TacitusKilgore
TacitusKilgore
About
- Username
- TacitusKilgore
- Joined
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Comments
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Wouldn't even call that a buff. Thats just basic QOL, the perk does VERY little except act as an exauhstion pallet at loops, which is lame. Giving it a little team coordination possibility would be very nice
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Game sense. Thats really it, looping is a skill basically anybody can develop. its not that impressive. But game sense? The best survivors have unparalleled gamesense from hundreds of hours of gameplay and that is skill.
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The backrooms are public domain. Its not possible to make a chapter with them.
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@ZaroktheImmortal said:
https://forum.deadbydaylight.com/en/discussion/comment/2458806#Comment_2458806
Yes but they won't know the moment they're unhooked to just run back to hook like so many do.
They will. Super easily. Theres a gigantic glowing icon on the side of both the killer and survivors screen that gets brighter any time their status changes. (From healthy to injured, hooked to unhooked, etc.) If the killer has even an ounce of awareness and memory, they'll instantly notice the icon change and head back to where they hooked.
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Its not random. When freddy got nerfed, all the super toxic players who were just there for the ez kills jumped ship and went on to the next super easy strong killer. And thats wraith, hes not hard to play but he gets results pretty frequently. Its simple, if wraith ever gets nerfed they'll find a new killer to turn into the next toxic stereotype.
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@GoodBoyKaru said:
Claudette: I was an edgy kid and the only reason I started playing her was because she was black. :/
Then I got attached to her while becoming less edgy and racist. :D
Now I actually really like her lore and character design, and the graphical updates were a massive plus to her IMHO.
David: I wanna lick ice cream off his abs.
Freddy: Old Freddy was really fun for me to play, even if I didn't play him in the optimal way and actually used double blocks just so I could chase people quicker. I just liked his style.
New Freddy: Despite reaching rank 1 I was garbage and he was easy to play so I stuck with him till I got goof at regular M1 killer things, got bored of him and Pyramid Head came out.
Wraith: First character I prestiged, first killer I ever played, he's low-key cute.
Pyramid Head: I think this clip speaks more than I can.
I like the positivity a lot, im glad Claudette became a growing point for you! Always happy to see posts from you. :)
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Theres been a pretty big increase in hacking lately, you certainly aren't alone in this assumption.
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If you're gonna voice a controversial opinion, do it on your main instead of making a new acc and larping.
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THE EXISTENTIALISM IS TOO MUCH!
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Depends. If i have nobody on death hook and i know the survivors are quite good, i tend to assume that the match is basically over and i won't manage to get any more kills. Doesn't mean i won't stop trying though, you can pretty easily facecamp a kill out in the endgame if the survivors mess up badly.
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Theres no point to signing it, but its nice to have hopes.
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unlike overwatch dbd actually has devs who care about their game. (even if they aren't great at developing it) So DBD will never get a DBD2. Devs are committed to DBD even with all its bumps and bruises.
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@Moxie said:
https://forum.deadbydaylight.com/en/discussion/comment/2458355#Comment_2458355
Devs have already said they tried that in the development phase and it was way too oppressive.
I agree he needs some buffs, but that is not the correct way.
The devs keep saying that, but they haven't actually tested it with the playerbase. It could at least be afforded a test in a future PTB to see how the community feels about it. BHVR should know by now they aren't always right
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Claudette mains are selfish jerks. That is the most consistent and frequently true stereotype i've ever seen. Claud mains would let you die on first hook for a single brown medkit if they could.
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Not a dedicated survivor main, but i've picked up a lot of experience on how to loop. One thing people will almost never tell you is be unpredictable. Take unique paths, mindgame often, do things that are unusual. The less a killer can anticipate your next action, the stronger your loop game will be. Chain loops through your unpredictability and maximize your resources, use pallets only when necessary and learn to do things like window fakes and guaranteed fast vaults to maximize the amount of times you can vault at one tile. In general though it comes down to game experience, the more you play, the better you loop. Don't worry too much about looping super well, you'll notice you're doing it better and better as you get into more chases and last longer and longer. It just comes down to plain old practice.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2457026#Comment_2457026
Thats the whole point. Gen slowdown perks are trash. But since killers struggle so much with gen speeds, they take anything that might give them even just a couple more seconds of gen time.
