TeabaggingGhostface
TeabaggingGhostface
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- Username
- TeabaggingGhostface
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Comments
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Instead of deleting them, make them do the opposite of what they currently do now, make them prevent the realm from appearing
People have been asking for a map ban system, this should be it
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That's a cow
My son Maurice was a horse
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Give demo some pot brownies
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Give clown a feng skin
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Delete the map
Absolute poo map it is
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@StibbityStabbity said:
Make it so survivors can sacrifice a portion of their struggle time to get sent to another hook. When that happens, the killer does not see where they went for 30-60 seconds.
This needs to be a perk goddamn it
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You get your version of reassurance if killers get deadlock that blocks all gens for 3 minutes to combat genrushing
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Fun fact: all cosmetics are feng cosmetics, but some are glitched and appear on other characters for some reason
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/353137/where-maurice
mabye with the tome release he will be here.
One can hope
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@[Deleted User] said:
Still inside dredge
i will find him and i will bonk him with a frying pan until he returns my son
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Nah, they just screw me over anyway
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At least nurse is intended
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Dissolution says no to cj techs
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Imo they could change it by making your chainsaw sprint speed a bit slower
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Soloq needs actual fixes rather than just more perk slots
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I ate 3 ds in a row in the span of 15s, i apparently tunnelled
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Is the bully squad member mad they can't bully the killer one way anymore?
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@Barbarossa2020 said:
Blame the swfs that exploited it on RPD.
You're not allowed nice things because of it.
Tbh its always the swfs fault when survivor stuff gets nerfed
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Let him drink the yellow bottle to get a bigger boost
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@Alcuin said:
To pull this off you have to be part of a skillful and highly-coordinated SWF with the intent to trull/bully. That's the not experience of the vast majority of Survivors and only a small fraction of Killers face such a team and only a small fraction of the time. Eruption should have been nerfed instead. That affects the majority of the Survivor playerbase, which are Solo Survivors.
"Thing that got fixed was not the thing i wanted fixed"
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Locker saves should never have been a thing
0 counterplay (minus our lord and saviour lightborn) and honestly is just unfun to go vs
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Imo the syringe needs to not be affected by healing speed boosts, a flat 16s is fine
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@Zaika7182 said:
https://forum.deadbydaylight.com/en/discussion/comment/3245960#Comment_3245960
https://us.v-cdn.net/6030815/uploads/4UQNL7620TKH/atomizer.gif
If you order now, I'll throw in a second beating, absolutely free.
..
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I do not want to go vs scout from tf2
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Can they just remove the hook and gen bubbles already
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Everyone should be locked in place until everyone is able to move
Perks like lethal and corrupt should also not activate until then
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Give ghostface a global teabag
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3243386#Comment_3243386
Sad Hag noises :'(
She's basement queen
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Trapper is basement king
Bubba is basement camping king
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Don't forget about styptic agent and anti hemorrhage syringe too, those need to work with that
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I would have voted ghostface, but the ghostface in dbd is an entirely new character, so i don't think the voicelines would fit
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Why do 90% of my solo teammates insist on running to the furthest reaches of the map to heal after getting unhooked?
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Imo coup should be a gradually increasing lunge buff
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Survivors should be fully locked in at 15 seconds
Oh you were on the bloodweb? Too bad for you, if i can't level pig when queueing as ghostie then neither should survivors be able to level someone up other than the one that they intent to use
Better still, lock out the bloodweb when in the pregame lobby so that people actually ready up
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@TeleportingTurkey said:
Excluding the specific changes, my main general change would be "all earned extra bloodpoints are going into 5th separate category" so that you can earn up to extra 10k if you bring an addon.
- "The Beast" - Soot (Wailing Bell) - The Terror Radius is no longer suppressed while cloaked. Not changing, there are valid playstyles with it.
- Speed Limiter (Chainsaw/Bubba's Chainsaw) - Chainsaw hits only deal one health state of damage. Not changing, works fine because bubba can still land these 2 hits in one chainsaw rush.
- White Nit Comb (Spencer's Last Breath) - Decreases the lunge of Blink Attacks by -50%. No idea.
