Steel_Eyed
Steel_Eyed
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- Steel_Eyed
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Comments
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I figure, if a killer brings me to Autohaven or Macmillan, they’re probably not that great with that killer. There’s many players in my server at least that can only play Nurse, Blight, Huntress on those maps.
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The linked set for Twins that came out on release looks great. Wish she had more skins in this vein. The funeral cosmetics look good too. I also just don’t care for her base cosmetic and the latest outfit isn’t different enough for me.
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I believe Error 8012 is related to Steam.
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It’s always been base score multiplier.
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@InsatiableMop said:
https://forum.deadbydaylight.com/en/discussion/comment/2394986#Comment_2394986
tell me this is sarcasm
I think this is the answer to this issue in this thread.
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There are times when I was recently unhooked, have DS, and the random wants me to progress the game and lose my protection.
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Haddonfield is the only god window. They just recently made updates with the licensing so this map should receive an update. All the others are not god windows.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2384266#Comment_2384266
That kind of review is what got us current Billy
Well, I disagree. With Huntress’s addon pass, she kept every single good addon she had minus Iridescent Hatchet (which was nerfed). Babushka speed draws, cooldowns, movement while drawing. All really solid. Very few nerfed and if they were nerfed it was expected.
Billys addons that didn’t get nerfed were just the turn rate addons. Even bumper Billy addons were nerfed.
It’d be nice if he was remade to have kept his strongest addons from before with just new, good addons. But it’s the complete opposite of Huntress. Many addons do very little to affect his playstyle.
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@SammehStormborn said:
https://forum.deadbydaylight.com/en/discussion/comment/2390471#Comment_2390471
Or be an adult and don’t teabag? 🤔
Teabaggings for adults too
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Buff Billy wen?
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Yes, he needs a buff. Cooldown is the primary problem. If the GF isn’t bringing chewed pen or one of the lesser addons, he’s instantly a meme.
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I think her blink recharge addons could get nerfed. Thats about it.
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They should run it, frankly.
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I repaired one that I didn’t think the achievement was tied to and it unlocked. The wording of it is strange to me.
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If the killers is that worried, bring Franklins. The ‘not-a-nerf’ above will prevent the hatch from opening.
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All you have to do is like one outfit from premium and the rifts worth the cost. All of us that missed Tome 1 are still paying to recollect those outfits.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2386070#Comment_2386070
Overheat is a stupid mechanic that punishes the killer for using their power.
With this much heat dissipation (5.0), it only punishes the killer for holding their power too long. Like in front of a hooked survivor. Or holding someone hostage at a loop.
Its not stupid, but it should be better.
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What? He's not like old legion.
He still has trouble at L shaped walls; whether TL, killshack, or jungle gym. The problem at those walls is that running past the window hurts Trickster so much more than going through the window.
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OP I did the same. P3'd all my killers. Did a handful of the survivors.
Then I P3'd all the original survivors (still have four more licensed survivors to complete) in anticipation of the fifth anniversary (it was my goal after not having all the original characters ready for the fourth anniversary crowns).
And unlocked all the perks on my favorite killer. Then my second favorite killer...
Now I have eleven killers with all perks unlocked and a handful that are getting close (four pages of purple perks). My method has been, if I use a killer, that's where the bloodpoints go. It's actually a big part of the game is switching around and playing different killers. If I'm not prestiging one of the last survivors, I just put more points into whoever it was I used.
I also often find myself dumping loads of points into my main killer just for more addons and it doesn't really achieve anything. Just good to know I can play hours and hours with my favorite addons and no worries about it.
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When a new maps released it gets a higher chance to be randomly picked. It didn’t get a chance to do this before.
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Pics please
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Good news then. I’ll put crossplay back on (Steam).
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Many of the recolors look great.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2384264#Comment_2384264
They need to remove overheat and then rework the addons that affected and he'd be perfect, also remove the scream or make it so it only does it rarely or after a certain amount of time since the last one
I don’t think overheat needs to be wholly removed. Buff dissipation to the released amount (5.0/sec) and I completely agree, rework those addons to more fun addons.
- Pighouse gloves could be the yellow engravings without a charge time penalty.
- Black Grease could be a combination of Dad’s Boots and Steel Boots.
And so on. He needs more fun.
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Stridor Spirit will still be a thing I bet. Lot of players don’t run IW.
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Charlotte can recall Victor after thirty seconds. If the killers not recalling Victor, that might be a clue that the killer prefers that player being ‘eliminated’ from the match.
I tend not to recall Victor either.
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2384728#Comment_2384728
Was it Twins that caused the BT changes? I'm not doubting you, but tbh I would have guessed it was Freddy and Wraith.(wraith had a brown addon to completely invalidate BT, like damn that was strong)
Twins players were placing Victor under hooks to counter BT. A killer player can still do it, but the unhook hits aren't as effective anymore. You are right though. Freddy and Wraith were both problems, too.
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The problems surrounding their release have heavily damaged their reputation. But they are no longer that buggy mess.
I think they are a top five killer. They can produce a lot of map pressure and can get a lot of use out of meta perks like Ruin/Undying. Victor missing is basically entirely up to the killer player. Practically guaranteed to hit.
