TheStabbiNAngeL
TheStabbiNAngeL
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2303173#Comment_2303173
How nice.
What is it? Local recipe?
You make a great Leon
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2303125#Comment_2303125
I actually don't know whether to interpret this literally or figuratively.
I'mma go with
Who's doing the cooking? And for whom?
It's for us,the cooking that is
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Something's cooking
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@DuskMascato said:
So since DBD fixes everything besides their bugs that kick people out out and make them lose points I’m now a rank 9, I was a 4. I’m getting killers who either camp or tunnel. Is this the new strategy for people who suck? You get no points for camping and tunneling so why do it, it’s not fun for either.
#Tunnel or Die
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Cory and Misty
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Pyramid Head, because he's Pyramid Head no but because, I'm a fan of Silent Hill and etc.
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So start you're tailored nerfs
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Doesn't matter what you do to him I'll still be able to play him,and win
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@FeminineSlime said:
He's just kind of another No Loops For You killer, which are usually pretty boring to play against because the counterplay is running away ASAP. At least with Huntress, if you can predict her throw and juke it, she's still a slow killer overall so she can't just be on you right away. Nemesis is standard speed and any jukes you try to do just give him the time he needs to catch up to you. And zombies are frustrating because they are RNG. (I don't mind if he herds me towards one during chase, I think that's more fun honestly. But when they're just arbitrarily There it's just annoying and random.) Maybe he'll be more fun to play against eventually but right now he just feels cheap at loops which is like.. u know... the main fun part of survivor...
The "three hits to down" argument is a little weak to me. At -most-, you have to land eight total hits extra, and then that never matters again. (Once for each survivor by default, and then once for each potential vaccine. Can be less if survivors don't care, or if zombies get hits.) If vaccines were infinite and respawned as plague fountains do, then yeah, that would be really annoying. And that's only for M2. Can always use the m2 zoning to land a punch. All that said, I feel like the vaccine mechanic is half-baked AF and feels tacked on.
Survivors can do gens in 60 secs they say 80 but that's another arguement,so let's say you hit a healthy survivor because you want to be in tier 2 afp so it takes 30 seconds maybe 45 tops but,you're not downing a decent looper so,that's 45 secs just on the first hit.The second hit adds another 30 that's 75 secs one minute and 15 seconds.That's two generator's just for one survivor not to mention you have to juggle three other survivors.
Every other killer performs alot better except console Nurse in all areas,Nemesis has the most time consuming power in the game and survivors can straight up deny you power the whole game which makes him the weakest killer in the game,but because some people are learning how to play with his weak power survivors need him to be changed. The entitlement never ceases to amaze me,even Trickster is stronger than Nemesis if someone put the practice in to learn him.He's only strong at vaults. He can only even down you when you're contaminated with his power please think about that.
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@Lunar_Wing said:
I really enjoy playing as Nemi but every time I get him as a survivor its just sucks the fun out of the game. He can pull out that whip so fast that pallets and windows are useless against him. He needs a nerf. Make it take longer to pull out the whip or have a longer recover from using it. Right now its basically a STBL as a MS with RANGE
Considering he has to take three hits to down someone,why would you nerf him
Secondly he has a cooldown down when the tentacle comes out you can't immediately attack, then he has a cooldown when he misses and a cooldown when he either hit's you or breaks the pallet three hit's plus 4 cooldowns, yeah you're totally right Nemesis sure is a strong killer.
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@Huff said:
From what I see, a lot of people aren't having fun against him at least. Mostly because of the zombies.
I've tried playing him, and he feels a bit clunky and not that fun to me. Playing against him personally, I don't really have a lot of an opinion. He's not hard to go against, but the zombies are kind of annoying because I can't hear them half the time I'm going around a corner, and they seem to do a pretty good job of just camping the gens and hooks I'm on when I play against them.
Have you ever played Resident Evil?
