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@Voodoo_Thirsty said:
https://forum.deadbydaylight.com/en/discussion/comment/2838557#Comment_2838557
You read my entire post, processed it and acknolwedged it?
I'm glad I got through :)
Nope, I stopped reading after the part that proved me right.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2838529#Comment_2838529
Same goes to the OP, a player that should know that DBD CAN cause epileptic seizures due to the nature of having toggleable flashlights. Unless the OP was a newbie that didn't even know the existence/function of a flashlight, he/she should NOT have brought an epileptic family member to play a game where such outcomes could happen.
That's the OP's fault, not BHVR's.
yeah, but that wasn’t a direct response to the OP but under the assumption that the OP brought an epileptic family member to play the game while knowing about the existence/function of a flashlight.
and that’s not victim blaming as Op wouldn’t be a victim here at all.
The post right above you:
"yes I did blame the OP and it was well-justified."
I rest my case.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2838503#Comment_2838503
As I said, probably it’s just me having a different definition on blaming. And no one said the person is to blame completely on their own and everyone agreed BHVR is to blame partly as well.
also the phrase ‚victim blaming‘ is something I find very much not fitting because i associate it with other topics and it’s kinda downplaying those cases..
https://forum.deadbydaylight.com/en/discussion/comment/2838502#Comment_2838502
Completely agree here.
(I really hope some kind of warning will be added tomorrow btw, as there have been issues raised and acknowledged by BHVR regarding the new killer and photosensitivity)
The exact phrase was "That's the OP's fault, not BHVR's." How does that not meet the definition of blaming?
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2838479#Comment_2838479
i guess it depends on someone’s definition of blaming. I would say it’s not blaming when saying people that suffer from epilepsy should not solely rely on warnings but take some precautions and inform themselves if a videogame might be risky for them.
actually even I do that to some extent without even suffering from any kind of photosensitivity or anything similar…
I would consider it blaming when someone actively says something to the extent of "It's your fault." Which was said in this thread.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2838429#Comment_2838429
Frankly I haven’t read your whole post (and I was kinda wondering if you actually meant to tag me as most stuff I have mentioned myself) but something caught my eyes:
I absolutely cannot stand when people blame the victim in regards to any type of illness or disability
its not blaming if people say that a person has to take precaution on their own. That doesn’t mean the person gets blamed or that the company isn’t to blame at all.
and again neither I nor anyone ever said that a warning shouldn’t be added or that BHVR shouldn’t fix the flashlight issues. I am actually Someone that is pretty much permanently asking for accessibility options and settings in all regards and have mentioned it often in my feedback for the devs.
I mean, there absolutely was some strong blaming going on in this thread.
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@GeneralV said:
The moment you remove a perk from your build, is the moment you need it.
*remove Blast Mine*
*next hotfix renders Killers immune to everything except explosives*
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2835581#Comment_2835581
My love for the subject doesn't make me blind to its flaws, TAG.
Flaws that I myself pointed out and came up with ways to fix, I might add.
Ehhhh, I'm not sure I am convinced, admittedly. But I respect your opinions on the matter nonetheless.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2835518#Comment_2835518
It is not a matter of gatekeeping.
Say, imagine you are in a school, and you wish to learn geography. You can talk to every single student if you want to, and they will have their own points to discuss, but the best approach is to talk to a geography teacher, because they are the ones who studied and dedicated themselves to the subject.
I am not a top tier player, nor one of the best killers around, but I am dedicated to Freddy. Just ask around.
I was merely asking OP, in a comment that was not directed towards you, to leave the talks about the subject to me because of this very reason.
You strike me as extremely biased toward the old, so forgive me for being skeptical of you being the most reliable source of information on the matter. :P
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At this point, I'm thinking that the issue is less the anticheat and more the Epic free week thing that likely armed cheaters with endless amounts of free accounts.
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Change Diversion's condition to a straight cooldown. NO reason at all to add multiple layers of conditions to the perk.
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@Ripley said:
https://forum.deadbydaylight.com/en/discussion/comment/2834202#Comment_2834202
If they bring spiders they'll have to do something about arachnophobes. It's such a common phobia. Even a survival game with insects had to make an accessibility option for it.
Considering that they took a fear of clowns and literally turned it into a perk, I highly doubt that will happen.
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2832532#Comment_2832532
I think I once read something about her wanting to impress frank
That's in Legion's bio, yes, but that's not tragic backstory. If anything, that pushes her more toward irredeemable.
