TotemSeeker91
TotemSeeker91
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@RisingTron said:
One of the arguments I saw when BHVR announced that David was gay (As well as the Pride charms) is this:
"This is a horror game. Why does their sexuality matter?"
Or
"This is a horror game. Why are there rainbows everywhere?"
And it always makes me think...dang, this person is oblivious to the horror genre haha. LGBT+ rep has been ingrained in the horror genre for as long as I can personally remember. Ignoring subtext or potential "Well, maybe it doesn't mean that-" situations, we could always look at the more blatant examples in both classic and modern horror media.
Chucky is one of the biggest horror franchises to date. With both a gender fluid character (Glen / Glenda from Seed of Chucky 2004) and gay + bisexual characters. (Jake and Devon as well as Tiffany in the 2021 TV series It's so good please watch it season 2 is coming this year.)
Freaky, The Fear Street Trilogy, Jennifer's Body, Hellbent (A very fruity slasher from 2004), Hellraiser, The Haunting of Hill House & Bly Manor, Raw, Thelma, The Wild Boys, Knife + Heart, BIT
And we all know Frank-N-Furter from Rocky Horror Picture Show.
This isn't even close to ALL of the examples of LGBT+ representation in the horror genre. You've got Scream, A Nightmare on Elm Street 2 (I left this one out of my OG list because it's not blatantly said, however I think most people can watch this movie and read into the subtext lol.)
I hope this doesn't come across as a bait post. I wanted to genuinely explain why having openly LGBT+ characters in DBD DOES fit and is needed, as well as recommend some great, gay, horror movies and shows. I want to see more LGBT+ rep in DBD, and hope BHVR don't just come out once a year (hehe, come out.) and say a different character is this or that.
I've said it before in this forum, but I'll say it again: Give us an openly gay, DRAG QUEEN survivor! With cosmetic pieces in and out of drag! How many drag queens do you all see on Twitch playing DBD? I SEE LOTS. AND they're fog whisperers! They're all gorgeous and so kind and sweet! Contact them and take inspiration from them! Let them help you curate a character that is genuine and doesn't seem like a last second hand wave decision. (Don't get me wrong though, I love David, and I love him being gay. I'm sure the devs have plenty of tome entries and lore planned to flesh David's character out and make it feel more natural. But, it was a very sudden announcement with no build up or anything.)
There are 30 survivors in DBD. (31 counting Haddie.) and thousands of DBD players around the world. All of different races, genders, sexualities, lifestyles. So I think it would be great to have as many people feel represented as possible. It's more important than people think. I fully believe BHVR is genuine with their love and support of the LGBT+ community. I don't think they're in it for the money like a lot of companies. (I mean, David is literally a free character. If they wanted to make money they could've chosen a paid character.)
Announcing David's sexuality was actually a huge step. But I hope there's more in the future!
I'm stepping in some deep water because apparently my opinion on this stuff is stupid but I'm sorry... just play the game, I'm sorry if it comes off rude, but like... the only thing I personally care about is like the perks and stuff that'll help me win, personally, I've never even noticed half of those genres having some sort of LGBTQ because I just...watch the show or play the game, I'll probably be banned now in the morning for stating my thoughts but... there they are
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@PerfectlyPink said:
https://forum.deadbydaylight.com/en/discussion/comment/2979875#Comment_2979875
Now that is a blatant lie, unless you just haven't been playing the game.
There most recent, and only update did basically nothing other than remove animations canceling.
List of bugs I've encountered
Survivor can't move if the demon possesses a car as soon as they enter.
Fallen under the map on multiple occasions.
Gotten stuck on rocks, sticks, and in-between trees
Gun turns into my melee weapon and won't shoot
Gun randomly just stops letting me shoot
Can't interact with specific chests, items, or traps
Demon gets stuck inside a house if forced out of possession
Drinks and uses up multiple shemps but won't heal
Projectile weapons randomly decide to go threw enemies without dealing damage.
