TheLegendDyl4n1
TheLegendDyl4n1
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- TheLegendDyl4n1
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i remember what it was, i was asking if they had any plans on revising older cosmetics since newer ones look better than old ones (example: nea has multiple pants with a chain on it and its basically glued to her body, and one of david's newer cosmetics has a chain that flops around like its real)
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and if i remember correctly it was related to the 3.5.0 changes, maybe a mod can look up what it was and tell me? you know maybe informing the user that there message was removed instead of just removing it would be helpful?
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@newavitar said:
https://forum.deadbydaylight.com/en/discussion/comment/1001391#Comment_1001391
How was this a bait???
i dont even know ######### happened????? i legit posted this to another post and it ended up here????????????
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its harder to hit a survivor on console when they 360 because you have a thumb stick that only allows you to turn a certain amount while pc has a mouse that can make a killer do a 360 in milliseconds. i personally know how to 360 killers, and i know how to counter it as killer. all you need to do is wait for the survivor to try and 360 and then hit them, it may only happen the first time but after that punish them everytime after that. or you could turn up your sensitivity in the settings but this personally makes it annoying for me.
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nice bait
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im a casual player and i easily got to tier 70 playing solo with 16 days to spare
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misread the question, def should of worded it better, i like the new music that came out
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"if your nothing without ruin then you shouldn't have it"
we all have to make sacrifices for the greater good of the games health
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if you know how to use it properly and effectively its prob the best imo
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take them out completely and when a new map comes out force it to only pick that for about a week, might get annoying but i hate map offerings
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never ran ruin when playing killer so....
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very few issues i have with this game but i love it other than those.
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/987159#Comment_987159
I can because Peanits was replying to my comment. They never said it's not happening. They skated around the question by saying it's not in the PTB. But when I asked specifically to confirm this change will not happen, they never answered.
So, it was in the leaked notes, but then it didn't make it to the PTB. It's possible they'll drop it on us either in the mid-chapter patch, or at a later stage, as they have a history of doing with unanticipated changes (Ruin).
Here you can read Peanits quoting my comment. Scrolling immediately below in that thread, you can see me asking to explicitly confirm this change is not happening, to which I didn't receive any answer.
https://forum.deadbydaylight.com/en/discussion/comment/976390/#Comment_976390
i wouldnt mind them removing this after we know the new ranking system does its job
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@AvisDeene said:
Rumor*
sorry didn't do well in english in school
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@Alice_pbg said:
Nope. Not happening. Peanits pretty much confirmed it in another thread
if you could show me where i would be happy
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@KillermainBTWm8 said:
I'm just going to leave my rank in post game chat and hope others do the same so we can see if matchmaking did it's job. How are we supposed to know if matchmaking is working as intended if we can't see it...one of the reasons I disagree with hiding ranks.
this is why i like pc post chat, i am on xbox so i have to message but hopefully it won't take that long
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give me something to do lol
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nah the changes i suggested still made it as strong but less annoying, they made it useless unless you use it with surveillance, and i dont know if overcharge works with it.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/117560/haha-yessss-no-more-annoying-ruin
You'll most likely see a drop in killer variety and longer que times as a survivor due to this straight up nerf. Most killers ran it due to the issues of large maps and quick gen times making it so they couldn't adequately apply pressure. Most likely the Dev's at a later date will say something else along the lines of "we have been adjusting maps so we no longer thought ruin was necessary" despite not nerfing the main issues.
You talk about nerfs on survivor side yet dont realize a lot of those nerfs were justified heavily due to how those games went. If you have really only been playing for 50 days then you didn't play when those perks were nerfed to realizing how polarizing those perks could be used by a bad player let alone a good one.
Also just saying that according to what they said new players got destroyed by it. They balance around the rank 20 games not the middle to top tiers which start to develop issues, but as a person who says they have been pure rank you should already know this as well.
ive been playing for 50 days in total (xbox gives days and hours not just hours, i have been playing on xbox since it came on it)
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reeeee
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HAHAHAHAAHA (sorry)
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/969030#Comment_969030
Makes sense this change was made for newbies who can't hit skill checks.
