God windows need to go

A god pallet/window is one in which the killer can never mindgame. Only Nurse would be able to ignore them since she has blinks. But every other killer is brought to ruin by these pallets and windows because there's nothing the killer can do to get the survivor once they decide to use them.

God pallets, most notoriously featured on The Game, can be broken of course but that's guaranteed wasted time for the killer as well as guaranteed significant distance on the killer.

God windows are even stronger than god pallets, because they can be used infinitely. You could argue that you could use Bamboozle, but then that's perks having to make up for bad map design, isn't it? Some of the strongest god windows appear on Haddonfield and Father Campbell's Chapel.

The one on Haddonfield is in the "Meyers house" where the basement is always guaranteed to spawn. It's not the one that let's you drop down into basement, it's the one that's right next to the basement entrance, on the side of the house. The survivor has more than enough time to see the killer coming, and they can either loop back into the house through the front, the back, or go to one of the loops near the window. Once in the house, they can go back to the window or upstairs. The killer can guess exactly which route the survivor is going to take, but it doesn't even matter because the brokenness of the window gives the survivor too much distance for the killer to catch up to.

The one at Father Campbell's Chapel is right outside the entrance to basement (I'm detecting a theme here). From window, coming out of the chapel, you can go upstairs to the window/drop, continue upstairs to the top floor, up the other stairs (assuming the killer has broken the breakable wall), or go through the hole in the side. Coming from outside the building and vaulting, the killer can either take the long way around the side hole, or go up the stairs and drop, both of which still leave plenty of time for the survivor to react before the killer is even close to them.

This is just bad game design. I don't think I should have to explain why these loops are wrong to have, but I'll do it just increase anybody's still scratching their head. If the killer can predict exactly what the survivor's going to do, and can't mindgame or do anything to stop it, it's a broken loop. It's the same with a long wall "jungle gym", because the window has 2 long walls on either side which the killer must commit to get the survivor, or slowly vault but that's just as bad. These types of windows can be used an infinite amount of times, meaning that pallet being there or not, the killer has to waste a guaranteed amount of time chasing the survivor if he wants to get them, no matter how well they can chase. And when you put these types of windows next to other loops, like a TL, there's basically no end to how long a survivor can run the killer. Survivors will win entire games off of these single windows. I really don't think killer gameplay was ever taken into account when designing these loops.

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