ThatOneDemoPlayer
ThatOneDemoPlayer
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Oni by far. Everything he does requires skill. Getting an M1? Might not sound hard but when Survivors play as safe as possible against him, getting an M1 can be quite hard. Using his Power? Skillful. His Demon Rush might not be hard to use for map traversal but when used inside loops, it can be quite unforgiving. Add-ons? They're not all that good, but they're enough imo
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Because it's uncounterable when playing "nice"
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My first ever match was against my friend that got me into DBD, I ran Insidious thinking it would turn me completely invisible, still dissapointed it doesn't do that
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@syain said:
https://forum.deadbydaylight.com/en/discussion/comment/2741107#Comment_2741107
Beatable and fun to vs are very different things
I enjoy winning. If I beat a Killer, I had fun
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@BlackRabies said:
https://forum.deadbydaylight.com/en/discussion/comment/2740497#Comment_2740497
With those 3 perks on he immediately switches from fun to frustrating sweat lord.
Yeah, but it's not impossible to beat a Blight using those Perks
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He should get a rework to make him more accurate and unique, but he's not weak
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Farming is boring, I intend to play the game
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Nurse can't get nerfed. That's her problem. Any nerf to her Power would kill her
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1. Xenomorph (Alien: Isolation)
2. William Birkin (RE2make)
3. Springtrap (FNaF 3)
4. Mr. X (RE2make)
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C tier, maybe even high D tier. His M2 doesn't do anything, unless you're at an unsafe loop, his Box is almost entirely in the Survivors control and the Chain Hunt isn't really that strong, in chase atleast. The chains break way too easily and they miss 90% of the time
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Blight is fun to go against, even with Ruin+Undying and Tinkerer
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2736944#Comment_2736944
I've also had amazing matches as both killer and survivor on RPD and never not had atleast one hook in main lobby..usually there are two. Interesting how someone who already wants the map deleted found such an unbelievable issue 😑
I'm really finding this hard to believe. Sounds a little sus
OP-- You neglecting to mention 4 oak offerings? A previously used hook behind you?
There were no offerings that impacted Hooks spawns, nor did I have a Hook behind me
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Overcome is already the second est Exhaustion Perk, no need to buff it. Head On could get a buff, but increasing the stun timer and making it only require 1.5 seconds is way too easily to abuse
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With the right Add-ons, she's better than pre-nerf. Iron Will completely negating her Power is bad tho
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You're while team is running meta Perks, going against a Killer using meta Perks. You lost the game because you got outplayed, not because of slowdown Perks
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I wouldn't be against it, my first ever concept was about FNaF, but it'd have to be FNaF 3 Springtrap, Scraptrap and Burntrap look really childish imo
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Dead Hard would be the same if it had 3 Tokens
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You forgot that Killer specific MMR doesn't exist
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You lost me the moment you said tunneling and camping are toxic. Didn't know winning is toxic
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I don't want new maps. The last few we've gotten are a disaster when it comes to balance
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2737001#Comment_2737001
Now that you mention it, last time I played on RPD I had the same situation.
FeelsBadMan
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RE2make. G4's theme is amazing
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Yes
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@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/303788/rpd-just-got-even-worse
I have two things to say about this:
- No, we can't all agree on that. RPD is one of my favorite maps. It's aesthetically appealing, and I 4K almost every game I play on it, regardless of killer, including a Merciless game with Legion yesterday where someone in the endgame chat told me "gg, you're insane" (I was proud).
- While I was playing that game, I turned around after a down and a hook was right around the corner, and I specifically thought, "The hook distribution in this map is really good. I never have to go very far to hook a survivor. This map could be as unfair as people say it is otherwise what with all the stairs and hallways." So I do hope you're exaggerating.
I gotta say, I don't think any of the crying about RPD has ever had even the remotest point of validity so far (other than it crashing people's games when it was first released), but I don't like the sound of this.
Can you provide any more details on what exactly you mean? Are there no more hooks in the lobby, or what and where?
Don't mind the bad image quality
There were 0 Hooks in the lobby, the Hook on the left is the one in the library, which I couldn't get to, due to it being too far away, aswell as the Hook on the right
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Overall, the game is balanced. It's in it's second most balanced state it's ever been, even with Boons, validation, SBMM etc..
Now, overall Killer balance doesn't mean that every Killer is balanced. Nurse and Blight are the best Killers in the game right now, every game for them will be balanced, Nurse even stomps 90% of the time. Even for A tier Killers, like Oni, Plague, Huntress etc., the game isn't that bad, nor is it for B tier Killer's, tho they suffer a bit more. The problems appear when we start looking at C tier Killers and below. Those are the Killers that aren't enjoying the game's current meta, like Ghostface and Wraith for example, CoH did a number on them.
