Steel_Eyed
Steel_Eyed
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- Steel_Eyed
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Comments
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It is slightly slower combined.
I would say it is not clear that the other addons are good or bad or needing a change because recovery was such a need that GF players always had to use a combination of recovery addons with maybe one other type of addon. This six seconds base reduction allows us more flexibility in using the others ones as plenty are probably really effective, but untried.
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It’s pretty clearly Twins. They’re implementing an AI Victor from the premature addon descriptions.
Also, I hope Billy gets a second addon pass.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2528303#Comment_2528303
Yes the pallet stun reduction is also when overheated.
That’s disappointing but thanks for responding.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/283275/double-enduring-hillbilly
Going to point out here - those affects are while overheated.
Mandy - Could you confirm the Pallet Stun reduction is only when overheating as well. The reading of the addon is not clear. The action speeds specifically state active while overheating. The enduring effect does not.
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I’ll be trying many of the new reworks out. Excited about the wide reach they took here.
Particularly want to see how the Billy updates work out. That’s quite a bit of charge time updates but concerns about activation not being in Billy’s control for the greens.
However, they are highly effective at this point. Worse in pure charge time speed than before.
Also Ghostfaces simple buff was a hope of mine for some time. The GF killers all feel strapped to recharge. This should break this dependence. The other addons could be great as is, but it’s hard to not bother bringing one or two of these before.
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This was a really soft way of doing this nerf. 8 meters, the survivors can probably hear the snarl from that distance. Also a little less chance of happening on someone
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2527814#Comment_2527814
People need to get off this recharge and distance addons being problems.
The old distance addon was a problem. It buffed more than distance including shorter charge time and travel speed. The current addon was deemed balanced two years ago. What changed besides people moving goal post? You only gain 4 meters on your 1st blink only plus you have to charge 20% more for it.
Recharge just shaves off 1s if you use both addons (0.6+0.4). Maybe why its ran so much is because 6s of downtime feels awful. Especially against survivors that hold W when they hear heart beat and dead hard after chasing them across the whole map.
Recharge is 30% and 20%.
0.9s and 0.6s, respectively.
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@MrDardon said:
I expected a nerf to recharge and range and a buff to literally everything else (or most). Seeing that only Torn Bookmark got changed surprised me a bit.
It also surprises me that following Add-ons didn't get changed:
- Tombstone Piece
- Alchemists Ring
- Scalped Topknot
Top Knot was nerfed. 1.0 second charge to 1.5 seconds.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2527821#Comment_2527821
Yeah sucks a good addon on paper has a bhvr contigency. Unfortunate.
I tried Big Buckle for a while. Made builds with Monitor and Abuse. Played it out. It’s extraordinarily annoying to try to make it activate.
And you’re rewarded with being slightly sneaky Billy with no power.
Just rework these away. Make lesser versions of Mothers Helpers. Give Pighouse Gloves a baby enduring without having to activate it.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2527801#Comment_2527801
Passive power regen addons were absolutely awful aswell
So four addons as a whole. Pretty good addon set imo. Maybe amongst the best.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/283275/double-enduring-hillbilly
Going to point out here - those affects are while overheated.
And just like that, I don’t want it. I would like to push for Big Buckle to also get changed.
I do appreciate the new charge time adjustments and Black Grease change.
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Just expected Top Knot to get nerfed. His addon sets as a whole are great. Except Top Knot. And like the Iri Family Seal.
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Memorial Flower going to common is a welcomed buff.
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That’s a good buff.
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I’ve been thinking about this too and I think it means that blink recharge rate is the same: 3.0 seconds a blink.
But it increases from 6.0 seconds for two blinks to 9.0 seconds for three blinks. 50% increase.
If they actually handicap recharge speed on a per blink basis, this Iridescent is DOA. Especially since the green recharge addon doesn’t even compensate for the handicap. Nor do I think she needs one because she already suffers two handicaps without adding a third. Blinking three times increases recharge time to get the third back, AND fatigue has a higher penalty with each new blink.
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@Killing_Time said:
https://forum.deadbydaylight.com/en/discussion/comment/2525061#Comment_2525061
It's not a buff. Recharge is 50%. That's an eternity on nurse if you don't get the hit.
@Labrac said:
https://forum.deadbydaylight.com/en/discussion/comment/2525077#Comment_2525077
That's why I said to pair it with Fragile Wheeze. It goes down from 4.5 seconds with only the Bookmark to 3.9 seconds per token.
I’ve been thinking about this too and I think it means that blink recharge rate is the same: 3.0 seconds a blink.
But it increases from 6.0 seconds for two blinks to 9.0 seconds for three blinks. 50% increase.
If they actually handicap recharge speed on a per blink basis, this Iridescent is DOA. Especially as noted above, the recharge addons don’t even compensate for the handicap. Nor do I think she needs one because she already suffers two handicaps without adding a third. Blinking three times increases recharge time to get the third back, AND fatigue has a higher penalty with each new blink.
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It may… MAY not be as bad as assumed. The wording is until ADS is completely up. Instead of 0.35 seconds to shoot, its 0.50 seconds. We just can’t re-aim, re-aim, re-aim anymore without penalty.
I could be fine with that.
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This is a silly thread.