It shouldn´t be like that. Killers should also get meaningful perks and use them to adapt their playstyle. Not to squeeze just a few seconds out of a desperate match.
You put it very well. Undeniably my love of pop is because for a second it feels like im beating back the incredible stress of losing my objective, and i'd probably love it a lot less if i actually had more options. Though sadly i doubt that will ever change anytime soon, BHVR seems very intent on balancing around the sanity obliterating time crunch that is playing killer at the moment. So i suppose we'll have to keep clutching the 4 or so decent regression perks we've got
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2456727#Comment_2456727
Idk,i feel like pop is kinda overrated.Yes there are some situation in which it's decent,but it seems more like a time waste.
You invest time to go to that one gen and to kick it ,so you're pretty much trading map pressure for a little bit of slowdown.
Not like we have much better slowdown outside of ruin right? Guess i just really like it. Wouldn't be suprised if it was confirmation bias, i just feel naked without it equipped. So many moments i see a nearly done generator and think "i could've prevented that gen from completing with pop"
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Literally the only god tier nurses i have ever encountered slug super hard with IF and startstruck. God tier nurses are different to ever other god tier main in the game, because they are not only confident in their skill, they revel in the destruction of being godlike at the best killer in the game. I have seen plenty of godlike huntresses that only run BBQ, or god tier spirits running only stridor. But nurses? Never ever. The best of them know they are the best, and will not hesitate to brick your entire team in the first 3 minutes of the match and move on. They're like hurricanes, emotionless and destructive.
I've seen a few. They all terrify me. I don't think they are human.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2456727#Comment_2456727
I don´t agree. Killers that get some significant amount of kicks out of pop, usually don´t need it anyway, because they already get enough hooks. On the other hand, killers that would need the regression of pop, don´t get enough hooks to make a difference.
I disagree pretty heavily, i use pop on every one of my killers and its saved me so many games. Theres basically no other perk in the game i have such a loving relationship with compared to pop. I think its incredibly underrated, people really don't give it the credit it deserves, plus considering it isn't a hex its basically one of the only perks in the game that can significantly reduce a generators progress and you are guaranteed to get it at some point since it synergizes with your only objective. I highly reccomend you run it for a bunch of games, i think everybody should. Its a perk i really think more people would love if they stopped being afraid that it won't pull through.
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please don't be stupid guys, i know the dbd forums are well renowned for bad takes but this is a very obvious troll lol. New account and everything so they don't get criticized on main.
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Thats the entire point of basement. it funnels survivors into an incredibly unsafe environment. It would defeat the entire purpose of the basement, its a dangerous place you don't want to be caught in. Not every part of this game needs to be incessantly tweaked for "balance." Some parts of the game are MEANT to be unbalanced. Its an ASYMMETRICAL game. Some aspects of this game favor one side more than others, in this case the basement favors the killer. Pardon me but the implementation of a dual entrance basement is completely braindead.
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@Clowning said:
It'll take 0,1 seconds before people start blocking good players to make their games easier.
They'd have to block thousands of people. The bar for "good" is pretty low in DBD. They could block as many people as they'd like but they'd never truly get rid of people of equal or better skill than themself.
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@Triforcer said:
https://forum.deadbydaylight.com/en/discussion/comment/2456727#Comment_2456727
True, but I don't think any of the other ones (surveillance, eruption, etc.) justify the time sink.
Absolutely. Unless you are running them to synergize with pop, they are pretty much useless. Blight and nurse are the only ones that really get any use out of them, and thats mostly in meme builds.