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That's the main problem is us killer mains also,these are the reasons Thano and Pop was changed, if the killer just tunnels and camp which alot of killer mains do,survivors can't escape .
That's why I, they should change just the aspect of red ranks ,where the gen speeds are slower for the higher ranks but I'm playing at rank 8 and getting purple and green ranks who still blaze through my gens there's always a red rank amongst them too
Bully squad very likely
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@Idontknowtbh said:
I came in here thinking the question was "Why dead by daylight?" as in, shouldn't maps start at night and progress towards daylight as gens are done and I was a bit hysterical because I literally had a dream about it last night.
Yours is a very valid question, I just had other expectations :D
Anyway, I wish I knew. For me it happens when I have been playing for a while and starts saying Internet issues, or sends me back to the main menu. I don't know.
Also by my first post ,Why Dead by Daylight is why is this game suffering from major connection issues when other MP aren't that's what I meant
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@Idontknowtbh said:
I came in here thinking the question was "Why dead by daylight?" as in, shouldn't maps start at night and progress towards daylight as gens are done and I was a bit hysterical because I literally had a dream about it last night.
Yours is a very valid question, I just had other expectations :D
Anyway, I wish I knew. For me it happens when I have been playing for a while and starts saying Internet issues, or sends me back to the main menu. I don't know.
I mean that would be fascinating,but how can Bhvr even attempt such a project with the game in this condition.I try to play as fair as possible.I don't single anyone out. Sure I, tunnel and proxy camp and even slug nothing wrong with it.All I ask is for a fair match don't lag switch me or d-dost my connection, if you lose you lose same for me,no hard feelings .I know half isn't Bhvr but half is Bhvr for not taking the necessary steps to have secure server's, so ######### like this want occur
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/259563/why-hack-the-game
Because little kids are #########
But it's not kids it's grown men and women
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/259538/tunneling-is-simply-how-you-win
It’s not a mechanic just a way for unskilled lazy killers to get their 4K at the detriment to the other 4 players. All I see is excuses for bad behavior from killers and finger pointing at survivors and devs. Yet somehow killer has it the easiest in dbd. 👌
Gen speeds why do you think tunneling exist
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@van9684 said:
That way everyone can participate and get a chance to enjoy the game? Right now I know most matches are killers getting 4K games, especially outside red ranks. How can devs balance the game more for casual players (those with jobs and families), while still making the hand fun for all? 2 kills and 2 escapes was what the devs stated was their goal but I’m not seeing that in games current state. Any fun ideas?
Weather you make money from doing it is up to you
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@van9684 said:
That way everyone can participate and get a chance to enjoy the game? Right now I know most matches are killers getting 4K games, especially outside red ranks. How can devs balance the game more for casual players (those with jobs and families), while still making the hand fun for all? 2 kills and 2 escapes was what the devs stated was their goal but I’m not seeing that in games current state. Any fun ideas?
But this is a job the server's still go so when you come home theirs people to play with and against.
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I didn't know it takes four hit's to connect
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/259526/fix-the-game
Many glitches rn like most I've ever seen They are minor glitches though and the game is still playable and it deffinatly is not broken.
My man don't group together my words into a single summary
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2290658#Comment_2290658
https://us.v-cdn.net/6030815/uploads/8IS8NA2MVPY1/nemt-type.png
This is Nemesis as he appears in Marvel Vs Capcom Infinite. This is the peak of a non-pixelated, modern take on original Nemesis. As opposed to the RE3 Remake look, myself and others prefer his original look.
Well yeah that's what I've been trying to tell that guy,they could have just had the port and updated it.If Bhvr does anything right it's detail in the characters they make.
MVC1 cameout in 2017 if I'm not mistaken,so they have freedom of control over the property.That was the last time og Nemesis made a debut.Then remake ,resistance and now reverse, along with a bunch of merchandise has this Nemesis specifically and now DBD.I just don't know why they would continue with this version if they know people hate it.