It's kinda hard on xbox when your stuck at 60 fps
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@inferjus said:
ok boomer
Ok zoomer
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@[Deleted User] said:
Not like it changes much for me anyways. I generally don't run it because it's gone in about 15-45 seconds anyways. It was useless before it will be more useless now.
I feel the same, I dont run it because I know how annoying it is for survivors.
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@johnmwarner said:
Grats enjoy your games, I mean you'll have to wait longer because killers will quit or switch to survivor main but ok.
This is just now true, did you see me quit survivor after they nerfed brand new part, syringes, or even balanced landing, no, this change is good for everyone and was much needed.
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@Rin_is_my_waifu said:
Ok rank 20 survivor
I'm rank 6-9 usually
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GIVE US CLEM!
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@DepressedClownMain said:
Whenever there are more than 3 gens, a dc will automatically complete one gen furthest from the killer and give 2 k bps for each category for each player
i would be ok with this, since if there is only 3 gens rememaining then that must mean its far along in the match to where they arent at as much of a disadvantage
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i love how people see "small nerf" and dont read how it is not a nerf just a rework so that it gives the same slowing speed, but makes it less annoying.
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@Acesthetiic said:
https://forum.deadbydaylight.com/en/discussion/comment/938272#Comment_938272
Rarely do I see a DC early in a match. It’s most likely going to happen late game, where it’s a close match. With a gen or two left, the killer would get cheated out of a win.
@TheLegendDyl4n1 said:
https://forum.deadbydaylight.com/en/discussion/comment/938279#Comment_938279
ok then maybe they could make a system that can detect if you dced on death hook, or late into the game and punish you longer, there are multiple solutions to your "situational 1/20 games" problems
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going to bed, will reply to stuff in the morning (like 10 hours)
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going to bed, will reply to stuff in the morning (like 10 hours)
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/938268#Comment_938268
It wouldn't be "necessary" for survivors to abuse your idea of a dc compensation every match, but only when the situation "requires" it for tactical reasons.
It would be totally possible to dc once or twice per day without severe time punishment.
ok then maybe they could make a system that can detect if you dced on death hook, or late into the game and punish you longer, there are multiple solutions to your "situational 1/20 games" problems
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@PistolTimb said:
Imagine calling hex perks OP.
imagine replying to a post with no facts, i didn't call hex perks OP i called ruin "OP" which in the english language means some people might think its OP or call it OP, it just depends on the person.
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@NoShinyPony said:
Hex perks are not op. (In fact no killer perk is op.)
If you get annoyed by random teammates searching for the totem, just cleanse it yourself. Bring a map/Small Game/etc. and it won't take long even if the totem spawn isn't as silly as it often is.
well i didn't say hex perks were op i said Ruin was the only "op" perk in quotations which in the english language means it can be considered that to some people, and the suggestions you gave wont help the problem but add to the problem.
also if you read threw one of my comments i stated this: Maybe they could also revise all Totem Placements on the maps and make them super hard to find, i find that some are harder to find then others like i will find one totem out in the open, while another hidden in a tiny corner.
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@Acesthetiic said:
https://forum.deadbydaylight.com/en/discussion/comment/938253#Comment_938253
No, neither should. A full gen worth of progress in a literal blink of an eye can be detrimental as a killer. Maybe reset of a couple pallets, but that at most.
but a few pallets wont make a difference, if a survivor dced in the loading before match cancellations you would spawn with one less gen to do, and this helped me alot during that time
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/938252#Comment_938252
I read everything you wrote. I don't get why you assume people wouldn't dc on death hook to help their team.
