ThatOneDemoPlayer
ThatOneDemoPlayer
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@IsMmrReal said:
This is all known stuff but the efficiency of some survivors is ridiculously fast!!! gens go so unbelievably quick its so discouraging. The only time I see them go so fast is as M1 killers. Any other killer it doesn't happen.
M1 Killers are the weakest Killers, so don't be surprised when they pop in 4 minutes
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"<x question>" "Soon™". I'm not expecting anything else
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Killer is stressful, and Survivor is boring, SWF is too easy. KYF with 4 other friends is the only way to fully enjoy the game
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Don't slug?
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How dare you sabotage a Hook. You deserve to get tunneled for the rest of your life /s
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@grayon444 said:
https://forum.deadbydaylight.com/en/discussion/comment/2755048#Comment_2755048
Never understood why people want FNAF. You cant even walk in this game. You are stuck in a chair watching security cameras.
Like how does that that transition to DBD?
It's pretty hard to transition FNaF into DbD, tho it wouldn't be impossible. For example, a Survivor wouldn't work at all. There's been like 3 confirmed, "realistic" looking faces in the whole franchise, and 2 of them are children's faces, so no no. As for a Killer, Springtrap would work, but for him to get a Power, it'd be hard since all he does in FNaF 3 is walk, run, crawl, jumpscare. If BHVR were to turn into Chads and copy my concept, then they'd have something unique imo
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It's probably going to be licensed.
Alien is my personal wish, tho I'm not expecting it since I'm pretty sure it's owned by Disney, so big no no.
FNaF is more of a "when" than "if" question at this point seeing as how profitable it would be, tho if it ever came to the game, it would flop in the creativity department.
F13 is a no-brainer, big license, Jason is very well-known but it would be hard for him to get a unique Power
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@douggie123 said:
Every nemesis player is a facecamping tunneling jerk for me
Nemesis is way to time inefficient to win without tunneling against Survivors who know how to dodge his Tentacle Strike
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Divide the map into 2. West wing and east wind, reduce some of the God Pallets and infinites and the map would be fine imo. Also DC, cringe
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@tesla said:
https://forum.deadbydaylight.com/en/discussion/comment/2754513#Comment_2754513
For some killers the invincibility is way worse, like Victor and Huntress. It doesn't even make sense hearing a hatchet hit the target and no damage is taken.
It's fine for Victor, if he didn't just stand right under the Survivor due to the Dead Hard validation, and that's supposedly a bug that's going to get fixed soon™ so it won't be a problem anymore. A Huntress Hatchet getting eaten by Dead Hard is not a big deal imo, since Huntress can just hold her Hatchet to wait it out
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Context?
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Clown has been sitting up in S tier for far too long. His bottles are way too op, they slow for far too long AND blind Survivors, it needs a nerf
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Freddy is the most boring Killer in the game
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Do kill an already weak Killer because you don't like him?
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I hate the distance way more than the invincibility
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@Myla said:
Such an amazing add on that rewards the killer for hitting his ability. To the people who think equipping alchemist ring is just easy win frankly it's not. You're gonna sweat yourself to get these hits in against competent survivors. I suggest playing the killer yourself and learning how there's a lot of Counter play to blight and I'm saying this as a Blight main who plays 70% Survivor these days. Even his techs has a lot of counter play to it you know just leave the loop lol. You're also not going to pressure four healthy individuals without it the cooldown makes it impossible.
I do think Blight tag can be be really strong combined with it though. Maybe blight tag is the problem and I'm fine with thanos snapping it off the game and keep Alchemist on.
That's a big fat lie
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Is Myers the worst Killer in the game? No
Is he among the worst Killers? Absolutely
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I agree that Dead Hard is op, but Survivors started healing 24/7 due to CoH
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2753350#Comment_2753350
I had my whole thesis on uni based on this source... They didn't like it tho, idk why.
They don't understand the power of the "bro"
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2753116#Comment_2753116
Nooo, there is no way he is weak link. His "Trust me Bro" source told us he is best player that ever played dbd.
"Trust me Bro" is undoubtedly the most reliable source of information
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Tunnel, camp, slug, play as efficiently as possible
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@ShinobuSK said:
Try out new builds and new killers? Make a win condition that doest involve sweating for 4K or any number of kills for that matter.
Best thing to do is focusing on getting better with certain killer power, better at mindgames, better at reading survivors and so on.