I can't say the same about maps. Maps are what decides if a game will play out in the Killer's favor or in the Survivor's, and most of the time it will be in the Survivor's favor. Most maps suck when it comes to game balance
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You mean the only thing he has going for him is op? His Add-ons already got butchered, he needs buffs not nerfs
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It was a very lazy nerf indeed
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2735017#Comment_2735017
I feel the term "garbage" is trown around rather inflationary on this forums. Everyone got their views and opinions, but garbage is a term that should be reserved for the literal bottom of the barrel that's barely functional. And even the actual weaker killers like Clown, Trapper or Legion can still be used to be effective.
But eh, that's again an opinion piece ^_-
I'll reserve the term garbage for actual trash from now on, like every Badham Preschool or Haddonfield
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He's Add-on, Perk and tile dependant. His Possesed Chain is useless in most tiles, while being mediocre in others. Without Add-ons and Perks he's garbage and a pure M1 Killer
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2733836#Comment_2733836
This take is so bad I don't think anyone would agree with it regardless of the site it was posted on 😂
There's a lot of people on Twitter that'd agree with... whatever this is. Noone can call it a take, it's a reach
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Stop. Get this Twitter stuff out of the forums and post it there. May you find similarly minded individuals over on that site
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These changes are great, but if you don't mind, I'm going to add a few changes that I'd want to see implemented:
- Victor's successful Pounce cooldown is now 3 seconds long (down from 5 seconds)
- Victor's unsuccessful Pounce cooldown is now 4 seconds long (up from 3 seconds)
- If Victor gets kicked during the unsuccessful Pounce cooldown, his respawn will take 20 seconds (up from 6)
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@Pulsar said:
I like Birkin.
Hello fellow Birkin enjoyer
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/2729528#Comment_2729528
As far as i heard nobody see's her why is she so hated?
Because she can't be looped like an M1 Killer
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@dallasmedicbag said:
https://forum.deadbydaylight.com/en/discussion/comment/2730474#Comment_2730474
Hear hear! it's infuriating that when you manage to dodge all 4 rush hits, and he hit you with the last, he gets to rush back instantly. It's about the same level of frustration going against pre-nerfed spirit.
Yeah, that's what I said
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Blight only needs Alchemist Ring and C33 nerfed, base Blight/flick Blight is fine
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Tomorrow will be as dissapointing, mark my words
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There's 2 posts already?
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God forbid Artist, an already hated Killer by the community, gets a Perk combo that has to do with delaying Generators
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2728851#Comment_2728851
As many people that have to run DS and BT now because of how massive face-camping and camping/tunneling-off-hook has becomes, I don't know why they're not base-kit.
If you don't have them, there's a lot of killers that will make sure you don't even get a chance to play the game.
As much as i agree with you on DS and BT being needed due to camping and tunneling, them being basekit would be too much in their current state. If they were slightly nerfed and turned into basekit features, that'd be fine imo
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/2728851#Comment_2728851
https://forum.deadbydaylight.com/en/discussion/comment/2728851#Comment_2728851
Yup.. which is why I said they could do more and suggested two ideas
Extra BP doesn't do anything. Killers already get a ton of BP, what needs to be added is some sort of slowdown that rewards Killer for leaving the Hook and going after different Survivors. Maybe a weaker PGTW that starts with 10%, gaining an extra 5% for every Hook, but it won't gain the bonus 5% if The Killer hooks the same Survivor in a row
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/2728815#Comment_2728815
They've made many perks to do that such as Pop, BBQ, Ruin, etc. But I agree they could do more, such as when first hooking a survivor it grants more bp or each time you hook a different survivor from the last you get extra bp.
Perks are bandaid fixes, actual changes need to be added
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I like to smash people with my kanabo
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Or how about we insensitive people not to camp without punishing them?
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SWF is a problem, yes, but punishing people for having friends would kill the game
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Most TTV's I go against are small streamers, those small ones are the best ones imo. They're not toxic, they're friendly and nice
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He's hot
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Demogorgon is my #1, while Artist and Oni are #2 and #3 respectively
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2727805#Comment_2727805
I also think skill checks are becoming a tad overused now. Like everything is just being turned into skill checks to the point where they're becoming a bit overbearing IMO.
Skill checks are a lot harder for newer players. There's already a big gap between new players and experiences ones, I don't think we should be actively making it more difficult. I have a friend who picked up the game recently and is finding skill checks a complete nightmare to learn.
I remember the days when I thought Toolboxes with the no Skill-Checks Add-on was op
