TeabaggingGhostface
TeabaggingGhostface
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- TeabaggingGhostface
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They MIGHT have found another one in chests, but it does seem sus
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But what if i want to give them a farewell hat?
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This is why killers do the big funny tunnel
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3152018#Comment_3152018
Ok but also killers move slower and take 4 hits to down deal??
As long as survivors also cant escape via the exit, only by killing the killer
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@Jeromy137 said:
If they make shattering hope base kit then they will have to make killer take 16-20 seconds to destroy boons also make boons less audible
On the condition that they make survivors do 12 gens each
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The santa build would love it
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Or play with rarely seen addons, like the one to blink back to og location, run it with bookmark and just be chaotic and random
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It's an unfortunate necessity
If pig or ghostface had a bug like this I'd be sad but accept it, same when clown got put in prison for having extremely potent antidote
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The unhooked survivor should lose collision
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@VikingDragonXii said:
Thank you for showing us all how to exploit a bug expect a Mod to message you and this post getting deleted lol
Its called raising awareness
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@WeenieDog said:
Hook tech is back I see.
Sadako got that og facecamp going on
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@lauraa said:
lmao, i wonder if this was possible on release and nobody realized all this time or if this is some new pasta
We will never know
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@TheArbiter said:
https://forum.deadbydaylight.com/en/discussion/comment/3150677#Comment_3150677
Finally a Killswitch post that makes sense
Instead of the usual "killswitch bc op" posts
Though i do think they should killswitch to collect data, since they should see how everyone does without certain perks
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What if hyperfocus had a limit on the tokens then it resets
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She needs to be killswitched until this is fixed
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Entirely
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@MikaelaWantsYourBoon said:
Well, i won!
No simping allowed
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People were using it to keep people hostage
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Imo bt should be lowered to an extra 5s
As 15s is the sweet spot imo instead of 20, 20 is a bit too long
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They need to nerf bt to 5 bonus seconds, 15s total is a sweet spot
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@Mat_Sella said:
https://forum.deadbydaylight.com/en/discussion/comment/3147185#Comment_3147185
ORRRRRRRRR.
Down the unhooker instead?!
Stop tunneling.
The unhooked survivors like to get in my face
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Survivors would just exploit it
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I'd prefer it if dragon's grip worked like blast mine, where if it didn't expose anyone, it would have no cooldown
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Soon
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Theres a reason my motto for soloq in any game is "######### randoms"
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Only way to deal with foot fetishists is to tpose at them
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You can have it moved back to 4s
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She's from street fighter not tekken
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I think it would be fine if it cost a hook state to use
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Nea, kate, meg and dwight have tons of cosmetics too
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Had some survivors earlier that didn't know what booping was
So they got hats
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Yum yum tasty totem
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Pretty sure they tried something like that and it was abused
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Perk: Banana
After hooking a survivor, a banana spawns in the trial, if you pick it up, you eat it
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@Ryuhi said:
I almost wish Wraith was given the ability to bing bong over 60 times a second, just because of this topic making the comparison.
Why did i suddenly imagine wraith playing the giorno theme from jojo part 5
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Monke mode
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We can lose pips, but not derank
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@deckyr said:
https://forum.deadbydaylight.com/en/discussion/comment/3143140#Comment_3143140
okay. help me understand what scenario you're describing here, because in my mind there's only two situations at play here and you don't seem to be thinking about either of them.
a) if the killer is camping the hook and not going after other survivors, then reassurance usage isn't trolling, it's countering and punishing through consistent and valuable perk usage.
b) if the killer is not camping the hook and going after other survivors, and the survivors are spamming reassurance to troll someone, the killer is not camping and is trying to actively pursue the other survivors, therefore leading to hits downs and a game end
what's the angle that i'm missing?
Survivors can stealth, avoiding the killer entirely, either by the use of perks, or by being sneaky gits, which lets them pop reassurance to grief
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@Yatol said:
https://forum.deadbydaylight.com/en/discussion/comment/3142965#Comment_3142965
i think OP is talking about survivors who use the perk but never actually go for the save even if the killer is nowhere nearby, resulting in a survivors stuck for 90 seconds doing nothing
That, and the fact that multiple survivors can do it repeatedly
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@deckyr said:
https://forum.deadbydaylight.com/en/discussion/comment/3143130#Comment_3143130
what does that have to do with the killer's behaviour?
Survivors will just hide on the opposite floor, being stealthy
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@CrypticGirl said:
Yes, I think the skill checks should continue as normal when Reassurance is activated, but the timer would still be paused.
I'd be fine with that, if the difficulty of the skillchecks is also paused, so they don't become impossible
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@deckyr said:
https://forum.deadbydaylight.com/en/discussion/comment/3143115#Comment_3143115
sure, if the killer does nothing, and then it's technically the killer taking the game hostage, not the survivors. but in any situation where someone gets reassure trolled the killer probably eventually starts getting hits and downs on other survivors and the game ends.
On midwich you can do it from either floor
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@deckyr said:
https://forum.deadbydaylight.com/en/discussion/comment/3143074#Comment_3143074
the killer is free to continue playing so therefore noone is held hostage
The survivor on hook isn't free to continue playing, they're just left hanging there with no way out if a squad decides to keep popping reassurance on them
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@SuzuKR said:
Hook suiciders don’t get a valid opinion.
Neither should griefers holding people hostage
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@dugman said:
Just another example of why I wish the devs would just remove map offerings from the game. The map offerings just exacerbate whenever some abuse or imbalance on a specific map is found that some players want to drive into the ground.
What you're describing isn't necessarily bannable though, it's just irritating. Hypothetically all you have to do is just keep downing and slugging them and they eventually bleed out even if you don't ever hook them.
Map offerings should instead deny the relative realm from appearing
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On the condition that both entrances block anyone in during endgame
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Wanna know something that does technically eat pop?
Repressed alliance, since it blocks the gen for 30s, if the killer waltzes up to you anytime past 15s after hooking then RA denies the pop
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Fun fact, it never was turned off
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3142420#Comment_3142420
We do need more Spirit players but not for the reason you listed. We need to see her more because she is a queen.
Ever played caveman spirit?
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3142010#Comment_3142010
Both sides can already hold the game hostage at base. It's rare even though it happens. Why is this perk under so much scrutiny on the small chance that people use it to hold the game hostage? What's the killer doing in the meanwhile, working with the survivors who do this? No, they're gonna kill the rest of the survivors since it's a 3v1 and then the person on hook will die and be able to move on to another game.
On certain maps, the survivors can be on an entirely different floor being sneaky little gremlins and still are able to use the perk
