Zaika7182
Zaika7182
About
- Username
- Zaika7182
- Joined
- Visits
- 319
- Last Active
Comments
-
at least southern brothers are on my side in this one
USA! USA!
-
@VibranToucan said:
Auto destroying zombies would be horrible, removing the ability to use them in loops and to you can't check something a zombie is investigating without losing pressure because you are forced to destroy them.
It shouldn't be implemented just as I described it since I didn't spend too much time thinking about the balancing side of it, more of an idea to work with for the devs since balancing game mechanics is their thing, I'd just love to have more stuff from RE against a killer from that universe.
-
@Halloulle said:
I kinda like the idea but I don't think it's gonna be practical. Not just for performance reasons but also because Zombies are a bit too lopsided. - What do I mean? Nemo doesn't usually see how much of a difference zombies make because they're in a different place. And survivors get frustrated by zombies because they have to interact with them and lose valuable time without being rewarded for it. - Just think about how miserable it is to get chased by Victor, get inevitably downed eventually and all of that controbuting absolutely nothing to your score or any tangible, visible reward. Having to interact with zombies even more frequently would go very much in that direction.
If anything Nemo needs some form of mobility
I'd say the reason is not as much for performance reasons but more for fun, having a weapon as a survivor could work well and be fun as hell in Nemesis' case imo, especially after they introduced flame turrets vs the xenomorph meaning that lorewise entity does give survivors a chance at fighting back that is non-lethal for the killer.
-
@Blueberry said:
They've already said for technical reasons that they cannot have more than 2 zombies.
this issue could be potentially resolved since they did update DBD to UE5 i believe
-
@UndeddJester said:
Watching a Background Player 200% sprint just makes me giggle.
Getting hit by a drive by from Scoops Ahoy Steve with a flashbang who ends up in Narnia is as hilarious as it is infuriating.
so true xD
even worse if BGP + Champion of light moonwalk
-
@HolyDarky said:
https://forums.bhvr.com/dead-by-daylight/discussion/411082/alien-xenomorph
It could be possible. The license holder gave BHVR permission to create a Blighted Xenomorph right after it's release which is very huge because it is not a lore skin - for Pinhead, Pig, Demogorgon, Bubba, Freddy, and Chucky we don't have one while we had to wait over a year to get one for Sadako. The license holder also gave the permission for Xenoqueen, Xenoclone, the one from the Aliens vs. Predator 2 film, and an ugly sweater pullover for Ripley. All these are good signs for a good cooperation between them. Alien will also get a new film later this year, Alien: Romolus, while it also gets it's own serie next year. Maybe to one of them we will get new skins or something else. If I remember corretly, the license holder for Xenomorph/Alien is also the same for Predator so maybe we get a Predator chapter when the license holder thinks Alien was a good success and they want to do more stuff together.
However, in the end we don't know what really happens behind the scenes so it also could be that we won't get more for Alien because the license holder don't want it or BHVR don't want it. For example some players thought we will get new things for Saw because from the outside they have a good cooperation (own tome, unique cosmetic for example) and a new SAW-movie was just released and BHVR even posted some SAW related posts on social media. But in the end nothing happened. Nothing is set in stone when it comes to license characters.
thank you for that info, liceneses are a tough thing yeah… and I didn't even know Ripley had a sweater until now :D
-
@Caiman said:
I'd really like a Part 2 update that gave us a Hadley's Hope map with a Colonial Marine survivor.
so true, would be nice to see the colony
do you think Ripley will get a sweater for new year too?
-
@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3700347#Comment_3700347
This would be a ridiculously large amount of work for Nemesis who doesn't even need that much. Just being real with you, this would never happen.
I knoooow, just a fun idea I had to share
-
@Blueberry said:
They've already said for technical reasons that they cannot have more than 2 zombies.
even then I just think it would be cool to have weapons, which will be balanced around few things, for example obviously it will take some time to prepare, aim and shoot just so you don't kill them instantly, then it would obviously create a sound cue for the killer, this is mostly to avoid moments where zombies wander around gens and you have to spend time either going away or luring them away, just doesn't seem natural I think.
-
MMM YESSSS
-
@YamamuraVideoRentals said:
Or Ashley could just be her own unique survivor with her own perks…
Who would like a 3rd chapter for Resident Evil released?
oh yeah, even if some may say its overkill, those chapters were fun as hell…
-
thats true, for Ada would be cool.
-
@Mooks said:
she is more fitting to earlier character designs I agree!
though since then we got super humans as well with Haddie fightings monsters bare hands, Vittorio wandering the Entity’s realm for centuries and picking up magic (and clothes), witches, etc so.. I don’t think Ada and Leon are that unfitting any more.
agreed, but I meant earlier stuff yeah
-
actually since they made it into anti tunnel perk but if you are tunneled than chances are you got hit on borrowed time already and with deep wound DH is useless, it would make sense to have the dash.
@Marc_123 said:
Rework
Old effect - distance. But only one time use per trial.
White endurance flashes are ugly.
-
@Royval said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3696447#Comment_3696447
Dead Hard tormented us killers for 6 years straight and it’s still top 10 in usage what do you mean only 2 uses?
he means that dead hard can only be used 2 times at best, after being unhooked it is activated but for example if pyramid head cages you it doesn't even activate.
-
dude didn't have nemesis :(
-
at least let the survivors surrender when they get downed if there are only 2 left
-
@Brimp said:
The same update where we get base kit blood warden when every survivor is just waiting in the exit gate for longer than necessary.
don't cry😔
whеn wе'll gеt basе kit noеd/bw/nwo thеy will fеar us
-
Thеy won't bring back 5 sеconds, but in its currеnt statе at lеast makе it 2 usеs pеr gamе likе otr.
