Avatar

TAG

TAG

About

Username
TAG
Joined
Visits
9,205
Last Active

Comments

  • @Saitamfed said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863926#Comment_2863926

    I mean, you don't really know what's going on on the other player's end so... and besides, you can't force a player to stay, this is a game.

    Luckily for you, the game does not force a player to stay in the game if they don't want to. ;)

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863397#Comment_2863397

    I'll second that because I've never gone afk playing this way.

    https://forum.deadbydaylight.com/en/discussion/comment/2863407#Comment_2863407

    The point is it really bad game design? Over reliance on random outcome often isn't a strong design but games play out pretty much the same. Also makes a poorly designed slowdown the head traps into an actual threatening thing, which I found enjoyable.

    People only think its poor design within the expectation that the game should be played one way, looping and chasing. People also get very emotional when something other than that gets played. This was me preempting that emotion. Your head can pop due to RNG and you can still laugh it off and be a good sport about it, that's the great thing about games.

    https://forum.deadbydaylight.com/en/discussion/comment/2863443#Comment_2863443

    Yeah this is what I'm talking about, it can be played around, sad thing is in this example Mr head pop wasn't a good sport. Played some kill your friends the other day and we tried to play around head pop pig. 99 the gens then try the cages one with a trap still on tries for the hatch but usually doesn't make it. Still fun though.

    "The point is it really bad game design?"

    Absolutely. Creating a scenario where, from the very beginning of the game, one or more players are guaranteed to die with literally zero way to change that or zero control over it is the pinnacle of bad game design.

  • @Heartbound said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863957#Comment_2863957

    I'm referring more to old gamer culture where nobody cared than the actual game, but you're an old player like me. I guarantee you didn't care back in the day and we both know this game isn't competitive. Nor should it be really. No sense in treating it like an e-sport.

    In TF2, I didn't care because the game was built around that. If someone dropped out, either someone else would soon come in to take their place or the game would attempt to rebalance teams (which itself had its own sources of frustration, mind you). The game was not ruined when this occcured. Not the case in DBD.

  • @Heartbound said:

    https://us.v-cdn.net/6030815/uploads/78ARJ4AI9QCM/craimoar.png

    This is from TF2, rage quits are funny and something to laugh about. It's not a waste of your time unless you're doing Myers Tombstone achievement, and it's not like dying in this game matters beyond losing your item since you get enough bloodpoints nowadays to instantly buy new items off your bloodweb (assuming you don't have a stock already).

    You obviously don't wanna see it every match so I get why there's a building penalty but if it happens just laugh it off. It'll be okay, I promise.

    TF2 is designed to have players dropping in/out midgame; DBD is not.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863874#Comment_2863874

    Well, being facecamped and the like shouldn't be normal. And until it is addressed (if ever), I completely understand DCs. And other things outside of facecamping.

    Dunno, but you could say the same thing about streaming cheaters in the base game. Still forum topics all the time about blatant or subtle cheaters.

    Sorry, but DCing will continue to justifiably be frowned upon and punished accordingly. Those players either need to stop being selfish or find another game.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863788#Comment_2863788

    Misery loves company. If the game is being absolutely ruined for one player, should any of the others get to revel in it?

    They're not reveling in it. They are trying to play the game as normal. DCing actively screws the game up for those players.

    @GoshJosh said:

    I'm still waiting to see what people's solution is to AFK players or throwers, as opposed to DCs. And don't tell me they're getting banned. There's been one player AFK every single trial on DbD mobile, loads in with one perk and is just AFK. Almost always as a survivor, but saw him/her as a killer most recently. I just gave up on the issue entirely after my second report of it to BHVR, they apparently don't care about AFK players.

    Isn't DBD Mobile handled by a completely different team?

    BHVR has said that AFK is reportable (and can be punished if done too frequently) with evidence of such.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863761#Comment_2863761

    Not to be rude, but sounds like you might need the break from DbD. If you take it that seriously. DC penalty = players go play something else while they can't play DbD, perhaps to never come back.

    I would say not wanting to ruin the game for your teammates for purely selfish reasons should be a baseline obligation, not a sign that you take the game too seriously.

  • "I already know people are gonna hate on this post but to them I say stop being a bad sport."

    I don't see the point. The occasional person trying to stand up for a bad game design choice doesn't change the fact that it's a bad game design choice. You're still allowed to enjoy what you like, as long as it's within the rules.

  • I expect it to control like doodoo on account of it being a mobile game. While I'm sure those are all great QoL, controls are a dealbreaker for me.