That's not to mention absolutely asinine design choices
Completing an objective will exorcise a demon even if they're 500 yards away
Completing an objective will heal bleeding out survivors and bring fully dead ones back to health regardless of distance
Knee high obstacles are impassable
Headshots hitbox don't line up with enemy models
No option to changes sensitivity, fov, resolution, control mapping, motion blur, ect
Aim assist is literally an aimbot on console. It follows enemies through wall and snaps onto them. 2 big problems: it's a horrible aimbot that lags behind moving enemies, so you're constantly fighting it. And the other issue is that it doesn't lock onto possessed teammates. Cant disable it btw
Survivors can block off the necronomicon with broken cars, making it impossible to destroy
Demons can drive over a dead survivor, break the car, and make it impossible to revive them
Survivors can split objectives with 0 risk
Survivors can abuse the ######### out of cars making it nearly impossible to catch up to, let alone kill survivors
and that's just what I've had to deal with, I've seen plenty other examples of game breaking bugs and dog doodoo mechanics
It is a fun game, absolutely, but it's a FarCry from a perfect or even decent game
So... it's Cyberpunk, lol
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@Brokenbones said:
I'll just go with the flow
If survivors wanna keep trying, have some good chases and stuff sure
If they wanna farm a bit i'll go for it, help them do some archives or whatever
If they want to just go next I'll do my best to get them killed asap so they can
Playing solo survivor really gives me more empathy for survs I go against when this happens and I don't blame killers who just try to end the match asap bc when I'm playing survivor that's usually all I want. I don't get why some killers prolong these matches for no reason though (By slugging people unnecessarily as an example)
I may be a bit guilty of prolonging a match, not by slugging, but just zapping people with shock therapy as doc, I can't help it, it's so fun, then I have to remind myself "right, I'm letting them go" lol
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@StarLost said:
It's...weird to me. He's not a strong killer (Huntress and Slinger are way scarier).
About all I can think of is that Tricksters are often insanely toxic - but that's way more true of Bubbas and Doctors.
Is there something I'm missing?
Idk how this stigma of doctors being toxic, because I play killer quite a bit and play nothing but a nice fair doc
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/2980343#Comment_2980343
I see this bs often enough to have to use all 4 of my perk slots to counter it:
Lightborn, Iron Grasp, Hangman's Trick, and Mad Grit.
Even that's not enough. I would have to play Trapper to counter the pallet save by trapping one side and bodyblocking the other side as I pick up.
You...are... complaining about hangman's....bruh, what are you even talking about, lol
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@Laluzi said:
Better yet, how is the survivor able to pop off and run when they're mortally injured? They were already incapacitated to the point of being unable to stand, but sixteen seconds of flailing, which should make the injury situation even worse, and suddenly that gaping chest wound has downgraded to a minor annoyance. I can get how struggling causes the killer to lose their grip on someone (...until you get to guys like Nemesis, anyway), but that survivor should realistically be flopping to the floor and staying there.
Better yet, how do survivors have the arm strength to get off the hook, after being IMPALED on one
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@amazing_grace said:
I escaped yesterday through the gates after hatch was closed. It's very hard and not always happens, but it still is possible to escape. Depends on RNG, but I'll take the chance of RNG. Doesn't waste too much time tbh. It can be a little annoying if the survivor doesn't attempt to open the gates at all and just afks in a corner or locker, but no big deal.
It's not a problem if you're doc, lol
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/2980045#Comment_2980045
There is a bug that locks killer in pick up animation.
Have had it myself, live on video, nothing to do with lag switching.
Its a bug. Happens to killers in various animations
I've had a bug one time where apparently Laurie DCed at just the right moment to picking her up and I was stuck in the animation of the survivor trying to wiggle off, and I could only attack as if the survivor was on my shoulder, it was annoying, but funny if I was running mad grit, lol
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@[Deleted User] said:
This is not what they meant by pride month
So I wasn't the only one thinking that, ok, lol
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@DoritoHead said:
I’ve noticed that a lot of people like to make themselves think that they’re the players that the devs side against, their role is the more challenging one, so they should be proud that they’re fighting against the entitled and spoiled other side.
it creates an environment of inflated pride, double standards, and division between the community.
Or people can just play 50/50, honestly, I don't get how people can play a game, and NOT try every character at least once
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@Seanzu said:
Does it really reward failure?
People play more "greedy" because they have Dead Hard, you didn't outplay them and catch them, because they knew they had Dead Hard, killers are also faster than survivors and also have bloodlust (which actually rewards failure, for free, unlike Dead Hard, which is a perk slot), so it's almost inevitable you'll catch up to a survivor.