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Not so sure anout Julie, tbh. Susie definitely seems like she was roped into something she wasn't cool with, but there isn't really much suggesting that Julie wasn't willing to commit to murder.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2831284#Comment_2831284
Nurse disabled = sluzzy has more time to spend on the forums = everyone wins
You and I must have different definitions of "wins."
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2831214#Comment_2831214
just take a flashlight and shine it directly into the players eyes. They won’t see the board anymore, ez.
Don't forget to start repeatedly crouching over them while they are doubled over in pain.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2831070#Comment_2831070
Just because it's not programmer doesn't mean they aren't diverting resources. It still takes money,someone from BHVR had to be involved to make sure that it follows the main game. A company only has so much resources and adding a new product will enviable take resources from somewhere else.
Lol, that's not how licensing works.
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@dugman said:
And the page for the game is on Boardgamegeek now. Not much there yet but the brief overview and that it’s for 3-5 players in 30-60 minutes.
https://boardgamegeek.com/boardgame/358246/dead-daylight-board-game
"Repair four generators and open the exit games to escape and win!"
SURVIVOR BIAAAAAAAS
/s
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I have a feeling that I'm going to need to rely on homebrewed material to be able to play as The Pig. :P
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@deKlaw_04 said:
I 4k with trapper every game with no addons or perks. Also without traps in high mmr😤
I have a higher MMR than Yugi Muto. Don't get better than that.
Nerf Deja Vu.
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I am indifferent to the mask; as for seeing anyone wearing it, I treat them the same as I would anyone else (I try to sacrifice and/or kill them).
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I'm not so convinced that the color of the age some people are describing is "golden" so much as "rose-tinted."
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2828615#Comment_2828615
actually there is one situation that allows you to escape through the exit gate with an active trap - its when the killer carries you past the trap trigger point and then drops you.
they did that so Killers couldnt just down you, pick you up and then execute you in a matter of seconds by forcing you through the trigger zone to pop your head and forgoing the process of hooking you.
it is a very specific scenario though and i doubt you'll ever see it play out in an actual game.
Also true. Not sure how I forgot to mention that.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2828675#Comment_2828675
I ve seen it myself too next time I will try to force it if this repeats again it must be true and if the surv actually get killed it was a hacker.
You've seen it wrong. There's a perfectly valid explanation for what you saw (the trap was not actually active). There is no logical explanation for what I saw other than "you die if you try to crawl out".
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2828594#Comment_2828594
Thats not what the guy who got slugged in the exit gates think
I've seen it happen myself. Your opening post is wrong.
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That isn't true. They'll still die if they crawl through the Exit Gate with an Active Trap.
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2827947#Comment_2827947
You physically can't get 4 Kills with TP because of the penalty you get for Evil Within after killing someone. You can get 3 at most.
Theoretically you could by waiting till the last second of Tier 3 and then kill someone, if you enter Tier 2 during the Kill animation you won't get the penalty on Evil Within. But you'll have to do it 3 times, which under all circumstances is practically impossible.
Fair enough, that makes sense. I forgot to account for the hefty penalty to EW that you get when you use the insta-kill.
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@MrDardon said:
Most swear on Tombstone + Tuft of Hair. I personally think that Judith's Tombstone + J. Myers Memorial is better since you switch between Tier 2 and Tier 3 all the time, making sneaking up easier. If you approach someone with unlimited Tier 3 they gain so much distance can and easily jump into a locker.
Perk wise, I'd go for consistent slowdown + PWYF.
- Play with your Food
- Corrupt Intervention
- Deadlock
- Monitor and Abuse
Those are my go to Perks when using Tombstone. Deadlock and CI give you free extra time to stalk Survivors, PwyF gives you the needed speed and M&A gives you the sneak up factor.
What about Tombstone Piece + J. Myers Memorial? If I had to guess, the odds of you getting two or more kills off a single Tier 3 with Judith's Tombstone is low if you're not also using Fragrant Tuft, so why not use the Piece for the lesser penalty to the amount of stalk needed to hit Tier 3 (and I guess no speed reduction in Tier 3 either)?
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I don't play Survivor that much, but even with that in mind, I almost never face the Pig. Kinda wish I would a bit more, tbh.
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Demand the Clown to remove his shirt and fashion it into pants for other characters.
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If there isn't a tip that says that you can crouch to avoid tripping Hag Traps, there absolutely should be. Seeing a Survivor run in your direction to unhook you at full speed while you know there is a Hag trap right next to you feels like being tied to train tracks in a black-and-white movie.