But its all on you to make your own fun in the end.
Don't you think it's sad that having fun as Killer usually means throwing the game?
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@GeneralV, do your thing
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That's the neat part, you don't
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Boons as a whole are balanced, but CoH is the second most overpowered Perk in the game, almost taking Dead Hard's spot
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@Sakurra said:
If you camp or tunnel just because someone outplayed you (not toxic) without perks at all, then sorry to say but you are just a crybaby killer that can't admit someone is better than you at this game. Really. I had a hard time trying to escape 8 times without perks. I had to rely on my skill and teammates with BT and sometimes flashlights saves. And in all these matches I was the only one camped and tunneled. And of course it works because no perks, no DS, no second chance perks to help me against these cheap tactics. What a huge ego some of you have! You can't stand when someone mindgame you very well and is hard to catch. Leave that survivor if you struggle catching him. Stop being stubborn to catch him and then camp him because your ego is too big.
Anyway, I did my achievement. In that kind of matches where killers are not stubborn and they know when to break the chase. And in some where I was still camped+tunneled, but my teammates had BT. That's what I had to say.
So you got tunneled for being the weak link, yet the Killer had an ego? Sure
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Vlad the impaler
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Git gud
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There's a 99% chance they won't touch Demogorgon anymore
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@Sluzzy said:
I say too effective but you could also say they are overpowered, hence killers are overpowered.
Before someone comes at me that “Sluzzy, a 4 man SWF can counter those or good survivors can deal with it”. My answer: If it takes a perfect 4 man SWF to overcome something, there is a huge balancing problem.
One player should never, by default, simply win against an average team because builtin killer tactics are free and too strong. The devs might say it is a strategy, well I have an answer there too, it is an unskillful strategy that is too strong. The survivor side does not have a default unskillful strategy that gives a huge advantage. Survivors are expected to become and get a PHD from looping school before they can keep killers away for longer than 10 seconds. Casuals can’t deal with it and it drives away players. Stealth is almost non-existent so being seen by killers seem to be how everyone plays.
Now, I’m not about limiting killers. I believe strongly in big agency where players can play how they want as I feel that is contributed to DBD’s tremendous success but I feel like these killers strategies are simply too effective. When the game first came out, survivors were so much stronger so these killer strategies were warranted strong. But now that survivors are greatly nerfed over time, killers need adjustments. I am constantly facing killers winning because they camp or tunnel someone out of the match and the survivors are not compensated. Then in many matches the survivors give up because of an unwinnable way to win. The hatch and EGC mechanic are very unfair now.
Make the hook timer a little slower if the killer is camping. Make decisive strike cause the killer to lose the sense of sound so he can’t hear which direction the survivor is going after a strike. No scratch marks for 10 seconds after a successful strike. If the killer is stabbed, he could lose some of his senses for a little while. There is so much that can be done to deter camping and tunneling.
The Entity needs to help in these dire situations. If all four are slugged unnecessarily, why not give one a helping hand, especially at 5 gens still remaining. Is the Entity not feeding on hope or is that simply a lie? I am so tired of going into survivor matches and seeing steam roll and after steam roll. And these killers find it fun or would not want a challenge?
Decisive Strike was overnerfed and needs a buff now. It’s never been buffed, only nerfed. If it is actually labeled as an anti-tunnel perk, then it should be one. It’s not one. Meta killers ignore it and down them instantly again. It’s almost like a survivor with 3 perks and a tiny 5 second stun that the killer don’t even mind.
Not every game is a 4 man perfect SWF that can deal with these powerful killer tactics, there needs to be something done to help 96% of the games where it is overpowered. But done in a way that doesn’t make the perfect SWFs any stronger.
I do agree on the fact that tunneling and camping are extremely effective while being easy to use, but Survivors have that aswell. ShiftW is the most efficient Survivor strategy in the game and it's literally just holding shift and W
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Corrupt Intervention, Pop Goes The Weasel, Deadlock and Hex: Ruin with Leprose Lichen and Lifeguard Whistle is probably Demogorgon's sweatiest build, and it's fun to use aswell.
