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TacitusKilgore

TacitusKilgore

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TacitusKilgore
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  • The only dev exclusive cosmetic is the CREW shirt. Every other exclusive are primarily related to real world events, charities, or other miscellaneous happenings that warrented a celebratory cosmetic. However the fact that the devs can wear any of these exclusive cosmetics can mean by technicality they are all dev cosmetics.

  • My theory is that just like any food source, hope is finite for the entity. It slowly bites off chunk after chunk off a survivors soul, and as stated in the lore this progressively turns them into emotionless husks. The trauma, the anguish, the desperation, it basically breaks them down into mindless hopeless zombies the entity ceases to have a use for and discards them. I Don't think the entity is inefficient as much as it is aware that humans are in indefinite supply, and can be replaced easily with its universally god like power. If there was a smaller quantity of humans the entity could utilize, it would likely be MUCH more efficient in how it consumed hope.

  • Its obscene how obtuse the loadout section is. Little changes like these would make it so much more bearable to do simple build changes for my killers. I would also love to be able to save personal outfits so i don't have to requip them every time i try a new look.

  • The hill bug from not so long ago. The amount of times i got stuck there for the entire game were so numerous that it pains me to even remember.

  • I don't personally really care. Survivors that are BM'ing and careless about my presence are usually non-threats by the endgame because of their arrogance. As the wonderful wayne june once said, "Pride often precipitates a dizzying fall."

  • theres no reason NOT to tunnel gameplay wise. Its more about being empathetic towards other players and their experience with the game. After all, they're living beings trying to have fun just like you.

  • Im MUCH more bothered by sprint burst. Out of position? Just run away at mach speed! No loops in sight? Good thing you've got pocket lightpseed to get you to one! Rightfully earned instadown coming your way? Nope! Seeya nerd. Deadhard cant fix a lot of the above issues which are exceptionally beneficial to killers. Sprint burst can do all of that and more, though. I hate it so much more than DH.

  • its not about what killers use stridor. Its about the principle that its simply just bad balancing to buff an already strong perk to nerf just one killer. Iron will is a very popular perk, and has basically neutered stridor permanently, its practically useless now because nearly every game will have at least 1 iron will player. It should be common sense that soft-removing perks from the game is not a healthy way to balance.

  • Thematic killers are personally who i think are some of the funnest to go against. Blight, Nemmy, Demo, Billy, all of them have this really intense theme and energy that makes getting chased by them quite fun. It also helps that all of their powers provide an interesting experience throughout the match.

  • What a chad, true to his word

  • A role that requires you to juggle multiple people at once is always going to be stressful. Theres no way to really change that, a killer has a lot on their mind no matter what they're doing and thats just naturally stressful.

  • I used to main the twins pretty heavily before good ol' nemmy released. My reccomendations are to stick into groups and stay near windows. Viktor at his base speed (and with his non purple speed addons) simply cannot rotate fast enough around the majority of windows, making him a non-threat. In groups, viktor is unable to effectively slug unless charlotte is a few meters away. Sharp corners are also a huge pain for him to deal with, especially since a missed pounce with his huge hitbox results in him slamming into the wall and being vulnerable to a 360 spin kick.

  • I feel like NOED is a bit of an overblown non issue. Its more often than not, a very temporary bandaid to a match already lost. If you're lucky, you get an extra kill or two. If you're not, you get maybe 1 or 2 downs and its gone, if you even get any downs at all. A lot of killers who run the perk also aren't very great at the game, making the perk even less threatening since its often used by inexperienced hands.

  • I know a lot of people want the keeper really badly, but i think due to his similarity to Phead, Stefano or Anima would be a lot likelier as candidates. Stefano is a pretty classic cut and dry serial killer, which fits the game perfectly. And anima is just generally pretty creepy, which sort of also fits what the devs seem to enjoy choosing.

  • I think BHVR is very big on keeping the killers tonally consistent. They're a big part of the gameplay loop, and so keeping the tangible threat of their presence i imagine is a big priority.

  • Spirit or bubba, undeniably. Its very common for people who play them to enter the match with a super toxic mindset that makes it unfun for everybody. This historical toxcicity synonomouys with their players has elevated them to basically an ascended level of hate status.


    Edit: Oh and old legion. Never in my time playing this game have i ever seen such consistent DC's than on his release.

  • Im trans myself. Im not a super detailed talker, so i'll just keep it simple. Trans men and women, in every aspect, are the gender they transition to. "Biology" in the argumentative sense, is primarily used as a cruel zinger to spite trans folk and other people under that umbrella. Trans folk, nonbinary folk, etc etc very much want to be adressed as, and expect to be treated as the gender they identify as. Theres a lot of hubbub about it from cis people since they aren't in that space, and thusly are often pretty confused about what being trans entails. But basically the simplest way to go about it is just refer to them like you would any other man/woman. They'll appreciate it a ton!

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