TeabaggingGhostface
TeabaggingGhostface
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So what this means is #boycottboons?
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Off the record is cracked
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@BearMerchant said:
I think they should've made the bloodpoint bonuses a base part of the game. It would encourage healthier playstyles and still help out newer players — because while a 75% reduction to the grind is great, there's still a flat 100% nerf to actual BP gain.
This is what we all want
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@TurboTOne said:
i only tried to P3 my Characters (or more like P2 LVL 50) so i can get their P3 Perks on everyone else when the System Releases.
And because there was no Information about the Bloody Cosmetics. I thought we are going to have another "Legacy" Situation in wich we cant get the Bloody Cosmetics anymore. And i still had some Survivors and Killers i wanted to give the Bloody Cosmetics to.
I guess im the only One but i saw nobody else concerned about the Bloody Cosmetics.
Bloody cosmetics are the reward for reaching prestige levels 4/5/6
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Buff bbq's aura reading and make both bloodpoint bonuses basekit
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What was the buff?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/3014545#Comment_3014545
We're very aware of that (we actually mentioned exactly that in the dev update). However, we do not want people to always have one perk slot locked in just for bloodpoints. Your perk choices should be the perks you want to run, not the ones that make the grind manageable. There was very little reason to run other aura reading perks when this one gave both information and doubled your bloodpoints.
We made sure to pair this with a huge grind reduction and new ways to earn bloodpoints to compensate, but this is ultimately a step that we need to take.
Can you buff bbq's aura reading please
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Unlike iron will, pebble can't be abused in chase to any great extent, sure, you could throw them off for a bit, but I've pulled off some houdini stuff with iron will
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I've had a lot of escapes that i shouldn't have gotten just because i had iron will
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@Tizzle said:
https://forum.deadbydaylight.com/en/discussion/comment/3016186#Comment_3016186
It is not because it still requires a stack to activate.
Its pretty damn good
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/3016186#Comment_3016186
Not really. Limited uses and is no different than running Soul Guard.
Soul guard only applies to yourself, wglf applies to the guy you pick up
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@thrawn3054 said:
Bbq, and Ruin are dead. DS, IW, and Self Care, and Spine Chill, and WGLF are dead.
Bbq because no bp means no reason to run.
Ruin, it's Call of Brine that can be lost.
DS is trash tier now. Pathetic stun with even more restrictions.
Iron Will lost it's entire reason to exist.
Self Care is by far the worst perk in the game now.
Spine Chill no longer does what is was there to do.
WGLF, same problem as BBQ.
Wglf is now a cracked anti slugging perk
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Good night sweet prince
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Goodbye bbq, you were the best
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Bbq needs its aura reading buffed
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I'd like it to be an activated ability while in a locker
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@geni said:
https://forum.deadbydaylight.com/en/discussion/comment/3013989#Comment_3013989
Clown's yellow bottles doesnt do much because most of the time you only need the purple one, i would give him the ability to drink yellow bottles that would increase his speed by 150% for 4 seconds but when in the speed boost is up you couldnt attack. Now hes a very strong killer with an antiloop and map mobility, perfect (for me atleast).
I actually cooked up an iri addon which changes how the yellow bottle works
Iridescent clown addon:
Replaces Afterpiece Antidote throw ability with Inhale Antidote Bottle
Inhale Antidote Bottle: press the Power button to inhale an entire bottle of Afterpiece Antidote, becoming invigorated for 25s, but the clown cannot throw any bottles while invigorated.
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I think myers needs an entire rework
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Legion is a bp machine
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/329680/gen-rushing-in-the-event-is-out-of-control
the events always bring out the worst, the snowmen at christmas (people started running killers that voided the reward), the crowns that demanded a kill/escape but also showed you held them (increased camping and tunneling).
its always like this
To be fair, survivors were being little gremlins with the snowmen, though it was the most fun I've had with deathslinger
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Genrush squads are pretty dumb tbh
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Imo all survivors should have the same stat total
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/3013867#Comment_3013867
No one ever gives props to anyone though..
I do if it was a fun match
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@ShinobuSK said:
Or first 5 perks on friday and then other 5 next week. Remember these are the same people who took Maurice, so they are capable of anything
I'm praying that dredge stole maurice for a future killer to use
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Perhaps
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@Marcavecunc said:
Kill them, move on. Not much to do.. You can report them but it doesn't seem to work so...
If only we had a functional props calculator, to check how many times we've been given props or reported
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@ShinobuSK said:
Hook and kill them. What else is there to do?
There was 5 cakes (i think, there was at least 3) and i felt bad for the bill, so thought might as well get some bp outta it
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Gonna love the knock out buff that makes it so that survivors hit can't leave
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We'll get it when we get topless yui
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@Babadook83 said:
i'm curious to know why everyone hates dead hard now. it's been around since the beginning. i heard killers just say "bait it out" it's no problem for me. and now i only hear how frustrated they are....what has changed? you can still bait it out why is everyone on the hate train?
It has hit validation these days
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3013400#Comment_3013400
I like Monitor on her, and run it baseline - she's so sneaky. Plaything with this is a bit overkill.