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I got lucky and did it in only three attempts despite being really bad with Billy.
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@Aurelle said:
So I decided to try a new build with Head On, Quick And Quiet, Blast Mine, and Flashbangs and the killers I went against were not happy with it.
I had this one Bubba on The Pale Rose who I kept stunning with Head On and Blast Mine. Safe to say, he was not happy and camped me. Then I had a Artist who tunnelled me because of Head On. Then I had a Nemesis on Eyrie Of Crows who also camped me.
It's like I'm not allowed to have any fun in this game without getting tunnelled or camped. 😑
I mean, you're allowed to bring that build. Much like how they're allowed to camp/tunnel you.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2825542#Comment_2825542
you seem very difficult to please.
I already explained in another post what it would take to satisfy me regardig DS.
@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2825542#Comment_2825542
So if you don't tunnel them out midgame, they get a free escape later? So then you must be tunneling then out mid game, so how exactly do they still have DS?
By that logic blast mine becomes pretty useless too, but you know that's not the same thing.
I'm sorry the big bad DS is making you think about how and when you hook survivors. I don't know what you want. Well I do, you want to be handed a free pass to ignore survivor perks at an arbitrary point in the game just because it's easier for you than getting better. What I don't know is why you believe that to be a reasonable request.
What I am saying is that a perk designed to discourage tunneling should not encourage Killers to tunnel ASAP so that it does not give Survivors a near-guaranteed escape at the end of the game. That is bad design IMO.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2825380#Comment_2825380
1. Again, lol people who use "punish" when talking about a game, make me question their level of maturity. You aren't being "punished" because a player took a perk and used it on you, any more than a survivor is "punished" by being hooked. Both are just parts of game flow.
2. Well then, don't tunnel.
3. Again, it's about timing. I am talking about specifically stopping D's from being active at the end of the match. The only way to stop a 1 time use perk on either side from being active at the end of the match is to get the player to use it sooner. You could also just be a good enough killer to put everyone on death hook by egc, then it won't matter, because anyone you hooked at end game would die immediately, no DS at all.
Here's why I say this is ridiculous. In all my years, I can't think of a single other team based multiplayer game that disables one sides perks, abilities, powers, etc just because the game is close to over. Of course, I've only been playing games since I built my IBM 286 back in the day, so maybe you can enlighten me and tell me a game that limits the powers of one side just because the end of the match is near.
The entire premise of this thread is basically "wahh, why can survivors still have their escape perks just because they didn't use them earlier" what's next? Should we stop bubba's chainsaw from working if the game is in the end phase?
1) "Punish" is a frequently used term in the video game community to refer to a player suffering a strategic reprecussion for a particular action. I don't know why you are implying that it is not universally accepted terminology.
2) Then that person gets a virtually guaranteed escape during the end game.
3) Two Killer abilities become partially inert once the game reaches its final phase (Pig's RBTs and Freddy's teleports). So yeah, the whole argument of "no other game does this" just makes no sense. Also, "eat the DS" or "just hook everyone enough" are not acceptable counters. One because it means you have to actively play into it, which goes against the entire notion of playing around it, and the other because it is a glorified way of saying "git gud."
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2825414#Comment_2825414
Yeah, that was me yesterday. I was done after that. So frustrating.
I don't get the 99 doors thing, if you do it, stay by door to open it.
In my case, if she opened doors I could have ran out and if she took a hit , definitely would have made it.
The 99 door thing is to make sure EGC doesn't screw people over if they take a long time rescuing everyone. This goes triple if some wildcard decides to bring in Blood Warden.
Of course, whoever 99s the gate has gotta make sure that they or someone else is not too far from the Gate so they can immediately open it as someone is desperately trying to run from the Killer toward that gate.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2825205#Comment_2825205
1. Punished. Lol
2. Yeah, according to the game mechanics "tunneling" apparently just means hooking the same survivor again before they heal anyone or touch a gen/totem. If you played well enough prior to end game it honestly wouldn't come up, but I've never been a fan of "get good" as an answer, so I provided actual counters to avoid the specific instances where you find yourself trying to rehook someone at end game when they have DS active.
3. "Anti-tunnel perk" doesn't mean the same as "perk that completely makes you immune to being tunneled". If it did, then DS would be able to be hit indefinitely and without any sort of skill check, which would just be absolutely broken. All it has ever meant to be is a single chance at getting away. As killer you can either play around that fact, or I suppose you can just keep coming here asking for unreasonable changes to make up for you not wanting to strategize in match
1) Yes, absolutely punished.