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If you equip pop, all killers have time to kick gens. It more than makes up for the time you'll take to walk over and kick the gen, its a great perk.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2453900#Comment_2453900
I feel like to draw this with Spirit in it
Do it do it do it! we need more c3 memes in the world
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2456694#Comment_2456694
Thing is, if you want to tunnel someone out of the game, you don't need to count how many times they've been hooked. You just keep hooking them until they're out.
Without this information, it's easy to lose track of who's been hooked how many times, and accidentally tunnel people out of the game.
So I'd say the lack of this information leads to more tunnelling.
True, i try to always run a mori to know whos dead and who isn't when i down them (if i have one avaliable.) so i don't merc somebody way too early, since it feels mean. But i think BHVR is mostly balancing around the idea of tunneling. Theoretically, there would be a small amount of situations where a killer might use the info to tunnel, and because the idea is there its likely BHVR will never give that info to the killer. If you wanna be nice, you'll probably just have to stick to keeping track of whos gotten hooked.
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The issue is it could end up promoting tunneling. Killer and survivor HUDs should always be different, because they require different forms of information to be fairly balanced.
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I don't care if almost nobody plays him, he is quite literally the worst killer in the game and has absolutely nothing going for him. Hag does traps better, legion does m1 killer better, literally any shorter/quieter killer mindgames better, trapper has absolutely nothing in his kit that another killer doesn't already do better. Undeniably he needs a serious rework to bring him back up to speed with modern DBD. I say once we help him out of the viability hell hes stuck in we can move on to the other killers who need it.
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Original? Elodie. I just like her cosmetics a lot, Kate is a close second.
Lisenced? Heather 100%. Not gonna call her cheryl because it just feels too weird, but im a huge fan of SH so heather just feels right.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2456589#Comment_2456589
wait so the female character dont get the sound at all, not even the male version? that sucks.
Yeah, its pretty lame. They maintain their normal voices without any robotic distortion to them. I Imagine this is because the mask doesn't actually distort the audio. but is a completely different audio file that gets loaded in when one of the male members is wearing the mask. My theory as to why the female costumes do not get it is because the outfit itself is for joey, one of the men. So they likely didn't intend for it to be worn on any of the female characters, thusly not coding in an audio file to replace their voices too.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2456572#Comment_2456572
this! we nee to know
@[Deleted User] said:
Ah awesome, so it does work on the mask. If you use a body of julie or susie, is there robotic versions of their voices too?
Sadly no. I tested it on every body cosmetic they have. The mask SFX does not include any of the female outfits, and is limited to the male outfits if you want the special sounds. Nonetheless the mask still looks super great on some of the female outfits, well worth it even without special sounds. Hoping they'll update it to include the female voices, until then though heres some examples of some of the female outifts with the mask.
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Sprint burst easily. I love DH because of its utility and the fact i don't have to scoot everywhere, but SB is my next best option.
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The blight ended last year, we are no longer getting blight events (assumedly) so no more blighted skins. Hopefully we get a new spin on the yearly halloween events thats as good (or better) than the blighted events. Anything but the anniversary honestly
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I say its fine, you can't lunge through pallets anymore and get a hit while you are actively having wood slammed on your head. For the most part, its just buggy. It shouldn't play any audio or make any blood splatter, since not getting the hit means the server actively deduced that you did not hit them, and thus did not injure the survivor. Survivors don't really have "Pallet I-Frames" so much as the server registers whether your m1 connected before you were stunned. If you were stunned first, because of spaghetti code, it'll play all the SFX of a survivor receiving damage, but they won't actually get hurt. As im sure you've noticed as survivor though, you don't ever see the killers melee connect with you. On your screen you got a perfectly normal pallet stun. Its all server side, what looks like buggy baloney to the killer is a perfectly normal interaction to the survivor. All that really needs to be fixed is synchronizing what the killer and survivor see when interacting with a pallet. Overall should make for a less frustrating game when they do this, no more jaw dropping "HOW DID THAT HIT ME???" moments, and as a killer you won't really notice it much since you'll just be playing normally, minus the ridiculous hits.
