The_Krapper
The_Krapper
About
- Username
- The_Krapper
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
I would take @Mr_K advice about not grouping up, an Infectious Fright nurse that knows their ######### is a death sentence for most, believe it or not survivors are way stronger when separate because more can get accomplished.
-
@InsaneCoaster said:
https://forum.deadbydaylight.com/en/discussion/comment/1964968#Comment_1964968
Although slugging isn't bannable, I'd still be careful. A 4 man bleed out when you can easily hook people could be considered holding the game hostage.
As crappy as it sounds it's not holding the game hostage because they can bleed out and die , I could 4 man slug and go get something to eat in my kitchen and watch them bleed out and it still isn't bannable though it's probably not a smart move unless you're starving because unbreakable and soul guard still exist, but as long as the game can end there's nothing to report , the only way you could report the killer for hostage taking is if they use the twins and have charlotte and victor blocking all 4 survivors in the basement stairs and forcing them to dc to get out of the game
-
Infectious Fright, Discordance, Spies from the shadows, BBQ
I usually just switch to whatever I feel like running and leave infectious as a lock in perk ,but spies from the shadows is a severely underrated perk and I can't tell you how many stealthy Claudettes I've scared the soul out of recently from running this perk and popping up out of nowhere when they're trying to stealth out of the area
-
It's because of the attitude you come off with, you act like you're above everyone else and have a better opinion because you stream and have played since release , I have 9,753 hours in this game and played since release but even I'll admit scenarios when I'm wrong or when someone is a better player than I am and might have more knowledge than me about specific things, my hours don't mean ######### except I've been loyal to the game for longer than I probably should've. Honestly there are more TTV in their name players who are rude and condescending than those who are nice.
-
@ttvbardberd said:
https://forum.deadbydaylight.com/en/discussion/comment/1964074#Comment_1964074
No, I examined the proof. You seem to be manufacturing bs out of thing air I guess? I've replied to the people showing evidence, and it almost certainly looks like a visual bug.
The video shows the guy with three gold emblems, which resulted in a +1, only the VISUALISATION of that did not match the actual MECHANICS of the game. He got three gold emblems, yet it said he didn't get enough to pip, yet he did??? Seems to indicate that the VISUALISATION is the problem and not the actual pip mechanics, as he still did well and pipped.
The image of the two gold's and one iridescent should have been a pip, and the VISUALISATION shows that he reached the pip, but the MECHANICS show that he intact did not pip, further proving that it's probably THE VISUALS, saying he got those emblems when he probably didn't.
Both of these pieces of evidence point towards the visual aspect of the game being bugged and not the mechanics. If someone can actually provide an actual piece of evidence that shows that it's the mechanics of the game and not the visualisation, then I'll happily retract my statement, however, no one has. You need evidence to back up your claims. Did school teach you nothing about references and proof-reading?
Well that's up to one of them to provide that because I'm not experiencing the bug I've just saw screenshots and short clips from my friends with thousands of hours in this game that prove you totally wrong but that's fine I'll see myself out while you sit here and be delusional ignoring a mass of people saying the same exact thing about this bug while trying to draw attention to yourself
-
@TimeOutTimmy said:
https://forum.deadbydaylight.com/en/discussion/229403/the-pip-system-isnt-actually-broken
https://us.v-cdn.net/6030815/uploads/TV0MJ3C0ABET/20210218-082223.jpg
This is what is happening to some of us who do gens, make multiple saves and heals, engage the killer, cleanse totems, and escape.
The only way I can get a pip is by getting a +2 (and I only get 1 pip). There is no safety pip for me. I am either a hard earned +1, or an undeserved -1.
If I don't escape the match... I get no emblem, and it is an automatic -1. If the killer disconnects before the game loads... -1. Killer disconnects mid-game... -1.
But thank-you 12 hour a day streamer for telling me it isn't the game and that I just suck.
I love how you provide the proof and he still wants to pretend like he hasn't seen evidence like a true bot just trying to bait people
-
@ttvbardberd said:
https://forum.deadbydaylight.com/en/discussion/comment/1964043#Comment_1964043
Oh! Sorry I completely that wrong didn't I! Sigh. Only question, though, please provide proof of this occurrence? It seems like you're just.. spouting bs?
You can't just make claims. Please provide proof. Every piece of evidence in this thread has almost certainly pointed towards the visualisation being bugged, not the mechanics of the game.