- Dull Bracelet (Spencer's Last Breath) - Reduces the maximum blink range by -4 meters. No idea.
- Kid's Drawing (Dream Demon) - Reduces the movement speed penalty of Dream Snares by -10%. I'd make it so dream snares don't disappear once triggered. It will turn freddy into more information gathering killer than antiloop one.
- Rickety Chain (The Redeemer) - Increases the rate at which Survivors break free by +33%. I'd make it so that Slinger's terror radius is back to old numbers with that addon (24 meters)
- Placebo Tablet (Blighted Corruption) - Reduces Rush movement speed by -15%. Somebody suggested to remove speed penalty and just give extra FoV to actually make it placebo. Great idea.
- Memento Blades (Showstopper) - Survivors take 1 extra knife to injure. It should just revert Trickster back to his old state where he could throw knives much faster but required 8 knives to injure somebody.
- Bent Nail (Summons of Pain) - Reduces the amount of Support Chains by 1. Chains can't be broken by pinhead.
- Videotape Copy (Deluge of Fear) - Teleportation does not inflict condemned. TV cooldown is decreased by 50%.
- Padded Jaws (Bear Trap) - Bear Traps do not injure caught survivors. Survivors can't free themselves for first 30 seconds after being caught.
Dull bracelet could make you move at 4.6 while blinks are recharging
White nit comb could reveal the auras of survivors within 8m of you when you reappear from a blink
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Killers no longer get to see gens, in return, survivors can't start repairing gens solo without losing a health state
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Pig can force you to boop therefore she is the strongest
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/351906/item-switching-last-second
https://forum.deadbydaylight.com/en/discussion/comment/3239878#Comment_3239878
https://forum.deadbydaylight.com/en/discussion/comment/3240292#Comment_3240292
It's toxic that devs decided to show what survivors are using in the first place. More so, because killers can bring anything and survivors don't even know what killer is against them. This is toxic. Ability to switch last second is still unfair to survivors. Get over it
Seeing what the survivors bring is one of the few advantages killer has
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@Tsukah said:
https://forum.deadbydaylight.com/en/discussion/comment/3240282#Comment_3240282
Don't forget Yun-Jin, poor girl has a ton of potential as well
She got cosmetics that weren't on release or tome cosmetics
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Survivors should be fully locked in at 15 secs
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@AmpersandUnderscore said:
https://forum.deadbydaylight.com/en/discussion/comment/3237424#Comment_3237424
You already have players who throw the game, and no amount of core gameplay changes will fix that.
If you want to go farther, you can make 'giving up on hook' take their own individual hooks, and the rest of the team is unaffected, but that doesn't seem strictly necessary. I don't believe you can fix the game by balancing around people who don't want to play it. You can, however, make core gameplay changes so the most efficient way for killers to 'win' doesn't also involve tunneling one person out of the game as fast as possible.
What i meant is someone would keep throwing themselves at the killer no matter how many times they get unhooked
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Then you'd get the asshats that throw the game to screw over the team
Good intentions but terrible idea
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I run bond, so i see the kate urbaning about in ormond's main building
Survivors that refuse to touch gens need to be penalised
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@TerraEsram said:
https://forum.deadbydaylight.com/en/discussion/comment/3237070#Comment_3237070
So, technically, flashbang and bomb gen also?
Flashbang no, since that only blinds
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@GoshJosh said:
I’m sorry, bully squad? I find it hard to believe that was even a four-man SWF looking at the perks. And you talk about sabotaging, when no one brought any sabo-related perks or even one toolbox?
If you want to camp or whatever fine, but this seems like a lot of projecting without actually seeing the match.
They could've got toolboxes from chests
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Your idea is good minus the extended break duration
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@HugTheHag said:
https://forum.deadbydaylight.com/en/discussion/comment/3236600#Comment_3236600
Oh that's such a good idea !!
I'd also buff all undetectable effects that don't have a set duration to persist for 1s after they would normally end
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I'd leave the main effect mostly the same, but id make the undetectable persist for 2s, then I'd give it the lethal pursuer treatment and make it give all undetectable effects An extra 2s