Also don't ignore other scenarios, like the 3-gen-setup.
ok but neither of these things would happen after the first week that DC penalties are implemented on all platforms due to people dcing and realizing they will be punished for DCing, maybe low ranks would alot more but they eventually would either not be able to play but once a day or they will learn their lesson and not DC.
also re-read this: this just helps so that after they are introduced and about after a week of people realizing they cant rage quit or be punished, then this can be implemented as well to help the times where your at a huge disadvantage due to a survivor DCing.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/938245#Comment_938245
It happens a lot more often than 1/20, lol.
then maybe 1/15, but really that exact situation doesn't happen every game unless your facing a rank with is too high for you, the ranking system needs a rework which is in the works.
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@iamscumqueen101 said:
https://forum.deadbydaylight.com/en/discussion/comment/938249#Comment_938249
'almost every game while i am not in a SWF' not assuming anything this statement literally says you play swf to a extent this your words is where I got my information. Stop asking for unnecessary nerfs because they're the reason why the game is so broken. Also you didn't say what perks you ran, I should note I don't use add-ons.
ok well first, that statement is meant to say if im not in swf then i am placed with the wrong rank like it does.
second, the nerf isn't really nerf and would keep it still as strong, if again, you read all of my post.
and third, my perks dont matter and neither does yours, but since you asked so nicely and not like im required to, i usually run Self-Care, Sprint Burst, Kindred, and Borrowed Time (this is with owning every perk all at tier 3 on my P3 Nea). and i almost never use items unless they are required (for like the new challenegs) or for events to help me.
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@Acesthetiic said:
https://forum.deadbydaylight.com/en/discussion/comment/938232#Comment_938232
Pretty much this.
Also the killer shouldn’t be punished because of another’s action IMO.
@TheLegendDyl4n1 said:
https://forum.deadbydaylight.com/en/discussion/comment/938232#Comment_938232
did you not read the part of after the dc penalty is added, this would make it so people dont dc due to being on death hook to help their team, and would have to wait a long time due to their stupidity.
im gonna assume you just read the title and nothing else.
and the survivors should?
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@NoShinyPony said:
Why is it a huge disadvantage for the survivor team when somebody dc's at death hook??
This could be easily abused: "I'm dead anyway - here mates, get a free gen!"
It would also be a "counter" to the 3-gen-scenario where the survs would only have to sacrifice one of them to solve their problem.
did you not read the part of after the dc penalty is added, this would make it so people dont dc due to being on death hook to help their team, and would have to wait a long time due to their stupidity.
im gonna assume you just read the title and nothing else.
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@Hex_KillerMainBTW said:
https://forum.deadbydaylight.com/en/discussion/comment/938241#Comment_938241
Honestly though, if they could just change ruin so it just slowed the progression of gens by a percentage instead of regression and it wasn't stack-able by other gen slow down perks (thano, dying light) I think it'd make it better. Cause I will admit even having to tap a gen is a bit annoying. But it makes it almost as if ruin isn't there. And if you can hit great skill checks, then ruin is kind of useless
this could be a change i would accept with open arms, as long as great skill checks still offered no extra percentage as well.
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@iamscumqueen101 said:
https://forum.deadbydaylight.com/en/discussion/comment/938222#Comment_938222
Legion wasn't annoying he wasn't balanced so they balanced him in a way. 'everybody hates ruin' replies to this post say otherwise. It just seems you don't want to cleanse totems tell me what perks do you run for survivor and killer.
I run we'll make it, bond, kindred and leader for survivor and I have no problems with ruin.
Killer I run sb, whispers, iron grasp and tremors. I don't even use ruin and even I know it doesn't need a nerf.
If you have a problem with solo survivors then maybe you need more time in solo queues instead of swf if you were playing swf all this time it's gonna be drastically different.
ok well first i play 99% of the time as solo so dont assume stuff you know nothing about.\
second, legion was annoying and unbalanced, you can say he wasn't annoying but that is your opinion and it is my opinion that your opinion is wrong. (private message me about this if you want to debate this)
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@[Deleted User] said:
Ds isn't anti tunnel.
https://www.youtube.com/watch?v=dpc6dcrH1NE&feature=emb_logo
Anyways, I don't get the point of your proposed change. When I was new, I just... learned to hit the great skill checks. Now it doesn't really bother me, even though my computer is a potato and my skill check UI runs at a nice smooth 12 FPS rather than 60.
