TeabaggingGhostface
TeabaggingGhostface
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- TeabaggingGhostface
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Comments
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Currently have most killers p2 and most survivors p1
Need at least 2000 more bloodwebs until my task is finished
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Survivor on ground not wiggle therefore wiggle progress not regress
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I'd love the ability to run 3 of the same charm
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@TeleportingTurkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2971467#Comment_2971467
Yeah
EDIT: On second thought, though, Dredge might also have a more determined physical form which is those limp long hands he is using to grab survivors in lockers or break through locks. I`m assuming they are not changing with different skins and though that's just a technical issue, they also might be one of Dredge's constant physical appearances.
Or that's just whatever his darkness is capable of manifesting or "storaging" inside as its clearly bigger on the inside than on the outside., just like Maurice's head or crab claws he uses to impale survivors during his mori.
Dredge is the tardis confirmed?
Dr who chapter when?
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Its a gribbly flesh lump shrouded by darkness
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Did you dc?
If the answer is yes, then its your own fault
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@ARTRA said:
https://forum.deadbydaylight.com/en/discussion/comment/2970846#Comment_2970846
So, someone can change infinite times and force everyone else to leave?
If someone does it too many times they get booted from that lobby
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I mean, if you REALLY want a survivor headpop that badly, just follow a survivor to a box and grab them off if they're trying to search, then go away from the box while carrying them, and keep doing that until boom
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P3 your bubba to never have this problem when the prestige rework drops
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Greg and Male Greg
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@ThatOneDemoPlayer said:
I'd give No Mither Dead Hard's effects (I-Frames and dash), and rework Dead Hard from the ground up
I personally think this is the best outcome
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I'd prefer it if it gave a gradually increasing lunge, like an extra 15% per token, and remove the token loss, making it like fire up
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Pharmacy is integral to the santa build
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Good for huntress
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Oni mains are having a blast
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/2970725#Comment_2970725
Also their legs break after using it ... irl?
Table legs? Sure
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Make it once per trial and you can't drop pallets or vault windows for 10s
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2970673#Comment_2970673
No. But I don't consider this griefing. I consider it being outplayed. Killers aren't powerless to stop survivors from doing this.
Ah yes, killers should scour the entire map for 20+ minutes because survivors aren't even touching a crumb of gen
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2970467#Comment_2970467
Thats the wonderful thing about opinions. People can give them and you're not obligated to care about it. I know how the devs see it, and I completely disagree with their stance on it. Anyone who knows me here on the forums knows I disagree with a lot of things the devs do in this game and its good we have a place to speak our minds about it.
You think griefing is ok?
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Any news on making a score event for booping the snoot?
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2969426#Comment_2969426
Grats on the 4k. Sorry you didn't get it in 5 minutes. I wonder if the survivors had fun before you eventually found them. Isn't that what video games are for?
Hiding for 20+ mins is against the rules, i do not care what you think on it, its flat out griefing
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@amazing_grace said:
https://forum.deadbydaylight.com/en/discussion/comment/2969426#Comment_2969426
That looks like pain, at least you got a lot of BP from it.
Those guys didnt deserve my party streamers
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Bruh, just look at this #########, stealth squads should be banned, not a single gen was touched that match
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Tbh not the best idea
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Adding a swf queue would be nice
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When dropping a flashbang:
This ######### empty.....YEET
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@Ula said:
I'd rather want Hooked on you to be canon
It is canon, entity let them have a summer holiday
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He'll keep an astolfo plushie in his pocket
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@legacycolt said:
Err, we been knew, dead hard is a popular and certainly necessary perk with the current state of the game.
I don't use dead hard and i do perfectly fine
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Trapper is extra thicc
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Its only karma, she highly ######### you over
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Either Jonathan or quentin
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2967943#Comment_2967943
It would have to be a majority decision I suppose for survivors in all fairness. And I also think a certain amount of time would need to pass before the option becomes available so people couldn't just surrender right when the match starts.
Nah, current leave match option is fine
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2967938#Comment_2967938
Are you referring to the leave match option which comes with a stacking penalty and loss of all BPs and experience you gained in the match? That is not what I am referring to with the idea of a surrender option. The idea would be you would concede the match and leave without a penalty and be awarded whatever you earned up to that point. It really would be the better solution to this in my opinion.
If you want to surrender the match, you must surrender your bp you would've earned, otherwise survivors would just abuse it
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2967934#Comment_2967934
In regards to what? THAT is holding the game hostage whereas in my OPINION survivors constantly evading the killer when the killer still has the ability to find them is not holding the game hostage. A body blocked survivor is forced to leave the match and can do absolutely nothing to get out of that situation. Sorry but it takes a lot of skill and dedication to evade the killer as a group and go a long time without being found. Perhaps both sides need a surrender option so "holding the game hostage" can be a thing of the past.