2) Yes, that is the generally accepted definition of tunneling, is it not? The counters you are suggesting are not good and signs that something is still wrong with the perk.
3) You cannot tell me to play around that fact if you are simultaneously telling me to actively play into it. Those two things are mutually exclusive.
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The correct answer is Englund Freddy.
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2825193#Comment_2825193
I had also noticed that I often thought "Someone else will get them" "That person is closer" or "They look like they are going for the save" when someone had Kindred.
So I stopped using Kindred, and now just go save whenever I can / it most benefits the team at the time.
Sometimes information can be as much of a burden as it is an asset.
Alternatively, still use Kindred and use that info to make the save if you see no one else is doing it.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2824526#Comment_2824526
I didn't claim it was. This thread is about DS in the endgame. The easiest way to avoid DS in the endgame is to bait it out when you have time to eat the stun
And that to me is a sign that something is still wrong with the perk because it means you can't avoid it without being punished.
@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2824539#Comment_2824539
DS is an anti-tunneling perk. Survivors can still get tunneled after the gens are done, right? The perk is fine and it's doing what it's supposed to do. No, it does not need to deactivate. This is crazy to me.
If it's an anti-tunneling perk, why is the other person in this thread telling me to tunnel someone if I want to avoid it during the end game? Is that what it's supposed to be doing? Encouraging people to tunnel early to get it out of the way?
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Tampered Timer + Double Gears Baybee
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2824539#Comment_2824539
I do wanna say I don’t do it to be toxic, it’s just one of those “YES” moments.
Yeah, I think this would make the perk perfect.
@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2824539#Comment_2824539
I do wanna say I don’t do it to be toxic, it’s just one of those “YES” moments.
I didn't say it was toxic. I said the perk lacked reasonable counterplay.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2824526#Comment_2824526
I’ve already explained why.
Because you like hitting Killers with DS at the Exit Gate. :P
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2824511#Comment_2824511
I meant I disagree that DS needs more changes.
I asked you why.
@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2824517#Comment_2824517
It's a way to counter having to deal with DS in the end game.
I said that intentionally triggering DS is not a way to avoid triggering DS. :P
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2824492#Comment_2824492
I'd like to be able to buy captain Morgan pre-mixed with Dr pepper, but we don't always get what we want. The counters are there, if you are too worried about someone crawling away, or taking a quick stun in a more favorable part of the match to use them, that's your problem.
Counters are not there. "Intentionally trigger DS" is not a way to avoid triggering DS.
@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2824411#Comment_2824411
What would the compensatory buff be?
I'd be fine with removing the once-per-trial condition.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2824501#Comment_2824501
I’m sorry but I have to disagree with you. I think DS is in a good spot.
Why? You just told me that my only options to avoid it during EGC were to either slug it out, which does not work, or to eat it early, which is actively contradictory to its purpose as an anti-tunneling perk.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2824492#Comment_2824492
Those are your only options bud.
Seems to me like a good indication of DS needing to be changed in some way, if there's no way to avoid it without being punished.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2824485#Comment_2824485
Then either tunnel it out of them beforehand, or slug them after. Those are the options that provide a reasonable chance of success
I'd like an option that does not involve eating a DS. The second option does not work for the below reason:
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2824470#Comment_2824470
Not reliable to lean on in the slightest.
https://forum.deadbydaylight.com/en/discussion/comment/2824472#Comment_2824472
How does that stop them from crawling out the gate?
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2824476#Comment_2824476
It doesn't, unless you slap them down far enough away, if you want something that always works 100% of the time without fail, try single player games.
I don't want something that works 100% of the time. I want something that has even a mildly reasonable chance of success. Them being unhooked with DS active during the endgame has close to 0% chance of being caught again (assuming the player in question is not bad).
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2824462#Comment_2824462
Hey you never know the survivor could miss the skill check!!
Not reliable to lean on in the slightest.
@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2824462#Comment_2824462
Slap em down, wait for their friends to come try to pick them back up.
How does that stop them from crawling out the gate?
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2824452#Comment_2824452
It’s not the worst idea but it’s also not a good one. I understand it’s frustrating for killers to get hit by DS/BT at EGC but tunneling is still tunneling.
Tunneling and camping can be beat during the end game. DS cannot. :P