If it's not Ruin, it would be Unnerving Presence, or Doc, or Overcharge, or even Huntress Lullaby, or any sorts of combinations; all of which can be even more reliable and more powerful than Ruin against newbies.
ok well about the video, for the last time private message me if you want to debate that, second that was an instance that couldn't be controlled which happens maybe 1/20 games.
third, that may of been how you dealt with ruin but most dont so easily hit great skill checks and it takes a long time to learn, i proposed a way to make ruin less annoying to go against not to nerf it completely due to its progression loss, did you read my post?
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@Hex_KillerMainBTW said:
https://forum.deadbydaylight.com/en/discussion/comment/938214#Comment_938214
Yeah, they really need to fix the ranking system
it said to be next on their plan chart.
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@iamscumqueen101 said:
https://forum.deadbydaylight.com/en/discussion/comment/938203#Comment_938203
You can't just try to get a perk nerfed just because it annoys you 😒 every little tweak to the game is gonna have a big effect. As for low level players suck it up until they fix matchmaking and understand solo is unpredictable even high rank players can panic when ruin is in play.
first, try not to use emojis when being serious, it just makes me annoyed and less respectful of you.
second, why do you think legion was reworked? to be less annoying. what about brand new part? or how about Instaheals? all of these things were changed because they annoyed a percentage of the games population that was significant enough that it required attention.
third, if im rank 7, the killer is rank 8, and all other survivors range from 13-20, what do you want me to do? everybody hates ruin because it is annoying, this would help to make it less annoying.
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@Hex_KillerMainBTW said:
https://forum.deadbydaylight.com/en/discussion/comment/938168#Comment_938168
Ah, that explains a lot then. I think it comes down to when they want to stop being so immersed or feel that ruin is going to make them lose. If one person looks while the others do gens, you should be fine. It comes down to experience though I believe
yeah at higher ranks, Ruin slows the game down (just a lil bit), but at low ranks (or when im high rank and this amazing rank system puts me with rank 20's) survivors find that when they hit the good skill check and progress is paused for 3 seconds that it's not worth their time when in fact it is, i would just think if it was reworked to still be as powerful, but this aspect is changed then it will help lower ranks, and people who stay on the gen but still find it annoying that it stops.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/938185#Comment_938185
No, its not anti-tunnel. It can be used as anti-tunnel, but you could have done that with old DS as well, albeit a tad less effective. Its anti-momentun in the sense that it gives 60 seconds complete unvulnerability, no matter what you do, you get away with it for free. If the killer hooks 1 or 2 or even 3 people in the 60 seconds, or if the person with DS instantly hops on a generator, or unhooks someone right infront of the face of the killer doesn't matter, because DS gives the survivor a free escape and 1500 bloodpoints slapped ontop of it.
well first, thats the ranking system fault for matching a good killer that can down people that fast due to newer survivors that dont know how to run the killer properly. and secondly im going to just leave it here, if you want to discuss then then private message me, other than that drop it please so my post doesn't get taken down for going off track like its happened in the past to me.
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@iamscumqueen101 said:
You wanted to nerf it and negate the skill check effect because you don't like the bar stopping for even a second 🙄 This honestly just seems like another one of those posts where someone wants something nerfed because they are having trouble themselves not because the perk actually needs a nerf.
This is the reason the game is in such a state because people don't know how to counter something and immediately declare it op then make posts asking for nerfs, everyone needs to leave the game balancing to people like tru3talent.
omg, why not reply only if your going to have some sense, i say it feels annoying, and i personally can hit greats on ruin, but for lower ranks they run to find it because they feel annoyed, not because you can't push through it.
Also try not to use emojis if your trying to be serious, it just makes me not care about your opinions even more, i hate emojis if people are trying to be serious because my mother use to use them to guilt trip me, but other than that dont use them if your being serious.
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got one but couldn't redeem it due to not owning DBD on PC #PrettyGoodJobSoFar