TeabaggingGhostface
TeabaggingGhostface
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Comments
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3142370#Comment_3142370
Yes, that's a map design issue that would exist regardless, and the map shape itself needs a rework.
I long await the day map balance is finally looked at
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Sounds like you want to run breakdown
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@SuzuKR said:
Getting 3-genned is literally the survivors' faults. Identify it and break it early. If you don't, that's on you and the other survivors.
The killer can force a 3/4-gen on certain maps (like azarovs), though that's more of a map design issue than anything else
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Don't nerf nurse, rework her
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3142007#Comment_3142007
It’s fine the way it is imo.
The way it works now makes it possible to hold someone hostage
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The only change the perk needs is to either have an opt out feature or to only work once per hook state
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If they're not healing you then its their fault.
You get a thumbs up, since you're running botany alongside it.
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As a perk and once per trial, or an absurd activation condition
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Little shits get the hook
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They should be reworked into preventing the realm from appearing
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Its pretty nifty, especially when a buddy has for the people
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@INoLuv said:
Being hidden for that long is not easy because of the crows, there is no need for a "nerf" to it. The rules are also not objective, either way never hide, in this case give yourself to the killer, otherwise you will get banned from dbd like a cheater if they record and complain about it.
Had a 4 man stealth squad on rpd, game took like 40 minutes
Yes i bled them all out
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There's an event addon that gives a single charge of blight's rush to every killer
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I find grabbing a survivor off the box and carrying them far away is more effective
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@dugman said:
An obvious issue with this is how can the system tell if someone is intentionally missing checks or is just playing badly? I guarantee there are new players who try to pull themselves off hook and they die on second stage because they don’t get what’s going on yet but they obviously shouldn’t be banned.
Also note that disconnects never ramp up to literally permanent bans so even assuming the devs wanted to ban quitting on hook (which I don’t think they do) it wouldn’t make sense for rage quits on hook to be even more serious than disconnects.
All that said, I do think the self-unhook mechanic is a bit silly the way it works. A system I’d prefer is if you don’t have a perk or other effect that specifically lets you pull yourself off a hook then you can’t do it. There’s really no particular need for the 4% unhook thing, it just adds extra randomness for the sake of extra randomness. Then change Luck a bit so if you have Luck you do get a chance to unhook but it’s not 100%, and/or maybe also gives you some other benefit like changing the size of skill checks or giving you a random chance to block a hit with Endurance, etc. That would self unhooks a little less swingy and also as a bonus mean people who want to rage quit actually can’t intentionally speed up the wait time on that first hook.
All luck needs to do is give you a chance at higher rarity items in chests
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The main problem with soloq is randoms
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Make it not work with toolboxes
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Oni would become a monk
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3135498#Comment_3135498
one of main complaint of spirit was something called... the stand-still mindgame. With father glasses, you could stand at pallet in phase-walk and see the blood, then make a decision to go around pallet to hit survivor or stay on same slide.
Another problem with father glasses is that it counter's intended counter-play mechanic of spirit, specifically mother daughter ring.
when spirit phasewalks, she has 1.5 second activation where you have stand-still as spirit to activate phase ability, so the basic premise is that you keep running for 1.5 seconds as survivor, then you start walking because walking removes your scratch marks and eliminates the breathing of the survivor meaning that spirit has to guess in area around her when she makes it to destination where scratch marks last were.
Mother daughter ring is back-wards where spirit does not have scratch marks which means as survivor, you keep running until spirit you estimate that spirit is <12 meters near you then you begin to walk to eliminate your breathing. With father glasses, you can just go to destination where you last saw the scratch marks and look for blood pools which would give approximation for where the survivor is walking.
conclusively, they did not remove father glasses, they reworked and the add-on that it was reworked as is Dried cherry blossom. Note that spirits did not use Father glasses because most spirit prefer to use Stridor as Stridor was better version of Father glasses. while stridor did counter iron-will, it also has secondary passive where it makes the survivor's breathing louder and this allowed you to track the survivor's movement.
if you don't understand what i mean by breathing, go play like david king and listen to how david king sounds when he is running vs how he is walking. you will hear his hustling sound as he runs which better spirits will use to track you. note that a long time ago, these hustling sounds used to be audible in a chase, but at some point, they did this change where when a killer is in a chase, the survivor sounds just seem to be reduced & chase music is so loud that it drowns out these very important sounds. Old Iron will eliminated all these sounds making the survivor a complete ghost towards spirit. Luckily for spirit, you cannot see anyone in phase-walk so you can purposely drop the chase so that you can hear these sounds. its also large reason why iron will was a popular perk because the killer couldn't tell whether the survivor left the loop or stayed at the loop. no sounds and some killer players hated that. it makes you look really stupid as killer.
Tbh they should have removed MDR instead
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3133979#Comment_3133979
Are you trying to say that we have unbalanced killers? Well. I mean... That might suggest we want to rebalance them. Right? And it should go both ways - if some killer is never picked... We should rebalance him. I mean... That's actually healthy for the game and promotes diversity. Is that not correct?
https://forum.deadbydaylight.com/en/discussion/comment/3133980#Comment_3133980
Sure. But you could always get key without any addons... And loosing time with chests is usually not a good idea. Anyway - perks make much more sense as there is by far much higher diversity (also if you consider you don't want flash saves and u ban 2 firecrackers and flashlight only to be flashbanged by someone).