Yeah, bloodlust is there so you can actually have a game, wouldn't be a very successful game if only one survivor looped the killer for 5 minutes and the other 3 were stuck playing hold M1 simulator
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@tippy2k2 said:
The Legion cause it would be funny
What? Watching a teenager running around a ginormous monster? So exciting, lol
I'd personally pick doc, because if he uses his illusionary docs, the Oni will be to busy stabbing those than to stab me
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2977283#Comment_2977283
Don't you dare speak that King and Queen on doc makes for very fun matches.
Eh, queen is ok, my favorite add on pair for doc is iri king and high stimulus, high stim reaches FAR, it's insane
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@toxik_survivor said:
Guys, who cares about what someone else says. If other people get under your skin because of "bad game manners" then maybe you shouldn't be playing dead by daylight. Something is "toxic" if you make it toxic. I saw a recent post that was like "I got stomped and someone said gg. bad game manners." Like how on earth is that bad game manners. Saying GG is very respectful no matter the end results. The sensitivity of people these days astonish me. It's just a video game! Ive played this game since huntress release and there is not 1 time where I was toxified (If that's a word) by someone trying to make me mad. I get frustrated if i can't catch a good survivor in a chase, but I have never gotten frusterated when someone was trying to intentionally be toxic towards me. I just don't get "game manners." You play the gameand do what you can to win, and at the end you say GG, and on to the next match. It's that simple.
Because it's common sense to be a good person?
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@drakolyr said:
I have no problem removing brand new parts, if we remove irisdent addons from killers.
Wow, I'm sure iri king and queen on doc was VERY detrimental to your gameplay, they deserve complete nerfs and/or removals
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@DrBrain said:
I cannot stress how silly this braindead “move” is in DBD. A survivor can make a ton of mistakes but it all goes away by another survivor(or majority of the time the entire SWF) bodyblocking the down/hook/exit gate/gen.
its the most infuriating tactic next to Shift+W that I can think of. I cannot express how many times a kill is denied by a survivor blocking an entire walkway just for me to hit that survivor and they either sprint away or another troll player steps in front of that survivor to block.
if you add in 2nd chance perks you might as well consider uninstalling for awhile.
devs please make an anti bodyblock perk or realistically speaking some kind of punishment system(maybe a hindered status like an anti bloodlust) for this horrible horrible annoying “play” in the game.
Oh, an anti bodyblock perk such as...oh... what's that perk I'm looking for...um.... it's on the tip of my tongue....
MAD GRIT MAYBE?
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@Nemmy_Wemmy said:
Agreed even if it was slightly higher than Shadowborn or hell even if it was only Shadowborn fov and no better. A slider between what we have now and that would be nice.
Idk how you guys can tell the difference, it does nothing for you
and just a genuine question, not trying to come of rude, but how does (12)? Degrees FOV make the difference between motion sickness and no motion sickness?
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@OneGoodBoyDemo said:
I really can't understand these 5 people who play artist who think she's fun. There's nothing fun about holding " W " the entire game.
The artist's gameplay is an infinite and boring cycle :
1. use your crows to find survivors.
2. Get on a chase.
3. Put crows in a loop, watch the survivor leave, you'll be able to catch him cuz you're faster.
4. Watch the injured survivor go to another loop.
5. Repeat scheme 3.
6. Hook the survivor.
7. Repeat scheme 1.
8. Repeat scheme 2.
9. Repeat schame 3.
10. Repeat schame 4.
11. Repeat .....
12. Repea....
13. Re....
14.
15. Are you still holding " W " my love?
Playing artist makes me want to explode, no wonder she is one of the least played killers.
She is not fun, seek treatment.
Almost like everyone has DIFFERENT opinions than you, wacky huh?
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@Deathstroke said:
So there's the question and I've been noticing killers never gives hatch well maybe once in 3 months so why? I give it at least half of the times I could 4K. 3K is for me more than enough. Mostly I don't give it when I do rift or adept challenges or if killers don't give it to me so Im more cruel then. But never I close hatch in front of someone I think that's just over limit of toxicity. Lowest kind of people are those who carry survivor to hatch but then close it and they leave survivor usually on the ground to bleed out.
