Todgeweiht
Todgeweiht
About
- Username
- Todgeweiht
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Comments
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Feng because I like the squeak she makes.
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@Xbob42 said:
https://us.v-cdn.net/6030815/uploads/Y9YMZ7CAMR8J/image.png
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https://us.v-cdn.net/6030815/uploads/UO0B0TOTIAUA/image.png
Perfect score, everyone dead, gates closed, but suck it because they finished a gen slightly too early. Sorry I couldn't keep a gen from being completed using these perks that grant me no information outside of someone being near a totem.
I normally don't go for Adept, because who cares, but I noticed that on Steam it has a 0% (not 0.1%) completion rate, I want to be part of the 0%! These matches are truly painful. Should've just deranked to green ranks.
Oh goody, just noticed I left a black ward on by mistake after switching out my add-ons. Gotta save that yellow and green I guess!
Use compound 21 + compound 33 and call it a day. Slug if necessary.
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I think that all they need to do for the perk to be good is to remove the dumb cooldown.
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@StarLost said:
Killers and survivors, do you have that one special character you love to play, or do you mix and match?
How do you specifically like to play them?
For me, it's the Hag. I enjoy Doctor, Bubba, Spirit and trying to learn Freddy (just...can't grasp him) - but I always come back to my Blair Witchy love. So much fun, so many jumpscares administered, just a ball all round.
How about you?
Demo foreva
Cheryl is cool too I guess
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Me :D
Got it about 2 months ago, it was a really good feel.
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Its a good alternative to discordance, especially on high map pressure killers.
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Aftercare.
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I feel blight has the exact opposite problem spirit, Freddy and old billy had, he offers too little for how difficult he is. I think his skill ceiling could be reduced a bit, maybe they could make compound 33s ability to break pallets base.
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Compound 33s ability to break pallets should be base.
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Eh, I agree we could use some representation, but I dont think making every character gay one way or the other is the way to go.
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yeah, but the cooldown?
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I think they are fine as they are, some of his add-ons are absolutely amazing, and others are borderline busted. Too bad he is so difficult to play, I just cant get into him, entity displeased after entity displeased.
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Yep, he is absolutely effing hard. Hope he gets some buffs or changes, I havent had such a difficult time since trying to learn reworked nurse
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@Demogordon_Ramsay said:
Haha, "Rushed" out.
Trying to fit the theme of the chapter lol.
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@SCP_FOR_DBD said:
This isn't a knock against anything gameplay wise, I'm talking lorewise.
Saw is known for its wide variety of deadly traps, meanwhile all we have are RBT. I mean they're cool, but it just doesn't feel complete.
Hows about the variety of killers and accomplices that helped Jigsaw throughout the series? Spoilers for those who haven't guessed. Amanda was a victim in Saw I and had her reveal in Saw II before being 1 of 2 antagonists in Saw III. She then was relegated to flashbacks for obvious reasons. Hoffman took over as sole bad guy for IV, V, VI, and VII. Gorgon was a main character in I and was the omega twist in VII. We then had Logan in Jigsaw , he was fine, nothing special. And John lead the thing alive from 1-3 and was still important in the rest. So how was all this represented in DBD? Just Amanda, thats it. Not even some skins.
How about about the survivor? Its Tapp, he did almost nothing in Saw I before he died. And aside from some brief references I don't think he did anything else in the movies. Sure he was the main character in the video game but does anyone actually remember that game? I'm almost positive half the people who read this aren't even aware of the game.
I feel like it could be better represented actually pretty easily, provided the licence holders are down with it. Give us a Hoffman skin for Pig and some other characters for Tapp. Give Pig some addons that change her RBTs into other stuff like the Death Mask and Shotgun Collar, since they work pretty much the exact same.
I'm happy to have Saw here but it just doesn't feel complete.
I somehow feel hoffman would have made a better survivor than Tapp, maybe his perks could have been something like ratting out teammates.