  • @dugman said:

    Not yet. I wouldn’t be shocked if at some point they tweak the jigsaw boxes so survivors can use them from the side though. It’s probably just pretty low priority.

    That would require changing the design of the box (which I'm not against, mind you) and in some cases the spawning points.

  • I've been trash at Survivor all my time playing, and my Killer at its best is only okay.

  • @PigMainBigBrain said:

    Who is Myers?

    You ever heard of Austin Powers?

  • @Ruma said:

    https://forum.deadbydaylight.com/en/discussion/comment/2856057#Comment_2856057

    Well actually maybe let there be on broken tape inside already which they have to remove first.

    That could work.

    That's not a bad idea, at least as far as explaining why it takes longer.

    @WesCravenFan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2856067#Comment_2856067

    You sound like you have clearly never broken and jammed a VCR tape for trying to shove it in too hard.

    My destroyed VHS tape of Aladdin: The Animated Series begs to differ. :P

  • @WesCravenFan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2856057#Comment_2856057

    I would say it's extremely hard to do while in a full run with a killer trying to murder you at your heels.

    I would argue that it would be faster to do while being chased in real life than in the game because VCRs will just suck in the tape once you push it in far enough. :P

  • Nope. We still need Tome X2, X3, X4, X5, X6, X7, X8, X Command Mission, then we need the Zero Tomes and the ZX Tomes...

  • @Ruma said:

    https://forum.deadbydaylight.com/en/discussion/comment/2856014#Comment_2856014

    Yea, only thing i REALLY hate is how condemed survivors can easily and almost instantly insert tapes midchase to remove the effect.

    Should take a bit longer considering it takes ages to fill it up

    To be fair, how hard is it to put a video tape in a VCR? I get that we're well past that ere, but still. :P

  • @Piruluk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2855898#Comment_2855898

    I agree but those who play m1 killers are part of the problem. Devs can just say see they are still played, so fine. One should play nothing but Blight or Nurse, at very least Spirit or Artist

    Can't devs also just see that they are doing miserably on The Game?

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2852186#Comment_2852186

    So each endurance perk, including Dead Hard, need to be activated somehow. This means Dead Hard needs to be nerfed.

    I'm so glad the developers don't listen to these forums except to amuse themselves, some of the most over-the-top things are said on here. I would have sworn this post was satire it's so self-unaware.

    This post, and other posts like it on this threat, is the reason Dead Hard isn't going to be nerfed. No one who wants it nerfed can articulate why they want it nerfed.

    "This post, and other posts like it on this threat, is the reason Dead Hard isn't going to be nerfed."

    I mean, OP is alleging that the devs have already signaled that they don't like DH for distance and are looking into the perk. I don't know if that's true, but between this bit and what OP alleges, one of those two pieces of information is definitely incorrect.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2852892#Comment_2852892

    Yeah now that I've seen it and i know how charolette works it probably wouldn't be very effective. Id instantly head to opposite gate or mindgame the charollete to force her to swap back to regain collision then kick victor. It's more of a noobstomper thing. I was not aware of the 30 second rule for charolette. Afk pig just needs a rework to the addon or allow boxes to be searched from all angles.

    I'd be in favor of re-working the add-on. It seems like a complete bust to me.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2852709#Comment_2852709

    The Twins player runs a strong end game build, opens one exit gate and blocks the access to it (as Victor has collision while actively being controlled, and Charlotte has collision while dormant). Typically by the time survivors figure out what’s up, they don’t have time to open the other gate.

    The way I'm seeing it described here, I'd be surprised if this wasn't something that could be overcome with the right mindset. It doesn't seem like AFK Pig which boils down completely to RNG from the very beginning of the game.

  • AFK Pig I strongy disapprove of. What's Goalie Twins?

  • I will, without fail, attack and down anyone who tries to boop my snoot. Then, if they get upset in post game chat, I will actively feign ignorance and pretend to not know what booping the snoot is just to frustrate them.

  • @R1ch4rd_N1x0n said:

    https://forum.deadbydaylight.com/en/discussion/comment/2850217#Comment_2850217

    Oh so maybe we should start with every perk too if that's how you see it.

    https://forum.deadbydaylight.com/en/discussion/comment/2849728#Comment_2849728

    So you want the game to be too easy?

    https://forum.deadbydaylight.com/en/discussion/comment/2849696#Comment_2849696

    Cause then there's no grind at all. There needs to be one.