Do I have to? maybe I have a challenge to do, like hook 12 survivors, and so I might not feel good about the 4k but I'll take it because it finished me challenge
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@DoritoHead said:
I can promise you the Big Chill Blights exist.
Also, I have literally NEVER seen a nice Doc. Not on Youtube or Twitch, not while playing, and not by hearing about someone's game on Forums or in other places.
Seriously? Then you've never been in a match with me, 9/10 times I'll 2 hook everyone and you can go, no camping, no tunneling... also side note just out of curiosity, how many docs have you seen?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2974352#Comment_2974352
There's something about the laugh that brings out people's inner villain I think. He can also make it literally impossible to unhook with his power.
Idk, I don't think doc is a good camper, aside from his shock power of unhooking but like... just not get hit by it and unhook, just like @TheShapesMixtape said, you have alot of targets, not really a need for camp
If you can't tell why I'm defending doc, yes, I'm a doc main, lol
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@Sakurra said:
https://forum.deadbydaylight.com/en/discussion/comment/2974323#Comment_2974323
K. Nobody asked you others though so others should stop replying. You are like the second or third that is replying and I'm really not interested.
Well if more people agree it's garbage.... don't you think that it's considered garbage? Lol
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@Sakurra said:
https://forum.deadbydaylight.com/en/discussion/comment/2974001#Comment_2974001
No. These people called devs worked hard for this map. Why can't you appreciate it?
Because it's a garbage map, you can't appreciate something if it's garbage
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@Breadn said:
I know that this is a dead horse, but there are STILL people who think Dead Hard is fair, even against fatigue-based killers such as Nurse or Billy.
There are people who say you can bait out Dead Hard for distance, or bait it out as Nurse when in fatigue.
Do these people not play killer, are they trolling, or is there something I'm not getting?
If you think Dead Hard is counterable and fair, please tell me why.
Because people don't want the devs to see that it's overpowered, and try to market it as a "fair" perk
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@RyRapsYT said:
What is the point of the perk No Mither? It is so bad, if anybody has any arguments why it's a good perk please post reasons why.
"Because it's hard mode" which translates roughly to "I wanna throw a trial and have a perfectly good excuse so teammates don't get mad" if you are in my match and you're running no mither, you aren't getting ANY help from me
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@ACleverName4Me said:
Level 3 of the current tome has a challenge called "King of the shadows" and to do it you have to play as David King. You dont have to save 4 teammates or use dead hard or even escape with no mither (that's all other challenges). No this challenge is...hiding for 60 seconds.
This challenge was done with dwight and I'm sick of hiding especially when you have to guess if you within 10 meters or not because you're trying to hide underneath or above the killer on a few maps. But then you also have to worry if it's been 60 seconds or not.
You can only be sure if you used quick and quiet next to the killer who has downed someone else on midwhich. Devs please stop the locker challenges this one doesnt suit David at all or at the very least give us an indication of some sort to tell us if you did the challenge.
OOOHHHH, is that why survivors are running into lockers when I'm chasing them, I thought it was head on this whole time, then they didn't have it and I was like "what..." Lol
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@Tiufal said:
Cause Boons arent hexes. Stop comparing them as equal.
Why shouldn't they be?
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@Sluzzy said:
I had a match today that didn't sit well with me. No, it wasn't due to being camped to death and neither was it a Blight slaughtering everyone at 5 gens remaining. Not this time.
I was on an awesome team and the killer mostly played fair. He didn't tunnel or camp anyone. Everyone stayed alive as long as they could in chase and they were glued to gens when they could and was never idle. He even abandoned chase with me because of Tinkerer. There was two different occasions where I had a gen at about 90% and it would have finished but he had the hook perk that removes objective progress and I watched this gen go from about 95% to about 75, and then he walked over to the same gen and removed even more progress and it becomes 50%! Two perks stacked together with POP! This is not fun to witness. So not only did we have to deal with Ruin at the beginning, but it was also POP and Scourge Hook. This is bad and I hope that the meta reworks is truly going to put an end to it because I am very tired of a decent team losing an entire match against a mediocre killer being carried by perks. The Demogorgon places portals next to the gens so he has all-seeing map wide information of what all is going on making him have a very unfair advantage.
Demogorgon should not be able to put portals close to gens, which is the survivor objective.