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@KingFrost said:
I don't think he's as hard as nurse, since he's a normal speed killer.
His power is harder to use effectively than nurse, yes, you can just M1 but that is not really fun, is it?
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I guess the devs tried to make a killer that countered M1 gameplay, but he isnt even good at that because his flick when lunging is so atrocious you can not hit anyone unless they keep running in a straight or catch them completely by surprise.
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@kucerka said:
I usually buy the DLC from PS store but only if I know that I will be playing that certain killer or survivor. With this chapter I'm not sure if I'll enjoy playing Blight or even if he's going to be bearable on PS4 because of the framerates...
So cheaper or nah, I'm buying probably only Felix. Did the same with Piramidhead, Pig and Spirit.
Actually frames on blight are not that bad, just avoid running speed add-ons, they cause massive FPS drops.
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- I am having a really really hard time with blight, he is possibly nurse levels of difficult
- The new badham is absolutely atrocious, I hate it.
- The new yamaoka is also bad but not as bad as badham
- Felix perks are not that bad
- There are bugs everywhere
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Yes TR is bugged at the moment, you can barely hear it.
Deathslinger mains rejoice
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I really do hope compound 33 is made base, at least the "destroy pallets on slam"
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The speed add-ons could be good but the game lags too much when I run them.
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I think they made it a hex so that it could combo with Undying, but yeah, they need to reconsider it being a hex, it either stays as a hex and gets a considerable buff, or they simply remove that part.
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Well, he is not bad, just really difficult, but I feel his skill cap just isnt worth it.
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@Kind_Lemon said:
I disagree. Original chase music is better. This new music is like putting something gaudy and out of place on top of an already perfectly good cake. On it's own, sure, it's neat, cool, innovative, even! But in the context of everything else....ehhh, not so much.
It is really cool and I feel it fits the tragic vibe of the character.
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PERO QUE ESTA PASANDO, HOSTIA!
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@Mikeasaurus said:
I mean everyone complained Deathslinger was weak and he needed to be changed, and look where we are. They demand him nerfed. Give it a month. 'NERF Blight!' will come!
Yeah its the same every patch, I remember there were people in the forum saying "PH is bad! he has no map pressure!" and now he turns out to have one of the best chase powers in the game.
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First PH, now Felix
The devs really do hate us.
https://www.youtube.com/watch?v=qL34_Oi5RH8&ab_channel=ThisisoutrageousIt%27sUnfairDaily -
I like him, he looks fun, have not gotten the chance to play him but as long as I am having fun I am fine with him.
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@bubbabrotha said:
This killer brought me genuine frustration. I feel like I wasted 8 $.
Bruh. You guys are buying original chapters with money?
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Life of a plague main.
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@[Deleted User] said:
I played Midwich as Pyramid Head and it was smoother than when PH first came out on PS4.
Going to Hawkins as Oni next.
@brokedownpalace said:
I've had 0 issues on regular ps4. Running smoothly.
Thank god. I will try it in a few hours, hope everything is running okay.
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@NuclearBurrito said:
Given the 1.5 second stun time after a pallet break, I'd say no.
Remember, unlike Demogorgon on the Chainsaw brothers, the Blight doesn't have a startup time. So he would take 1.5 seconds to break a pallet like this in total, whereas demo, bubba and billy go through a startup time and THEN break the pallet and THEN have a stun, which always totals to longer than a normal pallet break.
This however just reduces the 2.7 second pallet break time to a 1.5 second pallet break time
Hm, maybe they could make it base kit, but increase the time it takes to break it with the slam.
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@KateDunson said:
https://forum.deadbydaylight.com/en/discussion/comment/1605380#Comment_1605380
Is out, and it is the only fix about frame rate
Who knows? I remember that back when the EGC update released, frames improved massively, at least for me.
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@AhoyWolf said:
I think it isn't needed, we need to try the Killer first tbh.
