How Mori’s and Keys should be nerfed

Now everyone knows that moris and Keys are super annoying so I came up with a solution to nerf them while still keeping them in the game! For mori’s I think it should always be on death hook (like pyramid head’s power) and degrade red Mori’s to two or three kills instead of four. Mori’s are supposed to be a little treat that you can enjoy instead of a generic hook death. But with it being able to be activated on first hook Is a problem. And for Keys I don’t think you should be allowed to keep the key or bring one in a match. Keys should be interesting things you can find in a chest to get a better chance of escape instead of a thing you can bring in to insure a win. Also you might ask about add ons. But maybe it should be changed so that there’s always a chance you can get an add on on your key when it comes out of a chest or just remove the add ons altogether idk just a thought. Those are my ideas please comment yours if this is such a problem but don’t be sour about it

Comments

  • Personally, for keys, I think they should have one simple change that would...mostly...fix them. Change the Key item to a Key Ring. For example, the Broken Key would be a Broken Key Ring. And the key itself would be a single ultra rare add-on. The other add-ons would 'mostly' stay the same. Double that up to a change in hatches that require you to use charges to open it, I think it would be better that way.

  • @De_Deltin2 said:

    Mori's:

    Ebony - After you hook all 4 survivors you may kill 4 survivors by your hand

    Ivory - After hooking all 4 survivors you may kill 2 survivor by your hand

    Cypress - After hooking all 4 survivors you may kill 1 survivor when all gens are complete.

    Key's:

    Broken - You can bring a key into the match via the blood web with add-ons to help aura reading.

    Dull - You may find a Dull Key in a chest during the match, random add-ons will spawn with it to help aura reading, 5 seconds of use, can open black lock for 2 survivors to escape, once the 2nd survivor escapes the hatch closes, triggering endgame collapse.

    Skeleton - You may find a Skeleton Key in a chest during the match, random add-ons will spawn with it to help aura reading, 30 seconds of use, can open black lock for 4 survivors to escape, escaping via exit gate with the key will drop the key, making it slightly more likely to find a key in your next match.

    that just makes moris useless

    here is a better idea that i read

    cypress allows you to kill one survivor you hooked twice

    invory allows you to kill one survivor you hooked once

    ebony allows you to kill one survivor you hooked once and any survivor you hooked twice

    here my thing for keys: remove the ability to open hatch or at least make it take 10 to 20 seconds and the killer gets a sound notification that you are opening the hatch

  • To be honest as a killer main I'd change moris to be as thus

    Pink mori=current green mori

    Green mori=kill everyone on deathook

    Yellow mori=encorperated into base kit