    That doesn't make the game too easy at all. It makes it more accessible, which is a good thing.

  • I've mained Pig for almost as long as I've been playing the game, so I guess that counts. :P

  • @R1ch4rd_N1x0n said:

    Without perk Tiers, getting perks you want would be far too easy. I don't know why everyone thinks they should go.

    Because that's the point?

  • New Killer: The Donut Drake. Basically plays like Burger King Myers.

    in Uncharted Comment by TAG
  • @EntitySpawn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2848257#Comment_2848257

    They dont have time to do a gen with an active trap so your points invalid. No one fears killers unless you're playing at a low level with new players and at that point any killer is strong and feared.

    Talking about buffs, not "fear" nothing is scary in DBD and the thing I suggested would provide a consistency pig lacks and would be a buff most games.

    The Trap is not active until a gen is finished, so my point is not invalid. Once they are off the hook, if the timer hasn't started, they can start working on a gen. Heck, there are players who already do that now because they understand that currently the Survivors are favored to not be Killed by a Reverse Bear Trap (which, I must stress, I am not necessarily arguing to be a bad thing). What you are suggesting heavily mitigates the risk of doing gens first and waiting until the timer starts ticking to search boxes (something that is kind of a problem now already).

    I don't think you understand what I mean about "fear." I'm not saying that your change would take away from the scary atmosphere that DBD is trying to foster. I'm saying that your change would make Survivors more inclined to wait longer to stop doing gens because the RBTs are now much safer to gamble on. You don't want that at all because the threat of the Trap is the only thing that can push Survivors into slowing down and giving the Pig breathing room. Taking that away really reduces their effectiveness at forcing Survivors to slow down on gens.

  • @Babalonkie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2848213#Comment_2848213

    What businesses in 2022 close on weekends?

    And working from home or overtime is not a thing?

    Many? My office is generally closed weekends.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2848179#Comment_2848179

    I have no idea if it's "intended" or a "bug". But it's not an exploit because there's literally nothing special going on other than using the perks. Calling just using perks and playing normally an "exploit" is a bit of a reach.

    I mean, if Make Your Choice was bugged such that it permanently gave Survivors exposed, I would call using it and playing normally an exploit, but that's just me.

  • @EntitySpawn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2848235#Comment_2848235

    The devs say they dont want killers to get kills via secondary powers. This is why pigs best addons got nerfed, it's also been stated with the new killer as well as during pinheads nerfs to addons involving the box.

    I'll stand by 3 consistent box searches is better than rng just purely due to its consistent slowdown which will benefit me and my outcome. I feel big needs more buffs but the trap rng is a big issue but we can all have different opinions but personally I'd rather a consistent slowdown rather than 1/50 I'd get a 1k through a trap, I'd get more kills through a guaranteed slowdown

    You're missing the point. I didn't say that it should kill more. I'm saying that weakening the threat of dying to it significantly raises the chance that the Survivors will prioritize finishing the gens over getting the Trap off. You don't want to wait until the gen is already done for the Survivor to stop doing gens.

  • @EntitySpawn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2848197#Comment_2848197

    If survivors dont need to respect you while they need to search 3 boxes spread across the map then you arent putting in that pressure or fear.

    Having to search 3 boxes is far better than 1, and itd be consistent for all survivors. That's easily 40seconds wasted if you dont even interrupt them as they need to search and cross the map. 40seconds PER TRAP. That's not including addons, I can assure you the RNG hurts her more than a consistent 3 boxes

    The issue is not that they don't respect the Pig; the issue is that they don't respect the Trap. Why would they? They're not going to die to it if they only have to search three boxes. What's the rush, then? You get off the hook, do one box. If the timer hasn't started yet, you can just do gens from there until the timer starts. Once that timer starts, you only have two boxes left. The only way you might possibly die is if the Pig decides to hardcore crouch tunnel you (at which point, they are throwing away the game).

  • @randonly said:

    who plays with her, likes the style of play that she promotes in the game (RNG in boxes similar to movie lore, because just as you can remove the RBT in the 1st box with luck, you can be unlucky to die trying to take it out in the last one).

    At most I would add small buffs to her crouched speed, make the RBTs work at the end of the game (RBT still remain disabled, but survivors just can't get out the gate or it will kill them even if it's disabled, but they can still escape through the hatch) and improve her addons.

    I don't think there's any way to improve the ambush attack more, maybe at most put the roar when you are already start the action, but something else would be turning it into a mini Oni or Blight power, removing any counterplay for the survivor, and yes, I'm satisfied with my average 2 kills in every game I go with her.