In regards to the surrender option: its literally right there in the pause menu
Survivors actively avoiding the objective is holding the game hostage
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2967927#Comment_2967927
If a killer doesn't find a survivor in 10 hours they probably shouldn't be playing killer. Consider that logic.
I was referring to a survivor getting bodyblocked by the killer for a long time
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2967919#Comment_2967919
Not that I can recall, but I do know I have had a few longer than usual matches because of no interactions. I don't disagree that it is annoying and frustrating as hell, but the point is the killer failed their objective to first find the survivor. You gotta concede sometimes to the fact you failed and move on.
So by your logic a survivor getting bodyblocked in the corner for 10 hours is perfectly fine
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2967911#Comment_2967911
When I play as Meyers I'll sometimes get a match where 1-2 gens get done but when they know its a Meyers they seem to suddenly become super stealthy and I won't see any gen activity for awhile. Its a little boring yea, especially when you're just trying to get grabs off generators for jump scares, but its also my fault for not changing up my playstyle and trying different ways to find them. Killers move faster than survivors and survivors have to deal with AFK crows. As I said, its only a matter of time before the killer finds someone even if it takes awhile. Just implement a surrender option for killers that want to surrender.
I'm not talking about 1-2 gens being done, i mean ABSOLUTELY ZERO INTENTION TO PROGRESS THE GAME AT ALL
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2967899#Comment_2967899
And you can kindly ignore me. By the way, when I said I don't "play" killer that doesn't mean I've never done it. I've played a lot of killer matches as Meyers because its fun to jump scare survivors. Same with wraith. I've had matches where I couldn't find survivors for awhile but you know what? I never blamed them. I blamed me for failing to find them.
You ever had matches where survivors are actively avoiding doing gens? To prolong the match for as long as absolutely possible?
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2967885#Comment_2967885
Agree to disagree and I disagree with you. I personally think its wrong to penalize a survivor for evading the killer on maps that have walls and aren't that big. Finding the survivor as killer is part of their objective. If they fail in that regard, thats their fault. This is why I suggested the surrender option for killers who failed their objective in finding the survivors and want to go on to the next match without a leaver penalty.
Since you don't play killer, i kindly ask you to stop commenting on posts about problems that killers face
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Man needs an overhaul, and tombstone needs to get booted
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2967876#Comment_2967876
I'll take that as a compliment. 😋
It most certainly is not one
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2967870#Comment_2967870
I don't play killer.
It shows
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2967864#Comment_2967864
Right... because a survivor in a horror game hiding from the very being that is trying to kill them is so unrealistic. I'm not denying it isn't annoying or frustrating for the killers, but so are a lot of other things for survivors. If a killer fails to find the survivor they failed part of their objective. FORCING a survivor to work on a gen, run the killer or cleanse totems is what I have a problem with. Surrender option when? Or is a killer conceding to the fact they couldn't find the survivors too much of a fail for them.
I'm guessing you dc if you can't find anyone for a long time
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2967844#Comment_2967844
They shouldn't. The killer finding the survivor is part of their objective too. If they fail to do this, the survivors shouldn't be able to be reported and penalized for it. Add the surrender option. Problem solved.
Survivors not on their objective for extended periods of time is the problem here
Stealth squads need to be banned
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Soon brother, our time will come, the survivor menace shall not deny us of our oats any longer, they will get what is coming to them, mark my words
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@Thusly_Boned said:
I think condemned should accrue faster, especially so if carrying a tape. Or make the surv exposed while carrying a tape. Make turning off her TVs a risky proposition.
But what she really needs is some sort of anti-loop; the Dredge only highlights this shortcoming even more.
Tvs should give passive condemned buildup, but obviously slower than holding a tape
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This is why i bleed survivors out
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2967836#Comment_2967836
If I have to keep moving to keep crows from spawning on my head and the killer can't find me on a map that has boundaries thats not my problem. I don't do this for the record. The killer always finds me or someone eventually. Even that one guy who spends the entire match slow walking between lockers. Yes even they get found eventually.
Surrender option is the answer to this in my opinion.
Why should someone that is winning surrender?
Because the opponents are too scared to do the objective?
Someone that isn't contributing to the match deserves a penalty
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If survivors aren't touching gens (or doing anything worthwhile) for a long period of time, then that is holding the game hostage