If i want to avoid flashie users i slap my sunglasses on, i just get annoyed at the souped up medkits and toolboxes
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3133572#Comment_3133572
Perks? Sure. There is enough of those. But Items? Common. Ban toolbox, flashlight and medkit. What is left? A (totally useless) key? Or 4x map? :D
But if we limit it to survivors can ban 3 killers (swf as a group or each solo as they are matched (but they are matched together with killer so that it would work)) and killers can ban 3 perks - that would actually work. It would also give feedback as to what killers/surv perks need adjustment. I would appreciate it.
Survivors banning 3 different killers would be far worse than killers banning 3 items, since you can still nab them outta chests
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If killers can ban 3 perks/items in return, then I'd accept that
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We do not want that horribly overpowered perk to return to what it was, its perfectly fine right now
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Discordance is perfectly fine, its probably one of the only perks i would consider to be truly perfect, as it doesn't need any tweaks or changes
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Dredge can zoom away pretty quickly and zoom back to a nearby locker if needed
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Survivor bad
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Time for a selfie
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As a pig main, I'd like straps, workshop grease and medical file basekit, along with a boop the snoot score event, additionally the roar starts when the dash is ongoing and a meme addon to return it to how it is rn
And video tape gets buffed to give you 4 extra hats
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3128946#Comment_3128946
Boons are stronger than hexes, Hag is not threat for Mikaela.
Mikaela is going in the basement
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Can't, killer has dragon's grip
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The only totem queen is hag
Mainly because she introduced hexes
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@Rudjohns said:
Only campers are complaining about Reassurance
I know for a fact that there will be squads who will use it to grief the solo player
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@StarLost said:
On one hand, you can't balance the game around trolls. Reassurance is fine, frankly it should be a general perk not DLC though.
However...
Tell that to the TTV group that refused to finish the final gen and just memed on me on Eyrie using a sabo to turn one spot in the map perma unhookable.
Or the group that sent me to DDS with a last second flashlight switch and stalled the game out forever with double saves.
Or the multiple groups that have decided to play hide and seek to stall the game out when they 3gen themselves.
Or the people who abuse the unhookable spot on (redacted) and (redacted) and force you to bleed them out.
I'm not even going to go into the week of hell where every third game was a group running pre-nerf Boil Over, Exponential, Unbreakable etc. with an RPD or IWOM offering specifically to force you to slug camp them out. You can go back a few months and find dozens of threads on this.
It should be impossible to blind a killer thats grabbing someone out of a locker
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If you unhook me without healing me and the killer is after someone else, damn right I'm gonna teabag at you to heal me
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Trapper is too thicc, I'm running undetectable perks but the clap of his ass cheeks keep alerting the survivors
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A darkest dungeon enjoyer i see
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Does ruin kill it too?
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@deckyr said:
https://forum.deadbydaylight.com/en/discussion/comment/3124465#Comment_3124465
my mind? my mind is about to be blown?
you call this alphabetical, do you?
https://cdn.discordapp.com/attachments/441345780012285952/1006800415939112980/unknown.png
ah yes, the alphabet. famously, W (We're gonna live forever) comes before A (Appraisal). this alphabet? this alphabetical? you're calling this alphabetical?
They're alphabetical, but only with perks of the same tier
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No neutral option?
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@SonicOffline said:
How about you take Off the Record or Iron Will to go with it to reduce your noise in end game? You're already building for that if you take Low Profile, there's no reason to gimp yourself. c:
Off the record deactivates in endgame
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Play some trapper and you'll notice the difference
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Irihead huntress
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Changed to getting a 3k would be nice
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@FushionCactus said:
https://forum.deadbydaylight.com/en/discussion/comment/3121271#Comment_3121271
Gotta try this now
Its a good way to get rid of that little ######### that's been annoying you all game, its even better if the entire team tries to bodyblock for them only to realise you have stbfl
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@Aneurysm said:
Ok my own one I'm proud of mostly because no one really plays against plague that strategically. I'm on a gen, fully infected, plague is chasing an already injured survivor, and I realise that there's only two available fountains left and both are very near me. I run over to one, cleanse, run back to my gen, infect myself again, run over to the other one and cleanse again. She gets her power just after she downs the survivor and loses all her fountains, then doesn't find any of the rest of us until after it's gone.
Tactical cleansing
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Silly piggy thought that the beeping trap was the moon
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About as old as it's fanbase
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3121271#Comment_3121271
That would just make me click twice as fast, you will need to pull me off a chest instead as I will got and get another flashlight because the battery will be out if you do not stop me. Also, that is my flex. I click at killers regardless of how well I am doing. I am a freaking animal, bro. Can't c me.
Go get your flashies, i have my sunglasses on
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I had a stealth squad (just hiding, they were allergic to gens) on rpd a while back, it took like 40 minutes to kill them all
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If a survivor does the clicky clicky teabag if I'm playing pig, they get the forced headpop (grab the little ######### off the box, walking away and let them wiggle off, following them while crouching as to not pause the timer)