You can see from our tally screen we all had a lot of points. It was not a bad match, there was a lot of chases and it was mostly a good game. However, the survivors still lost horribly because 2 gens were left unrepaired on the map. The hope dwindled away fast when people started dying which reiterates the point that there shouldn't ever be a point when the match is unwinnable.
The killer won because he had all slowdown perks. We could not finish the gens because he was stacking them and he had tinkerer which basically leads a horse to his water. This is a reminder that BHVR better use this opportunity to make this game fair by preventing slowdown perks from being stackable. It is too much advantage.
It is NOT fun losing because you were outclassed by perks. When in this case, the survivor does not have a means to overcome it.
Exhaustion perks carry survivors
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@sswhoney1 said:
It takes forever to die in DBD the sequence could easily be sped so it doesn't take so long to leave and start new game or spectate players. Cut it in half I don't need my sacrifice to take all day lol
Body is 1 character too short.
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@Annso_x said:
https://forum.deadbydaylight.com/en/discussion/comment/2972787#Comment_2972787
I know 21k shard per p3 is never going to happen (even 5K per P3 would be too much), if we get shards it'd be a really low amount. I think we'll only get a special crest, which is going to sadden the many people who wanted legacy 2.0...
They already said there wouldn't be legacy 2.0, they made that quite clear from what I remember
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@ChurchofPig said:
Devs: We're going to make sure that we call it a distinct reward
Community: Okay so it's going to be a cosmetic or charm of sorts
Devs: No
Community: ...
But seriously, if they do a reward and give us bloodpoints that's not good. The new prestige system will, more or less, destroy the grind. You'll barely need bloodpoints anymore unless you don't have every perk on every character. Which, depending on how many characters you have P3, that might not be that tall of an order. Even just prestige in general because for every prestige your character is, everyone else will get that perk unlocked at the tier that corresponds with the prestige. (Last sentence was worded horribly, but we get the idea)
I mean, I only have 2 people P3ed, and that's doc, and kate, and after this update... probably still doc, and kate, lol
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2972822#Comment_2972822
I'm now running Discordance basically basekit on most of my killers - it's incredible. Will almost always give you an early chase on multiple people, and is godlike in the endgame where everyone's on one gen.
It's especially great on Doctor - you know that your blast will hit a minimum of 2 people whenever you see it.
Yeah, my static blasts haven't been hitting many survivors because I run his iri king, which I have like 20+ of, and high stimulus, literally his best two add-ons, at the cost of no static blast range increase
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2972817#Comment_2972817
On Doctor?
Discordance.
It's insane on him.
Really? Huh, I'll have to try that if it's that good, lol thanks for the suggestion
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2972542#Comment_2972542
Lightborn can be amazing. If you are decent at hiding it and pick it as a contingency into 2+ flashlights, oh man. It's also sleeper S tier during the Lunar event, due to firecrackers.
Agitation is nice, but I always try to pair it with at least 2 scourged hook perks.
Blood Warden...just not a fan. People always try to 99% gates if they are smart.
Eh, if they are cocky enough, they'll 99 the gate then come running after me, then something miraculous will happen, get the down, they open gate, I hook, and goodbye, lol agitation is in my what I call my wildcard slot, idk what to put there, lol
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2972033#Comment_2972033
Yeah, Doctor. I approach him as standard as they come - STBFL, Surge, Pain Resonance, Discordance. Thana is an odd idea on him to me, as he's more of a 1v1 killer.
I guess yeah, if you can get the proper amount of zaps, you actually slow the game down quite a bit, I have such an off meta loadout for him and works quite well considering it's doc: Blood warden, Agitation, lightborn (LOVE THIS PERK) and thanatophobia
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@StarLost said:
I...don't get it. I see a ton at my likely crappy MMR, and I see it a ton when I watch people stream at ultra high MMR.
To my mind, it's generally a waste unless you're a Legion or a Plague.
I'd prefer to use that slot for either extra info or extra lethality.
Because when you're doc, you have to cure your madness if you want the penalty gone, which is probably something like a gain of 15 seconds if I had to guess, cause you have to cure madness and heal, also imo, one of the most consistent slowdowns, even though easily countered
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@Deathstroke said:
Facecamping at 5 gens is just ridicious (if you are not bubba) and if killer happens to dominate the game he makes sure survivor dies on first hook. Just asking why are some killers like this. Bubba ofcourse should camp but other killers doing this makes soloQ more horrible. My opinion is these killers are just sore losers if they really need to facecamp when they are already winning.