(Glad you missed the context of the post too.. I guess?) ¯\_(ツ)_/¯
Yea because I'm supposed to log onto someone else's steam account and provide screenshots? All the posts and comments you see are enough to prove my point , there's no way that many people report having the same bug and I may have been inclined to agree if I didn't know someone with the same bug that I play with everyday , you're the one on here spouting BS to try and draw attention to your lame ass ttv nobody wants to watch
-
My friend has to double pip just to regular pip right now , you can spew off all this nonsense to try and get your not so popping ttv some views all you want but that doesn't change the fact that this bug is affecting other players , my friend is at rank 10 right now he's better than me and I'm a rank 1 I literally watched the man get 3 flashlight saves 2 unhooks and heals, escape the match without getting downed after being chased for a gen and then escape only to have a depip on the end screen, tell me mr ttv gamer how you can have a perfect game and depip if you're bad?
-
@milwaukee354 said:
https://forum.deadbydaylight.com/en/discussion/comment/1961938#Comment_1961938
I don't see why i would but ok I guess I need to be more like you lol
Well that comment wasn't to you but ok lol
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1961938#Comment_1961938
I am aware. I haven't personally encountered this. If he's experiencing that bug, then that sucks but saying you "deserve" red ranks generally doesn't sound good.
I can agree with that statement and by the sound of it he's probably not experiencing that , but the way you were talking to him sounded like you weren't aware of all the ranking issues
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1961854#Comment_1961854
That's literally the exact reason Rank Reset is a thing.
If you can't get back into Red Ranks (barring DC issues) then you weren't supposed to be there in the first place.
There is a bug where some have to double pip just to regular pip up , surely you know that though right?
-
What if gens started at a slower progression up until 50% of it was done? Kinda like the gen is old and has to warm up a little to get going, and after 50% it would go to normal speed for the remainder of the gen , also you could adjust the BNP to do that same thing it currently does but if you hit both skill checks the penalty for being under 50 is gone and it's like a normal gen the whole time? Something like that could achieve what you want without being too overwhelming
-
@KiwiCoattails said:
It’s probably the only perk in the game that I can’t live without. It just makes my solo experience so much better. I love knowing when I should go for the unhook and what direction the killer went in. It’s honestly so useful and I’m surprised I don’t see it more often. I love being altruistic and giving people back rubs with my Ashy Slashy. <3
Special shout-out to the people that sit on generators and leave me to go to struggle, even though they can see that the rest of the team are doing the same thing.
https://us.v-cdn.net/6030815/uploads/Q5080Q8D23AV/04a50f5a-1d91-4347-b63b-290e9ca503b6.gif
Kindred really is one of the most underrated perks in the game , people claim a swf makes it useless but I beg to differ I think the information it gives makes it definitely worth a perk slot for those that aren't used to running it.
-
Probably because if they alter the corn too much one way or the other it's gonna really screw the other side over, if I were a dev I would make the corn a little different on every coldwind map so that way in some cases it can favor one side or the other depending on the realm and how much safety is nearby, while giving the look that not every cornfield looks the exact same or is the exact same height in every version of coldwind
-
@Hopesfall said:
I like losing a pip when someone leaves during the loading screen.
I know right?! Ive had that happening but not the depipping issue , it's hilarious these people are trying to say "the REAL red ranks" with all these issues going on, and also pretending like people don't take breaks from this game and come back who are definitely high skilled on both sides, rank NEVER has and NEVER will mean anything in this game unless they add leaderboards and require ranking to be achieved only as a solo survivor which will never happen because the second you do that que times skyrocket where you split the player base and then people leave the game for something that doesn't take an hour to play
-
@crixus006 said:
https://forum.deadbydaylight.com/en/discussion/comment/1959878#Comment_1959878
a bug that we hope will stay. Imagine that all matches you with survivors of the same level, the ranks 1 will be very few and if they do, it is because those players are good.
A bug that you better hope doesn't stay because there are a ton of top tier survivors right now who have to double pip just to regular pip , and a regular pip up is depipping them you can talk whatever nonsense you want about how you think it should stay but when you have a rank 1 who is at rank 10 because of a bug the killers are gonna get rolled over on in those ranks and that part of the bug definitely needs to go I have a friend who is undoubtedly better than me at survivor and I'm a rank one while he's at 9 right now due to this bug and is having the time of his life bullying those killers, as long as they fix that bug in particular I'm fine with the rest
-
@DjangoTheGhostface said:
Im looking at these comments and i dont know much about scott but i see a lot of people attacking his fanbase for being stupid, but i think that's a little unfair. Its more like Dbds fan base is stupid right lol
I'm not a big fan of scott or anything but at least when he post videos he gives explanations that make sense on why he would say that instead of just complaining with no real ground to stand on, I may not agree with everything he says but I get why he talks about some of those issues and can at least respect his view of it.