DBD could have been a fresh start for the 1999 Nemesis.Reintroducing newer fans and older fans back to the nightmare he was.He look's like a meme with the big teeth crunch together who ever approved that version is clearly a troll at Capcom
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2288970#Comment_2288970
Look at MvCI Nemesis.
Can you elaborate
@edgardot02 said:
I dont know but this new nemesis stinks
How does he stink ? This is such a puzzling statement.
Is it the remake version?
Is it his power?
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@TheClownIsKing said:
You want a 16bit pixelated mess?
Well I,did read this somewhere. Capcom also changed the look because they wanted to display Nemesis humanity.
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@TheClownIsKing said:
You want a 16bit pixelated mess?
We still want a classic skin,I'm sure it can be modernized.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2289823#Comment_2289823
nooooooooooooo...
🤣🤣
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2289292#Comment_2289292
I think he looks his best in the movie...
https://www.youtube.com/watch?v=mmaeI9qoQSE
don't @ me...
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@miketheratguy said:
"Copying and pasting" doesn't really work the way that many people seem to think it does. These character models are done at different times, by different teams, to fit different parameters, built on different skeletons, to play in different engines, performing different actions, having different animations, and using different code. If copying and pasting were that easy we'd have insta-ports of pretty much every game on every system and they'd be completely identical.
I don't think these models would have been to hard to port over for them there's something else
@miketheratguy said:
"Copying and pasting" doesn't really work the way that many people seem to think it does. These character models are done at different times, by different teams, to fit different parameters, built on different skeletons, to play in different engines, performing different actions, having different animations, and using different code. If copying and pasting were that easy we'd have insta-ports of pretty much every game on every system and they'd be completely identical.
@Mr_K said:
It was too pixelated.
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@Onykron said:
TBH i have always found all classic nemesis "updates" on other RE games to look weird, the original look worked because of the washed up low quality FMV style from the original RE3, but everytime they have updated that original version he ends up looking super silly, mainly because they cant pull off a high res version of his skin, the original nemesis had a rotten look on his skin, almost like dirt while updates have gloss him over too much , too shiny and ends up losing that decaying feel.
The original is literally the best version of Nemesis there's no denying that,weather that was the development teams lack of skill from making it look to weird then it's there fault.Mr X doesn't look like his og self but he still was remodeled in the same fashion of the classic version,if it's a better look is totally fandom
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@Pirscher said:
Well, you never know. They could release a PS1 RE3 Nemesis outfit.
Leon got his RE4 outfit which was never available in RE2 remake.
Hopefully but I'm not going to hold my breath
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@Zokenay said:
https://forum.deadbydaylight.com/en/discussion/comment/2289132#Comment_2289132
Yeah the concept art shows how many designs they went trough, his clothes are likely made from the same thing has Mr. X.
Well Nemesis is freaking MASSIVE in the Remake version.
It's pretty insane at how large the character was in the remake really makes you feel like he's a monster,I saw the concept art also,some of the renditions of the clothes we're pretty cool,the faces we're kinda meh I guess that was the best design at the time
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@Sluzzy said:
After returning from a week break and playing a few matches today, killers are sweating so bad survivors are killing themselves on hook, disconnecting, and its a bloody mess. Not sure how much longer I can play today witnessing this kind of carnage and lack of fairness.
When spectating, survivors are simply going down too fast. Numerous times survivors are damaged through downed pallets, through windows. Its too easy for survivors to go down and with so many slowdown perks, 1-shot perks, its really bad.
I'm playing Jill and these perks are not that inspiring. Blast Mine and Leon's perk is really the only fun perks but they don't help win the game like the oppressive killer perks.
Killers are still playing meta killers with broken loadouts and expecting a 4K every match. Nemesis with meta perks. The last match had broken Tinkerer. I lost it. The developers need to fix this, balance for a 2K for casual matches, reward the killer for playing a fair match so they don't feel like the earth stopped spinning when its a 3K or less. Killers are slugging everyone at 5 gens.