    Returning to the addons topic, I had already made a suggestion here on the forum to improve Amanda's secret, since it is a very rare addon and should work to keep the pressure on the game, especially after the nerf in the Tampered Timer + Crate of Gears combo, i will paste here:

    https://us.v-cdn.net/6030815/uploads/16D5ULWJL51P/addon-dbd-pig.gif

    For starters, her FOV needs to be raised while crouched IMO. I also think she could at least do with a sort of way to mitigate pallets because dropping pallets early completely invalidates her ambush except at the absolute weakest loops (such as the corner outside the main building in Father Campbell's Chapel). Perhaps she could benefit from having the ability to jump the pallet or vault point while ambushing similar to Legion. Enough Killers have ways to shut off the pallet using their power that I don't think Legion's ability to hop it should be special anymore.

    Also, I'm really not a fan of that add-on, as I think that can add a HUGE amount of time to searching Boxes and make them too efficient at killing.

    @LunarWendigo said:

    I mean, I'm just throwing in my two cents cause I play pig a lot. Whether you agree or not is your opinion and I'm not trying to start some argument about whether pig is good or not.

    Personally I love Pig. I play her the most cause I usually have better games when I play her. For her stealth I honestly don't use it except in the very beginning when nobody knows where you are and during the match if I know where a survivor is and they're outside my radius (like i saw 2 ppl on a gen, chased one away and know the other is back on that gen). Which is also where I use her ambush, good way to catch ppl off guard if I start the ambush like behind a wall or tree where they can't see me. I don't get the hit every time, but I do majority of the time .. plus it's fun haha. I ambush sometimes during loops, but I'm also still pretty new to killer so I kinda suck a$s with loops. But sometimes it works lol.

    For her traps I mainly use them just to buy time, the add ons I usually use is the Face Mask and Razored Wires (sooometimes I'll use tampered timer to add more pressure tho). I usually will always use the Face Mask tho just for blindness. And yes, a lot of the times survivors will get them off super quick, but I also don't rely on them. I play her as an M1 killer and that might be why I do have so much fun with her.

    Does she have the best of everything? Hell no. Does she have map pressure? Not really... big maps make me cry sometimes cause there's no real good way for her to get across maps fast at all lol. But she's fun to me, she's relatively simple and I can chill when I play her. Granted there are killers I like more than her, but I guess it's just how you play Pig and what you're looking for out of the game. I do wish she would get a buff, I feel like Pig doesn't get much love from the devs. But ... oh well. I still have fun

    I also play Pig a lot and enjoy playing her quite a bit. I just also think she's quite weak.

    @EntitySpawn said:

    Her head traps just shouldn't be rng. Just make them take 2/3keys (search 2/3 boxes) and it comes off.

    I've seen this suggestion many times, and every time my opinion on it is the same: That is a significantly larger nerf than it might initially seem. At three boxes, there's no way Survivors have to worry about dying to the RBT, and if they don't have to worry about dying to the RBT, they don't have to respect it, which severely neuters the stalling potential.\


    @ChiSoxFan11 said:

    As someone who plays The Pig more than any of the other killers, I feel she is usually vastly underrated when it comes to "tier" lists. Is she Nurse or Blight, or even an A-tier killer? No -- but she's nowhere as useless as a lot of people claim her to be, even at higher levels of play.

    Her kills rates are high, not coincidentally pairing with a lower pick rate, implying that the Pigs out there who are playing her regularly have a good feel for how to use her kit to the best advantage and do well with her more often than not.

    -- Her stealth is the worst of the stealth killers, but it's not designed to be used to cross the map, or cover lengthier distances. It's more for getting close when you already have an idea where someone is at and landing that first hit, or getting the occasional gen grab on someone not paying close enough attention. If a Pig player tries to stealth too much by crouching (unless they're playing an Amanda's Letter build), they're playing her wrong.

    -- You're correct that the Ambush can be situational -- there simply are loops that are too big for it to be used in, but I still find it very effective at many loops, so long as the survivors aren't pre-dropping every pallet (which to be fair, is an issue for a lot of M1 killers). Getting inside of the pallet is key to landing the hit. You have to be able to read your survivors as well -- if you're facing survivors who bolt at the first sign of your crouching in a pallet loop, then you have to fake the attack. Survivors in those cases, expecting your dash and holding W to get away, will often put themselves into a more open area of the map where they aren't safe, and the threat of your Ambush will be enough to land the hit, plus you'll have a better chance with that survivor to actually Ambush attack them later in the match. The Pig does move quickly in those attacks, and I've landed downs even with survivors Dead Harding to get away.