Slight tangent but 1 thing among Demo mains I never understood was the love for Save The Best For Last. It more or less hinders you, forcing you to M1 to get stacks instead of using your Shred. Now that Black Heart exists, anyone who uses STBFL is wasting a Perk slot imo
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2750421#Comment_2750421
Now you want to be the daddy.
https://forum.deadbydaylight.com/en/discussion/comment/2750423#Comment_2750423
Someone coms me to paint Plague before sickness so...there will be candies to the eyes.
https://forum.deadbydaylight.com/en/discussion/comment/2750649#Comment_2750649
I drew a waiter Bubba. Perhaps shirtless Bubba may come in the future
That's sus
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Mommy is so cute
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@Risky12 said:
You guys get 60?! I always have to play at 100 thanks to crossplay murdering my ping.
I mean, it's not better, Shred is almost unusable when I'm teleporting every 2 seconds and it gets canceled randomly
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I love her voice
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I think people are heavily underestimating Overcome's biggest strength, being able to loop normally. Every other Exhaustion Perk, aside from Dead Hard, either forces you to abandon a loop to use the speed boost efficiently, or not even loop at all. Overcome also combos greatly with CoH and Medkits
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Ever since they launched the PTB, I couldn't get a single game without 1 Survivor having 60+ ping, and I'm on console, I can't even participate in the PTB
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Demogorgon is a good puppy that never lies, so how about you stop lying about your streak?
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2740530#Comment_2740530
Buff her speed to 4.6 m/s, which would make her more accessible to new players. Where her kill rates are abysmal.
Nerf her blink to 1 blink with a massive cooldown which makes her much weaker in experience player hands. Where she has practically a guaranteed 4k.
So... Kill her at high MMR? Sure
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How on earth is Ghostface better than Demogorgon
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He has to agree about Leon's curvature
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@GeneralV said:
Is there anything from the RE chapter that you enjoy?
Leon has a pretty nice looking behind
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That change can be a very good change in the long term, but it can be pretty disastrous if done improperly
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2742808#Comment_2742808
I wish the developers would break down data per game level. Have a novice, mid and expert for each killer.
I really don't understand the secrecy anyway.
Me neither, I don't even understand why the SBMM is hidden, other than proving that it doesn't work 90% of the time
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@Sluzzy is the best and most well known Forum user, but @StarLost and @GeneralV are some of my personal favorites.
@deKlaw_04 said:
Have only been on this forum for like a month and I like having civil discussion. These people make joining this forum worth it
@ThatOneDemoPlayer (Gives great advice for demo gameplay)
Save the Best for Last
you all are legends add me if you want my username in the fourms is the same for dbd
That's so nice of you, I'm not sure I'm on the level of people like @ThiccBudhha or @GoodBoyKaru, but I'm glad you enjoy my Demo tips
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2742720#Comment_2742720
Why are the stats not accurate?
The stats take everything into account, from games in low MMR to games in high MMR. The huge amount of people in low MMR brackets artificially increase the Kill rates, if there were MMR specific kill rates, maybe they'd be more specific
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2742604#Comment_2742604
Just according to the developer stats. In all honesty, I was responding to @Emeal saying that he wasn't overperforming, while the developer stats are showing he's overperforming. So I'm curious where his data comes from.
Using dev stats to disprove people would make more sense if the stats were accurate, which they aren't
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The game will die without licensed Killers, but this game needs a health chapter, like right now
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2742566#Comment_2742566
I love this argument because it means people don't understand what "average" means.
Nurse underperforms severely when novice players begin learning her, usually resulting in 4 escapes over and over again. However, when she is played by an experienced player (which there are way fewer of), then she gets consistent 4 kills. When you "average" those 2 levels together, it does show she is underperforming on average. If Nurses "novice" game was buffed a lot and her "experience" game was nerfed a lot, then she would be closer to "average". However, I bet you don't want that. (Maybe improve her movement to Trapper speeds but reduce her blinks to 1 with a long cooldown). It improves her playstyle for novice players but nerfs her playstyle for experienced players.
Leatherface, on the other hand, outperforms with beginning players and with experienced players. Indicating he is "overperforming" on average across all skill levels.
How is Bubba overperforming with experienced players. Windows turn him into an M1 Killer, even with Bamboozle, since there's so many Windows that loop into each other. Only thing that Bubba has on experienced players is his camping potential, which is the only thing that makes him dangerous
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2742530#Comment_2742530
https://us.v-cdn.net/6030815/uploads/8P7831DOIS76/image.png
This is not showing Leatherface as overperforming?
Want 5 Blink Nurse back into the game? Those stats are meaningless