TeabaggingGhostface
TeabaggingGhostface
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Comments
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Keys should be reworked into amulets
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@Bella_Boo said:
I hopped onto the forums just now for this very enquiry!
Spared the effort of making the post by our friendly neighborhood Teabagging Ghost Face!
@MikaelaWantsYourBoon showed me it in a server we're in and i thought i should ask, because i was honestly thinking it was renewal/second wind for sone reason
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I'd like it if iri stone, the trapper addon, got a little timer similar to what object has
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3174629#Comment_3174629
And again, you are going to blame wrong mechanics.
I already said toolboxes are problem and they should not exists with current statu. BHVR should rework them because i know fast gens are problem for most of killers. I am not ignoring this part.
But Hyperfocus + Stake Out combo is far from being problem. It is pretty meh combo. For each token, you are wasting 15 seconds in killer's TR. And if it is not multiple floor map, killer is probably know you are on gen. They can just chase you. Or you can hide in killer's TR for 4 stacks but you will waste very good time with that.
So i am saying again. This combo is meh, it is not good. Toolbox is the what makes this combo so good and they need to be changed.
Maps are off-topic but we both know, maps was always the biggest problem of DbD. They still are. Maps still need nerfs, so they can feel fair for both sides.
My problem was that with your comment. Hyperfocus does not need any nerf, it is alright perk. But toolboxes are not and they 100% needs to rework.
I hope my points are more clear.
Stake out doesn't make you waste time, you can actually do stuff and passively gain tokens
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Honestly incentives should be personal and they should be convincing each player to play the role they normally don't
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3174675#Comment_3174675
Guess she's gon' die, then.
Yes, let's shoot the hug spider with the rocket launcher she confiscated from nemesis
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3174654#Comment_3174654
Gimme your cells then. That's right. I'm mugging you. I would definitely buy it if I had money.
Entity ate them
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@Regulus47 said:
Nobody's forcing you to buy it.
I am, buy hunk or the bunny feng gets it
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@Fnatic47 said:
https://forum.deadbydaylight.com/en/discussion/comment/3174014#Comment_3174014
How Many Killers do you see using Zashin tactics... Please wake up dude...
I use it with killers like artist, it ain't that bad on her
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They should make it charge faster and be able to be blown up remotely
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@lesgo said:
https://forum.deadbydaylight.com/en/discussion/comment/3174005#Comment_3174005
And then you find yourself in Azarov's Resting Place with a layout where there are no generators in the middle.
There's 1 gen more central than the others on that map, though i agree that azarovs is a bastard for 3gens
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/345287/wesker-is-dropping-people
I think if Wesker doesn't slam them against something like a wall or object (collision) and just ends up throwing them in the cornfield or something they get infected and not injured. Don't think it's a bug.
I've had it to where i should have slammed them into a wall, as it was extremely close, but didn't and instead dropped them without throwing, and I'm running an addon combo specifically designed to throw survivors
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They need to fix the bug with stake out and rework toolboxes
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@Fnatic47 said:
https://forum.deadbydaylight.com/en/discussion/345130/remove-windows-of-opportunity-walls
I still wonder why they remove the cooldown of that perk... Ho wait i forgot... They are survivor mains...
Nah, they removed the cooldown on injure for zanshin, so its fair
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@VaporLion said:
na im right. its not an opportunity to see a closed doorway. only open doorways are.
Its an opportunity when the doorway becomes open
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Toolbox rework when?
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Do gens in the center of the map first
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@White_Owl said:
Tbh I like it, having immediate vision of the killer can be extremely strong but the bubble gives them a bit of time to act unseen. If I'm not wrong, btw, it happens also with Bitter Murmur. Obstructing vision is the whole point of those bubbles.
Its a bit outdated though to have them still in the game
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Both hook bubbles and gen bubbles should go
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Give it to me, i require the bp
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@Config said:
Actually looks really fun, congrats
Thanks, just thought of a few perks that had a kinda similar theme, so made a survivor to go with them
Imo they'll have to rework toolboxes before adding anything like scrap harvester, as otherwise gen go mega brrr
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@Ayodam said:
I like him. Well done. :)
Thanks, we have all these generators, but no engineers oddly
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I'd prefer bloodwarden basekit
Then at least survivors would know to bloody leave
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I press it, on the condition that simply owning the character lets you have the perks in the bloodweb, give ghostface a shotgun and give pig massive buffs
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@allMadhere said:
I think a separate objective might be a good idea, but then the devs just have more stuff to balance, and more opportunity for bugs (though it should be considered). Just blocking off the gens seems kind of redundant (and makes for dead play time) considering Corrupt Intervention exists anyways.
An idea I posted a while back - have 2 'fuse box' type panels on the outer perimeter walls. One of these fuse boxes must be found and activated before the generators can be worked on (maybe an instant switch flick, maybe takes a few seconds of interaction). The killer cannot see the auras of these perimeter panels. Would help to get the survivors spread out and doing something (other than gens) immediately, and the killer knows where the survivors are headed first.
If the killer can't see the auras of the boxes, then how does he know where the survivors are headed first? (Without lethal)
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And lower tier killers shouldn't be matched vs swf
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Pyramid head needs an addon that makes cages count as scourge hooks
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@dugman said:
Sorry, I suck at skill checks still. 😥
You should run technician, It'll help
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Survivors that linger in the exit gate areas to teabag should lose most points
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@sizzlingmario4 said:
Double locker saves should be removed but that’s it. Flashlights are fine otherwise
Locker saves in general should be removed
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Do the big funny and mass slug to prevent it
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But bloodpoints
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Only bacon brains chase the beeping trap survivors
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Hag rework confirmed?
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3165653#Comment_3165653
Survivors see each others aura all the time,so I don't think that this would be OP.
I run Open Handed in my full info build but wouldn't mind if we explore something like this. Though maybe with all the added stuff the aura reach extention should be reduced? It's already pretty strong with kindred and wall hacks
The reason its 16m is because it doesn't stack, if it was 8m I'd make it stack
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Yes i literally made it the survivor version of lethal, but wouldn't it be nice to know where your team is at the start
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3165636#Comment_3165636
Literally the only perk in the game that doesn’t do anything without at least one other perk. And it can’t even do that job in totality. #BHVR
Open handed rework:
For 9s at the beginning of the trial, you see all other survivors auras, they also see your aura
The range of auras for all survivors is increased by 16m and the duration is increased by 2s (this effect does not stack)
There you go, it does something on its own now
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20s is a tad too long imo, especially in endgame, 15s is a sweet spot
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They should be added to the hook the survivor is sacrificed on
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@GoodBoyKaru said:
Or we just delete map offerings.
Buff solos. Continue to buff killers. Delete map offerings. Fix the maps.
Instead of deleting them, rework them so that they prevent the realm from appearing
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If you're camping hard enough you shouldn't care about gens
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3164816#Comment_3164816
Huntress literally doesn't know any better. She doesn't count.
Huntress kills to survive, willingly, mostly beasts, but she actually enjoys killing people
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Jonah did enough for the both of them
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@WorthlessBeing said:
https://forum.deadbydaylight.com/en/discussion/comment/3164772#Comment_3164772
More like Rancor everyone for a free mori. I have a whole wall of fame of my Ghostface selfies I take when I mori someone.
Hell yeah, got every survivor yet?
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You should play more for shenanigans, rather than kills or escapes, it'll make the game a fair bit more fun
Alternatively, run the most random build you can and cause chaos
Also rancor sadako is a thing
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Hag can hit pallets to fake breaking them
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I need the perks lmao
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I always slug the no mither user
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Should have done the remaining gens