Just pointing it out, I remember that back when demo got released I did not like him as much because his shred felt half baked, until they made it so that shred could break pallets.
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@KateDunson said:
- Fixed an issue that caused frame rates to drop when a generator is completed.
Thats it? Really? 3 weeks and the only fix about frame rate drop is this one only? I didnt expected much but this is definitely ridiculous, rip console players i guess
Lets hold hope boys, the patch has not released yet. they had a lot of time to make framerate more bearable.
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Everybody would like this but the devs have already stated they have no plans for that.
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There is not an official release date, but my guess is it should release at 15:00 UTC.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1604549#Comment_1604549
This all really means nothing - cause the original statement still stands. For months, years even, they said Billy in his previous state was the "ideal killer" and they liked how he performs. Then they, you know, change him.
Yeah, that statement was weird, you don't nerf things if you think they are okay. At least they attempted to correct that statement on the release patch notes.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1599153#Comment_1599153
You're aware they basically put him back to PTB state after release, right?
No? They just made it so that the heat dissipated at the same rate it did on the PTB, which was kind of justified considering the heat did next to nothing. Remember that on the PTB heat did not start to dissipate after ending a sprint, colliding, hitting survivors and you gained heat even when not holding the power button.
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7, he looks like a fun killer, if they manage to fix all the clunkiness he should be pretty solid, definitely not main material but he is up there for me.
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Am I the only one that never got stuck? I just avoided them.
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I really like Dead Dawg Saloon. It's really fun, the main structure is one of my favorites in the game.
Midwich is an unbalanced mess but I really like the breakable wall placement.
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@Belzher said:
I'm dying on anxiety for the new chapter and I would like to know what timezone they use. Also: is the graphic update coming with the new killer too?
My guess is the update will be releasing at 3 pm UTC based on previous patterns, but thats just a guess, it may be releasing sooner or later
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@Kagato said:
Oh no. Not your pip. Anything but that.
Can we get an "F" in the topic for his lost pip, guys?
I mean, according to certain source we are getting rank rewards soon.
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@DontNerf said:
https://forum.deadbydaylight.com/en/discussion/comment/1603973#Comment_1603973
Yeah i pretty much agree with that, what were his addons from the german ptb?
Here
https://youtu.be/Q9jb-vKAkegIn resume
- Compound 7 now has the (nerfed) effect of compound 33
- Chipped monocle only displays the location of the slam
- Compound 21 increases movement speed by 15% for each consecutive rush! which is massive! right now it only gives 6% for each consecutive rush.
- The ring give you 2 tokens instead of increased token regeneration
- Soul chemical got buffed from 3 seconds of hindered to 15 seconds
- Adrenaline Vial still consumes 1 token, but now has the other effect of the Chipped monocle (makes you face the nearest survivor to you)
- Iridescent blight tag now applies exposed status after consuming all token, which implies that lethal rush will count as a primary attack next patch
- Compound 33 now works like the carburetor tuning guide for bubba, instantly consuming all tokens and lowering movement speed
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Haven't gotten the chance to play him since I am console peasant, but from what I saw in the PTB he does not look very good.
- Reduced collision hitbox
- Increased turning rate, especially on lunge.
- Remove the double cooldown, but make it so that he has to inject himself if he fails a hit.
- A buff to blood favor, right now it may be the worst hex perk out there, especially against good survivors
- DO NOT nerf his add-ons, they are amazing for the most part, even the leaked ones from the german PTB look great, he possibly has the most interesting add-on set in the game
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Holy #########, I was expecting a killer circlejerk on this thread but this is a new low.
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Joey gang
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1600852#Comment_1600852
it's still see survivor- rev saw, only now it is so slow and the maps have been littered with so many pallets and windows that they will always reach safety before you can do anything.
Billy is dead, and removing his ability to use the saw at loops was the nail in the coffin.
I seriously don't get it, how is it that the overheat "removes" the ability to use saw at loops?