    -- The RNG with RBT's can be frustrating, but ANY stall you get from them is game slowdown that any killer would benefit from. Time searching even one box is time not sitting on a gen. I run Hex: Plaything on Pig, and I can't count the number of times I've come across an Oblivious survivor on a box, still injured and searching, and downed them, stalling their game even more (even if I'm even just leaving them down and not re-hooking them). Getting a kill with an RBT is only ever a bonus, but when it does happen (and it can happen, even if you're not trying to force the issue, depending on maps, add-ons, and the way the match plays out), it's a complete game-changer and often ends in swinging the match to a win.

    -- Her add-ons are better than they used to be. Amanda's Letter is definitely better than it was, and it can be very effective on an indoor map. The Video Tape paired with the Rules Set can also be nasty, particularly on maps that don't have easily accessed Jigsaw boxes (think RPD and Midwich). The Face Mask add-on pairs nicely with the use of Plaything (trapped survivors won't be able to see their totems, keeping them Oblivious and vulnerable even longer), the Slow-Release Toxin eliminates pesky Dead Hards while survivors are trapped, the Tampered Timer/COG combo, even nerfed, can still be very deadly to survivors who don't takes their traps seriously right away (more than you'd realize), and Combat Straps are still a good add-on. The Workshop Grease helps the lethality of the Dash attack, and John's Medical File with the crouching movement. Are her add-ons amazing? No, but there is utility in some of them.

    Again, is anything about her S-tier? No, but in the right hands, she can hold her own against good players. Like any mid-range killer, she can get wrecked by a killer taking the wrong chase and wasting too much time getting a down, she needs more slowdown in her build (I run Corrupt, Pain Resonance, and DMS to go with Plaything to get that slowdown) to get from getting gen-rushed out of the game, and a well-coordinated team can be trouble for her. But I rarely have a match where I don't feel like I have any chance. I think the good opponents I go against may underestimate her -- thinking, "It's a Pig -- this should be a cakewalk" -- and that works in my favor as well.

    My two cents with my experiences with her. Your mileage, obviously, may vary,

    I'm already VERY aware that you have to control the pallet at a loop in order to use the ambush, and that's 50% of the problem (the fact that a Survivor can just pre-drop the pallet and prevent you from having that loop). The other 50% of the problem comes from having to "read" your opponent. That's ALL the ambush has going for it: Making a mindgame and hoping your opponent responds poorly. That's not a strength of the ambush; that's the only way it functions. You don't have control over it; you have to present your move and then your opponent either makes the correct call and wastes your time badly or screws up and gets it. You don't get the final say over whether the ambush is successful, your opponent does. Sure, they ran at the first hint that you might ambush the loop. That's not an assurance that they'll do it a second time. Each time you use the ambush at a loop (at least, one that you CAN do it), you are hoping that you guess correctly because even with the most galaxy brain reads, it still all boils down to whether your opponent read your intentions correctly or not.

    Also, I explicitly avoided referring to the RBT's ability to kill because that isn't my problem with it. My problem with it is that sometimes it just does not do a good job at stalling at all. When you get lucky and get reasonable amounts of stall, that IS good. The problem is that there's a reasonable fail-case that the Survivor just gets it off too quickly. On top of that, you'll have competent Survivors who are not afraid of the RBT (since the way they're designed are intentionally meant to not score kills often) and power through gens until the timer starts. Put those together, and you have a very non-negligible number of cases where the Traps don't help slow things down.

    Also also, I disagree with her add-ons being better than they used to be. Going add-on by add-on, I think she has roughly the same number of garbage-tier add-ons as she did before her add-on re-work. I think RSN2 + Video Tape is a gimmicky all-in combo that (and I was vouching for its viability before I actually tried it out for myself), and I think all of the add-ons that inflict penalties on Trapped Survivors are trash except for Rusty Attachments which is slightly less trash (though I freely admit that I don't have Hex: Plaything on Pig, so I have never tried that + Face Mask).

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2847701#Comment_2847701

    If it is crashing game, they have to kill-switch. But i doubt they will do it because of aura reading.

    It can be both. Unlimited unconditional aura reading at infinite distance can very much be game breaking in a different way.