Why should survivors gen rush? Neither side has a fair argument because it's "play how you want"
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@LastShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/2971583#Comment_2971583
Well... then his perks will be avaible for everyone without unlocking.
And deleting his related perks because we said so, lol
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@amazing_grace said:
Congrats!!
I'm working on doing this myself right now and it is not easy. I have to take breaks because I can't take the grind for some of them. I don't mind the adepts (usually pretty easy). The Trapper and Nurse ones are going to take me so many games to complete just because of the number requirement.
I aspire to be like you one day.
Honestly, if you have good trap spots and not COMPLETELY altruistic survivors so you actually have a match to play, it's not the worst in the world
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@caramelpudding said:
Five games in a row now people decide it's a super nice idea to unhook others or me after the killer went literally two steps away (unhooked without BT of course). And of course the killers downed me or the others immediately and hooked us again (I don't blame the killer, I would do the same. I blame my dumbass teammates). I guess they do it for bloodpoints, so unhooking should really give less bloodpoints as it does atm. The points you get for a chase or doing gens is a joke compared to unhooking, so I get why they want get an unhook, but damn, YOU are KILLING your teammate, not the killer.
Being unhooked right after getting hooked is so much worse than getting tunneled. Survivors like these shouldn't get rewarded with so many bp.
Do people really think dropping BP value will stop cruddy unhooks? I personally just play the game and whatever I get I get
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2971373#Comment_2971373
With SB or Lithe you can still miss even when aim assist triggers.
I more so mean if they are just holding W and nothing else, I can get my guaranteed hit
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2971373#Comment_2971373
You would be surprised at how many hit's I've avoided with Sprint Burst.
And everyone else has avoided twice as many with DH
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2970865#Comment_2970865
I'll preface this by saying, when I play survivor, I run Sprint Burst.
I really think Dead Hard has gotten a bad rap, because it is being run by the most skilled survivors in the game. So it looks so good because the most skilled survivors are using it, not because it tremendously better than the other endurance perks.
When you have a skilled survivor using a perk, that perk is going to look over-powered.
The second all these skilled survivors start using Sprint Burst, an endurance perk that is 100% guaranteed to work correctly, instead of Dead Hard, Killers will have the exact same problems, maybe even worse because Sprint Burst gives you more distance.
PLEASE use SB, at least when I hit you, it's a fricking GUARANTEE that you are hit
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@Freddy96 said:
https://forum.deadbydaylight.com/en/discussion/comment/2970955#Comment_2970955
People want to win, they can make 25 killers as strong as blight yet you will still see 9/10 nurses because she is the strongest.
If killer players wanted to have fun they'd be playing all killers regardless of what they'd achieve
Oh, forgive those people who want to win at the game, that'd be dreadful if the didn't want to play useless twins or garbage trapper ect
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@designator said:
I am sure many of you saw the 40 perk rework announcement. I personally think for the perks listed it would be unnecessary. I realize that the meta is stale, however that is because there are a ridiculous amount of perks on both sides that are simply bad or outclassed by other perks. Like who would honestly run Off the Record over Iron Will? I think if the Devs want more perk diversity, they should buff weaker perks and add secondary effects so they aren't simply outclassed by other perks. For example, Off the Record could perhaps show the killer's aura to you right after you are unhooked or maybe make it so your rushed actions after being unhooked are silenced for a period of time.
I think that every perk they listed on killer side is fine, and this is someone who primarily plays survivor. I have no problem with BBQ or any of the Gen Regressions perks they listed. I think perks like Pop goes the Weasel are already well designed in that they reward the killer for getting hooks and encourage leaving the hook.
The only perk I would like redesigned on killer side is NOED because it is often very predictable when a killer has it; yet, if a killer chooses to camp and tunnel survivors simply won't have time to do totems, especially if they are solo. If you are the type of killer that hates SWF I can honestly say frustrations around NOED are primarily the reason I play in a SWF, and I'm sure other survivors will agree. It leads to boring gameplay where killers feel empowered to camp or tunnel 1 person out because they know a huge power boost will come endgame that can be impossible to deal with even with the best of coordination. Let's not forget it can stack with other broken things like Moris or be used with Nurse.