Maybe re-buff toolboxes. It's too difficult to get survivor objectives done with so many slowdown perks. Add in some more pallets. Remove deadzones, there needs to be more perks to help dodge a hit. Now we have another killer, namely the Nemesis that can hit through obstacles. Too many killers such as the Huntress that denies pallets and windows. Survivors have no options to defend against such killers.
Ahhhhhh? Gen speeds are so fast every chase I get into cost me a gen or two ,if not the whole game survivors are already boosted,and you don't need to win every chase as a survivors you have two hook states and two health states.
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@Zokenay said:
https://forum.deadbydaylight.com/en/discussion/comment/2289000#Comment_2289000
He's a prototype, the reason he doesnt have normal clothes its cause of that, thats the design behind it, his "clothes" is mostly just something made on a rush by Umbrella to send him on the mission, unlike the original who had clothes designed for it.
It really achieves that feel, that he is a prototype weapon.
They also design his wrappings they're bulletproof butI,know what you mean that that's because he's a prototype.They went though a hell of alot of trouble to design those aspects
@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2288961#Comment_2288961
pfff... behaviour denying resident evil?
c'mon... that's like a local soda manufacturer denying cross promotion with coke...
Lmao I know right when Resident Evil calls you just gotta answer
@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/2288979#Comment_2288979
I don't understand that remake design of him, he looks like he's a giant homeless person covered in trash bags. At least original Nemesis had a badass trench coat.
Hopefully though they'll get the classic skin and make him more leaner the new Nemesis is a chunky boi
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@Zokenay said:
https://forum.deadbydaylight.com/en/discussion/comment/2288961#Comment_2288961
If they had declined it for that reason the backlash would have been massive.
The design is fine, and they can bring an OG version later on, also it would have been weird to bring OG Nemesis while Lean and Jill (also adding Claire and sorta Chris) having their Remake designs.
Btw how does OG Nemesis work differently? both version would run and slam you to the ground
Besides the backlash for RE3 Remake had more to do with the game's poor reception rather than Nemesis design, which a lot of people actually liked.
No people we're disappointed in his design overall and the second form he took in the remake,also the way the city was condensed down and cutting the iconic clocktower
He literally has the ability to sprint and kill you when you're life is low
Also showing up with the rocket launcher in different sections of the game
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@Kwikwitted said:
Original Nemesis came out on the PS1, in the cutscenes he's at least decent looking but in game he's literally a giant ball of pixels compared to today.
I prefer Nemesis original design personally (why does the remake look like he's covered in trash bags?) but as others have said it's got to be easier to port his design over from the remake at least initially.
I'm guessing they may do a Mr. X or original Nemesis skin the same way they did the Claire and Chris Redfield cosmetics for Jill and Leon.
Ok that makes sense,I was so confused as to why this version was added thank you for that explanation
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@doitagain_ said:
Because he was probably easiest to copy/paste over since RE3 remake isn’t that old.
They HAVE to be working on a classic skin though for Nemesis. There’s not much cosmetics they could do for him from the source material. I’m just hoping we get the classic skin before any “bhvr original” cosmetics…
So you think that their just using Re3make as just a base cosmetic,because original Nemesis is harder to design? Also original Nemesis would work completely different.He literally has the ability to sprint and kill you when you're life is low
@Alice_pbg said:
ultimately, capcom decides what goes into the game or not.
bhvr could create the coolest classical skin nemesis, or a mr. X skin...anything really... if capcom says no, it won't be added.
Why would Capcom choose this Nemesis to add to the game? ,if this would be the destination and home for iconic legends,even they know that.The also received a bunch of backlash for the character himself.I also feel like they should have declined if Capcom wasn't willing to give them original Nemesis.
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@SMitchell8 said:
Can't wait to try this map with Oni 🙄
It needs a few killer improvements cdt
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When will the enable it again,I don't mind it just follow the gens and you'll never get lost
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@justalilbit123 said:
I realize he's 115% but even from Survivor perspective he feels like 110%. Maybe it's just the hold W effect these days with the new maps but it feels like it takes forever for him to catch up.