  • @Voodoo_Thirsty said:

    https://forum.deadbydaylight.com/en/discussion/comment/2847623#Comment_2847623

    Camping in and of itself doesn't need a reason. Some people do it cuz it's necessary, others do it to ######### around.You shouldn't cover people's eyes and tell them that it only happens in a specific situation just to create an alibi for them.

    The act of camping is literally holding the game hostage of a player who does not have any other means to alleviate the situation, except to wait and die out or hold out for a fellow player to come get them.

    FYI: holding a game hostage doesn't point to a specific premise. If a game halts for someone by another person's influence in a negative way, that's LITERALLY holding the game hostage for that person.

    It does not meet the devs' requirements of the definition of "holding the game hostage."

  • @MikaelaWantsYourBoon said:

    I don't think they will kill switch because there is not game breaking bug. Nurse and Wake Up kill switched because they had more serious issues. But this bug probably will fix with next bug-fix update.

    Reports in the bug form are claiming that Object of Obsession is crashing the game. So something might actually be game breaking.

  • @Leonardo1ita said:

    https://forum.deadbydaylight.com/en/discussion/comment/2846819#Comment_2846819

    All time low? Like, do you remember the infinites there were before the reworks? Ok, there are maps like The Game that have 7/8 god pallets, but that's just one map. All the other ones usually have 1/2 god pallets max, and that's it.

    Fair point, that was before my time. What I should say is that "since I have started playing (which was when DBD was put on PS Plus between the Clown and the Spirit update), map balance has hit an all-time low." And I stand by my belief that too few Killers are viable against competent players. I think if the Survivor player base at large wasn't comprised of so many potatoes, the issue would be infinitely more apparent.

    Granted, I play only Pig as a Killer, which is suffering, so maybe my perspective is warped to some degree. Currently, I believe Pig's only shot at being remotely viable is with Amanda's Letter. I think playing with and without Amanda's letter is like night and day. Though that's a whole separate discussion.

  • @Leonardo1ita said:

    https://forum.deadbydaylight.com/en/discussion/comment/2846807#Comment_2846807

    Lol. For real, what do you think, even in a synthetic way?

    I think map balance is at an all-time low, and I think too few Killers are viable against competent players.

  • All that matters to me is that Pig is weak, therefore the game's balance is not at an ideal state. :P

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2845435#Comment_2845435

    leaderboards, yes. cosmetics, yes. characters not on eng dbd, yes. brand new characters, from what i can see, no.

    "characters not on eng dbd"

    "brand new characters"


    Aren't these the same?

  • I kept blaming Pig's crappy ambush, so I responded by always bringing Amanda's Letter. ;)

    But in all seriousness, I know I'm not amazing at Killer and I'm complete crap at Survivor. I'll just keep playing Taxi Build Pig and whatever consequences come of it, that's on me.


    Map balance overall IS hot garbage IMO, though.

  • @KerJuice said:

    I’m confused. Hasn’t he been saying for weeks he believed she was A tier and it’s just ppl playing her wrong? What changed? High MMR?

    I couls be wrong, but to my understanding, he always thought she was not that strong.

  • @DoritoHead said:

    https://forum.deadbydaylight.com/en/discussion/comment/2842355#Comment_2842355

    Knowledge is power in DBD. If you could know who was the most condemned stacks, you know who to seek out. You know who aggressively gets rid of condemned and who is more patient. Knowing who to chase at any given time would make the teleporting strategy more popular, which shouldn't happen.

    Everything you're describing sounds like an improvement in gameplay, ngl.

  • For me, killer queue was slow but survivor queue was near instant.

  • @Pukenplag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2839472#Comment_2839472

    Yeah, it looks interesting, but it seems like forcing her to be scarrier. I personally find the most human looking killers the scariest. Just look at Myers. I'm still scared of seeing a white mask after all this time.

    Hey, William Shatner's face isn't that scary. ;P

  • What happens if a brand new player who doesn't understand the social ettiquete tried camping?

  • @Gamedozer7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2838761#Comment_2838761

    Your right that's my bad I was looking at February 2022. That still doesn't change that the gain and gain % has been dropping.

    It might not be dieing yet but it's on its way.

    It's on its way to dying because it's gaining more slowly? That's the logic of investors when they expect company profits to go up nonstop until they reach infinity dollars.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2838557#Comment_2838557

    Well. Read the entire post and it’s again under the assumption the OP exposed an epileptic person to a Videogame that they know contains issues for epileptic people.

    its not blaming the victim..

    I said there was certainly blaming going around. Because there was. Again, I rest my case.

1 … 18 19 20 21 22 … 218