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I’ve seen an increase in hackers as well. That’s why I think the gen rushing complaints lately are not taking into account the hacking going on right now.
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@WTBacon said:
Excited, but worried.
The last add-on changes they've done didn't go too well. (Freddy rope/chains, Hillbilly)
Except Huntress and Demogorgons passes were excellent.
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They’re updating Babysitter. It’s gonna be meta soon
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It’s true. Strong. Own game. But the only nerf I would anticipate is to her recharge addons. Nothing else about her is remotely unfair.
Expect buffs to her addons if anything. Her iridescents in particular.
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I’m hoping that, since he’s listed first, that Hillbilly is going to get the Huntress/Demogorgon addon treatment of suddenly making many of his addons useful. Including many of the ones OP listed.
Hag: nerfs across the board.
Wraith: nerf All Seeing
Oni: nerf the Scott Knot
Ghostface: All addons get charge time reductions.
Pig: nerf headpop addons and add status effects to her dash.
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It’s Monday. Then the extensive details of addon changes will come out on Tuesday with the PTB.
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They changed the angle of the FOV through scripts. I would be onboard with closing the game engine. It’s clear the majority of cheating is simple script writing and can be countered.
They just don’t want to upset the people who’ve changed perk icons and character portraits.
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Twins will probably be featured in the mid chapter part 2 release on Monday.
Agreed about the Hillbilly nerf going too far. I think it’s no coincidence that he was listed first in the addon changes section.
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I stopped playing last week because of this. Nothing else to do but walk away.
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I think it should come back with a revving heat penalty. But it does currently exist in game with Mother’s Helpers (12%). The activation is the issue.
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@burt0r said:
So i understand the new trapper bag correctly that while you get all your traps instant, you can't replace them once they are set?
Doesn't that make this addon a counterproductive one when survivor know where your traps setup is either by stripping into it once (less of a problem for the survivor after the change to the escape mechanic) or they see you set them up like they did already when they followed trapper?
Also if I am correct isn't that also another change benefitting swf with comms more than solo when they can communicate trappers setup and he can't change it?
Not necessarily. One of the advantages of bringing both Trapper iridescent addons is that they can be placed in obvious places. Like forever blocking killshack window.
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With the new purple addon, there will be a new version of the stand still strategy lol. But I think players will need to break pallets more often in general. Also the totem defender Spirits are in trouble if the survivors can tell which one she’s going to.
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Dead Dawg Saloon had a hook on the hangmans noose that killer could bodyblock. They never removed that.
It’s deactivated but not for this. Blows my mind.
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Survivor POV. Was not looking at Cannibal initially but heard terror radius. Was on Grim Pantry/Swamp map running in the middle. Suddenly hit by a chainsawing cannibal.
Did not react properly to the game since he made no noise from the chainsaw such as revving.
@Mandy said:
@Steel_Eyed from your experience is it silent at any specific point, is this from the point of view of the survivor or the killer - as much information as you can give would be helpful, thank you.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2511976#Comment_2511976
I never know where people on this forum find all those camping and tunneling killers.
Most of them probably because they don't understand what it means and every killer that kills them is filthy tunneler for them...
and how the hell is it rewarded?
No, I mean exactly what I said. Killers are pitching tents and tunneling. Nurse on the game map. Got tunneled to death by a Freddy on Hawkins on Zubatlel’s stream.
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Blight is really effective at catching W gamers.
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Its a fourth level challenge. It should be difficult.
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The undying rework is horrific. It would also remove the Haunted Grounds synergy. Undying is fine as is.
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@anarchy753 said:
That would take her from one of the top killers in the game to literally unplayable. Survivors with torches are already an absolute nightmare because all your work gets removed almost instantly.
It would be identical to Trapper. Remove her distance related addons and replace them with time spent breaking her traps.
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Finished it yesterday. No issues with progress.
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Survivor isn’t fun either. Tunneling and camping every match. Every killer.
Unfun playstyles are rewarded.
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It should passively degrade in my opinion.
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He just needs an addon rework. Too many of the addons have downsides.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2508054#Comment_2508054
It's almost like some of us warned how ######### SBMM would be
Whether forewarned or not, it’s oddly consistently miserable.
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Getting camped and tunneled every match hasn’t been fun either. The unfun strategies of both sides are at full display. At least in my experience.
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Advantages of camping need to be removed from the game.
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Luckily it’s only four addons. The other chain ones I find more useful. Lower cooldown. Turn rates okay. But agreed about the length of the chains.
I much prefer the other more costlier addons.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2498729#Comment_2498729
Wait really? I tested it before (about 2 years ago) and the results were the same as if they were additive not multiplicative
Healing bonus perks are additive as well.
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You’d think some sort of game log would make these things obvious. Killers downs two survivors on two different sides of the map. Or player registers on multiple parts of the map in too short a span
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Yes, there is. There’s also a bug that doesn’t do the animation for Nurse when charging a blink. It can still be heard though.
She had the opposite problem a few months ago, so I’m guessing they keep adjusting it.
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Gives me a little something to work towards.
Til I get multiple games with hackers then I peace out.
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Can also confirm this happened while playing them two days ago. I thought the gens were actually being completed and my counter was bugged for half the match.