I absolutely love the blights terror radius good on that department
honestly the music is always a 10/10 in this game
honestly the music is always a 10/10 in this game
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The doctor would like to have a word with you
I disagree. Original chase music is better. This new music is like putting something gaudy and out of place on top of an already perfectly good cake. On it's own, sure, it's neat, cool, innovative, even! But in the context of everything else....ehhh, not so much.
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Kind_Lemon
An advocate of place-able totems, a priming-pallet interaction, and the removal of Exposed from tier 1 Devour Hope.
Also supports changes to how many survivors need to be present to start repairs on a generator.
#revertNurseaddons #reverttieroneDevour #reverttieroneBL #nofreechaseresources #placeabletotems #revertBillysounds #workwiththemusicyouhave
It is really cool and I feel it fits the tragic vibe of the character.
I dislike it currently, with the Heartbeat being nonexistent and all. Hard to tell how close he is if you don't have eyes on him.
no offense, but by tragic, do you mean chuunibyou? For a story to be tragic, it has to have signs of hope in the beginning or anywhere, in fact. Then, it needs to turn that hope into despair. His story doesn't do that.
The devs have gotten significantly worse at story telling, and The Blight's story oozes badly written from every character in the paragraphs.
And anyway, it's not a matter of objectively liking the music, it's a matter of does it fit in terms of gameplay (lore is secondary, always). When it's melodic and has a beat that is not frantic, not human-in-panic enough, it doesn't function in the correct way. Some people will still like it for what it is, but others will point out its flaws in usage.
It's also a matter of: "Would you be happier with something more in line with the style already established and with the feeling of the game?"
Some answer, "It doesn't really matter, it's cool as it is," and others answer, "Yes." It would make more people content with the game if choices were made to maximize satisfaction from people who would be happy with something else because other people are going to be happy regardless, and you can't maximize that.