The perks on survivor side I also believe are fine. BT and Decisive have had a lot of reworks, and I think they are in a healthy state right now. They are quite literally the only tools survivors have to counter camping and tunneling. You may argue that killers should feel powerful and have the ability to camp or tunnel if they want, and I agree. But games where the killer camps and tunnels leads to a fun game for maybe one person, while the other 3 are left playing gen repair simulator. I think it is healthy for them to be left alone as a deterrent to a boring play style.
Iron will is another perk I don't understand why they want to rework. Yes, it is a good perk but it's not broken. If you lose a chase because of Iron Will, that is completely your fault because there are many more indicators that can be used (Crows, Scratches, Blood pools). Iron will also encourages survivors to make riskier plays (Window Techs, Jukes, Flashlight saves, Trying to lose the killer). If Iron Will is nerfed I am sure gameplay will be more boring for both killer and survivor at a high level.
Lastly, I would like to address Dead Hard. Dead Hard has been in the game since David, and I am surprised how many 200 hour killers are talking about how it's uncounterable and broken. Yes it is used more than other exhaustion perks, but I think people are forgetting that's because of the inherent risk of using something like Lithe or Balanced Landing and then getting a map like The Game or Shelter Woods where your perk is useless. Not to mention that it only works when you are injured, a huge disadvantage with the amount instadowns in the game. Dead Hard is a well designed perk as it does require skill and understanding of distances. There are many survivors I have downed after they messed up a dead hard, and there are many times I have messed up my dead hard and have gotten downed as a very experienced survivor.
Dead Hard is also in a way healthy for the meta because it encourages survivors to greed pallets, which believe it or not is better for the killer. A simple experiment can confirm this. Load in KYF with a M1 killer on a pallet heavy map like Blood Lodge or the Game. First play a round with a stipulation that survivors must drop pallets immediately or after one loop. Then play a round where survivors are encouraged to play as efficiently as possible. I guarantee you that you will perform better when survivors are playing greedy, because that often leads to survivors making mistakes and getting downed. If survivors pre drop pallets, it's often worse for the killer as there is little counterplay. I've personally played many games as Clown or Myers for example where the survivors instadrop every pallet, yet I lose anyway because there were simply too many pallets and nothing else I could do.
You lost me when you started talking about DH
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2970988#Comment_2970988
I had a Bubba put me on hook during EGC. Everyone just left (can't really blame them). In chat the killer said they were just farming and didn't want me to die. Didn't bother me, but was it really that surprising no one tried to save me from a Bubba just standing at the hook during EGC?
If I want to make it clear that I want you to get the unhook, I yeet myself to the opposite side of the map, and even then, so many survivors leave their teammates, and it's not like they have a reason because I was playing a stealth killer...I was playing Doc
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@amazing_grace said:
Literally had a farming match yesterday with a trapper who pulled me off a hook I was saboing and then hooked me and straight up hooked me again right after I got unhooked. Then in end game he hooks me and kills me by "accident." I understand because I guess he just forgot, but really dude, the only other hook he had in that game was one on my teammate and he decides to "accidentally" three hook me. We were all unique survivors as well. I felt betrayed a little bit.
Well I mean we wouldn't have that problem and an excuse if BHVR just let killers see hook stages
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@RisingTron said:
Nope. The survivors I go against are usually always open to farm, but if they aren't I just play as normal, 2 hook them then go about my day. And killers are usually too busy sweating their balls off to farm so I never get those kinds of games as survivor.
Sometimes they don't get the memo and just DC when you hook them for the second time, lol
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@DaddyMyers_Mori said:
https://forum.deadbydaylight.com/en/discussion/comment/2969906#Comment_2969906
most likely and they are going to change RPD anyway
No one said they would change it for the better, lol
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@DaddyMyers_Mori said:
https://forum.deadbydaylight.com/en/discussion/comment/2969760#Comment_2969760
not really
you can't patrol your boxes that well
escape on first attempt will be less likely, but your time wasted on multiple attempts will be lower, because distance you have to travel is lower.
So can you actually traverse all of RPD now with the extra box in play? And get the trap off?