-
Well you could ask him he's on here @ScottJund care to give a response?
-
The truth is they don't know if they're console or not , windows store also has the globe icon in matches but apparently it strokes their ego to think that way like it matters regardless because skill isn't defined by a platform that brand new ps5 doesn't make you a better killer/survivor and that 5000 dollar pc doesn't mean you're gonna run circles around everyone, As a pc main who also occasionally plays on ps4 my view of it is it's easier to become a high skill survivor on controller due to the way it functions and being able to look behind while running and not having to worry about hitting a few different buttons, as to where pc survivors have more control of their survivor when they master kb and mouse but it takes more skill and time invested to get used to with the skill ceiling being undoubtedly higher on pc , as for killer it is hands down better on pc there's no denying the difference of sensitivity and ease of using kb and mouse compared to a controller and the fps drops that happen on console.
-
Slugging is how you beat SWF , reality is you're not gonna 12 hook them unless they're bad at the game and don't do gens
-
Nurse and not because I'm a nurse main but because it takes alot of dedication and patience to properly learn that killer and the hazing you have to endure to get good is brutal , most of the time survivors get excited when they hear a nurse in the game unless she's clapping everyone out the gates and that should tell you how hard it is to master her when the other side is excited thinking it's a bullyfest immediately, anyone who endures that has my respect and I always try to encourage new nurse players to stick to it with tips on how to improve or what could've been done differently to help.
-
@Marigoria said:
Which perk do you think we should complain next?
When I play killer, I find sprint burst quite annoying, can that be next?
Perks shouldn't give you advantages, they should all work like no mither. While we're talking about no mither, can we please remove the part where a survivor can get up from the ground? Kind of OP to have an infinite uses unbreakable.
The same people crying about all these perks are gonna be the same people crying when this game dies because que times are gonna skyrocket if they continue down the path they're on and people will leave the game in troves until they're forced to put real AI in the game to make up for the lack of a player base, regardless I see this game lasting another few years before they hang it up and say it's been a good run , they can't monopolize this market forever and with the recent changes they're shooting themselves in the foot because once real competition does start happening if this game isn't on point and a new game outshines them early in the making it's gonna look really bad and be a really bad day for the devs.
-
@csandman1977 said:
Please take a quarter off. It is obvious from the past few updates, your workload has exceeded what you can do.
I get you are working from home. I get that things are crazy in the world.
We as gamers understand things go wrong. Most of us anyway.
But when you update the game and it becomes nearly unplayable, or like the bix at the top of my forums tells me, literally unplayable, then something needs to give.
We have been asking for a health patch for years. And the last 3 or 4 updates have been absolutely broken.
I love this game. The people who play this game don't want you to fail. We WANT a great game that works.
We will absolutely deal with a lack of content if it means an overall improvement in functionality. I will buy another skin to make this happen.
Please please please
A health patch will do no good when they are changing things that don't need fixed in the first place , they could put a health patch out tomorrow and then next chapter they change something random and break the game again, they'll then get scrutinized for not having content out and people will complain the health patch was for nothing, I say we're better off like this at the time being until they decide no more drastic changes
-
@TimeOutTimmy said:
https://forum.deadbydaylight.com/en/discussion/comment/1957806#Comment_1957806
I de-pip every match, unless I get a +2.
I've seen this! A friend of mine has this right now and they have to double pip to regular pip, he's a really good survivor honestly probably one of the better ones I know and he's been depipping alot because of this, id even say he's a better survivor than I am and I'm at rank 2 at the moment and he's all the way to 8 now but he can be on top the scoreboard and still depip somehow even doing everything that should be a guarantee rank up he had a perfect game yesterday and still deranked. He loves it but honestly if it's a deal happening all over you're gonna see alot of newbies leave the game because they're getting bullied by rank 1s who don't belong in those lower ranks.
