TeabaggingGhostface
TeabaggingGhostface
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Comments
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@sizzlingmario4 said:
Ruin is fine. The numbers will likely get toned down as part of the upcoming perk rebalancing, but there’s nothing wrong with the core concept of it.
Tone ruin's numbers down, but make ruin's level of regression the base regression speed
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Give hag some rollerblades
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@HectorBrando said:
Id rather throw my cakes to the pigs than using one and getting a facecamper or suiciders on first hook, no thanks.
The pig mains accept your offering
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The first 4 individual hooks you use should become scourge hooks, along with basement counting as a scourge hook
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Goddamn urban users
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3000722#Comment_3000722
I don’t love her as a character. I mean she’s ok, I just think she’s fun, I just got bored of her after playing her a bit but now I wanna get back into her.
Main pig instead
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As long as that chapter heralds the introduction of two killer mode
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@dugman said:
Half of all matches have a 2- to 4- person swf in them. People like playing video games with friends, it definitely should not be removed.
Custom games are a thing
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Jeff deserves new cosmetics
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If you do that then the killer isn't tunnelling if they put you back on the hook
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Ok
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2997071#Comment_2997071
AYO
https://us.v-cdn.net/6030815/uploads/ML623D99LWYZ/image.png
https://us.v-cdn.net/6030815/uploads/EQUNIB0OBKGE/image.png
https://us.v-cdn.net/6030815/uploads/ZIECUKAX0GE9/image.png
I cycle between anyone that's P3 50, excluding Spirit who I got there to prove a point. Everyone with any work put into them except Hag (who I'm working on currently) has every perk up to Sadako unlocked at T3, with Sadako herself having every perk in the game unlocked at T3.
I enjoy killer, which is why you see me give feedback on it far less, because solo survivor is an eternal hellscape that needs addressing alongside top-end killer gameplay.
Level pig up, force them to boop
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Myers needs a rework before nurse does
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2996480#Comment_2996480
^ this.
For some reason people think that Nurse being difficult to learn is a justification for her being broken. However, IMO the difficulty is hugely exaggerated, she is the hardest Killer to learn, but it is not that difficult.
But yeah, the Devs being scared is probably the reason why Nurse is that one broken thing from the past which is allowed to exist.
Tombstone is still a thing
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Its things like this that make me want a killer that can literally grab and throw survivors
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Locker blocking perk incoming?
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List of changes i think sadako needs:
1: remove the condemned on teleport, and instead give active tvs passive condemned buildup when nearby (base)
2: when she teleports, it doesn't turn off the tvs (addon or base)
3: give her a speed boost when manifesting (base)
4: make putting in the tapes take longer than the successful attack cooldown (base)
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Noed has counterplay, its just that you're too ######### lazy to do said counterplay
If these killers really are as bad as you say they are, then you have time to cleanse totems
If they pressured you well enough while effectively having only 3 perks equipped then they deserve to instadown you
As its a perk that punishes survivors for ignoring the secondary objective
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Having good game sense
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He stole the entity's car alarm
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@Bran said:
Make a perk the exposes survs if they blind during a stun
Or just make a perk that exposes survivors when they attempt a blind
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@Blueberry said:
Movespeed can get really out of hand quickly so I'm always hesitant to give move speed on either side.
I'd rather it just relight 3 random gens when the last gen is completed if they didn't cleanse all the totems. Basically making them do 1 more gen if they ignored totems.
This gives you more time to make skilled plays instead of just free downs for nothing.
Why not 1 gen per uncleansed totem?
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@[Deleted User] said:
I need my escape if all 5 gens are done I think I deserve to escape Imma keep my DS
Hiding all game doesn't mean you deserve the escape
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Would you prefer deadlock bubba?
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@humanbeing1704 said:
This is why Insidious should get a rework into an actual perk worth using and no I'm not listening to arguments it has usage outside of camping purposes you see that every 6000 games
It needs to do something to undetectable, or apply it somewhere meaningful
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@Zachcjjj said:
they shouldnt just straight up get rid of the pallets they should change them for windows so that there is actual skill that goes into looping
Change them into windows that aren't nearly as safe
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Slug the little shits
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I think that you should gain a token for healing another survivor
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An onion signals shrek approaching
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Rework survivors into sacrificial lambs coated in herbs and spices
I mean most of them die anyway
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/2993169#Comment_2993169
im just wondering how he found this ancient tomb of a thread
The goblin probably dug it up
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@KidDope25 said:
https://forum.deadbydaylight.com/en/discussion/231094/in-my-opinion-dance-with-me-could-use-a-nerf
If you find Dance With Me needs a nerf then I got bad news….you aren’t gonna get far as killer 🤣
Naughty, no necro threads
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Can we rewrite him so that he orders chicken burgers from grubhub?
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@some_guy1 said:
pretty sure it was made to fix the issue that caused dredge to be impossible to blind during vault animation
Tbh i think its fine that some killers shouldn't be able to be blinded during certain actions
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He accidentally triggered the entity's car alarm
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2992402#Comment_2992402
Hitting survivors while on the hook, letting all 4 survivors bleed out after being slugged, Teabagging Ghostface, Teabagging Pig, Shocking Doctor...
They totally took care of all the killer sided toxicity.
Oh, btw, Teabagging Ghostface and Teabagging Pig.
You called?
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An easy solution would be to not get hooked
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Oh no
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Can you upload this to youtube?
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Greg
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Oh no
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2988117#Comment_2988117
Yeah but what is that gonna help you with, flashlight saves? No. You already have the information of where the survivor dropped. I'd rather have it so when a survivor is downed you get a kindred effect around them.
It helps with ranged killers like huntress, and maybe a swf using for the people can have more leeway with it
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@IlliterateGenocide said:
I like Counterforce and the new totem perk.
The new scratch marks perk is worthless in my opinion would be kinda good if they have each survivor a different scratch marks color for you. (Also ruins any use with fixated)
That perk does show the killers aura if a survivor loses a health state within 32m if i remember correctly
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/2988088#Comment_2988088
So what? The game isnt over until the doors are open and the survivors escape. If survivors couldnt escape with out their perks, were they really skillful to begin with? Or were they just crutching hard on their perks? Just like if killers couldnt kill with out their perks. Plus it nerfs noed. isnt that what all the survivor mains wanted? A noed free environment?
Then what is the point of noed, or other endgame perks?
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2987995#Comment_2987995
Nope, there’s not even a place to see all your owned themes 😬
That sucks, guess I'll stay on ps4 for the time being
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@HapaJJ said:
https://forum.deadbydaylight.com/en/discussion/comment/2988019#Comment_2988019
Oh yeah? Thanks captain obvious. Looking down and hitting isn't a problem...if they move. Survivors don't always go down in two hits...those people stand still. It gives an unfair advantage...especially when the entire team is the same. Hence...it's an exploit that should not exist. While trying to hit someone who will not move multiple times...with others to also possibly replace them...do you really think that creates a fair atmosphere? Idrgaf what you think at all...but I've made my point.
Run mad grit 24/7
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#SAVEMAURICE
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@[Deleted User] said:
the cosmetic has a different weapon cooldown animation? That's huge if true. The only cosmetic ever to change animation on killer is Trickster's God of Desire on his menu and idle animation.
Huntresses baba yaga skin has different menu animations as well
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@kaeru said:
https://forum.deadbydaylight.com/en/discussion/comment/2986155#Comment_2986155
Give a white robe for Jeff to combine with 4th anniversary crown to make Jesus set complete.
That too
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Give jeff an artist skin