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Non meta perks. I don't really care about meta perks being changed, it is inevitable. What i want is bad perks being changed into decent/usable perks. We need more opportunities for fun rather than worthless gimmicks that rarely work (looking at you MoM)
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@Squirrel_Thicc said:
Female survivors have always been favored over males in the cosmetic department. They usually get waaay more skins. Usually better ones too.
Jeff mains are the most opressed cosmetic minority, we need to create a charity fund and assure all our favorite jeff players finally get a good cosmetic
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How could you deceive me like this?
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Putting oni below epic tier is a criminal offense. Oni's theme slaps harder than a kanabo slammed by a 300 year old demon samurai.
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Yes, basement trapper has gotten me this so many times and its very very fun. You're carrying a survivor down the steps and you hear from behind you [SNAP, SNAP, SNAP] and turn around to see 3 helpless survivors stuck in traps around the shack. It is oh so glorious.
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@xenotimebong said:
Check the end game screen and you’ll probably see it was a Wraith. They cloak, stand in a corner and let the match play out so they can derank.
Could also be an enviromentalist wraith, they're very wraith meme wraiths that just stay cloaked the entire game and watch what survivors do. Its a bit hard to notice they're around if you think there isn't a killer in the match.
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No. Some cosmetics are purchasable with iri shards, some are purchasable only with cells. This is pretty normal for any game that has an ability to "earn" skins through gameplay, some will simply be purchase only to incentivize people to buy them, thus making the company money.
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Freddy not only has control over when they appear, but where they appear too. He can make safe loops suddenly much less safe by placing a fake pallet on the other side of the loop, confusing the survivor as to which one is real. Docs pallets can literally appear directly infront of you and dissapear if you get to close. They aren't convincing.
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@lemonsway said:
Yes. It's absolutly fine, do gens, open gate and leave. Whoever dies, dies, at a moment you have to make a choice, the choice of saving someone, of going for a Totem or a chest or simply trolling the killer has a consequence, if that consequence is NOED then it's your fault, you should leave.
NOED only hurts bad survivors. I don't see any decent killer relying on NOED for a measily 1 camp kill...NOED just like any and all Hex Perks only works on beginer ranks, where survivors don't know anything, and they don't know anything cause the game's Tutorial is still trash after 2 updates, still doesn't show you totems, obsession mechanic, different vault speeds, doesn't teach common loops and how to loop, etc,etc, i've written this in so manny damn posts it's riddiculous BHVR doesn't have a Tutorial for those basic core designs of the game. They made the Obsession a thing in all matches so killers wouldn't tunnel out of fear of DS cause DS creates an Obsession so if there wasn't an OBsession there wasn't DS and yet the tutorial doesn't explain the existence of teh Obsession Mechanic.
that wasn't a simple yes or no
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Don't quote me on this, but a redditor from the sub mentioned that BHVR said it was because separate art teams worked on the last 2 skins, and were not informed that Joey/Susie were seperate characters from Frank/Julie. This probably happened because their models are named something like "Legion Female 1" and "Legion female 2" in the model files instead of their unique character names.
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Mad grit demo. I love going against it as a survivor, just seeing your teamate go down then hearing halfway across the map a series of consecutive roars. Funny as hell
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Make sure to get plenty of therapy for all the sanity you lost along the way, congrats mate
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https://www.youtube.com/watch?v=XMUt0k1Kqzc
You can just say you're mad, you know.
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Killer perks have very strict aura reading limits for a reason, killer thrives of information and is required to make most of their plays off of what they do and do not know. This is why we have never received a killer perk that increases the range a killer can utilize that information.
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I love that game, but i'd be lying if i didn't say being a medic main since 2011 has legitimately made me a much less sane individual. Tf2 was my childhood and continues to be a source of entertainment, i don't play it anymore but i basically watch content on it daily.