-
Nurse main here and everything you said but the shadowborn part is true for me, I learned her perkless and without add ons so I could play however I want without being reliant on anything though I will admit infectious is one perk I seem to keep around even when switching the others up
-
@Mandy said:
We have said that we're going to keep our focus on events such as Halloween, going forward, so you will see events like this being on a much smaller scale.
What's sad is DBD mobile is a free game and has more to offer than the paid version even getting more bloodpoint events than us , I understand these are separate teams but I feel like the devs should take a page from the mobile game and start offering more bloodpoint events and little things here or there to reduce the grind and keep interest I mean it's not like adding a double bloodpoint event here and there is gonna be a tireless effort and break the game, this game has enough characters now that the grind would be outrageous for someone brand new to the game on top of them having to pay for every chapter.
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1957709#Comment_1957709
Exactly!
It would be nice to have access to live stats and to be able to filter things like DCs, suicides, moris, keys, afk, etc.
My guess is they know the gens will be exposed as the problem and they don't have a sure fire way of addressing that even though its nearly five years into this game, they need to start using PTB more often to test ideas out on a larger scale, like have a constant going PTB that is always testing out ideas BHVR has for the game and collecting data, I think pub g has something similar with test servers
-
It's not as glorious as you think, most of the time it's not so bad but sometimes it's just outright ridiculous with what people say to each other over a game
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1957631#Comment_1957631
You also need to bare in mind, that the red rank kill rate refers to red rank killers. But it doesn´t mean, that those killers played against red rank survivors. With the rainbow matchmaking we have, it wouldn´t surprise me, when those overperforming killers were matched against yellow or green ranks.
The data is useless because there are too many variables that can alter it, suicides count as a death and I believe dc does also, not to mention the people who have smurf accounts and when they do have bad games they just have a couple buddies switch accounts to throw matchmaking all over the place and have a squad of red ranks facing noobs from rank 20-12
-
@MrsPuddles said:
I actually love the new animations. I don’t want them reverted. Some stuff could be improved / fine-tuned, but they’re definitely better than they were.
After this comment I'd say that ban was well deserved
-
Solo q is about the hardest survivor can get and sometimes randoms aren't so bad but it seems majority of the solo players I see want to urban evade and not touch gens, they wait out the hatch from the beginning and then they're the ones teabagging at the open hatch telling the killer to get good in the chat, even though they're too damn scared to touch a gen and never escape through the doors
-
@dummer33344 said:
https://forum.deadbydaylight.com/en/discussion/comment/1953036#Comment_1953036
I just want to run something else and not get clickety clicked to #########, running lightborn, you notice how many survivors get a flashlight from a chest, it's more common than u think
It's too easy to counter for this idea to even be considered , and if they want to waste their time clickety clicking then let them because that means they aren't on gens and they're gonna be an easy 4 man slug , if they choose to play glow worm simulator then that's totally on them
-
@dummer33344 said:
When you pick up a survivor, THAT'S when you can be flashlight stunned, using the flashlight for what how it was intended. And this way, lightborn isn't completely thrown away (although it seems I'm the only one that ever uses it, lol)
If you're using lightborn why in the world would you care? Flashlights are easily avoidable and more often than not you will catch a flashlighting survivor faster than one who runs away during a pallet break because they're losing seconds to get a blind
-
@Shaped said:
Imagine him as a playable survivor. I bet every single persom playing survivor would pick him.
Dwight is probably the closest thing we'll ever have
-
Map with a river to swim across, when?
-
But but... Where's the salt?! Obvious bait 😉
Have a nice day to all!
-
The gen speeds have always been the elephant in the room that BHVR ignores, if we had a objective before starting gens or even something small like afterwards like finding a handle and repairing the exit switch before being able to open the door etc... It would balance the game more in favor of skill over just holding m1 the whole game and possibly not even seeing the killer due to the speed of gens
-
@RiseAurora said:
https://forum.deadbydaylight.com/en/discussion/comment/1952214#Comment_1952214
I'm scared to do or say anything about it, I was scared to even make this post. I don't want to do anything that might jeopardize my chances of getting it removed. If a mod says I can say what happened then I will.
Considering they have a whole bug report section it's safe to say you won't be banned and it will be moved to that section after you mention it but it is against the rules to talk about Bans so I would steer away from that and talk about the bug in question so we know if that has anything to do with it , they can't get you unbanned here only support can do that but it's worth trying to find out why here without discussing the ban if that makes sense
-
@Pulsar said:
Hitboxes have not changed. Your perception of where the Killer is has.