They could add a rush ability to his Tier 3 on a very long cooldown
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@MissKitty95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2274069#Comment_2274069
https://forum.deadbydaylight.com/en/discussion/comment/2278208#Comment_2278208
Ohhh I like the one with the women in the purple top, even thoe I hate cosmetic sets I would 10000% buy that !!! What’s her name she looks badassss !!
It's Sheva Alomar,and she is a badass from RE5.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2285128#Comment_2285128
Fear of failure/moving out of their comfort zone. I don't really agree with this sentiment regarding super-low SBMM on new Killers.
I agree SBMM should derive a score from data on your existing Killers (maybe a little more lenient given a likely lack of Perks/unfamiliarity), however the weight for each Killer should probably be different. Being great with Nurse doesn't exactly translate well into a Killer like Trapper.
You're going to play multiple killer's regardless, especially streamers who have request for a specific killer and build.By do this you're directly overwhelming casual player's,which only call's for killer's to be gutted and makes them unviable for red ranks.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/258718/sbmmr
yeah just make it so people never wanna learn more then 1 or 2 killers that'll be real fun
Nvm, I know what you mean
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/258718/sbmmr
yeah just make it so people never wanna learn more then 1 or 2 killers that'll be real fun
Wdym?
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@HuDawg said:
Title
It just depends on the players skill,any killer becomes viable,but a tailored nerf will hurt any killer
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And killer nerfs
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And they sort of buffed them if I'm reading this correctly
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@TheGorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/2283673#Comment_2283673
Black Heart and Barb’s glasses, his two best add ons, were nerfed from 20% to 15%. I don’t really spot much of a difference in my gameplay, though.
I had to jump in a match quick as hell to see it's nothing major,he's working great as usally
Thank you,it doesn't to be a total gut to the add-ons, but why nerf his stealth add-on.You already get a notification when he's entering his portal's and exiting?
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What's the changes ? If you don't mind
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@brokedownpalace said:
And how's the reception in the Entity's realm? Why doesn't he call in Brad with a chopper and an RPG?
It's actually broken and he think's he talking to someone, because he's completely insane 🤣
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@PNgamer said:
Your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by 2/4/6%
i find that 6% is alot...... and def. to much
- Skill Check
- Trigger odds are increased by 10 %.
- Skill Check Success zones are reduced by 10 %.
10% ? is to less... for newer players ok...for exp one to less
Whenever the Killer is looking in your direction when within 36 metres of you, Spine Chill activates...ok but
36 m ???? to much too, why ?... it´s not only that spinechill get activate with his functions...no it´s an big information for the current survivor that the killer is incomming too. Also it´s much more easier if you play with an swf ( sfw = voice = more information. With Spinechill = much more information ) wich is bad for the killer, specially if you want to play a stealty tactic, with some perks, offerings or killer´s ( example Ghostface ) and stuff like this. I mean we have alot of killer´s with 24m terrorradius, or some slower ones ect.
If you ask me....This Perk is good for newer players but not for the most of us, the experience ones.
Also the biggest problem is that this Perk destroying all the scare effects and jumpscares wich is bad for dbd, cause it´s an horrorgame. But that´s only my opinion. Any other opinions ? Let´s discuss
Also the biggest problem is that this Perk destroying all the scare effects and jumpscares wich is bad for dbd, cause it´s an horrorgame
This is how feel about aura reading perks also it's way to informative Kindred and OoO and breaks the immersion of horror from the game.
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@Shooby said:
I agreed with what Otz said on a stream recently.
Before any changes come to the zombies, Nemesis himself should be buffed. Any buffs to the zombies make Nemesis himself weaker.
Zombies should be happy accidents and their effectiveness should not be consistent.
DO NOT buff the NPC assistance. If they feel weak to you, run some add-ons to power them up then.
I agree