And for a considеrablе buff makе it so thе animation is fastеr and givе somе hastе to thе survivor, in casеs whеrе killеrs usе thеir powеr to down you as soon as thе stun еnds, disablе thеir powеr for a short duration.
I am all in for thе ds buffs as thеrе is nothing to stop killеrs from tunnеling right now.
-
@Steakdabait said:
they have always been pretty touch and go when trying to drop them on slopes or stairs.
truе but right now it happеns on flat ground as wеll for somе rеason
-
@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/358996/flashbang-bug
Yeah, right? Its so annoying: you throw them anywhere random and if the killer is NOT looking in that direction, they don't get blinded. What a worthless item ...
blind works normally, thе problеm is that somеtimеs it plays thе animation but doеsn't rеally throw it.
-
@Xendritch said:
Yes on the contingency it's a perk and not an item you can bring otherwise you'll see 4 bat lobbies every other game.
also the idea was to make killers immune to bat stuns after the first one for some time, so swfs won't abuse it.
-
@Xendritch said:
Yes on the contingency it's a perk and not an item you can bring otherwise you'll see 4 bat lobbies every other game.
now that I think about it, maybe you can make it like flashbang with gen progress
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3245967#Comment_3245967
I say no to baseball bats but a big YES if it was being able to push pianos down stairs at the killer.
would be fun on garden of joy main building
-
had the same thing twice against myers who did it the whole game and spirit for like the whole endgame, funny stuff.
-
@TheRockstarKnight said:
I'm getting some Friday the 13th: The Game flashbacks. Especially with the whole combat stance.
But in a good way.
Also, I'd take what is essentially an extra pallet over a Medkit any day.
I guess that makes for something more unique than just healing up midchase so yeah...
-
Baseball bat takes an item slot, while holding RMB you go into a stance that lets you swing, if the killer is in the radius during the swing they are stunned for 3 seconds, after hitting the killer upper part of your bat is broken and it can be fixed with build to last one time before breaking completely.
__________________________________________________________________________________________________________
First we need to look at possible balance notes:
You can't use it near hooks when someone is being carried.
There should be a delay between entering a stance and swinging so the killer will have room for counterplay.
You can't stay in stance for too long to avoid camping chokepoints.
A sound cue plays when you start going into stance(a character inhales or smth like that).
If there will be more than one baseball bat, the killer recieves stun resistance after first hit.
This one may be a bit extreme but if bats will be too opressive we can give immunity to killers that carry survivors.
Perks like enduring should also work on baseball bats.
Baseball bats break or may as well exhaust you.
Radius of the swing is around the radius of killers M1.
After missing a swing you get out of stance
___________________________________________________________________________________________________________
Now the way we can implement it in the game:
As a perk
You can rummage a chest to get one baseball bat per trial, they disappear after trial.(Unless you implement them as a whole item)
The perk should also give a small buff to the bat like removing scratch marks after stun for 2 seconds.
And in order to save killers from swfs with 4 bats just add stun resistance after first hit as mentioned before.
As an item with addons that can be chosen in lobby(Purple is a normal baseball bat, pink is covered in nails :D) Same way of countering swfs as mentioned before, they would also rarely spawn in chests and in that case perk can exist as well.
Last one is to spawn 1 baseball bat in a random chest in every trial, they disapear as the trial ends but can be repaired with built to last.
_________________________________________________________________________________________________________
Item visuals:
Just a normal wooden baseball bat, after repairing it will be covered in duct tape and nails.
And maybe add some sort of skins for them like wooden plank or even crowbar :D
________________________________________________________________________________________________________
Sorry for making it a bit messy as english is not my main language but I hope you got the idea, I think it will be fun and quite easy to balance if implemented.
-
@fussy said:
Yeah, let's make Gideon 33 pallet map instead of 25. Or just reset shack pallet 5 times during the match. Sounds cool.
haha so cool
-
@FilthyLegionMain said:
We need more items in general. I was disappointed with flashbangs since you toss them on the ground like rubbish and not like... a flashbang.
agreed D:
-
atomizer.gif@TeabaggingGhostface said:
I do not want to go vs scout from tf2
If you order now, I'll throw in a second beating, absolutely free.
-
@Mooks said:
Just make one of the item variances a crowbar (it could function the same and there are different green and purple toolboxes after all)
and give me Moira.
https://us.v-cdn.net/6030815/uploads/PSRLRM2MR9TU/55709178-6038-4be2-bbc7-7248ae44b28a.png
and Gordon Freeman
-
@WesCravenFan said:
You mean Guardian?
yes
-
Still don't understand why there is no anticamping mechanics in the game basekit
-
@Xernoton said:
https://forum.deadbydaylight.com/en/discussion/350064/afk-farmers
Are you sure it's afk killers and not bots? I can't really imagine killers standing still hitting the air again and again. It would make more sense to run the game in the background.
obviously bots :D
-
delete blast mine/repressed alliance/wiretap too op
-
wholesome
-
I think you should mori after 1-2 stacks
-
Could be just a slow, a lot of ways to make it balanced and the fun part is always there cuz a gun is a gun :D
Might as well add it if nemesis is in game so you have a way to kill zombies that mostly are just annoying and not really a gameplay thing
-
@[Deleted User] said:
Are we talking traditional guns or are we talking guns similar to what the Deathslinger uses?
here is the post that explains
https://forum.deadbydaylight.com/en/discussion/346909/guns-in-dbd-serious-d#latest
-
@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3190312#Comment_3190312
An on-demand stun cannot be balanced inherently.
it can be just a slow or anything else, the idea is just to have a gun :D
-
@SuzuKR said:
No. An on-demand stun would be beyond insanely overpowered and unhealthy design. If you want to play a game you can fight back, play something like VHS.
True but it can be balanced, I just gave the idea.
