a mechanic to end the game early and could be considered scummy". None of what you have said has countered this point that I first made.
You've made some perjorative assumptions about me to undermine my point but this is basically a 'strawman' method of argument. Tried hard to justify your behaviour with examples and then went on to talk about how long you've been playing and how great you are at the game. Again none of this is counter to the point. I'm not sure what your goal was.
Anyway I hope you enjoyed reading this as much as I enjoyed writing it (unecessary passive aggression but hey its the internet). If you don't read it no biggie, it doesn't matter either way.
well let me go get the popcorn
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How old is this gameplay god damn
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@Human_Giraffe said:
If there was more hooks in the corner than there would be no point to have hooks be lost in the first place. And imagine you're in the place of the survivor, would YOU want to be hooked on a hook someone already got sacrificed on? It's like using a used condom w/ jizz in it, it's gross and will probably give you an STD from the blood/semen. What was I talking about again? Oh yeah, just run agitation if you're having trouble with this.
You do realize if someone gets unhooked and someone gets put on the same hook it's the same feeling 4head. And the entity doesn't care for survivors
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@unluckycombo said:
https://forum.deadbydaylight.com/en/discussion/comment/1651457#Comment_1651457
So, you're saying that because I decided to tap a gen because I had distance on a killer while mid-chase (tapped it, mind you, not sit and repair it) I should get punished for stopping a gen from regressing? If I'm running a perk such as Secondwind, or I decide to pop an insta-heal during chase in order to preserve myself, I should get punished for getting back a health state? What about For The People on a killer that's proxy camping and doesn't see the now broken Survivor? I know there's another argument against locker plays for DS as well, but what about Head-On/Quick and Quiet locker plays? Should I not be allowed to use my exhaustion perk to attempt to gain distance on the killer, like every other exhaustion perk does? If I Q&Q into a locker because I broke LOS with them, should I get punished for trying to get value out of my exhaustion perk which requires a locker to use?
What if you get hooked next to a Hex totem and it's a Stealth Killer who was proxy camping (Like Wraith)? You wouldn't hear them come back to hook, and you might have been able to get off a We'll Make it Heal or have at least attempted to cleanse the bones- if you're the first hook and didn't realize the killer would tunnel, should you get punished for 'Doing Bones'?
My point is that DS might be used aggressively, but it's a sensitive perk. If you base it off of chase timers, then the perk is useless, because it's too easy to break chase (Old Legion showed that off- and it's honestly kinda funny that this is true considering how many times you can start a chase on a Survivor and you won't even know where they are.) making it too easy for the killer to abuse. Give it a shorter cooldown and you might get punished for being tunneled anyway because you know how to run a loop. Have it based off of some of the things you want, and it can still be too punishing.
DS's problem is that it's too good to stop tunneling when going against a coordinated SWF, which are practically playing a different game then solos or casual SWFs. Nerf the perk too much for SWF level, and you might kill it for the majority of the Survivor base (Solos), and god knows they don't need any nerfs.
Literally all your first points about if I do this with ds should I be punished I say yeah you should, you know ds in this situation wouldn't go well with those builds, or you just make a dumb play which gets you killed, that's like running self care and no mither than complaining with you can't heal. Honestly the timer should be like the deep wound timer, if you are running it stops but when you stop running it goes away in 30 seconds. And no, not just swf abuse ds, I have abused it, I have seen teammates who I don't know abuse it. Hell I even see people I played against abuse it. It's not a matter of who abuses it, it's a matter on why it can be abused and how to fix it.
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@[Deleted User] said:
Okay, I'll explain how to achieve effective pressure...
Close your mouth and nose. Tense your stomach muscles (do you have some?). Now, the important part. If you farted, than the pressure was effective. If you didn't, than it was ineffective and you need to tense your stomach muscles more (some exercise may be required to gain muscle mass). Now, go practice.
p.s. injuring both is more effective.
Instructions unclear, pooped my pants
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@ClickyClicky said:
Not bad considering rotten fields is a harder map to run Spirit on since its a lot of open space so she just needs to run in a straight line, and a killer who hunts by sound isn’t affected by corn blindness.
I like how you don’t run at her. Thats the biggest mistake survivors make imo falling for the stand still. The only time you go towards her husk is when you left shack, broke LOS, then went back, which is fine because Spirits are only going to fake phase when they can see you. Too risky to do it once you’ve broke LOS because you might just keep running.
People saying its a bad spirit but the game is definitely full of mediocre spirits. To be fair some of her phases weren’t too bad she was just swinging too early.
Oh and sorry for the notifications but I think only the shack I did a scratch mark juke that got her off my trail, thanks PainReliever
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@ClickyClicky said:
Not bad considering rotten fields is a harder map to run Spirit on since its a lot of open space so she just needs to run in a straight line, and a killer who hunts by sound isn’t affected by corn blindness.
I like how you don’t run at her. Thats the biggest mistake survivors make imo falling for the stand still. The only time you go towards her husk is when you left shack, broke LOS, then went back, which is fine because Spirits are only going to fake phase when they can see you. Too risky to do it once you’ve broke LOS because you might just keep running.
People saying its a bad spirit but the game is definitely full of mediocre spirits. To be fair some of her phases weren’t too bad she was just swinging too early.
And I already have seen easy counters to her power by looking at how she played, so basically I started playing her like a nurse when she phased, go one direction and suddenly cut back in your own scratch marks
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@ClickyClicky said:
Not bad considering rotten fields is a harder map to run Spirit on since its a lot of open space so she just needs to run in a straight line, and a killer who hunts by sound isn’t affected by corn blindness.
I like how you don’t run at her. Thats the biggest mistake survivors make imo falling for the stand still. The only time you go towards her husk is when you left shack, broke LOS, then went back, which is fine because Spirits are only going to fake phase when they can see you. Too risky to do it once you’ve broke LOS because you might just keep running.
People saying its a bad spirit but the game is definitely full of mediocre spirits. To be fair some of her phases weren’t too bad she was just swinging too early.
Yeah she is like how I am with nurse, hella precise with the power but garbage with the lunge, and I knew she was phasing by how she pixelated, only time she got the jump on me I couldn't see her husk
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/194982/spirit-looped-to-dc
I note that you didn't show the killer rank after the game, or your teams'.
Was this you beating an equal ranked spirit with a Mori or you pooping on a lowbie killer with Shroud?
We were all in the green rank. I left out the endgame screen because 1 I didn't think I needed it and 2 I impulsively clipped before it showed so I didn't even get to clip it
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@C3Tooth said:
How do u know its Ebony Mori? Any Mori is secret. Even a shroud
There's something called the endgame screen, I left it out because I saw no point but she was using thrill, ruin,haunted and noed with 1 yellow add ons and a mori
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@PigMainClaudette said:
Nope. We have 21 different sides to appease on DbD and you will never satisfy all of them. There's always going to be one group or person within those groups who will not like it.
https://forum.deadbydaylight.com/en/discussion/comment/1650810#Comment_1650810
The secret technique of running away?
Yes