As a cherry on top. If you want proof of their strength, they are directly responsible for the Borrowed Time adjustment a few months ago. Also Victors increased cooldown was also a consequence of how good they are at four man slugging.
They are very strong.
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I did an accounting of this a few months ago. It came out to $180. Since then I bought Trickster for me and a friend, then maybe ten dollars in Auric Cells. I’m going to say $210 total.
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Yeah, he needs a Huntress-like review.
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I still love me some Billy but he needs an addon rework.
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There was a loading screen glitch couple of weeks ago that would play it over and over when it errored out.
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Bad attempt to draw a line between outfits and discrimination.
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Report them. You can voice being upset with different words.
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I don’t think that would be all that effective. Or distressing would be more commonly used.
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I’m currently convinced that Spiked Boots are his best add on.
The best pairing with Spiked Boots is Iridescent Brick. Undetectable shortly after sprinting and more mobility during sprinting goes a long ways. Combine with gen tracking perks (discordance, BBQ) and snipes are very possible.
I personally wish there were more addons like this that give more turn rate and reduce terror radius while sprinting.
The downside is indoor maps can limit steering.
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It's kinda crazy to me that everyone who speaks highly of Billy say he needs engravings and lopro. Like I don't even like these addons that much. One of his best, most fun combos is the Spiked Boots (increased turn rate) and Iridescent Brick (undetectable after two seconds of sprinting). He could use MORE addons like this:
- Turn Black Grease into Dad's Boots with a bumping objects reduction (better Dad's Boots and could combo well with Spiked Boots).
- Turn Leafy Mash into reduce Hillbilly's Terror Radius by ten meters while sprinting.
- Turn Big Buckle into reduce Hillbilly's Terror Radius by six meters while sprinting.
And that's just three of my suggestions. Giving Hillbilly's a slightly worse version of Spiked Boots and Iridescent Brick.
I think overheat is an 'okay' mechanic, but could use an improvement in base dissipation (like his release version) and rework ALL of his overheat addons into something more fun.
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Don’t forget OhToFu. He still has Fog Whisperer and I believe influential. He just seems done with the game lately though.
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I feel like keys are common, but combine that with a high kill rate and survivors don't really get a chance to use them.
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I think the answer to OP’s question is that Blight does not benefit from the usual chase perks that a more M1 type killer benefit from. Brutal, Enduring, STBFL are not particularly useful on him due to the nature of his power.
Whats useful on Blight? Gen regression and tracking perks.
Nemesis has the same problem at the moment. The killers best move is to stack BBQ with gen regressing perks.
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It’s probably mostly to encourage each player to be involved in multiple parts of the game. Gens, healing, being chased. For killers it’s mostly about encouraging the use of the power.
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Currently these feeds into his skill cap. Knowing what can be reliably bounced on and what can not.
I agree it’s a game losing moment to slide off kill shack while chasing a survivor in a time management game.
It reminds me of Nurse from about a year ago. Knowing can be blinked through and what couldn’t.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2378567#Comment_2378567
he plays survivor and you play killer?
I’ve practically finished both character classes in half the time. What else does OP want to grind out?
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I’m devotion ten, level 40, 2500 hours in on my PC account. All killers are P3. Half of them have every perk unlocked.
Survivors, I have twenty-one P3’d. It won’t take me long to finish prestiging the last four.
I bring this up because I’ve played half as much as OP and am looking at the end of the grind. How’s that the case?
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There are black bars that the developers can place into the outsides of the FOV. They could stop it. I think they should.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2377630#Comment_2377630
The current overheat is a mix between PTB and the first week of live. It was changed pretty quickly because... Well, I guess someone wanted their work to be validated.
They’re talking about Patch 4.1.2. On release (4.1.0), the heat dissipation was changed to 5.0 charges/sec from the PTB (3.5). Then reverted back to 3.5 with 4.1.2.
They should change it back to 5.0 charges/sec (revert 4.1.2) and do an addon pass: Remove all heat dissipation related addons. More turn speed addons. More silent Billy builds (like lower terror radius while sprinting).
Billy needs a buff in fun.
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They should just revert Patch 4.1.2 and increase base heat dissipation to 5.0 charges/sec.
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They should just remove hook grabs. Camping is incentivized by the game mechanics.
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Leafy mash could updated to be a better version of the proposed Big Buckle change. Reduce terror radius by eight meters while chainsaw sprinting.
Both could be combined for a smaller chainsaw terror radius, or combined with turn speed to keep survivors guessing where the killers at while navigating.
OR combined with an engravings addon so the survivors are hit before they know what’s coming.
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I made a pact with myself to not prestige during the event (hoard cakes) but I unlocked all perks on the four latest killers (Blight through Nemesis) and unlocked all perks on Kate and Elodie.
Mind you I had already P3-50’d the entire killer roster and all original survivors. But as OP has seen, it’s very easy to prestige during this event and I have a few more licensed survivors to go.
I’m contemplating unlocking more cakes and addons on my favorite characters or gun for more perks on a few others (Huntress, Doctor).