I'd go:
Monitor
Devour
Surge
Undying
Then trap totems like crazy, or:
Plaything
Pentimento
Pain Res
Surge
This build is hell on wheels.
I use plaything because its funny just watching them scramble because oblivious
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When i do play hag, i run monitor, plaything, disfigured ear and granmas heart
I call it sneaky goblin
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@Bartlaus said:
Terror Wraith - Distressing, Bamboozle, Unnerving Presence, Oppression + Cockscombed / Bone Clapper and The Beast
Run around scaring the survivors. They can hear your extended TR alle the time, but they will never know, if u are uncloaked or not :3
Bamboozle Nurse is also one of my favourites - Bamboozle, Enduring, Brutal Strength, Spirit Fury + Spasmodic breath (4,6 movement speed)
Bamboozle nurse is honestly terrifying
Survivors be gangsta until the nurse starts vaulting
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I think that all traps should start the trial set
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There should only be ever two god pallets, and that is the pair of clocktower pallets on midwich
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/3013162#Comment_3013162
Or if Slinger had to locker up for his one round...
That would be painful
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Imagine if huntress had to down the survivor to get the hatchets back
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Survivor: pebble
Killer: also pebble
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3013122#Comment_3013122
Not being able to destroy your own, limited portals is pretty bad. Name any other killer that can’t recycle their power in some way, without survivor input needed.
Pig has limited hats
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The same for breakdown and kinship/camaraderie, all of these perks need some love
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@Advorsus said:
https://forum.deadbydaylight.com/en/discussion/comment/3013117#Comment_3013117
Nice!
https://forum.deadbydaylight.com/en/discussion/comment/3013115#Comment_3013115
Nobody asked you Ghost man! The enti- I mean Nea game me this mug for being the bestest killer.
You are the bestest killer, you just need some more buffs, that aren't the ones in the dating sim
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I don't drink coffee
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3011759#Comment_3011759
Interesting idea. For fun I yesterday tried the good, old "Video Tape" plus "Tampered Timer" combo, and it was a blood fest. One got the hat off first try, while the others did a gen, then, with the party hats comming to life two died to the traps, while I could have easily pressured the third one off the boxes. I then let that survivor just allow free reign and just farmed with the two survivors, but that was pretty brutal.
I think its situation like this that gave Pig her noob-stomper reputation, because they don't understand how the traps work.
What they need to do is when the trap is active, have a message on the screen telling you to get the trap off using the boxes or you'll die
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@RpTheHotrod said:
I mean, the ONLY reason I started playing killers was because of The Ghost Face. I prestige III'd him, and I've gotten to Iridescent I every "season".
He's certainly not S tier, but he's still a lot of fun. My main gripe is stealth DOES tend to go to the wayside at higher MMR and it ends up just charging up stalks then doing boring M1 chases. Stealthers are great on indoor maps, but not so great at outdoor maps. I feel that stealthers need some sort of additional ability to make up for the lack of ability to stealth with how people can just aim their camera down and see over walls to see anyone coming a mile away.
A simple suggestion for addressing it at least for GF ties into lore. The entity typically empowers killers in someway. The GF is just a dude with the knife. The entity could empower him by making him not visible (or at least a low to the ground smoke cloud) to anyone further than 32 meters away. This would allow him to travel from a distance unseen, but once he's within 32 meters, he's fully visible.
A more creative suggestion for The Ghost Face is that, much like where his inspiration comes from, there are actually TWO killers. This is simulated by Ghost Face being able to "mark" a locker. Once marked, another "The Ghost Face" hides inside. After that, the killer can enter another locker somewhere. This will essentially "teleport" him to the marked locker where he comes out as the "other killer", and now the locker he had just entered is the new marked locker. This will help him get around the map a bit better and have a better approach to an area than just walking there and being seen coming a mile away. If a survivor opens a locker with an inactive "The Ghost Face", there's a jumpscare, the survivor is exposed, but the inactive The Ghost Face closes the door. Either that, or the locker has a "The Ghost Face" outfit hanging inside, so the survivor knows that's a marked locker, but can't go in the locker. Maybe give The Ghost Face 3 marks to apply to lockers. Would be kind of like the Dredge, but he'd have to hop into a locker to activate the power, and he'd be limited to what lockers he could swap to.
Long story short, stealth killers are just fine and give a new take on going up against a killer. However, they DO need some sort of crutch due to third person cameras on the survivors.
Your idea sounds more like a legion rework tbh
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Counterpoint, make video tape basekit, but don't have it take from your stock of traps
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Survivors that touch my hooks stay on the ground
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@xEmoGirlxAlexisx said:
Nah ist 1 of the biggest Survivor Sided Maps im the Game M1 Killer gets Destroyed u need to break 10 God Palets before u can eben get a hit ist 1 of the worst Map in the Game and1 of the Maps i Instant AFK as Killer if i got it
The only Map that is worse than The Game is the Abdomination called Policestation
Garden of (no) joy is worse imo
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Active hat, hatch is your only escape
Inactive hat, the gate is how you're safe
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I'd like them to make the tvs a bigger part of the trial, remove the condemned buildup on teleport, remove the absurdly long teleport cooldown and instead let active tvs give passive condemned buildup when survivors are within their radius
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Angy boi