Assume they are half a second ahead of where they actually are.
That shouldn't even be something people have to worry about, a killer being closer than they appear is a game breaking bug with the desync and it should've been the first thing hotfixed over the maps or anything else because it makes the game damn near unplayable sometimes when it's a really bad desync and you're hit from like a building away and the killer has to search an entire tile to find your downed body they apparently hit
-
What was the bug if you don't mind me asking? You can't get banned here for talking about a bug as long as you're not encouraging others to do it or posting a tutorial on how to recreate it, so you should be safe to at least give us that much information to go off of
-
@Mooks said:
Only gotten one in a pretty early level bloodweb after prestige, for all web i haven’t seen those..
My character is maxed out I was just spending to stay below the cap and it came up in the web as the first item, I'm curious as to why they are there but I'm not gonna complain lol I hadn't heard anyone say anything about it so I thought I'd check
-
@Zarr0ch said:
https://forum.deadbydaylight.com/en/discussion/227534/every-killer-after-checking-youtube
Goes the same for survivors as well. Meta build survivor blah blah. But, to be honest, surv's should include kindred more often. Give SO much information, especially if the killer is a camper, you know just to do gens.
Kindred is one of the most underrated perk in this game, even in a swf it's super strong for the simple fact you can see something better than someone trying to explain and miscommunication can get you killed sometimes if the killer plays like you're telling each other everything and does things to confuse what you might tell someone
example: killer hooks you in jungle gym and heads a direction going on the other side of the wall, you tell your teammate he's heading in that direction when really sometimes they could be going a different way and playing off of the possibility you're communicating so they fake a direction until you can't see them and go for the real target, but with kindred you can pretty much guarantee you know whos about to get chased next and who needs to go for the safe unhook and who needs to stick to gens
-
If you removed flashlights I would never play survivor again and would probably drift away from the game more than I already have recently
-
If you want to be called toxic and annoying then put on object of obsession and a flashlight, then remap the flashlight button to be your scroll wheel and watch the rage pour in, in my opinion nothing in this game is toxic but the post game chat even though that seems to be an unpopular opinion around here
-
@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/226642/im-sorry-but-it-needs-to-be-said
first game in and every single hit was about a body and a half's length away and even one pretty wide and tot he side ######### lol. I ran for a fulls econd after a vault once before I dropped immediately. I know I haven't played much ina while, but jesus christ, I'm going down faster than that hooker in full metal jacket.
I saw a david vault the big drop down chute on gideon's and as soon as he hit the floor the killer swung from the vault at the top of the drop and it somehow still hits him and he goes down, the killer vaults the drop down and literally has to look for him because he was already on the ground when he got hit, of course he ended up DCing after that but I honestly can't say I blame him being there to witness the bullshittery
-
@GorgonDorgon said:
So there have been a few games today where someone disconnects while in the loading screen and then afterward I’ve lost a pip? I don’t really care about rank but I was just wondering why are we losing rank because someone else quit, before the game even starts lol.
I just posted about this in another thread it happened to me a couple times today where the killer dc loading in and then it treats you as if you did it by depipping you
-
I depipped off a killer dcing right when I loaded into the map earlier so it seems a few old bugs are back
-
@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/1933452#Comment_1933452
Even then how would mobile affect console and pc it's a ui not a base that affects how the game plays
Mobile is a totally different game though in a sense just because of the way everything is set up in the menus and the fact that they have bots that replace characters when someone DC's and they have a training mode with bots , if they implement that on the other systems it would fix the dc problem and give people the training mode to get used to killers before they go into a public match while still earning half bloodpoints.
-
@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1933381#Comment_1933381
That's not what OP meant by "secretive" the changes were no secret. By "secretive" he means the devs won't disclose the reasoning behind the changes or their opinions on why it had to be done.
Exactly what I mean , I just think the amount of people being upset would be drastically reduced if we had some knowledge to why they were doing it or what was coming because of these changes
-
@Shirokinukatsukami said:
No, the backlash isn't because the devs are "secretive" they've always been like this.
The reason for the backlash is they pushed out an absolute turd and just about everyone called them out on it a month ago yet they still went and did it anyway.
They've got balls but we're here to crush those balls.
Yea but could there be a reason why like mobile crossplay? Or a training mode? I just think there are alot of unknowns because they don't tell us anything so all we see is them pushing a change nobody wanted